Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Benjamin
Feedback comments for LD29
Benjamin's games and stats for all events →
| Timestamp | Since previous | Game | Benjamin's comment |
|---|---|---|---|
| Apr 28 23:23:00 | Torch | After the 2-3 for first attempt you start to die randomly. If I reload the entire game I can have the normal torch timing again. I think that startnig idea was pretty good. For the control It was a bit difficult too use arrow + space + mouse. | |
| Apr 29 10:40:00 | 11h 17m | Surface Tension | My best is 158. It's getting easier when you realize you can focus on the collision with your reflect instead of the collision with the surface. <br/> <br/>Also I think it would be better if you scroll your parallax in reverse when you go back to your position. Even if you dont go through all the real distance. Just a bit would work great. |
| Apr 29 11:03:00 | 23m 00s | Game of Roots | Wow ! That was brilliant and innovative. Very fun to play. <br/> <br/>Energy would deserve a bigger counter imho and also the darkening of the screen would be better if you encounter really darker dirt tiles instead of just darken the background. <br/>Maybe, you should stop the bg music when your gameover sequence play. |
| Apr 29 11:14:00 | 11m 00s | The Goblin Inside | Gameplay is basic but it works. Maybe you could make it more "tactical" by just lower the dancer number and make them move very slowly toward so you can think of the best option to charge in any angle. |
| Apr 29 12:02:00 | 48m 00s | Basement | Impressive game for a game jam *_*. <br/>I played 3-4 games and at to fight really hard with this stock mecanic. It's interesting to play until you're really stuck. It will not kill you but instead make the game speed veeeery slow. You should be able to sacrifice something to release your stock. For exemple, drop an entire stock room but it will make police more suspicious or whatever. <br/>Being able to toggle room activit by just clicking them would also be nice. |
| Apr 29 12:16:00 | 14m 00s | Deep Descent | Great idea. But It seems thant ennemies deal no damage to me ( maybe the gamedev mode ? ) . Also I was stuck 2x times because teleport didnt appear. I could finish the gam on my thierd attempt. Nice ending and nice colorful little planet :D |
| Apr 29 12:20:00 | 4m 00s | Tainted Pineapples | Aiming with the dynamite was quite fun. I also like the tiny dark characters. |
| Apr 29 12:25:00 | 5m 00s | Moai | I like the idea but it was rather difficult to juggle with even 3x of them. It will me more playble with veeeery low gravity. The intro + ending are cool ! I love them ! |
| Apr 29 23:32:00 | 11h 07m | Ores! | I agree on the fact that the core idea is very neat. Teh execution and difficulty curve are also good. It's a bit slow but I had fun playing it. My best score is 134. <br/>The warping walls make the ennemies fight sometime too easy. I really like the fact you can see them through the holes you dig. <br/> <br/>You said you re not a music man but you put just what the game need in term of sfx feedback. They re very effective. |
| Apr 29 23:39:00 | 7m 00s | Earthworms Are Proteins! | nice snake game, but if every food spawn top what would be the reason to go deeper ? I spend most of my time on the 3-5 fisrt top lanes. It would be more fun with deeper objectives. |
| Apr 30 22:12:00 | 22h 33m | Germophobic | no python here too. Is it possible to get an exe version ? |
| Apr 30 22:27:00 | 15m 00s | Surface | Good narative. The control was not intuitive but I found how to switch actions and top menu eventually. I really liked the retro feeling of the menu. <br/>Now that you have made your first game I'm waiting for more content on your LD30 next entry ! |
| Apr 30 22:34:00 | 7m 00s | Floppy's Wondershow | I almost reached the ned but could not finish it. The water effect and stone/mine colors are nice. The screaming sfx of the dolphin is epic. |
| May 1 00:10:00 | 1h 36m | RAW | Great arts and great music ! |
| May 1 23:52:00 | 23h 42m | Hymn of the Moles | Fun game. I went to the to the stage where the square get faster ( 4 or 5 ) but could not pass this one. I liked the mood and the little animation/narative inbetween rounds. |
| May 1 23:59:00 | 7m 00s | Bad Guy's Terrarium | This is un fun sandbox :) If you spent as much time playing with it than I did, I understand how you ran out of time :P |
| May 2 00:37:00 | 38m 00s | There Is Gold Beneath The Surface | @kragnir imho that's quite the opposite : the gameplay is nicely done but the effects could get some polish :) <br/> <br/>I like the way waves become stronger with time + destroying cities, you can choose to go stealthy or destroying everything and face the consequences... <br/> <br/>I'm not sure 2 currencies really work because you first want to get full upgrades BEFORE running for a highscore. As a consequence you never look for both ressources at the same time ( firt gem, then later gold ) so why not keeping only one and count it as a highscore ? ( so getting gems when you are full build still mean something ) <br/> <br/>For the effects I think the game would get more relief if the foreground was moving faster than the underground. It would mean a level bigger than the actual screensize. Same for the screen shaking, they should affect the underground with less impact than the foreground. <br/>I'm not sure about this, but if you want to work again on the game, you should give it a try. <br/>For the shoot fire fx you could try to impulse them with 50-75% of the ship velocity when he fire so they wont be so static. <br/>Using the ship graphics for making the ship explosion particle also feels a bit weird. Using some specific ship parts graphics would have been better but I guess we can't do eveything we want in just 48h :D <br/> <br/>Thanks for the game I had a lot of fun playing it ! |
| May 4 09:45:00 | 57h 08m | Stories of Moles: Holy Crap Edition | The game is playable and I like the block launching mecanic. The problem is that seeing only the bullet impact when you get hit is a bit weird, it dont give you enough informations about who is shooting you. The music is very nice. |
| May 4 10:03:00 | 18m 00s | Mycelium | Most of the time, adaptation of the game of life makes bad or unplayable/aimless games. But this one was pretty fun, the conquest mechanic + mushroom limitation add a lot of strategy. You could make it even more strateigc by limiting move... Let's say 5 move per turn ( cumulative ). Some sfx on add/remove mushrooms + expansion would add a lot. |
| May 4 10:51:00 | 48m 00s | Subterranean | Good idea !! There's not enough F1-mole-racer around :D |
| May 5 08:12:00 | 21h 21m | Cull Shot | The capture mechanic is fun. I think you shold not allow those very slow cull shot that stand in your base, maybe add a minimum cooldown + minimum range. I would have loved some upgrade system ( cull shot range, cull shot view area, better radar etc ) |
| May 5 08:20:00 | 8m 00s | Beer 3000 | 7.20% Beer here ! Bouncing bonus (instead of just goind through them ) is not very usual but nevertheless fun to play. |
| May 5 08:26:00 | 6m 00s | Save your tribe! | I could die achieving a lvl10 of tastiness ! I failes 3x 4x times to reach the bottom of the volcano before that. I would never have thought that volcana diving was so tricky :D |
| May 5 08:38:00 | 12m 00s | Shootmarine | I would decrease shot speed to lower difficulty. I sometime spawn on rocks and instantly die. The little intro seentence was good but a bit repetitive. Maybe unactive it after the 3rd try ? Appart of that I was really interested in that O2->go back to surface mechanic. Maybe it would have been better for a Above the surface theme :D The steam-punk fish design is great. |
| May 5 23:34:00 | 14h 56m | Within The Skin | my best score is 93. you should make hit zone larger than ennemies and spawn more to balance it :) |
| May 5 23:42:00 | 8m 00s | Onca | the collision with pig was very frustrating. Having to clic many time to run instead of hold left mouse button always pushing me into tragedies like : falling asleep just when I was near a pig or randomly walking into wall. <br/>Apart from that, it was refreshing to be a leopard in the forest it's a very original world for a game. |
| May 5 23:55:00 | 13m 00s | Dr. Pepsi Marriage Consultant | Well that was weird but totally playable. I finished it ( I mean without cheating :D ). I think I would not have succeeded if I didnt read the comment about multi jump. |
| May 5 23:57:00 | 2m 00s | MANIFOLD | Its not working here. I'm getting an error as soon as I launch the game. I'm running window7 |
| May 6 00:25:00 | 28m 00s | Earthen Terror | The execution is very good. The powerup systems made me think of tetrisgaiden on SNES. You have a nice sense to design puzzle piece, the color and designs are beautiful. <br/>And you also have a nice little tune, so much work for 48h... Congrats ! |
| May 6 00:32:00 | 7m 00s | Deep Sea Diving | Smooth moves and smooth scrolling :) I died with the 20 shells on my first attempt. It's a very classic video habit to think that you will be instant-saved by filling the game objective. <br/>I like the music and the breathing sound at the surface ( even if volume is a bittoo high on this one ). <br/>It would have been nicer with a retry button and a small title screen. |
| May 7 02:39:00 | 26h 07m | TheCube | well epic battle despite the basic control layout. I was stuck far east by a monster throwing HUGE bullets at me |
| May 7 02:48:00 | 9m 00s | They Came For My Mushrooms | nice scoring game and good rythm. I like the old school look. My best score was 40. It tooks me time to understand that worm queue wont hit me ( my 3rd game ) |
| May 7 11:02:00 | 8h 14m | dig up the treasure | It was a bit difficult to figure out what was the goal. Some action like the swap have absolutely no feedback if you swap same squares. Maybe you should make them flash or even better block the swap actions if both block are the same. <br/>I think I passe the 3rd level without realizing it just by pressing a random key... I finally got blocked on the 4th one. <br/> <br/>Good take on the classic sand game. Most of them have few or no gameplay but yours seems interesting. You shoudl try to ass bit of audio on this |
| May 7 12:36:00 | 1h 34m | Drillship | - If you have no interest in drilling emptyness or not drilling while you go in blocks, why adding a control on it... I think the game would be more fun in auto-drill mode. The basic action would be hyper ( with maybe more of them but less poser ) <br/>- The turning animation of the ship is a bit clunky when you go up and down. Maybe you should mix your actual angle and your target angle to get a smoother move. <br/>- The hyper speed up animation is super cool. I like the slow before and the red drill which continue alone in the end. <br/> <br/>I had a lot of fun playing this. My best is 5483. I which I had some hints for powerup effects. |
| May 7 12:48:00 | 12m 00s | Drill Machine Go! | This was very hard. My best score is 327. I like the "dig or fall" concept and your dirt render. |
| May 9 14:28:00 | 49h 40m | Beneath Graphics | Would be more a game if you each shape had a special effect on your build speed and you could build faster by using complex shape as building material. |
| May 9 14:34:00 | 6m 00s | Beneath the surface | If you want to improve it : just shift the hero sprite position so its legs dont enter the floor :) <br/>It was very moody but a bit short. The main tile is nicely done but some variety in tiles could help. <br/>Fun ending. |
| May 17 20:33:00 | 197h 59m | Train Wreck | I think the control are what make this game interesting. Short but efficient gameplay. Well done. |
| May 17 20:48:00 | 15m 00s | Mole Wars | I could reach the throne. These was some epic mole fightings :) |
| May 17 21:09:00 | 21m 00s | Nano-Hero | I was thinking that hiding score at gameover was not good idea because I could not remember my score. But it was still there on next game so... :) I like the little body map. |
| May 19 23:22:00 | 50h 13m | Juno's Garden | Wow great concept, but the controls... :-/ I wish I could only press space and select from a secret-of-mana-ish menu if I want to greate frog / grab food or anything else. Just arrow Key + action key could really help. |
| May 27 19:55:00 | 188h 33m | Tsunami Cruiser | great game !!! I love the way you can manage you can change your position in 2 dimension with just one dimension control (ad). This cosinus waves are a great idea and you managed to design fun ennemies to wotk with it. congrats, imho the game deserve a much better overall position. |