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Feedback comments for LD32
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| Timestamp | Since previous | Game | Benjamin's comment |
|---|---|---|---|
| Apr 21 10:22:00 | Flail Rider | Difficult but very rewarding when you get used to it ! <br/>Great work on the impact feedback fx + pause tempo. | |
| Apr 22 06:04:00 | 19h 42m | Davis and the Helmet | This was short but good. I like the artwork style and the fact you desaturate colors when player get hit. On some level you spawn too close from monsters. The game would improve greatly with just 3-4 sounds. You should have a look at Bfxr ou Labchirp for next LD |
| Apr 22 06:17:00 | 13m 00s | TUGBOAT | fun and innovative gameplay. The swing mechanic remind me the old game Rodland somehow. I lost my 2 first tries trying to swing monsters with my ship moves insteas of using mouse, but after I got it, the game was feeling pretty good. You also have a very nice title screen ! |
| Apr 22 06:28:00 | 11m 00s | Math Vs. Zombies | the music sounds good and graphics are ok too but you should have put some extra difficulty on waves to make the game more challenging. I also like the fact that the picture on the wall have 12x more color than the whole game :) |
| Apr 22 06:34:00 | 6m 00s | Keyboard Command | innovative control and smart idea for the space panic key. More unconventional control than unconventional weapon but who cares ? :) |
| Apr 22 06:43:00 | 9m 00s | THUMP | The game is innoventive and the weapon IS unconventional. Some of the killzones are really too small to be effectives. I think that spikes or lazers wall with instant death on touch would have feel more rewarding for this game. Sometime drones enter and leave killzone without apparent damage. |
| Apr 22 07:32:00 | 49m 00s | For the Heart of Europe! | Very good idea :) The quotes are fun and very realistics |
| Apr 22 07:39:00 | 7m 00s | Super Skater Waiter | That's really good. But the gun would be more effective if you could kill, or force angry customer to go back to table with it. If you just use it to keep them away from the exit you wont be able to serve other customers anyway |
| Apr 22 07:58:00 | 19m 00s | F.U.M.S (Fucked Up Missile System) | Wow that's a smart gameplay. My best score is 13 I love it. The power up ideas from your last post are both good. I think that a shield you activate to blast missile for 0.5-1 second would be great too. Maybe giving player one and only one version of each of this boost for the whole game would make the whole thing very strategic :) |
| Apr 22 08:06:00 | 8m 00s | Pygmy's Sticky Stick | I love this almighty katamari feeling so much. I'm not sure the climb-on-your-weapon mechanic of the 2nd level really works, it feels a bit random. |
| Apr 22 08:27:00 | 21m 00s | Brainzaxd "a stationary traveller adventure" | I like the different specific shots and the fact that refill ammo or life was a shot too. you have your unconventional weapon points there I guess :) I was also a bit surprised the first time I fall off the track... :D |
| Apr 23 06:46:00 | 22h 19m | Stain | Fun mechanic. <br/>For your next LD plz have a look at tools like bfxr or labchirp, some sfx would greatly improve your game with just 1-2h of work. <br/> <br/>I read your additional infos and here are my ideas for balance : <br/> <br/>- keep an ammo counter for each colors ( maxed at 10-12 ) <br/>- refill color when a colored monster walk on a white square <br/>> this way full colored level will leave player with few ressources <br/>> painting at start will be easy, as everything color refill quickly <br/> <br/>- make lvl2 monsters delete the color when they leave a square. <br/>- make lvl3 2x2 monsters with more hp <br/>- make lvl4 2x2 monsters with more hp + delete hability <br/>> just add difficulty as time pass by spawning more dangerous ennemies. |
| Apr 23 07:04:00 | 18m 00s | Unicycle Survival | When you come back from the car zone you spawn at the unicorn center. The zones were a bit too big for me. |
| Apr 23 07:25:00 | 21m 00s | Dim Sum Fusion Assassin | I could understand the game on first play because I read the how to play before start. I failed on lvl4-5 (monkey target) because of some bug : When the level start my previous customers was still there then the customers reseted and I was serving two non-targets customer when the game gave me the gameover message for no apparent reasons. <br/>Apart of that I found the concept quite interesting and fun to play. The game would have been a lot better with some graphics + sfx feedback. |
| Apr 23 07:30:00 | 5m 00s | BOOMerang! | Haha I love the you miss > you loose style of the BOOMerang. Well done, this is a very funny concept. |
| Apr 23 07:41:00 | 11m 00s | Terminal Velocity | The game is cool, I like the look down animation on right clic. I think that the game as too much control input, everything can just be done with the mouse. LMB for drop, next drop and restart, RMB for look, move mouse to move character. <br/>The impact SFX + animation works very well, it really feels like dropping something heavy on people heads :) |
| Apr 23 07:55:00 | 14m 00s | HEAT | Epic boss fight. The texts are funny too. <br/>@ALL try this game until the boss battle or you will miss the best part of the game. |
| Apr 23 08:19:00 | 24m 00s | Ice Story ( koori monogatari 氷物語 ) | Your pixels are awesomes. I was also thinking that the bubble-bobble-like games were the right track for this theme, but I was unable to find a good/original weapon mechanic so I had to change my idea. <br/>Apart from the z+x for launch which is a bit tricky, everything else is work fine. I think that just use the z to launch would have been ok, but maybe you want people to stack more dinosaurs on their head ? <br/>The freeze / unfreeze animation really remind me snowbros and the sound design fit in perfectly. <br/> <br/>Ideas if you want to work on a post-compo version : <br/>- launching monster on other monsters stun/freeze them <br/>- stacked monsters are launched one by one <br/>- collecting book improve icing power/speed ( reset on each level ) |
| Apr 23 08:27:00 | 8m 00s | Hoi Polloi - The Majority | the audio is creepy, it adds a lot to the mood of your game. |
| Apr 24 08:47:00 | 24h 20m | Le Baguette Man | Nice entry. The grey one have so much life points that its usually faster to go past them than trying to fight. The baguette could use extra range, I would love some strider blade animation on baguette :) |
| Apr 24 09:36:00 | 49m 00s | Captain Vocab - MMO Spanish Vocab em up! | the difficulty curve is very good. I go to lvl 7 then get bored but I had time to learn a lot of new spanish words thanks to you :) |
| Apr 24 17:17:00 | 7h 41m | Move Them | My best is 2100. <br/>The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it. <br/>Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves. <br/>On new level you should set speed to its initial value, I had some very fast start sometime... :) |
| Apr 24 17:23:00 | 6m 00s | Dubstep Gun: The Game | Lol funny idead. And I love that gameover bango jingle :) <br/>However ennemies and shots collisions were sometime a bit messy and the difficulty curve maybe a bit too slow. |
| Apr 24 17:47:00 | 24m 00s | Asteroid Escape | Well I had fun playing it, but even after 3 attempt, I still have no idea on how I get money. |
| Apr 24 18:13:00 | 26m 00s | Jenny and Magic Lamps | Men stop without moving when they meet you position. To kill them you just have to jump without moving when they reach you. Apart fo that the game is fun to play. The fact that you chance lamp positions make each game interesting. |
| Apr 24 18:27:00 | 14m 00s | Serial Mother | funny entry. My best score ( without using the baby-in-the-wardrobe cheatcode ) is 1 cloth left. I think some feedback when you active the baby but have wrong conditions would help to understand what happens. |
| Apr 24 18:39:00 | 12m 00s | Angry Boats | crazy game o_O Nice progression system I like this camera moves, they really add violence into the game |
| Apr 24 21:09:00 | 2h 30m | Poison Mushrooms | I like the 2 parts gameplay, but I could not build farm even after finishing the first level. Did I missed someting ? |
| Apr 24 21:17:00 | 8m 00s | Grannihilator | It tooks me 5-6 time to finish it. I love the umbrella feeling, and the fact you can float in the air with it. Too bad no part of the gameplay take advantage of this move. |
| Apr 24 21:24:00 | 7m 00s | BossRun 3000 DeLuxe | Snake battle was fun but I would have prefer slower projectile with timer ( no infinite bounce ) and more damage instead of many bouncing with weak damage. <br/> <br/>I could not get more than 2 missiles in robot face, this gameplay is ok but missile should inflict much more damage ( like maybe 4 hits to kill him ? ) |
| Apr 24 21:45:00 | 21m 00s | Flavourish | neat gameplay idea. The jump need some tweeking some time it's not working and sometime i jump VERY high :) |
| Apr 25 09:41:00 | 11h 56m | What Have We Created?! | Once you destory the front buildings, no more red windows appears... My mosnter is still wreaking havoc as I type this :) The concept is really fun I love it. <br/>The problem is you want claws as low as possible because most buildings are small one. So the higher the claw the less efficient it is. It spoils a bit the build mechanic. <br/> <br/>Also at some points, building dont play their fall animations when they collapse and just vanish. |
| Apr 25 09:44:00 | 3m 00s | Weathermage | Hey ! I remember cohack, it was a great game ! Why dont you let us playing this one ? :D |
| Apr 25 09:48:00 | 4m 00s | J'ai relevé les yeux | Everything dissapear when I start playing and I'm not sure it's a part of the gameplay or not... :) |
| Apr 25 09:55:00 | 7m 00s | -- | Nice fireworks !! But the game would have been better with some ennemies to use your unconventional weapon on... ^^ |
| Apr 25 10:01:00 | 6m 00s | Teburu Furippu Do | My best best score is 3061 ( tried it 7-8 times ). That was great, and this seppuku animation is gorgeous ! |
| Apr 25 10:13:00 | 12m 00s | A Horsecut in Hairtown | I love it, especially the boss fight when you hav to undestand what t odo with no innstructions. <br/>I just think yous should add some feedback when we use shampoo but failed to wash ( ex : just one bubble, or flashing hairs ) |
| Apr 25 10:22:00 | 9m 00s | Exotic Butterfly Net | very fun, and nice job with the music. Just because of the lack of ending screen the game looks quite unfinished. By just adding a "gameover" and "press <a> to continue" message to go back to menu, you could correct it and let enough time to player to see his score. <br/>I also think you can improve greatly your overal but just spending 30min-1hour on sprite design |
| Apr 25 12:45:00 | 2h 23m | You Can Shave the Baby | I love it. You took time to make different music for each interface, which is great for a 72h compo. |
| Apr 25 13:06:00 | 21m 00s | Bubbles | nice feedback on charm action with your little hearts animation. The weapno somtime feels too powerful, mayb some monsters with hp ( whar resist ) would have help to make the game more challenging. I like the blow and pop sfx a lot but I'm not fond of the end level and new level tada! |
| May 7 13:18:00 | 288h 12m | Terraforming | Nice gfx ! The plaform engine need more works. I sometime got stuck in the wall and had to restart the game 2x times because of it. I thinkg the projectiel speed should be at least twice faster than you. It feels weird being able to match the speed of the green projectile. |
| May 7 13:44:00 | 26m 00s | Fat 'Em All | The slow pace almost made me give up on first games but I got hooked with the $$ progression. I still think the game is a bit too slow, but it's still fun to play. |
| May 11 07:46:00 | 90h 02m | Shield Of Eternal Night | The core mechanice is good. It tooks me time to learn how to make the shield go back to me but eventualy it feels good. The monsters fights are ok but you can abuse door position very often. When I tried to go back to he front door I was stuck in a door and could not move anymore. <br/>I also think your life bar is too big. I would prefer more shorter sessions ( roguelike style ) rather than a big one. |
| May 11 12:51:00 | 5h 05m | Freeze Tank | It looks great, I was alone so I launched multiple windows to test it. I totally like the freeze unfreeze mechanic I will keep this and play it on my next LAN session |
| May 11 13:08:00 | 17m 00s | Travelers | Even with the controls listed it was difficult to handle and undesrtand what happens. Since controls depends of your form ( swift / shield / sword ) maybe you shoudl add an ingame instruction bar listing ONLY the controls of your current form. This way people wont get stucj on first screen anymore and they will learn the different moves one by one. |
| May 11 13:26:00 | 18m 00s | Belt Cannon Man | the rolling heads somehow made me think to Sen to Chihiro yubaba's 3x heads. The game was fun enough to play, some animations woudl add a lot. The red explosion is pretty. <br/>I think that if we have a belt cannon you should make player point to mouse and not moving direction. |
| May 11 13:34:00 | 8m 00s | DoubleNegative | There's a nice athmosphere but the keyboard + mouse contro lare almost unusable. why do you move cursor when player move ? Yo should probably let mouse control cursor only and dont let the player move interfere. |
| May 11 15:29:00 | 1h 55m | A Gun That Shoots Bees | Great overal I'm nota big fan of sfx with mouth but I must say your sfx are very good, I'm not getting sick of them even after 6-7 plays. The difficulty curve is also nicely done. congrats |
| May 11 16:08:00 | 39m 00s | Slime Quest | Sometime when I spawn the ground dissapear and everything is falling ( monsters too ) Apart of that the game mechanics and the music seems good. |
| May 11 16:14:00 | 6m 00s | Gravity Diamond | The core idea is great but the engine needs more tweaking. The ball of the first levels are falling off the making the level impossible to finish. Then I was stuck in the grey platform just near the teleporter. |
| May 11 16:25:00 | 11m 00s | Fungual Sizing | Good entry, and very unconventional weapon :) The fact that you can still move after death is a bit confusing you should lock the camera or block control after death. |
| May 11 16:36:00 | 11m 00s | UW | On my screen i cant read the entire text of the introduction. The right margin cut it after "working" |
| May 11 16:44:00 | 8m 00s | Drunken Quest for the One Vodka | Well that's good and you had time for a rather good tutorial in such a short time. It still tooks me time to figure out how to manage those fight sequences but finally it was ok |
| May 11 17:02:00 | 18m 00s | BacterioRage | nice colors and animations. The leveldesign is not that good with a lot of difficult jumps, and most of the monsters dont really try to kill the hero. Infact your biggest foes are the acid spots. But it's still a very original universe + and a very unconventional weapon.The first time I inject into a boss reminded me the whale fight in new zealand story |
| May 11 17:09:00 | 7m 00s | Watch Out for Pirates | Well it's very hard to get rid of that red ships but the game is great. It would have been even better with some audio sfx. |
| May 11 17:39:00 | 30m 00s | Space Trash! | great introduction. The tutorial text is to ofast and the first time I was blocked not knowing why clicking on ship dont do anything ( the F message appears a very short time ) Appart of that the weapon mechanic is unique and truely fun to play. Well done. Maybe the background music is a bit repetitive. |
| May 11 18:06:00 | 27m 00s | Springtime Warfare | Your game is amazing. Everything about it is great : sounds, animations, rhythm, gameplay, gfx, intro. You even have boss fight. And the fun bounce yourself from a wall mechanic to go across a pit + nice ghibli feeling coming from artworks AND music... You guys rock ! |