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Benjamin

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TimestampSince previousGameBenjamin's comment
Dec 17 03:27:00 The Adventures of Yogo I was stuck in lvl 2 because of this jump where my head hit a platform. There's a weird bug letting you fire multiple arrows without cooldown and sometime I get stuck on loading black screen of the level 1B When I restart. <br/> <br/>For controls you could have get rid of this E key by just letting the player hold jump (spacebar) while jumping to slow down. <br/> <br/>I wish I could reach other levels to fight ennemies, dont know why I can't pass this level 1B, maybe I miss something.
Dec 17 04:04:00 37m 00s Mama is Sick Sad but interesting game. It was very hard to understand the goat and upgrades mechanic, the fact that grey icon means you dont have the upgrade OR you have it but its unactive, is deceptive. Maybe hiding the price once you bought it. <br/> <br/>Selecting the bucket everyday is boring, why not allocate it to someone until you change your mind ? ( like blanket )
Dec 17 04:17:00 13m 00s One Duck Dont know if it is important for gameplay but after selection, the duck hunt and body are switched. <br/> <br/>If you send your duck to fight too far from another duck it will go to left aimlessly. I had hard time understanding how to play because of this ( first 3-4 games ) <br/> <br/>I love the idea of gaining more knowledge about how duck work. The idea is good. But in the end I just ended looking for *spoiler alert* the messed up beak ones who can inflict more damages. Didn't have the feeling that turtle body really influence damage taken or wings increase dodge chance. <br/> <br/>Some sfx would have been nice, especially for this type of fighting.
Dec 17 04:39:00 22m 00s Abandon Ship No lag here. The world was a bit too big, the death message really encourage you to start over, the many objectives are a good points. <br/>But maybe you should have packed them on a smaller level. <br/>The fact that the level scroll only when you're next to a side really increase the hugeness feeling of the starship. Most of the screen is filled with place you already visited. <br/> <br/>I love the surprise when you reach a border ans discover the nice starfield.
Dec 17 14:44:00 10h 05m Mega Gungineer Chronicles 3: Final Gun! Impressive graphics and Fx. The color palette is gorgeous. <br/>More fx on impact would help to realize when you hit ennemies. It's also very good to give to player the sensation of a strong weapon. <br/>Speaking of weapon I think your interpretation of the theme is rough. You can't tell me in the intro that I have only one gun and make me hold zillions while I'm fighting :) <br/>The audio is top, the robot death sounds are very good and give a strong personality to your game. <br/>Congrats on making this in just 72h.
Dec 17 15:19:00 35m 00s Yo only get one...minute to escape Yeah !! Bouncing blobs everywhere !! <br/> <br/>Collisions need tweaking : I finished my first 4 play stuck in a blob. The problem is you have to choose between waiting for the 60 seconds or reload which mean one more introduction sequence. <br/> <br/>Complete game with good tune, intro and ending. nice :)
Dec 17 18:19:00 3h 00m Starbeard: The Curse of the Space Whales Very neat design. The game is very fresh and this universe ( space whale, pirate talks &amp; stuff ) is fun. The harpoon mechanic could have became boring with time but you guys had this genius idea of non-flat border. I like the fact it's shaped like a treasure map. <br/> <br/>The game still have rythm problem : You should autospawn monsters everytime the screen is empty. Clearing waves very fast is more secure but you also get those boring waiting time when nothing is on screen. <br/> <br/>The difficulty curve itself is weird sometime there's huge jeelyfish spawn and sometime you have to wait 10 seconds on a blank screen to see a lonely whale pop.
Dec 17 18:54:00 35m 00s Spell Incredible, I would never have thought making a collecting card game for a Ludumdare was possible. Were you alone ? If not how many people in your team ? <br/>The gamedesign is simple but efficient. I think you achieved a good on balance on the death for empty deck conditions. I like the fact that the keep mecanic make you run out of card later but also reveal what may be your next move. I dont know if IA care about that anyway.
Dec 17 19:17:00 23m 00s Monorail Beautiful and relaxing. I wish I could accelerate on lower level. When you replay it for 5-6th time they start to be boring. <br/> <br/>If you want to keep one button maybe try to accelerate on hold click. The problem would be you can't swap on release, but having to release to click again can be a problem especially if you're fast. <br/> <br/>Or maybe : The speed always increase and it decreases on swap. So you can try to go full throttle by just making making necessary swaps, or brake hard by double or triple swap. <br/> <br/>Anyways congrats for the great intro, your song is still playing while I'm writing it's so good.
Dec 18 12:39:00 17h 22m Protogun Best game I have tested so far in the one ammo category entry. <br/> <br/>But I had a lot of problems with control : french keyboard can't wasd ( we zqsd ), so as usual I wanted to change my language preference but for some reasons the game app freeze some windows component and I had to play with my keyboard setting all messed up. <br/> <br/>The second problem is SHIFT to back ENTER to continue. After many tries you'll tend to keep one of your finger on shift and when you finally success what will happen...? reflex retry :D It happens to me several times.
Dec 18 12:48:00 9m 00s Snowballs Chance The controls are very difficult to handle. When player have to choose a direction dont show a target, show the line starting from the character. Sometime the target was sticking to my cursor after I finished the action. <br/>I also had problem building blocks. the block was most of the time stuck on the character and moving with him.
Dec 18 12:55:00 7m 00s Synesthesia Base idea is great but I quickly finished it by just rotating mouse wheel each time I encounter an item. <br/> <br/>Maybe you could make it a puzzle game by letting people switch their sense a fixed amount of time ( let's say 5 ). Player should have to improve his way of exploring on each new try.
Dec 18 16:55:00 4h 00m Purpose This game is great, next step is the 0h gamejam. Anyway 7h is enough for you, it gives more chance to the others :P I dont want to see how perfect you can make this if we let you enough time to open labchirp or Bfxr <br/> <br/>The gameplay is neat and this tree animation is gorgeous it looks like some mix between pixel art animation and motion tweens. <br/>And this "time going seems to pass slowly when no one care about you..." I'm so surprised you took time to design philosphical-artsy stuff like this in just 7h. <br/>Impressive.
Dec 19 10:21:00 17h 26m Treasurequest I love the plain surface 3D style. It reminds me of starfox or virtua racing sega game :) The control was strange to handle for me : I was alaways trying to click before using space when I see unexpected obstacle like boulders coming at me. <br/> <br/>On the moutain level if you can grab chest from the right path because you can see through the moutain. <br/> <br/>On boss level I would have love to see his deah animation instead of having this ending panel in the way :) <br/> <br/>Great ambience ( with music change ) on each level, that's an huge ammount of work for 48h compo. Thanks on giving me this strange 3D immersion feeling I had when I was playing first 3D Aracade back in the 90's.
Dec 19 10:37:00 16m 00s One World Very fun game, I never had such fun debating ! I love the invite/ridicule mechanic... It mades me end the game twice ! :D <br/>Maybe you should make morale decrease slowly whyle crouching, so this move won't be so powerful. you would try do it very quick and play more dangerously.
Dec 19 12:27:00 1h 50m Agent One Great colors, and nice arcade feeling. I think there's too much control inertia for a beat'em all. The game also lack some sound sfx and more Fx/shakin on impact. I would have prefer to use mousewheel to change weapon. <br/>Also the targeting system is weird, some time people are in my target and won't be hit. Maybe don't try to compute collision with bullet but simply autohit baddies if they were near the target when shot. <br/> <br/>Apart of that very good overall. congrats :)
Dec 19 16:10:00 3h 43m 015873's Prison Break I love the badass explosion in the end ! great final. The art are rough I almost gave up because I could not recognize any items, but finally by carefully reading explanations it was ok. The differents level situations were fun.
Dec 19 16:25:00 15m 00s YOGOS - YouOnlyHaveOneShield I killed the boss 2x times scored about 16000 nd then gave up because its seems difficulty was not increasing. The fire and explosisno are cool the impact sfx is nice too. The spinning thing is a bit weird, but you get used to it very quickly and it makes some nice bullets pattern :)
Dec 19 23:33:00 7h 08m GRAIL The mix of 3D animation and 2D tiles is unexpectedly good. It seems like you designed fluid 2D animations like prince of persia. Even with only one button you suceeded in making fun fighting sequence, the skeleton behaviour is very neat. <br/>Infact the audio too remind me prince of persia with the tac-tac-tac of mechanism :) This is where the nostalgic feeling is coming from...
Dec 20 01:55:00 2h 22m SUMMONING ONE When I was allocating my points in skills I had no clue of what skill do what. In the game I found the wave messages a bit too long, and most of the time I didnt find better techniques than holding space. <br/>I also noticed that the sword in my back is not moving on the standing animation. <br/>Apart of that, the game have nice landscape and there's a lot of work on the hit effects.
Dec 20 11:58:00 10h 03m A Maze of Amazement I managed to escape but with only 2x statues. <br/>I love the great overwhelming sensation when you enter labyrinth. After that you realize those lock-wall and things get a bit less fun. Moving in a labyrinth is already a stressful activity where you always ask yourself if you took good decisions, but if you add the fact that most of them can't be reversed... <br/>I think I could have finished it <br/>The music was working great for the game mood.
Dec 20 12:26:00 28m 00s Poker Fight This game has great potential. <br/> <br/>If you dont have time to include all your features, just remove all the uncessary stuff when you make your compo release. <br/>By still having an atk &amp; def level, this weird speed skill and money between games you give the feeling of a very complicated gameplay. But in his current state, your game is very simple, it should be seen as an intuive game. <br/> <br/>If you implement your atk&amp;def skill I would rather make the damage system go this way. <br/>- The bigger hand succeed in applying the full damage or diminish atk by def lvl in case of defense. So an Ace Pair still win on a Queen Pair for example. <br/>- If you have a good set ( Full house, Flush, etc ) You launch some special move( 2x, 3x damage for atk, extra turn for def etc ) with kickass FX of course :) <br/> <br/>I have NO IDEA how you plan to implement initiative on this game and would be curious to hear more about it :D <br/> <br/>Also, It's really easy to make gound sound environment for this kind of game. You should try Bfxr or labchirp to add sound for : card moves - damage - defense - button clic.You can add a lot to the mood of your game with only 4x sfx.
Dec 20 13:04:00 38m 00s Spacedentist saves the day Really fun game. <br/> <br/>I would have prefer that ennemies bullets collide with the landscape, it would have make battle more strategic. <br/>The jetpack sfx is a bit too loud, it ruins the other sfx ambience. <br/> <br/>I had 9-10 tries and could not reach the boss, I'm bit frustrated about it, but I had a lot of fun.
Dec 20 13:16:00 12m 00s M'Lady and The Tramp The microphone parts was very difficult for me whatever my settings. Incredible entry, I envy you guys, you surely had tons of fun on those 72h while making this !
Dec 20 13:37:00 21m 00s One Element I like the 4x mages design, but most of them have the same gameplay. Only the air mag have a different second spell. <br/>I especially like the mage with the skull head :)
Dec 20 13:49:00 12m 00s YOGOSec best score 2260 ! <br/>Nice work on this upgraded bar, I like the ways you build it while playing. <br/>Maybe you could add some difficulty curve by increasing the maxmum radius of next square spawning zone. So in the beginning you will start with easy moves ( 3-4 squares distance ) to finally reach more challenging distances.
Dec 20 13:58:00 9m 00s Alligator Mayhem fun game. You should make those medipack collision bigger and mayb making them last a bit longer. Not spawning back alligator give the player the feeling he can never succeed. Maybe infinite spawn + increasing life loss over time would make it feel he can survive forever.
Dec 20 16:54:00 2h 56m Cherry Candy Raep Gaiden Wow nice arts and unique mood but I was really ensure of what I was doing. I choosed random stuff without having any clue on how to be efficient.
Dec 22 19:54:00 51h 00m 1 Baller Resource Brick Braker Wow this is frustrating !! The ressource stuff seems awesome but what the needs for it if I can't choose what I farm :( <br/> <br/>Try to change ball angle depending on the pad spot where the ball bounce. It should make the make a lot more enjoyable to play. <br/> <br/>That's a very good idea,I hope you will dig it up !
Dec 22 20:07:00 13m 00s Only one chance at one way out I think it would work best with SFX and maybe somes retries. <br/>Good beep and green flash when you succeed, Red flash and buzzer when you're wrong with 3x little hearts on top of the screen.
Dec 22 20:13:00 6m 00s Direction The idea of putting scrolling bonus on top and the hypnotic bgm are good. <br/> <br/>You should make sure people dont respawn on bullet. Death on the is game seems a bit unfair since you dont have time to avoid bullets even if you watch closely on the side walls. Things get worse if you respawn left or right because you have 0 second to react on incoming bullets.
Dec 22 20:21:00 8m 00s You only jump once I like the fact you need to put 2 legs 2 arms body and head in the exit to valid a level :) Sometime you cant get all of them inside :D
Dec 22 20:28:00 7m 00s Penguin Feeder Simulator 2000 Nice game, with 'great educational value' :D <br/>The third level was a bit messy but I guess it's all for the fun of the game. Congrats for this original take on the theme.
Dec 22 20:33:00 5m 00s Dollar Master Interesting game but the round rules make the start too long and difficult. After that it almost not affect gameplay so why implement it ?
Dec 22 20:41:00 8m 00s Shooter Nice game, but the game always end with a crash or an error. <br/>The option system is good I like the fact you have to read then grab the falling option. I think it really improve the replayability of your game. <br/>On level 3 I think pierce is way better than bounce ( even if you have spread ). The autofire should also increase your firerate, because you can emulate this powerup by just bashing your 'J' key.
Dec 22 22:56:00 2h 15m Only One Punch I also have the dodge loop bug. Tried it 4-5 time, it happens after trying to hit. Happen with long charge hit or short. <br/> <br/>I'm not rating because I dont feel I had a full expeirence of the game but I like the gfx and the idea :)
Dec 22 23:09:00 13m 00s White-Hat-Guy Ok Ludumdare really need a trippy category to do justice to those kind of game. Until then I will consider it as a subcategory of mood and I'm sure giving you five star for the effort. <br/>The music is incredible, and I like this glitchy shoot animation. <br/>My best score is 650.
Dec 22 23:18:00 9m 00s The Coolest Kids on the Block nice game, very unusual and neat implementation for the theme.
Dec 22 23:37:00 19m 00s Digital Toilet World Fun entry ! And totally complete : Intro, NPC, Boss ending sequence... And a very interesting world. <br/>Each time I change screen I had to push the direction key again which was a bit disturbing and stressful when I was in a poop-urgency. <br/>The Boss bullet pattern are also well designed. <br/>Congrats on making such a polished entry in 48h
Dec 23 03:43:00 4h 06m Only Once I was not sure if the cute guy have leg or not maybe because they are black. The moving platform could be a little faster. There was a nice feeling in your entry I tried it 12-15 times and made it to the end.
Dec 23 04:07:00 24m 00s Hitotsu - Last of the Dragon Keepers Wow fantastic overall for this one. The game is very complete addictive, and this dragon bar mechanic is gold. You catch my attention for 20-30 minutes on this.
Dec 23 13:37:00 9h 30m Tropic Warrior My score is 503 xxx. <br/>The gfx are gorgeous and this chest scrolling idea is neat. <br/>The game really lack some UI for bullet count and reloading. A floating text message is not enough. You end up having the feeling your shooting key dont work anymore ( some tic-tic sound would also help to get this no-ammo feeling ). <br/> <br/>When you hit a monster the bullet stay frozen in the air, a small and fast impact animation would have work better. <br/> <br/>I was not very fond of the loosing money instead of health mechanic. Having one million just give me the feeling I'm in a godlike difficulty mode with action replay ON. <br/>The boss battle is especially a nonsense with all this big number damages decreasing a so large life pool. <br/> <br/>Great work on character design and intro, this is a great heroine you have here she deserve a more badass name like Max Payne or Duke Nukem. Red Paindealer or Red Gutstamper... dont know I'm not good enough in english to find something that rock enough. <br/> <br/>Anyway, great work despite the epic event that kept you separated, you did well :)
Dec 23 13:45:00 8m 00s brainstorm My right hand won against the left one :) <br/>Nice gfx the looping tune is ok for me but I didn't play for long.
Dec 23 22:29:00 8h 44m faif clever idea but the random animation is abit chunky and long, maybe ligthing them in a specific order and slowind down animation cycle until it stop would work better. <br/>In my game there was also too much heart we ended with 8+ hearts each. I think you can add some more tools in the final version. <br/>Can't wait to see all the awesome thing you could find for Armor, potion, spell scroll etc. <br/>and maybe character class enhancing some item effects ? :) <br/> <br/>You did a nice job on theme implementation.
Dec 23 22:45:00 16m 00s You only get one! (match) Great work, remind me the arcade game "Pang" where you also visit famous places. This kind of themes where pretty famous back in the 90's arcade. I love the way you took time to change every monster skin on each level. You should have put an outline on those boomerangs : brown sprites on red bg is almost invisible. <br/> <br/>I went to the ??? but can't pass it. I only had one life left :)
Dec 23 23:18:00 33m 00s The Door Juggle and Crowbar Avoidance Game Nice mood for this game, but there's no gameover sequence when I get caught I have to close the game and start again.
Dec 23 23:29:00 11m 00s Singulus simple and smart gameplay. The game would have been easier to understand with a short intro sequence ( with some flashing Player 1 arrow indicator ) and a timed respawn sequence for the sword. At first I was thinking the sword was falling in the wrong place because of a bug before realize it was a respawn.
Dec 23 23:40:00 11m 00s Before Night Falls the problem about the level is not that they are easy it's just that some of them are the same with a different shape. When you just solved a problem you want to see a brand new one, that's why the game seems slow. <br/> <br/>Apart of that the game is great. I like the mechanic and also the word "echo". I wish you had time to implement some motion-tweening to see all my echoes moving around :)
Dec 24 12:21:00 12h 41m Ballkeeper Wow great gameplay... Sometime the ball get stuck into the bricks and behave strangely if you turn too fast but apart of that the collision engine works great.
Dec 25 21:23:00 33h 02m Jejeboy: Mad Shitter With a highscore table of longest run it would have been perfect :) The respawn is bit too fast, maybe 1-2 seconds death animation / explosion would make a good transition.
Dec 27 02:31:00 29h 08m The Terrible Battle Between Men and Turtles :D This was some really good arcade frenzy ! I clicked on your game thumbnail because I was thinking I will play some kind of strategy game. And I was also thinking it after I read the game explanations. This was basic but fun as hell. Well done !
Dec 27 02:40:00 9m 00s Lost in Puzzle The collisions are a bit sticky. It's usually more enjoyable on this type of game if you slide on blocks instead of just setting speed to 0 whit you hit them. <br/>The game sound fx and graphics are nice and original. I like them, especially the very low volume tune on gameover.
Dec 27 02:55:00 15m 00s Jump Chip clever and totally awesome entry. This is sure a candidate for the first place
Dec 27 22:18:00 19h 23m Mini one shot game series Fun game. The score system is good it makes me want to try again and again to improve my highscore. My best is 25. <br/>The Sfx are very laggy, they are almost 0.5 second late on events like dart on target or gun explosion.
Dec 28 00:37:00 2h 19m One Wish Like Nelien I think that if wish would interract each other it could become a great puzzle. With only one solution for a 100% success. Funny to listen at all those wishes.
Dec 28 10:06:00 9h 29m Trial Nice ambience on this puzzle. I loved the fact that you find a good world and original hability names but I was a bit disapointed by the core mechanic : It seems you can only rely on chance whatever the choices you make. Resilience and Perseverance are probably the best choice if you want to improve your survival rate but it's still random in the end. The fact that you can use hability more by playing slowly kill the rythm of the game : You end up with an arcade game where most of your attention is focused on the top red bar. <br/>Also changing your skill in the middle of the game dont have any sense because you dont get local gameplay element that would make one of the skill better in a specific situation. <br/>Somehow, despite all of this I spent a lot of time in retries because your game have a very strong appaeal on me :)
Jan 1 18:04:00 103h 58m Zombie Kung Fu Nice NES mood in this game. <br/>You can't crouch to avoid knife which feel a bit unfair. <br/>Also when you edit animation take care to reporduce some key elements with logic : For example when you hit with your punch your black belt go down by almost 4-5 pix its a lot. You dont need to put a lot of efforts on animations if you keep focus on small details like this. <br/>Music loop is short but really get along with the arcade mood of the game.
Jan 7 02:02:00 127h 58m Bieb-Ar and the Chamber of Eternity I finished it ! You really have a nice shadow-of-the-beast-ish mood on this one. The music is great I love your entry, I just wish you had more time to animate those scary monsters...