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Benjamin

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TimestampSince previousGameBenjamin's comment
Aug 26 16:02:00 Chipset-0 Gorgeous ! I tried to reconnect every robot hoping for some special machine domination ending but could not succeed on the last one :)
Aug 26 16:31:00 29m 00s Jeru's Tower Hey ! super nice lolo-like, SO much better than my first attempt with jamajama on frutiparc :) I'm currently blocked on lvl 10 but want to come back to it. Fun facts : I never spoke to the old dude until lvl6 where I was stuck. And the guys answered me he could not help :-/. <br/>I also had hard time with fireball because I thought it was fire on contacts ( you can use it like this until very late level ) So maybe adding one level when you force player to use from a distance in the first levels would help for a final version. Nice sprites and anims :D Next step is the death anim instead of this meh splash anim ! <br/> <br/>Congrats !
Aug 26 16:45:00 14m 00s Schrodinghost Lol :) Some awesomes quotes here ! There's a lot of game with undeads but quantic undead is a lot more fun :) <br/>Bug (+spoiler) : on the last sequence the first time I clicked on the plug for the anvil shrodinger was walking without moving. After that with a second click the anvi lanim played but shrodinger stayed in that stance ( no death anim or splash, just walking )
Aug 26 20:53:00 4h 08m The Catapult Good narrative, I like the story too. I was stuck in the beginning unable to find the catapult ( misses the crossroad ) maybe letting player see it from the outside might help. <br/>After that it was funny, not too not to difficult. a very good entry ! <br/>Yet, I think the music was killing the mood, not bad but a quieter would have been better. <br/>my favorite quote : "I know bacon is very special to you mum" :D
Aug 28 07:33:00 34h 40m Realm Raiders Do you place might on a spellcaster and then cast it on another unit later ? Or do you place it on any unit on action phase ? <br/> <br/>if might have been placed or cast on a spellsword what happens on a clash ? does the spellsword pass the might to the other unit ? <br/> <br/>I'm not sure to understand the uturn description. <br/>if I must attach it face up on the target it means that once casted on a facing opponent unit it can player again and again on each turn since the target will be on my control. Is there something I miss here ?
Aug 29 16:33:00 33h 00m Into Hyperspace! Some progression bar would make it looks more like a travel. <br/>For the 3d Effect, last spawned objects should appear behind the others not the opposite. <br/>Same for the speed : The far object should travel slower than the real near ones. It would improve the 3D speed effect but it would probably make the game more difficult. <br/>Bonus for the mission selection screen !
Aug 29 17:47:00 1h 14m Die in another world Nice entry but I zqs stuck reqlly fqst on level 5 or 6 the one zhich stqrt zith tzo bo;b ceilings
Aug 29 22:43:00 4h 56m Salvation The highlight bug is a bit frustrating, I also had no idea of the building price I could never buy the last military building even with 5600 funds
Aug 30 00:40:00 1h 57m 4 Dimensions I tooks me time to understand I had to walk while I turn. But after that control were ok. I only made the 2x first level but had fun with it. It think you should gameover on first death, note sure there's much sense in finishing a level with 1 or 2 bluedalfs...
Aug 30 00:45:00 5m 00s Galacto's Intolerant like the followers score thing :)
Aug 30 00:55:00 10m 00s nanoTransit very inoovative world and scenario for a shooter. My nano-friends was helping me shooting at first but then stoped to fire at ennemies without any reasons on every game. <br/>bonus pointfor the Y projectile who get stucks on nanos and must be cleared. It would have been so fun if your firend would have actually try to fire at you to help to get rid of them.
Aug 30 09:42:00 8h 47m Simultaneous You could have use only one key for lock because 2 players on exit mean level finish. Making a little press key text blinking above exit mean you would not even rely on the instruction for people to understand the game ( I didnt read it at first, but was unaware of lock key ). <br/>Nice execution I had fun playing it ! You shoudl really try some pixelart editor to make small sprites for your game it would add a lot.
Aug 30 09:57:00 15m 00s Cohack Nie mechanic it was fun to play. Red and orange army ar a bit difficult to see on map, and there's no sign of units color in play ( but I think its ok with the minimap ) <br/>Bug : Some units can overlap. As a result the overlaped unit is not targatable anymore making it invicible. <br/>Great boardgame entry !
Aug 30 10:13:00 16m 00s Get it out of here! My best is 3'13"36 I like this game a lot ! <br/> <br/>You could had in the shooter world some powerups for the collect world ( like magnet, +1 armor point et )
Aug 30 10:25:00 12m 00s Between Heaven & Hell @shatterhand there's one too much "http/" to delete in the url. <br/> <br/>My best score is 13 souls it works pretty well and the acceleration make you want to take a lot of risks in early game which is good. <br/> <br/>For the control you should add that left button "switch" between ascend and descend mode. Without that people will try to play this in flappy bird mode. you could also add an arrow in the ui showing your current direction (up/down)
Aug 30 10:40:00 15m 00s Phase Rider I could not get pasth the first turn but tried very hard... :)
Aug 30 10:43:00 3m 00s A Rainbow I also have the superfast bug here. How come some people don't have it ?
Aug 30 10:58:00 15m 00s Tinker Maze collisions sometime occurs when pieces are not in contact. <br/>When tweaking bounding box you should always try to make them too small rather than too large. Large bounding box tends to keep players frustrated. <br/>For example in modern shooters designer often use a bounding box really smaller than the spaceship of the hero, because it gave to the player the feeling of being super good at dodging bullets :)
Aug 30 12:07:00 1h 09m Sungates Hey this game is great ! I had a lot of fun playing it. And I also learn what a "4x" game is btw :). I jsut regret the arcade part is too easy : You just have to flee in opposite directio nwhile shooting and you get more range than ennemies this way
Aug 31 13:17:00 25h 10m The Two-Dimensional Universe This game leveldesign is brillant. It made me feel this old discovery feeling I had when I was kid playing on Mo5 or Amiga computers... Mainstream games are totally unable to do that. <br/> <br/>The bounce / No gravity switch mechanic works perfect, I like fighting against clouds to bounce higher. <br/> <br/>My highscore is 576.
Aug 31 13:35:00 18m 00s FACED I like the game, but I spend too much time searching for free space ( square with no face on both world ). I think some helper to see that, blinking light on free space for example, would let player concentrate on the pushing/pulling aspect of the game. <br/> <br/>There's also a gap between tutorials levels and "full" level where you could insert some easier level with 25% 50% and 75% fill. <br/> <br/>speed up on music on an unlimited time puzzle feels weird.
Aug 31 13:41:00 6m 00s River bank maze This is a nice game and a very cute concept / mood. <br/> <br/>I'm not sure the 3d add anything to the game, artwork on title make me think that you could have achieve a better result with pixelart. <br/> <br/>anyway congrats for making such a refreshing game in 72h.
Aug 31 13:51:00 10m 00s World Islands The game works here. <br/> <br/>It was a bit difficult to jump on small platform with a 3rd person view. Jumping flash on PSONE had a nice camera rotation on double jump you could be interested in : https://www.youtube.com/watch?v=vyQI10yfl1E&amp;feature=youtu.be&amp;t=1m10s
Aug 31 16:08:00 2h 17m Introspection Very neat idea. It's still in a sandbox form but could be implemented with a good gameplay. <br/>Trying to find all the differents objetcs seems the obvious choice but you could also do great things with the filling concept. You could gain some space back by traveling and most objetcs by speaking. So if you spend to much time talking you inner wolrds get smaller but with a lot of objetcs and if you travel a lot it gots bigger but only with things you can see. <br/>Choosing what you can speak about by rearranging your inner world in a speical talk bubble would be great. Especially if you can put objects together to make some kind of sentence. ("me"+"you"+"spaceship"+"moon")
Aug 31 17:24:00 1h 16m Duality I could not get very far in the story probably ecause of my poor english level I could only get the wallet/torch and coudl not use it anywhere. Anyway this is a very nice idea. Must have beens a lots of troubles to make those two stories work together.
Aug 31 17:31:00 7m 00s Holiday Nightmare Fun shooter. I found it a bit difficult but it gets esier once you start to hold left &amp; right for maximum damage. <br/>I think some sfx and invulnerability timer when you get hit would make the death sequence less messy.
Aug 31 18:32:00 1h 01m Effraction First I found the hack game a bit cheap but after many tries I finally got hooked to the game. There's a very good rythm in this entry, congrats !
Aug 31 18:40:00 8m 00s Pipelines This is interesting but maybe it would have been more intuitive to switch the link between the two modes instead of clicking the planets. I would also like some sort of scoring instead of just infinite goals generator.
Aug 31 18:48:00 8m 00s Galactic Planet Wrangler Hey you can't be wrong with some katamari-damacy-esque world hoarder game :D You should just deactive collision sounds on planets once they got stuck in the chain because the final result is a sound fx mess... Yeee-Haw
Aug 31 22:49:00 4h 01m Two Must Become One I had hard time understand that people wander around when they can't do a task. I think it would be better to make them stay at home instead. Especially for the plant tree which need wood... I didnt know that and was thinking the action have a bug. <br/>The music fit really well to the mood. And even if it was a bit long I enjoyed my 2x plays of your game.
Aug 31 22:58:00 9m 00s Connected Worlds: The Game. A Morality Play nice sokoban like. And the book ground is a nice idea. The log mechanic is also good but some motion tween on log roll &amp; ice slide would really help to understand what happen.
Sep 1 17:12:00 18h 14m Fourteen Very innovative. I tink that hving to build your own bullet for a shooter is a very neat idea I will probably try to use one day. <br/>The ressource collecting was strange to handle but actually fun to play with. <br/>You should definitively try to spare some time for adding sfx on your next LD because you could add a lot, with just a few time spent on it.
Sep 1 17:24:00 12m 00s Asteroid fighters Fun game even when playing alone. The firre=spawn idea seems very innovative to me. Gravity games need some inertia but I think that turnspeed inertia is not a good idea. Inertia in speed is more than enough to make the dodging difficult.
Sep 1 17:32:00 8m 00s Mega Golf Yeah !! We want more maps !
Sep 1 17:49:00 17m 00s Portal of Intrusion I had some fun with connecting ressource thing bu I had no idea what is the game end condition.
Sep 1 20:04:00 2h 15m Exiled to the Beyond Well I could wander around with my exiles, kill some red men with lasers &amp; build tons of fences around my portal. I tried to bring food to my scout exiles, but when i drop it on the floor all the scout can do is taking and not fill up foodstock. I encouter few ennemies and didnt feel the urge to build defences. I gave up before I found the other portal mostly because the control are a bit repetitive. I wish I could give some waypoint to a unit so I dont have to move it each turn.
Sep 1 20:25:00 21m 00s Gargantuan I can't play it because of my azerty keyboard. Fullscreen prevent me from language shift. Please add arrow keys on your next LD entries so frenchies can enjoy your games too :)
Sep 2 11:20:00 14h 55m HUB72 Beautiful textures and music. I didnt find any exit in the sand world and could not get back up in the black world after I fall.
Sep 2 14:04:00 2h 44m Delivery Do you randomze the item / planets color in the same play between to delivery ? Because I had grain on 2x different colors in the same game ( not same delivery )
Sep 2 14:14:00 10m 00s Nhelee fine art and creepy music :) The physic was not very pleasant to play, the jump behaviour is weird and the ceiling collision make some jumps very difficult to handle.
Sep 2 15:33:00 1h 19m Marbles nice arts, this is a very unique entry. I would like more interraction, but the storytelling is very good and counterbalance this.
Sep 2 16:29:00 56m 00s Altrein's Portal The music is very nice, the game itself is a very strange towerdefense type. Are tile applying damage when ennemies are on them ? no range ? Because if so, i'm not sure of what good a slower tile can be.
Sep 2 21:41:00 5h 12m Linker Smart mechanic. But the best score in 10 levels is not the best way to expoit it imho, it's not very attractive. I would have prefer a level with some par score to reach or beat. ( = Connect world with 6 links or less ) <br/> <br/>I think it should be difficult but not impossible to make a solver that let you find the best result for a level. But maybe leveldeisgn 4-5 of them would be faster :) <br/> <br/> <br/>My best socre is : 17108
Sep 4 18:26:00 44h 45m CheckPoint my best socre : 98 ( 4 plays ) <br/> <br/>First of all for the other players : This game is not a 2 player game, you actually have to play both ships. This is more simple than it looks because most of the time there's only one red ship coming at the same time. <br/>This is very fun to play, even if the core idea seems simple. <br/>Congrats
Sep 4 18:33:00 7m 00s Space Truckin' This rules are too similar to carcassone, only the blackhole card is different ( but it has a good design ). Nevertheless, it's a very good universe adaptation.
Sep 4 22:30:00 3h 57m Fairy Bash Very fun gameplay, this wa shilarious ! Your first game ever ? Gamedev is definitively a thing you should spend more time on.
Sep 4 23:05:00 35m 00s Color Wheel Wow very nice game. I was so hooked that I had to check your previous LD entries after finishing hit... And it looks it's the first one so I will defintively look forward next LD to check your games :D <br/> <br/>The 7 world have solid leveldesign and the weapon collection really give a megaman feeling :)
Sep 5 22:01:00 22h 56m Spy On Me nice tak on Scotland Yard. Once you understand the game it's easy to catch the target on second turn because we start very close of it. Apart of that I think the leveldesign is not good for this game, the building thing is a good idea but the node lack connections and those full color zone dont help the game. I think it will be more fun on a more connected and color shuffled map.
Sep 6 11:45:00 13h 44m Honko's Worlds This game is incredible. You guys rock. I spent so much time on your game and even more checking your other works. <br/>Everyone who check thsi game should have a look at the timelapse, very interesting. I love the way you use gale for leveldesign. <br/> <br/>The game itself is pretty cool, I think I would have prefer some sword action for the basic attack, and some monters perspective made their 90 or 180 rotation a bit strange ( especially treefolk ). Infact those kind of monsters could easily move always facing camera, instead of being rotated. <br/> <br/>Thid game should get more rating, someone should post about it. Maybe I'll do :D
Sep 6 19:45:00 8h 00m Tinyverse Great entry, this would work great on tablets you should try to make an android/Ipad version of your game.
Sep 7 07:40:00 11h 55m Cross the Void good leveldesign you could have fill the gap between lvl 4 &amp; 5 with more easier level. I didnt find the solution or lvl 6.
Sep 7 08:05:00 25m 00s interball I like the world system but I'm not very fond of the control. At first I was thinking I had control over gravity by turning and it tooks me time to realize that the ball was not moving with the board. <br/>It results in some strange collision if you turn really fast. <br/> <br/>I think I owuld have more fun with the game and especially the quarter generation system, with just a classic controllable ball ( arrow key ) being bumped away on collisions.
Sep 7 21:18:00 13h 13m Sky Crystal Adventure I really love the graphics of your game. it really remind me my first step on 3D exploration games. the game was sort but really fun to play.
Sep 7 21:29:00 11m 00s Connessi Very neat idea and it totally fits to the theme. <br/>The problem is you can kind of "cheat" every level by using just one block like an elevator. If you want to make it more puzzlish you should probably add some ruling, like you can change a block position only one time. <br/>This way it should be possible to make some very challenging level. <br/> <br/>For control I guess that just clicking one screen to swap would be easier than 1 2 3 4 keys
Sep 7 23:14:00 1h 45m Triple Threat The board is neat. I like it. But I'm not sure the rules are ok. The one step / one move make the defensive strategy the most efficient because you know clearly which move are safe and which are unsafe. From here, the first player who make an unsafe move will probably suffer a loss. So like in chess you can protect your piece with others but I'm not sure it will be that fun. <br/> <br/>Well it's only suppositions because I didnt played it with friends. Maybe the 3x players stuff will correct it. I suppose you dont want to see your 2x opponents destroying each others and taking points without jumping in too :D <br/> <br/>Anyway very interesting board, this triangle-square mashup is genius.
Sep 8 15:16:00 16h 02m ParaPlats (Demo) interesting game. The different zooms on each worlds make the gameplay very special. I died many times trying to play, I'm not sure that bottomless pit on first level is a good idea. You should make a safer first level. Great entry anyway !
Sep 8 16:35:00 1h 19m Asteroids it works fine here. <br/>The design of the spaceships si very nice I dig it ! <br/>The gameplay itself is a bit crude but functionnal. I was about to give up thinking there was an infinite respawn of asteoid then I read your description better, and felt the urge to clean this asteroid sceen. I spend one whole hour trying without success... Were you able to do it, yourself ? <br/> <br/>Some suggestions : <br/> <br/>- Make the hero bounding box smaller. It's not about difficulty it's about fairness, it's very frustrating to die when asteroids come near without actually touching you. Most shooter even make bounding box smaller than the ship graphics so player have the feeling to be some sort of super bullet dodger :) <br/>- The sfx for shooters are easy to make especially with sfxr and they would add a lot to the mood of your game. <br/>- The ships need to explode. I know we are in space and stuff, but it's also a videogame and player like big explosion ( especialy with screenshakes ) <br/>- For your AI problem you should just try to turn your ennemy gfx 90° and they should look a lot smarter :D
Sep 8 17:39:00 1h 04m Connectiverse Well I could selectp lanet and build path but it seems there's no effect on ressources. energy is still droping
Sep 10 06:22:00 36h 43m StarGrab Hey that's totally ok for a 16h game !! I play for 50-60 pts but didn't have the feeling game difficulty was increasing. Even with short time range try to add some difficulty curve ( it could be an incresing velocity on red star for example ). <br/> <br/>I had hard time to understand how to drag stars because I didnt encounter any on the first 20 seonds of my two first try. So I was trying to "drag" the background stars and came back 2x time to read the description again. <br/> <br/>The slow physic was fun to play, especially having to drag the star into but also avoiding the blackhole.
Sep 10 07:03:00 41m 00s Saturday Night Symbiosis So refreshing. This one really have a HIGH replayability rate ! Too bad it's not a Ludum Dare vote category yet :D <br/> <br/>But somehow, I feel robed on my first party *spoiler* : <br/>- Mark found no gaming partner although I was kind enough to invite Mr Crepi to my party <br/>- Ami miss booze and music and I had 2 on each of them ! ( w the draft beer system ) <br/>- I really worry about joe because he drank for two thinking his wife will take him home, but he was alone. <br/> <br/>I could not manage to make the perfect party but tried only 3 times until now.
Sep 14 22:36:00 111h 33m Solar System Hero Fun game. It was not obvious what a planet need to be happy. The trade stuff definitively remind me of anno 1403 :) Really well done. I like that you took time to make the little space ship animations it add a lot to the ambient. <br/>The flash player debug trace some bug when you try to use + and - buttons and there's nothing to scroll.