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A Horsecut in Hairtown
A Horsecut in Hairtown
By jumbocactuarx27
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 162 | 3.55 | | |
| Innovation | 330 | 3.43 | | |
| Fun | 553 | 3.05 | | |
| Theme | 599 | 3.29 | | |
| Audio | 651 | 2.45 | | |
| Mood | 678 | 2.77 | | |
| Overall | 752 | 2.95 | | |
| Graphics | 857 | 2.52 | | |
| Coolness | 1713 | 39 | | |
Comments
boateye
2015-04-21 23:19
Great little game! The final level had a great twist and made your game match the theme much better. I was about to give 3 stars on the theme but the final battle saved it.
Two things i would do to improve the game:
1) Add music. The game will feel more lively with music. the other sound effects are fine as they match and set the tone of the game.
2) tighten up the controls. The shampoo button was inconsistently responsive, and give a bit of visual an/or auditory feedback when you click the right area on the hair to start dragging from. Sometimes i would think i clicked and dragged on the hair, only to get deducted time!
Overall, a good entry, and I hope you get more recognition.
arubino
2015-04-21 23:19
Fun and innovative. The controlls and gameplay where very smooth. I liked the idea and had fun playing it through.
Nice art style, cool minigame concept. Great job!
Cool concept! The final battle was really enjoyable.
I love it, especially the boss fight when you hav to undestand what t odo with no innstructions.
I just think yous should add some feedback when we use shampoo but failed to wash ( ex : just one bubble, or flashing hairs )
This is great! I've always wanted to make a hairstyling game and you implemented it very well :) I love your sense of humor 5/5++
Well... it was an interesting game. I didn't think you really used the theme of the jam, though. You didn't even seem to 'fight' the robot, so I don't consider the comb and shampoo weapons. Maybe I'm being picky.
The game felt incredibly easy. I think I got perfect on every level... until the arrows disappeared against the robot. Then I had no idea what to do, and it was basically trial and error. That's never fun. A better final boss, in my opinion, would have kept the arrows and been time-based. Maybe the robot was overheating or something and you could only touch it and its hair for a fraction of a second safely. Or maybe just have so many actions that it's hard to do all of them in the time you normally allow for a level.
Well, it missed the mark for me, but I have to admit, a hairstyling game that ends in cyberspace doing a robot's hair for the safety of the world is quite possibly the best concept anything has ever had.