FoonLudum Dare ExplorerLD31 → Asteroid Miner

Asteroid Miner

By pbdiode

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Comments

gwil 2014-12-08 10:08

Nice sound effects, they really worked with the game. Although I found that I could spin stationary at the centre of the board and repeatedly shoot at which point I destroyed all the asteroids and collected all the power ups. It didn't say I won at that point though :(

You could improve the mood by potentially putting stars in the background :D

gwil 2014-12-08 10:08

Take a look here https://bitbucket.org/funkeh/love-linux-distribution

I can confirm it works on ubuntu 14.04 (it would count as a port).

jangler 2014-12-10 20:51

i got all the resources via the same method as gwilym. the ship/asteroid ship detection was pretty paranoid, so it was difficult to pilot the ship, and i just stayed stationary until most of the asteroids were destroyed. i thought it would've been fun to be hit by your own lasers.

sound was loud!

germanunkol 2014-12-12 18:54

Works really well!
Well done.
Only one issue I found, actually: I "solved" the game by using the same method as Gwilym and jangler suggested.
A simple way to stop this is by giving the user limited ammo and then each time you collect a box, add some ammo to the user - then make the goal of the game to destroy all the asteroids.

germanunkol 2014-12-12 18:55

Works really well!
Well done.
Only one issue I found, actually: I "solved" the game by using the same method as Gwilym and jangler suggested.
A simple way to stop this is by giving the user limited ammo and then each time you collect a box, add some ammo to the user - then make the goal of the game to destroy all the asteroids.
Another thing: the triangle looks almost the same from all directions -> hard to tell (without shooting or moving) which way you're currently facing. Maybe make it thinner?

benjamin-soule 2014-12-26 20:29

I like the retro feeling ( sfx + control ) but I would have expected an asteroid respawn when I kill all the asteroid or get all bonus. In this state the game seems unfinished. A simple explosion animation on collision & a level finish detection would have make it a "full" game.