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recursive frog

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TimestampSince previousGamerecursive frog's comment
Dec 18 06:45:00 You're the Boss! main.ogg is one of the neatest songs I've heard in a while! I would put it in my regular rotation!
Dec 18 06:47:00 2m 00s Dr. Maleficent's Doom-Ray main.ogg is one of the neatest songs I've heard in a while! I would put it in my regular rotation!
Dec 18 07:09:00 22m 00s The Banker Most of the humor wasn't my thing, but the ending was most definitely a giant LOL. Good job on busting that all out with the tools at hand in three days!
Dec 18 07:23:00 14m 00s Mad Professor This is the second game tonight that I've seen with a really neat soundtrack. Great job on that! I think the falling ceilings are a bit unfair since they fall too fast to dodge and don't seem to have much of a pattern that I could discern. <br/> <br/>It's funny though how fast the game goes from manageable to completely insane. :)
Dec 18 07:37:00 14m 00s The Red Hood I would really have liked to see more of a storyline in this one. It feels like you had a lot of big ideas that you didn't have the time to implement, but I think I can see where you were going with it. <br/> <br/>Sadly I don't think I survived a single night. :)
Dec 18 08:16:00 39m 00s THE CONDEMNED You've done it again, this is a great entry. I love the mood here, and was contemplating making a game that included this choice myself. <br/> <br/>I did feel that the controls were a bit hard to wrestle with though. The hybrid between being fixed to the cardinal directions while only being allowed a small amount of rotation made it difficult to really know where I was oriented as I turned around. This was more a problem in the sewage drain than elsewhere since it was so dark
Dec 18 14:43:00 6h 27m Cure 48 I love the way you press the theme here, and I'm also really fond of the musical score! I expected nothing less from the guy who did ZUNZANDA though. :) <br/> <br/>I didn't understand why all of a sudden in the last screen my weapon went away, though. What happened?
Dec 18 14:58:00 15m 00s Dragon Boss It was a bit hard to control the dragon for some reason. I think it's because I wanted there to be a separate jump button besides "up". The picking up and dropping mechanic was hard to wrap my head around for some reason as well, and I found myself just wanting to blow fire all over the place... 'cause fire is cool! And this dragon's fire is awesome! <br/> <br/>I think if you dropped the stamina, or at least made it drain less quickly, or recover more quickly the game might feel a bit tighter.
Dec 18 15:29:00 31m 00s Super Generic Princess Saver I really liked the concept and the graphics! My one problem with the game is that because your attack launches you forward it can be very hard to actually attack the enemies, and since you can't attack while you're in the cuddle zone defending your castle is very difficult.
Dec 18 15:40:00 11m 00s Namcap: Reverse Pacman I think this is probably one of your best LD entries so far. You kept the scope a lot tighter in this entry than in past ones where the scope of the world stood in the way of your progress. <br/> <br/>Sure, the AI here is a little wierd, but it's still pretty good. <br/> <br/>My only suggestion from a mechanics perspective is that in the arcade game each ghost had a different behavior profile and speed. I kept expecting to be able to move faster as blinky, or for Pinky to do his whole "cut him off at the corner" behavior.
Dec 18 15:49:00 9m 00s The Crown Jewels Job Agree with the rest on the soundtrack here. It's weird, I have played a *lot* of games with a really nice soundtrack this time, when I'm not used to really hearing much at all from LD entries. <br/> <br/>It does sometimes feel unresponsive when I press keys however, and sometimes it feels like it's still processing my last command long after I stop pressing a button. <br/> <br/>By the way, I perfectly understand the desire to keep the theme light. I struggled with the theme myself because I had a flood of inspiration but as I played out all the ideas they just felt darker than I wanted to explore.
Dec 19 07:55:00 16h 06m Lair Defense Cheers to another Android developer! <br/> <br/>Is this all done with simply Paint/Canvas rendering or are you using OpenGLES on a SurfaceView?
Dec 19 08:14:00 19m 00s The Most EVIL Breakfast Poor kitties :( <br/> <br/>But on the other hand, kudos on the Android version! I played it on my Transformer Prime tablet, and it was really neat to see it in 10 inches. The color scheme really works.
Dec 19 08:27:00 13m 00s Lunar Frenzy I played the Android version and when your controls said to "shake" I literally shook the tablet. ;p It took me a minute to realise I had to scrub my finger around to simulate a mouse shake. :) <br/> <br/>I agree with the others. Tophat and moustache make this really kind of charming. :)
Dec 19 08:43:00 16m 00s Flight of the Abductor Plays great on a Transformer Prime :) I really dig the physics you have going on here.
Dec 19 09:02:00 19m 00s The Fall of Mr. Wily What a great entry! It was really neat to see the sort of disjointed rise and fall of the action, and also the subtle little indicators everywhere. I really liked "LATE FOR NOTHING!"
Dec 19 09:10:00 8m 00s Split 'Em Up This was a very cute entry, given the reference to a certain popular kid's cartoon. Even without sound this was kind of neat, and I too wish you'd had the opportunity to make more traps for the kids. <br/> <br/>I did not find it apparent that there were any floor traps, and only found this out after reading your description. I think there might have been a way to make them more obvious.
Dec 19 09:27:00 17m 00s SpaceGreed This did take quite a while to get into, and I didn't understand it at first... but after I finally figured out how to place objects, it picked up quite a bit. <br/> <br/>I think it could use some refinement in the fire rate of the character's ship and also in some of the time types, but it is overall very solid and an admirable effort for the jam!
Dec 19 23:04:00 13h 37m SIRTET You know, I was joking a month ago about doing this very thing (though not as a tetris game). My hat is off to you!
Dec 20 06:20:00 7h 16m Trina of The Depths For a villainous octopus, she sure is cute. It took me a while to really get the gameplay, but once I did I found it kind of galvanizing to try to make the octopus move where I wanted her to go. <br/> <br/>Great music, too! It would have been nice if I'd been able to find more than just the one fish enemy, however.
Dec 20 06:35:00 15m 00s Cell 22 Echoing what others said. This is a really great entry. I never quite made it out with the stealth route the way I wanted to, but I did enjoy what you've done here with the visuals and the storytelling. Great job!
Dec 20 06:49:00 14m 00s Lumberjack Hey there, I played the game and I got the axe throwing to work, but for some reason the lumberjack wouldn't "Jump+Cut" with the LMB. The best he ever could do was to just plain jump. <br/> <br/>Was there something I'm missing?
Dec 20 07:03:00 14m 00s Korruptor The mouse motion controlling the position of the main camera was incredibly confusing. I played an entire round of the game looking side-on at the devil, feeling like I had no way to aim or shoot, because I didn't know the mouse would move the camera. <br/> <br/>Once I played the second round things got quite a bit easier. Not sure if it's just my computer but the performance chugged really hardcore. <br/> <br/>All that said, the music was really good, and the models and animations were stellar! It brought forth a great atmosphere.
Dec 20 07:19:00 16m 00s Entropic This was strangely intriguing, and while the controls for the spaceship were a bit awkward it felt like a really nice simulation, and struck me as... well... "real-ish" in a satisfying way. Like, "this is hard, but it really *would* be hard!" <br/> <br/>It felt like baby steps, trying to figure everything out a piece at a time. It's funny, I could feel my mind grow a bit as each new item that did something "worked." <br/> <br/>The mood was great as well. I felt sad for both the player and the robot.
Dec 20 07:34:00 15m 00s ECHO CHAMBER There's a lot right here, and I really like the fact that you took your discomfort with the theme and turned it into something abstract and wonderful. <br/> <br/>Like other said, I wish there were some sort of difficulty curve in this game, as it feels like the only way to die is to become bored of your own blowhardiness.
Dec 20 07:47:00 13m 00s Crime Scene Wow. This has to be one of my favorites thusfar. I love the double-entendre you've got going on here that becomes apparent when you finger the correct culprit. <br/> <br/>Personally I was surprised at how I was sad that at least 2 people have to die before you have enough information to find the killer.
Dec 20 08:08:00 21m 00s Illegal Crime Game Man, it's a shame to see what Ness grew up to become. <br/> <br/>I don't know what I just played, but I know it was really brilliant. :)
Dec 20 08:20:00 12m 00s Responsibilities What did I just play? <br/> <br/>You guys did a great job building up that sense of dread about the mundane workaday world, and as I progressed further and further into the game it became more and more apparent what some of the really abstract, early stages were. <br/> <br/>It sure was difficult to keep the arrow keys straight in my head, though.
Dec 20 08:36:00 16m 00s Nippon No Gemu! Mine too, SanctuaryInteractive. Mine too. <br/> <br/>I feel almost as though I've just played the last episode of the Evangelion TV series.
Dec 20 08:42:00 6m 00s Seeds of Wrath Malwarebytes forbids me access to your website so I couldn't play it.
Dec 20 09:04:00 22m 00s Sisyphus While the graphics were above average, everything else about this was beautiful. The concept and the contortions you took on this theme were really wonderful! I like how I had to stop and consider whether my trap patterns would be too deadly for me to ever make it back out of the dungeon on subsequent playthroughs. <br/> <br/>This idea really speaks to me, being a recursive frog and all. ;)
Dec 20 09:14:00 10m 00s Misery is delicious! Explosive Diarrhea is a lot more fun than it has any right to be, I think. <br/> <br/>I felt like I wanted to be able to control the camera, though it's possible that you can and I just didn't realize how. <br/> <br/>The creativity was nice. How many different kill methods did you come up with that you had to cut due to time constraints?
Dec 20 09:45:00 31m 00s Dracula's Treasure Argh! Why is Dracula so slippery?! <br/> <br/>The game really is cute and addictive. I actually got all the treasure and then died on my way out. I'm not sure I have it in me to get that far again. <br/> <br/>Those priests sure do look sinister, I must say.
Dec 22 01:35:00 39h 50m Becoming There's some great presentation here, and I really enjoy how the graphics and sound all tie together. I think the keyboard controls don't do it much justice though, as it feels a bit out of control.
Dec 22 02:02:00 27m 00s Atomic Creep Spawner!! Deepnight, you always manage to pull off some amazing games for these jams. Kudos!
Dec 22 02:51:00 49m 00s Soulless Robot Rampage Was the saw actually implemented? Nothing happened when I tried to use it. <br/> <br/>Fun game regardless, with a neat sensibility and style. :)
Dec 22 04:36:00 1h 45m Fetch Quest I think if your castle were positioned a little differently, your minions were just a tiny bit stronger, or the gold collection just a tiny bit larger, this would be *excellent*. It's still not a bad game as it is by any means! Good job!
Dec 22 04:45:00 9m 00s Inverseteroids I feel like it would be more fair if I had two players on hand, so all I can do is play one hand against the other. Would be great if the only thing you controlled were the asteroids, I think.
Dec 22 04:52:00 7m 00s Feel To Be Me! Alien of Sace Invader Wow, I didn't expect that this particular take on an old classic would be so much fun, but it is! I sort of wish you had an occasional UFO helper fly by like in the original, but other than that it's solid!
Dec 22 06:36:00 1h 44m Dark Lord Manager 2012 I don't know why, but I really like this game. The sense of humor is really fun, and the graphics add to that. I feel that the hero needs to start with a little bit of an advantage because it's easy to just click the first item that fills up and then immediately "crush him" for the win.
Dec 22 18:57:00 12h 21m Vanillian This is the most charming entry I've seen yet. <br/> <br/>The only complaint I have is that when I enter the laboratory building the game puts me right in front of the door, and both entering and exiting are done by moving "upwards", so you just flip in and out of the building over and over until you time your motion just right. <br/> <br/>The humor is through the roof. :)
Dec 22 19:36:00 39m 00s Troll Bridge Those kitty cats are sneaky! Cute game. :) <br/> <br/>I feel like the troll should either be able to fall off both sides of the bridge, or neither side.
Dec 23 04:56:00 9h 20m Pandemic Simulator Unfortunately, the exe would not run.
Dec 23 05:30:00 34m 00s The Quite Annoying League I love this entry. I think the only thing that "annoyed" me here was the back seat kicker's stage. It wasn't quite clear what I had to do, and his intro animation was a bit long to have to watch repeatedly. <br/> <br/>Otherwise, this was great! They epicly failed to annoy me.
Dec 23 05:40:00 10m 00s SCIENCE IS BAD FOR YOUR HEALTH Agreed with the others on this one, the music is unexpectedly incredible. :)
Dec 23 06:07:00 27m 00s The Launch I like what you've done with the cameras here. This reminds me a little bit of Tecmo's Deception, but only in the sense that you're laying out traps for heroes. Nice job!
Dec 23 06:28:00 21m 00s Executioner's Calling Good art style and music. I think a bit of instruction might help, as I did not realize until very late that my clicks were triggering both bridges at once. <br/> <br/>Also, it might be a good idea to make the bridges and gaps a bit more obvious, as it was not apparent at first what I was to do. Other than that, a decent entry if a bit incomplete!
Dec 23 06:48:00 20m 00s Make It Black Never thought vomiting would be so much fun as a game mechanic! <br/> <br/>I was enjoying myself right up to level 3 when the heart pit trap threw me underground and prevented me from moving or jumping away. <br/> <br/>I kind of wanted to see things like time attack modes, or special objectives while I played. Maybe those were in later levels after the one in which I became stuck. <br/> <br/>Great concept!
Dec 23 06:57:00 9m 00s Batty Bacteria! You know, I am surprised by how much fun this little game is. The graphics and the lack of sounds hide a really good mechanic that just deserves a little extra care and attention. Good job!
Dec 23 08:59:00 2h 02m Kroc Le Vilain What a lovely game! This is well polished, thematic, funny... just beautiful! <br/> <br/>I'm hard pressed to suggest anything to improve, other than perhaps the difficulty curve, which starts a little too easy and gets a little too hard a little too quickly.
Dec 23 22:05:00 13h 06m Dungeon Mastermind I had a hard time with the UI at first, not being at all sure what I was supposed to do. After sticking it out though, I found it to be a really fun little game. Up to the end I really wasn't quite sure just how to gauge the effectiveness of the traps but I guess I was correct since I won. :)
Dec 24 02:09:00 4h 04m Krampus The graphics and sound are really good, and it's cute and funny too. That said, the controls are just too slippery. I never felt like I was in control of the Krampus, but that the deer were perfectly in control of themselves.
Dec 24 02:50:00 41m 00s Burglary Less is more. That's what this entry makes me think of. You've got a really solid mechanic and a really solid concept with a really solid execution. <br/> <br/>I was really happy with the way you make the player both manage the light, and decide to strategically abort lock picking to avoid guards. Great stuff!
Dec 24 03:47:00 57m 00s Here be Dragn Neat soundtrack, I just wish it played on repeat instead of dying after one play. <br/> <br/>The core is solid here, but it really does need some more. I'm not sure about a breath weapon, but maybe more sides from which enemies can swarm? Maybe some telegraphing of when the arrows will start to fly?
Dec 24 05:15:00 1h 28m Your Mind Hates You Your source code is fun. Looking at the keywords you have reveals a few ideas you didn't seem to get around to (or that I didn't quite find in the game.) <br/> <br/>And now *I* am on the receiving end of an open ended game where the controller is everything you can think to input. :)
Dec 24 06:12:00 57m 00s The Evil Machinations of Fluffy McSnugglebottom As a human pawn, I enjoy this game quite a lot. <br/> <br/>My one suggestion would be that you should change the victory window such that the +1 buttons aren't lying directly underneath the attacking buttons. Some of us like to spam click all over buttons, and once the battle is over we end up selecting a skill we didn't mean to. <br/> <br/>I also liked the Earthbound-esque battle backgrounds. :)
Dec 24 08:12:00 2h 00m Legacy Of Llama Wasn't sure whether I was supposed to have a weapon or not, I just flew up and down, trying to avoid things. <br/> <br/>Was the control supposed to be reversed? When I would move my thumb downwards the ship would rise, an vice versa. <br/> <br/>Transformer Prime TF201 running Jellybean 4.1.1
Dec 24 20:03:00 11h 51m REVERSE SLENDER I killed the player! <br/> <br/>At least I think that's what I was supposed to do. So I guess I win. :) <br/> <br/>Maybe? <br/> <br/>It's not really clear what you are supposed to do or how. Why does the player lose sanity sometimes and not others? Am I supposed to kill the player?
Dec 24 20:10:00 7m 00s THE PRINCESS IS MINE This was pretty fun on my Transformer Prime. :) It did crash at about wave 8, and it started losing track of who I had touched, but it was still a fun game.
Dec 24 22:17:00 2h 07m TYRANOFORCE The game feels a bit hard, with the hero having five lives. That said, it's a very nice take on the shooter theme, and a great table-flip in terms of controls and goal. Great work!
Dec 25 15:04:00 16h 47m Do Not Help The Princess The click detection was a little shaky at times, and I felt like I couldn't drop my minions on the field despite having enough money. When I *did* get them on the field though, it was a fun little defense game. The little battle sounds were satisfying, and it was neat to watch the money counter rise.
Dec 25 15:09:00 5m 00s Moon Domination That one was fun. I had to replay and see if I could manage my laser power better, and I did. <br/> <br/>It didn't occur to me the first time that I could aim with the mouse, so it helped once I realized that. <br/> <br/>The ending was humorous. :)
Dec 25 15:50:00 41m 00s Crystal City - Build your Meth-Empire I see the simulation favors chasing high margin clientele over servicing the lower margin, more numerous areas. <br/> <br/>Nice bit of work went into this. The sound effects really bring it to life.
Dec 25 15:57:00 7m 00s Shadow Possession At times it was a little difficult to escape the light once I found myself "falling" into it, but aside from that it wasn't bad at all. Very nice shadow trail graphics, and a good sense of mood.
Dec 25 22:33:00 6h 36m Mother F****r Nature The windows versions would not run when I tried to open the .exe
Dec 26 04:12:00 5h 39m Oil Co Exploits Did you update the .apk when you published the Jam version? I just put it on my tablet and the game doesn't really appear to do anything.
Dec 26 04:27:00 15m 00s Fry Fleshlings Fast This was really great fun while it lasted. Unfortunately my browser choked and died after five lasers. I noticed it was kind of slow and stuttery to start with, though. <br/> <br/>Really, aside from that I have to give this some credit for having a great presentation.
Dec 26 14:47:00 10h 20m Mechanical Menace This is some good fun. I wasn't sure at all how I was supposed to play just by reading the instructions but I figured it out really quickly once in the game. <br/> <br/>Like lucas, I also found it easier once I had only one tank to worry about. Was there a special bonus or incentive to keeping more than one alive by the end of a stage?
Dec 26 14:56:00 9m 00s Crazy Evil Laptop This game is charming, but it does have some control issues. The jumps feel a bit too abrupt, and the controls a bit slidey. I enjoy the story / theme here too, though I could see the users being just as villainous with their nasty logic errors. :p
Dec 26 15:33:00 37m 00s The Butler Did It Wow, I wish you *had* finished this, because it's a really neat twist on the old butler trope. Charming little graphics and UI system, too.
Dec 27 05:32:00 13h 59m Battle Bots! Not sure why, but the jar file won't open / execute for me.
Dec 27 05:35:00 3m 00s Trouble in Kitten Town It crashed on launch for me, unfortunately.
Dec 27 05:48:00 13m 00s AGENT 08 That's a lot of bugs, for sure. On the other hand, congratulations on completing your first LD! Completing the game at all does count for something, and you learned a lot about game maker as well. <br/> <br/>Amazingly, I did manage to win. It's difficult considering that the player cannot walk across a dead body. o_O
Dec 27 06:13:00 25m 00s Bad Santa Indeed, those policemen are fast. I noticed that they lose interest if they can't spot you "in time" but they move so fast that time window is too narrow for Santa to fit through most times. ;)
Dec 27 06:19:00 6m 00s You are the Hero I sadly get a pyglet.gl.lib.GLException: invalid operation when I run python main.py from the command line.
Dec 27 06:23:00 4m 00s Nightmare The windows exe would not run for me, unfortunately.
Dec 27 07:39:00 1h 16m Evil Paper Lion Could not get it to run, unfortunately.
Dec 27 15:15:00 7h 36m Prison Break Could not play this, unfortunately.
Dec 27 15:31:00 16m 00s Oh noes! The goverment!(placeglder) Indeed, I wasn't sure what I was supposed to do either. I gathered that the evil ship would fire bullets at a set interval, and that it could be maneuvered with the keys, but that's really about it.
Dec 27 15:34:00 3m 00s Captain Iago The game didn't load at all for me. I waited for quite a while, just to make sure.
Dec 27 15:52:00 18m 00s Universe's Next Top Villain Why was this fun? <br/> <br/>Seriously, this was really ridiculously fun. I think your game show setting really pushed this over the top. You had a great concept and executed it really well in a short time. Great job! <br/> <br/>My only complaint is that I did not realize early on that you could drag items onto each other, though I did figure that out by about round 3. <br/> <br/>The minigame in the credits was fun too!
Dec 27 15:54:00 2m 00s Mischief I too only got a blue screen. No game.
Dec 27 15:57:00 3m 00s Ghosting The arrow keys didn't do anything for me. The ghost just kept wandering off the edge of the world and screaming. :(
Dec 27 16:01:00 4m 00s Be the Villain I think it would be nicer with a few more seconds on the clock, so that you can really enjoy the nice graphics and get a better feel for the house. It would be fair to also increase the target $ amount as well, but also maybe make his walk speed just a touch faster. <br/> <br/>Not bad overall!
Dec 27 16:10:00 9m 00s Hopesington Very nicely done! I never quite managed to keep a steady supply of workers coming in, and I felt like the little people should be able to "forget" about you if you evade them for long enough, since they are really eager to kill not just you but your minions too. <br/> <br/>Very nice little entry!
Dec 27 16:12:00 2m 00s Runner of a viod The .jar file and the .bat file both do nothing for me, so I can't play the game.
Dec 27 16:17:00 5m 00s Under a bloody sky The textures are beautiful, though I would turn the specular highlighting down a bit on the walls. <br/> <br/>The up and down motion while walking for some reason gives me a headache when coupled with the moving sky and pulsating textures, but this really is a small and easily solved problem. <br/> <br/>You really should do something more with this, because the art style has a lot of potential!
Dec 27 16:21:00 4m 00s Snap Yeah, the timing of this game is really bad given what's happened in the world lately. On the other hand, the mood and theme are incredible, and the graphics and sound add to the disturbing experience. <br/> <br/>This has to be one of the few games I've played where the "Overall" score is higher than the "Fun" because it's really not fun at all, but it *is* powerful.
Dec 27 16:33:00 12m 00s Murders at the Mansion This was pretty fun, though I felt it was a bit easy. Was there any reason that the knife was a worse weapon than anything else? I know it left a blood splatter, but that didn't seem to make it better or worse than anything else.
Dec 27 16:38:00 5m 00s Heist! Cute game and a simple mechanic. It's brief, but a nice little experience. Simple audio, but high marks anyway. :)
Dec 28 04:29:00 11h 51m Final Boss Even if this isn't finished, it's still as much fun (or more) than other games that were finished. Really neat idea, and a lot of potential. I'd love to see real chain physics on the hands, or some powerups, or different hero types.
Dec 28 04:38:00 9m 00s EVIL SIMULATOR 2000 I feel like the attacks have a bit too much of a recovery time, but other than that the game is pretty solid and fun!
Dec 28 04:59:00 21m 00s The life of a Boss Great entry! I think the only improvement I can come up with for this is more explanation of what the power levels mean and what mobs do precisely. I managed to win by making a circular, spiral shaped path to the center, which I think is probably the best way to lay the most traps in front of the heroes so that they never make it to you.
Dec 28 05:37:00 38m 00s Ludum Dare: The Musical I'm glad this was posted up on the blog, as it's one of the neatest entries I've seen. I played a second time just to see intentionally what would happen when the boom reaches the villain's head. :)
Dec 28 06:02:00 25m 00s Pathos Hah, this reminds me a little of pierrec's entry about the League of Mildly Annoying supervillains. I enjoy that you managed to stay true to the theme without resorting to shock value, and that you took a non-obvious route to get there (much like the lovers have to!) <br/> <br/>Really quality entry. Not much I can offer in the way of improvements on this concept.
Dec 28 06:22:00 20m 00s Another Castle I kidnapped all the princesses! I'm so evil! <br/> <br/>The art style here was magnificent, and the game had just the right blend of action and strategy elements to hook in a player and keep their attention long enough to see it all the way to the end. The music was jazzy, and the sound effects totally appropriate. <br/> <br/>This is probably one of the best entries I've played yet.
Dec 29 05:48:00 23h 26m Vixen Wow, that was very well played. At (almost) every point I had the option not to do something terrible, but because the game is what it is of course the sense of exploration demanded that I do. <br/> <br/>Eventually I decided to stop being a jerk and back out of every opportunity to be hurtful. Though the ending was completely anticlimactic, it was possibly the best ending to a game I've seen in the competition so far.
Dec 29 06:13:00 25m 00s The White Rabbit You win at mood. Or if you don't, you're in a really close tie with fishbrain's "snap". <br/> <br/>From a technical standpoint, it's little more than a Unity tech demo, and it shows. You did say it was your first project after all. Where this differs completely from other Unity tech demos I've seen is the polish on the graphics and the execution on the concept. I *love* the way you guide the player through the story. I love the dramatic timing. It was all masterful. <br/> <br/>This is very much making the most out of a very little.
Dec 29 06:25:00 12m 00s BOTWALK I think the only criticism I have here is that I wish there were a way to enforce the player to alternate between feet. Honestly, I think the game would be just as much fun without the mayhem, because there's something inherently awesome about a giant stomping robot.
Dec 29 06:46:00 21m 00s Greed I fail at villainy, apparently. :)
Dec 29 21:53:00 15h 07m Princess Frenzy It's hard to rate this fairly when there aren't any other players, which at the moment I don't have any of. I'll check back later!
Dec 29 23:20:00 1h 27m Rapture Capture Not too bad as a concept, though I found that there's a nasty leak somewhere that causes the game to slow down drastically as I play. It took about 30 seconds for the sounds to stop after I closed by browser tab. <br/> <br/>It is pretty addictive, though! I spread hunger through the land, and beat back disease into a corner. :)
Dec 30 23:21:00 24h 01m Satan's Little Helper Your web link gives me a 404
Jan 1 23:17:00 47h 56m The World is Mine! Not a bad entry. I played this after seeing your post mortem, and while you're right about the graphics and the strategy, it still works as a fun little game. The city names are charming, and it's got a theme song that's pleasant yet not too infectious.
Jan 1 23:49:00 32m 00s Internet Avenger Nice treatment with the little safari-hat in the Safari stage. :) <br/> <br/>Also, nice easter egg when you click the "x" button on the score view! <br/> <br/>The fact that you're playing as one of the most reviled browsers in the history of the web really makes this much more thematically appropriate than I would have thought possible for such a simple game.
Jan 1 23:55:00 6m 00s Dr. Spackolo Cute game. I don't think it was a problem that English isn't your native language. <br/> <br/>The background gradients were a very nice touch to establish scene. I liked that a lot.
Jan 1 23:58:00 3m 00s Troll ball Surprisingly addictive and fun!
Jan 2 00:33:00 35m 00s Pineapple Dreams It's a bit difficult to control the bat, but the sound effects work nicely. <br/> <br/>My only criticism is that I really started to panic when I could not find my mouse pointer, especially when I wanted to close my browser tab.
Jan 2 02:03:00 1h 30m O TUTT'I CAVI LESI The graphics are surprisingly good. I wasn't expecting that they'd "click" so well as they do. I wasn't sure what I was supposed to do really, but I liked the visuals quite a bit.
Jan 2 02:12:00 9m 00s Villain OS 8 This is utterly, ridiculously brilliant. The only thing I can say was less than fun was the positiioning of the buttons and the difficulty of controling the two hands. As a concept, it's really marvelous.
Jan 2 02:19:00 7m 00s A small village I love that you have a banner with actual cloth physics that bounces when you shoot at it. <br/> <br/>It told me to find the king, but I had no idea where he was. I proceeded to wander into the lake, then fall off the side of the world. When I looked up, I could see a lone survivor through the culled backfaces of the ground. No idea how I would reach him though. :)
Jan 2 02:37:00 18m 00s Friend of Tokyo This was a neat idea, but I feel like it really needed some sound effects to sell it, and also perhaps to be a bit faster paced. The game seemed to last a very long time, and I was beginning to want it to end so I could see my score and try again.
Jan 2 02:59:00 22m 00s Happy Vil Friends Definitely needs more attack options and a faster pace. It's cute, and the weapon choices are nice (particularly the little magic wand). Really slick title screen music, as well.
Jan 2 03:27:00 28m 00s The Villein Even though the game itself is nothing new, you get lots of innovation points for your creative reading of the word "villain" and running with this theme. I also somehow felt the child voice for the orders barking at you was oddly appropriate as well, as though it were a spoiled noble child ordering you around. <br/> <br/>Really inspired entry!
Jan 2 03:31:00 4m 00s 'Goat, give me back my clothes !' I tried for a whlie, but I wasn't ever sure what I was supposed to be doing. I never made it past level 1, unfortunately. The fact that I had to refresh the browser on every replay really made it difficult to keep trying, as well. If I'd suggest anything, it's to give the user a way to restart without refreshing the page.
Jan 2 03:44:00 13m 00s Missile Rider I don't think I ever got the hang of these controls, which is a shame because the graphics, sounds, and visual style are all top-notch. It's funny and cute, but I never felt like I could intentionally do anything I wanted to.
Jan 2 04:07:00 23m 00s A Light To Kill By I was a bit confused when it said the wrong man was in the Sail Co building since that's the company the target founded. Anyhow, aside from that it was not bad at all.
Jan 2 04:58:00 51m 00s Super realistic meteor simulator The fall takes a bit too long, but it's a really funny game. I like the voice acting, and while the controls were initially tough to get, I found myself getting the hang of it soon enough. <br/> <br/>I think it's a little buggy right now, as the space ships can destroy your little graphic without depleting your mass completely, which makes the game unplayble without a restart.
Jan 2 05:58:00 1h 00m Wrong Love I really like what you've done with the flashlights, and how the walls occlude the light. It's great! I do wish the guards could see when you shine your light on them though. <br/> <br/>Really nice tune, and bonus points for HaXe.
Jan 2 06:10:00 12m 00s White Wizard Tower For Sale I see a lot of potential here, and I really hope you can flesh this idea out some more. The spell crafting reminds me of the oooooold game "Magician" in a way, and I really enjoy that you have this mechanic. <br/> <br/>Unfortunately, with only one spell and one type of enemy it feels like unecessary work to have to keep refilling your spell slots. <br/> <br/>Perhaps your spell slots could instead represent a bundle of effects that you want a "limitless" pool of projectiles to have, and those elements have different effectiveness against different monster types?
Jan 3 06:24:00 24h 14m Noble Weapon I very much enjoyed the presentation here, and the mechanic was nice as well. It's hard to come up with many areas for improvement, but if I had to pick one it's that I feel the pit trap detracts from the game a bit.
Jan 4 05:39:00 23h 15m Unhappy Holidays! While I didn't really see a connection with the theme, I definitely saw a connection with the fun. This was just plain goofy. Nice use of particles!
Jan 4 06:57:00 1h 18m Escape I like your graphic style here. I felt like the enemies patterns were a bit difficult to learn though, because of how seldom you see them. <br/> <br/>The end screen was clever. :) <br/> <br/>I liked the running narrative along the side, as well. <br/> <br/>I didn't see the connection with the theme, though.
Jan 5 06:59:00 24h 02m A Villain is YOU! Great use of the corruption of the trope about the corruption of the land as a game mechanic. Reminds me of the storyline of the old Final Fantasy where the earth was dying from the influence of the Lich. <br/> <br/>I don't know if this was just me but sometimes I found that I could not place graveyards where I thought I should have been able to. Caverns seemed fine.
Jan 5 07:19:00 20m 00s Fuck You, Player I have no idea what was going on. Was I intentionally choosing items to lay down? What was I laying down? Why? What was the goal? Why were there millions of little kids running around? <br/> <br/>The special effects were neat, the random monsters were funny, and I wanted to play it a few times just to see if I could figure any of this out, but I still found it really confusing.
Jan 6 19:54:00 36h 35m Bad Guys in the Power The game refuses to run for me. After the very long load screen hung at 97%, I refreshed. It started up, but then refused to actually do anything. It showed the credits, stalled for 15 seconds, then showed the title screen and became completely unresponsive.
Jan 7 17:33:00 21h 39m The Shadow Inside Of Me Very nice entry! I think the positives have been pointed out well by now. :) If I had to pick a point of improvement here it would be that the color scheme is so dark that I actually could not see the deadly lights until I fiddled with my monitor settings. I likewise tried and tried to get out of shadow mode to avoid the lights but could not find a way to do this until near the very end with the shadow teleport.