FoonLudum Dare ExplorerLD29 → There Is Gold Beneath The Surface

There Is Gold Beneath The Surface

By julianmh

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CategoryRankScoreCount
Coolness371
Fun2563.41
Mood4833.06
Audio5922.70
Humor5952.38
Innovation6132.97
Overall6143.13
Graphics7452.86
Theme8132.95

Comments

jalgames 2014-04-28 12:05

Could you please add a monogame version for Windows 8 players? If ou do so, please put a comment below my entry (and rate it, it your like it) so I can come back and play your game.

ccglp 2014-04-28 12:21

Caotic! But quite fun!

greenowl 2014-04-28 12:22

I am missing depedencies. Please somehow include them with your game if possible.

lrnk 2014-04-28 12:25

Really really fun. Couldn't stop playing! Felt like such a bad ass when I unlocked all the guns. Fantastic work.

zer0xol 2014-04-28 12:28

Found myself playing this longer than initially planned!
I like the parallax effect when blowing stuff up.
Innovative.

lantto 2014-04-28 13:55

Out of all the games I've played in this LD this is probably the one I've spent most time with. After a while I stopped caring about not destroying cities and eventually managed to upgrade everything.

Overall a really solid game. I love the parallax effect.

guillaume_cazelles 2014-04-28 14:07

Great game ! I like the amelioration system, it keeps the player's motivation awake for a long time !

jalgames 2014-04-28 14:27

Nice idea combining a mining game with a top-down shooter! I also like the upgrading possibilities that make the game entertaining for a longer time.

rojo 2014-04-30 07:51

The upgrades were pretty fun. I killed soooo many people.

metjm 2014-04-30 15:44

Cool Game. so many effects, so juicy. i like that

kragnir 2014-04-30 15:47

Doesn't seem to be much direction in this game. Gameplay is severely lacking, I think you focused too much on effects and forgot the game.

benjamin-soule 2014-05-02 00:37

@kragnir imho that's quite the opposite : the gameplay is nicely done but the effects could get some polish :)

I like the way waves become stronger with time + destroying cities, you can choose to go stealthy or destroying everything and face the consequences...

I'm not sure 2 currencies really work because you first want to get full upgrades BEFORE running for a highscore. As a consequence you never look for both ressources at the same time ( firt gem, then later gold ) so why not keeping only one and count it as a highscore ? ( so getting gems when you are full build still mean something )

For the effects I think the game would get more relief if the foreground was moving faster than the underground. It would mean a level bigger than the actual screensize. Same for the screen shaking, they should affect the underground with less impact than the foreground.
I'm not sure about this, but if you want to work again on the game, you should give it a try.
For the shoot fire fx you could try to impulse them with 50-75% of the ship velocity when he fire so they wont be so static.
Using the ship graphics for making the ship explosion particle also feels a bit weird. Using some specific ship parts graphics would have been better but I guess we can't do eveything we want in just 48h :D

Thanks for the game I had a lot of fun playing it !

ciderpunk 2014-05-17 16:26

incredibly satisfying being the bad guy! excellent job!