Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Benjamin

Benjamin

Feedback comments for LD33

← LD32   LD34 →

Benjamin's games and stats for all events →

TimestampSince previousGameBenjamin's comment
Aug 26 10:03:00 How I Learned To Stop Voting And Love The Devil: Tales of Occult, Blood and Metal in Drop D Moving the mouse away from this +1 was actually more fun that I expected. The gradual change in music when you're near the +1 add a lot to the game mood :) Note sure about the replayability of this one...
Aug 26 16:05:00 6h 02m El Trumpo The boss is cool ! I wish the game would be longer !
Aug 26 16:14:00 9m 00s The Loved Ones The gameplay is indeed repetitive but the core idea is great and the execution is very good too. Maybe you could make it shorter. Some time it feels like the photo flash but nothing changed.
Aug 26 16:27:00 13m 00s Baldaquin VII - The monster of Rome I didnt get the fact I could climb on columns. After that everything was fine. I love the fact that your game is drawn a jar this is a very refreshing idea. I'm not sure for the theme, as a man, I never had to suffer this kinfd of harassment, but I was thinking woman feels more like object than monster when it happens.
Aug 26 16:34:00 7m 00s KaijuKrush nice graphic and mood. But the gaemplay is a bit straightforward. I love the attack animation ( teeth ! ) but the super attack could use more fx like particles. <br/>Also on screen select the cursor shoud autoselect the next available level. I did lvl 1 3x times because of it :)
Aug 26 16:44:00 10m 00s Petit Monstre The mood is perfect and I was lucky enough to be french so I understand what gabriel said :) I regret you didnt add a gameplay with objectives, gameover and stuff ( = mum is calling XD )
Aug 26 22:18:00 5h 34m Space Invadees I died 7-8 time on the level with 4x megabombs and gave up. But I eally wanted to know the end of the story the anrrative sequences were funny. For this LD I first searched for a classic game to reverse the boss / hero mechanic and didnt think that space invader was possible for that. What you found here was clever and very easy to play, good job !
Aug 27 08:26:00 10h 08m Death from above very nice execution for a jam game. It was fun to play except the fact that no more "mosnters" seems to spawn after few times of playing. I would say 30-40s before the helicopter, there's nobody in the park. The end twist is rather good, and rather unexpected :)
Aug 27 16:01:00 7h 35m Profession: Chair de Poule I love it, I had lot of fun trying to figure out what object could be the best. I think I did a perfect on my first try and was very pleased to see that the game change on eveyr new try. Well done !
Aug 30 10:08:00 66h 07m Monsters Vs. Cookies Very good entry. At first I was thinking the game was way too difficult but when I learn how to use sprint it was ok. The balance and objectives are well designed. I would have put a cap on the energy ( maybe 20-30 ). Because once you reach 100+ energy you stop worrying about it, and the mechanic is not efficient anymore.
Aug 30 10:36:00 28m 00s Echo, Nice mechanic but the leveldesign was a bit straightforward. I think that new elements like enemies tracking noise + silent zone would have help to diversify situations. Your sounds really add a lot for the mood of the game.
Aug 30 10:52:00 16m 00s I Dream Of Big Boats - The Office Theft On my first tries I was trying to turn and keep a watch on my back. But when I realive that I just have to watch the suspicion bar and leave my cursor on the computer the game became too easy. Maybe suspicion warning should be available only if you see the guard.
Aug 30 10:59:00 7m 00s Release Day fun concept. The music is a bit too calm for the action. I like the death animation it makes ennemies looking like pawns.
Aug 30 11:06:00 7m 00s The Old One The graphics and animations are indeed very good but the gameplay is innovative and totally fit the theme. This is an awesome entry, congrats ! Yo should add a short description of heroes color/abilities in the LD page
Aug 30 20:30:00 9h 24m Sunset Monster Nice idea ! The only problem was the fact than the black ray hide bullets trajectories so you cant anticipate your moves.
Aug 31 06:45:00 10h 15m GH4ST The core idea is neat, and the tutorial is pretty good but you should have focus on finishing it. I mean very few is missing here. Just designining 2-3 more level would have been enough. <br/>A number on ghost would also be great to memorize the control faster. <br/>Sometime a game is unfinished just because we describe it as unfinished. People dont know all the thing you wanted to add to your game. Just package it as finished and most of the time people will think it is. <br/> <br/>If you want to make a post-compo versoin, the level of this games would be easier to design if you create a solver which try every combination of ghost move to check if the level can be finished. <br/>Once it's done you just have to add/move/remove ghosts or square to check if a solution exists and how complex it is. I used this method to create my LD25 entry ( http://ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=2952 )