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Jedi

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TimestampSince previousGameJedi's comment
Apr 24 12:25:00 GRIDiots I'm keeping my promise from IRC, Tau. Yours is even the first game I'm reviewing. Feel free to return the favor :D. <br/> <br/>The graphics are awesome! The 3D audio is really good too, although it gets repetitive. After I finally figured out how to build that converter, hearing the music for the first time was awesome! The glow and translucency are really cool and the attention to mood is quite good. <br/> <br/>The controls are more than a little clunky right now, though. Jumping is very difficult and clunky and it's exacerbated by the levels (I'm pretty sure they're random?) tending to have a lot of height variance. <br/> <br/>I could never understand the shooting mechanic, except that it seemed like I could only shoot on setting 2 but the ammo and whatnot was a mystery. Most of the time I just couldn't shoot. I never could kill one of those gridiots but God, did I try... <br/> <br/>Anyways, once the controls are polished it will be a very fun sandbox! Having an in-game tutorial / goals would also be nice.
Apr 24 12:38:00 13m 00s Tiny Worlds Addictive and original! Simple gameplay at it's finest! Of course, that music is awesome :).
Apr 24 12:47:00 9m 00s Most of us live in a tiny world I liked the music and the "plot" made me laugh.
Apr 24 12:53:00 6m 00s Walker It's all so good, there's not much to say! The midair controls seemed a tiny bit unresponsive and the platforms seemed a little too small on the round signs.
Apr 25 00:01:00 11h 08m Bottlecolonies I really like the charming graphical style. I also like the music and guitar-sound-effects. It does a very good job of setting a laid-back mood.
Apr 25 04:37:00 4h 36m NanoTanks - A tiny programming game for a tiny world It works for me on Windows. It's clearly an amazing technical achievement. It's also very innovative and ambitious! <br/> <br/>Unfortunately, I felt that the language isn't very approachable. Also, it's hard to want to learn a new programming language and change the code that's there without any goal in mind. <br/> <br/>It seems like you can spawn two things and select two algorithms to control them(?) but there's no indication as to what is the "player" and what is "ai" or even which script controls which bot. <br/> <br/>If the object was to modify some code to defeat a very simple AI (who's code you can't change and perhaps can't see), this would be a fun game!
Apr 25 04:54:00 17m 00s Invasion Of Tiny World The gameplay was perhaps a bit too easy but it was sooo satisfying all the same! Very innovative :) <br/> <br/>Graphics and mood were good. The audio was also good but music would have helped it immensely.
Apr 25 05:06:00 12m 00s Planet Waves VERY innovative! I probably managed to clear ten sets or so and felt very good about myself for managing it. However, at the end of the day, I didn't find it much fun to have so little control. If "winning" means clearing the board, I don't see it happening :). <br/> <br/>Like Geti said, it needs an offset; seems like the bottom row or two are always favored.
Apr 25 05:17:00 11m 00s Defend Tinyworld! I love the oldskool vector-graphics look! I found the game way too hard to control to really get into, though. <br/> <br/>I had a great difficulty lining up any of my shots and would often find the enemies on top of me before I could do anything about it. <br/> <br/>I would say, everything needs to move slower. You may want to double-check that your game logic is framerate independent.
Apr 25 20:22:00 15h 05m Lost in space I like it! :) Very funny. I liked the audio. <br/>The gameplay could have been better, of course but the entry is very complete. <br/> <br/>One thing that nobody else mentioned (maybe it's just me) is that I would expect the text to fade from black to white on the intro. However, on my system, it quickly fades from white to almost-black and stays there. It made reading all of the text very difficult.
Apr 25 20:42:00 20m 00s Where It Begins Very good for 6 hours! Good mood. <br/> <br/>The gameplay isn't interactive enough. It's hard to control the little guy and there is not enough room to dodge the red things. If they didn't spawn forever you could run back a bit and dodge them but they do spawn forever. <br/> <br/>My only other thought is that this is a very bizarre representation of conception :)
Apr 26 03:07:00 6h 25m Angstrom This one is awesome! +5 overall!
Apr 26 03:44:00 37m 00s Kumiho This is really good! It reminds me of some bullet-hell games from Treasure like Ikaruga. The teleportation mechanic is innovative, and I like the way you designed the levels to progressively rely on it more. <br/> <br/>The audio is probably the "weak link" here. Although the music is awesome, there's not enough of it and it skips around a bit and repeats in an unnatural way. The audio effects themselves also seem to have little clicks and pops, although the choice of sounds overall is pleasing. <br/> <br/>Ultimately, I found it a little too hard and frustrating to complete. Level 3 had me restarting all the time. Prior to that, I found the boss too hard and everything leading to it to be too easy. This may restarting really annoying. Allowing for some extra hits before you respawn and respawning at the boss battles would make this entry even more awesome. <br/> <br/>Final note: For whatever reason, I wasn't able to actually play the game until I copied the link and added a "www." in front of it.
Apr 26 04:47:00 1h 03m The Story of a World The graphics, mood and audio are all excellent. <br/> <br/>It's cool but I kept getting "autumn come" soooooo often. <br/> <br/>I was able to "solve" some of the levels semi-logically: fisherman, windmasters and tree-dwellers. After that, I just got frustrated. I made a "leaky world" a hundred different ways but got really tired of being told "Autumn come," instead. <br/> <br/>Really, there's not much of a rewarding feeling once you start unlocking things, since after a point, the game just comes down to "Try everything in a different order," over and over again.
Apr 26 04:58:00 11m 00s Rocket Boat I like it!
Apr 26 06:53:00 1h 55m World Panic! An excellent entry! The music is soooooo good! <br/> <br/>My only gripe is that I couldn't resize the window. With such a small window, I'd have to change my mouse sensitivity to get past venus. Still, it was gorgeous and fun!
Apr 27 04:48:00 21h 55m Magic House I like it. I also liked Alice in Wonderland-ieness :). I had to restart the last level and when I found the key, I could swear I'd looked there before, even as a big person. Is the key placed semi-randomly? <br/> <br/>Some audio would have really helped the overall appeal and mood of the game but this is a very complete puzzle entry and I enjoyed it :).
Apr 27 23:47:00 18h 59m Planetship Awesome entry overall! The audio, graphics and mood were all great. Liked the sun and ship moving to the beat. <br/> <br/>It took me a couple of plays to figure out what was going on. I thought the game was too long. A habitable planet doesn't spawn often enough. Precision clicking gets tedious after a while. Although, I did manage to save humanity w/ 35 years left. <br/> <br/>Good job!
Apr 28 07:59:00 8h 12m All That Are Lost Will Be Found Excellent mood! The game seems incomplete though, unless I'm missing something. I didn't like that the post-compo actually seemed darker; that's too dark.
Apr 28 08:01:00 2m 00s Save Tiny World Don't have an android.
Apr 28 08:09:00 8m 00s Pastor Mundi It's not bad for 12 hours! Of course, it's not really a "game" yet - not having any objectives or obstacles that I can tell. <br/> <br/>The look is amazing. Although, there seems to be some jerkiness to the camera or controls (or both). I don't think it's framerate related but I'm not sure. <br/> <br/>Having a "lose hope" but was a very nice touch! :D
Apr 28 08:23:00 14m 00s Conquest of the Cyber-Ovine Really cute game! I like it overall. I didn't like having to be at a 90 degree angle to my opponents though; being able to attack on diagonals would have been the icing on the cake.
Apr 28 08:33:00 10m 00s boing SMASH It looks very fun! It's a shame there isn't some AI though. It seems like it would be fun to have to balance out the kicking / fixing / dodging :). <br/> <br/>The graphics, audio, and gameplay fit the mood of an oldskool arcade game perfectly.
Apr 28 08:55:00 22m 00s Tinyverse Very innovative game. I liked the graphics and music. Unfortunately, I just didn't find all the precision click-and-dragging to be much fun in a video game. That's for office work, which I play video games to escape from :P. Especially not fun was right-click-dragging, which didn't even seem to work every time it should have. <br/> <br/>The game could be made more fun by not requiring as much dragging. For instance, if the green line is there, just let the player right click where the players should go. Also, for me, I got a lot more enjoyment out of the levels that felt like a puzzle: Pay attention and figure out the right order to evacuate the people in, then do it. Then there was another kind of level that I didn't like: It's shrinking OMG fast! Go, click, drag, go!!! That's no fun (for me). <br/> <br/>Very good entry overall.
Apr 28 12:24:00 3h 29m Dude, where's my planet The best overall entry I've seen so far! AWESOME! AMAZING! 5 stars left and right! <br/> <br/>It's just too hard! I'm stuck at the 2nd level with the tentacled-monster-that-moves-way-too-fast. It's much, much too hard for the average Ludum Dare game but it's one of those rare entries that's good enough that it can be really hard; you don't mind spending extra time to get good at it. However, this one is still harder than that :). I turned my sound off so I can respawn indefinitely and come back. I intend to beat this :). <br/> <br/>The music you found fits the game perfectly, although it gets repetitive after a while, especially since you hear the beginning so much. <br/> <br/>While all of the artwork is amazing, I want to say that I thought designing the character to look a bit like a rocket was a REALLY nice touch :).
Apr 29 00:16:00 11h 52m TINY LIZARD SWELL WORLD Step 1: Install latest Love2D. <br/>Step 2: Extract .exe. <br/>Step 3: Find Lizard.lua and change lizard's color to be white <br/>Step 4: Realize this isn't what I want to be doing with my life :( <br/> <br/>Well, I really, really don't understand the point of making your character a pixel. Less of making it a pixel that blends into the background (I'm not exaggerating; the lizard has an alpha value!). Maybe you can see it easier than your players. Did you perhaps develop this on a netbook? <br/> <br/>Note to self: NEVER vote up "Tiny character" as a theme. <br/> <br/>After Several's excellent review, I was DETERMINED to make sense of the game. I usually can when everyone else has given up. However, even after making my lizard visible and peeking at the source, I just can't get it. It seems like the point is to meet the humans up but there just isn't enough feedback into any part of the process and you can never tell if your making progress or if the game has restarted or if something else happened altogether. <br/> <br/>It's frustrating because I can't help but sense that there's a really innovative game here, if it was understandable. I could keep poring over the source until I get it but at some point I gotta cut my losses and move on :(. <br/> <br/>The music is great and I liked the clouds and edge effects. Somehow, the mood reminded me of feudal Japan.
Apr 29 00:31:00 15m 00s Dave is in a Fish Tank Cool concept! Fun :)
Apr 29 00:32:00 1m 00s End of the World Don't have a smartphone.
Apr 29 01:44:00 1h 12m Michael is Myopic It's a very cool puzzle idea. As said, Respawning at the very beginning kills it, though, and I'm not convinced the time limit adds anything either. Time limit should be longer or nonexistent and there should be a button to restart if you get stuck - at the current level :). <br/> <br/>Also, it needs to be more obvious when the player is going to get bigger and just how much bigger he will get. If the "poop" consistently filled the size you were about to be, one bite before you reached the new size, it would be less frustrating. <br/> <br/>The sound gets old in a hurry. Good entry overall.
Apr 29 10:14:00 8h 30m Crimson Booties Very cool idea and good writing! I also liked the graphics. The compo version is way too short to be much fun, though, since it doesn't really matter what you chose. <br/> <br/>I enjoyed the post-compo version but I feel like I'd have to play through a few too many times if I wanted to see a win condition. Seems like you have no idea what a lot of the choices you make will do, which takes away some of the fun. (I realize that they probably IS meant to be part of the fun but I didn't want to play it through a bunch) <br/> <br/>I enjoyed it but for some reason, replaying this one through doesn't appeal to me. I think it's the lack of sound and maybe the lack of any graphical action that makes it seem tedious.
Apr 29 11:27:00 1h 13m The Green Planet Very good entry overall! Using the gravity mechanic and having the planet also increase in mass (subtly changing the mechanic) gets 5* on innovation.
Apr 29 11:35:00 8m 00s Downsize I really like it! However, my brain just couldn't get around the controls being rotated 45 degrees. You should let the player use the numpad (7,9,1,3) on this.
Apr 29 11:45:00 10m 00s Colossal Creature crushes Tiny Town I agree with what others have said. Gameplay is a little lacking but very good job overall :). It's very satisfying at first. The fist sound was a little too rough for me. Not sure if you made it sound rough on purpose, like an old movie but it didn't work for me.
May 4 00:52:00 109h 07m Eye Quest Nice game! Very fun and polished. The music is great!
May 4 01:01:00 9m 00s Nobody Funny game but it doesn't seem complete. Is something supposed to happen after "He noticed he wasn't alone"? <br/> <br/>At first, I didn't notice that the text across the top was changing. Maybe you should make it go away a bit before the next message pops up.
May 4 01:24:00 23m 00s Laser Fly Opens window but displays nothing.
May 4 01:34:00 10m 00s Tiny Timmy and Big Bill Very cool game! I thought the controls were a little clunky though.
May 4 11:08:00 9h 34m Interstellar Moai Ranger What Shadow said goes double for me, right down to it being a good game. However, I have to give you 1 stars and hold off on a serious review until you follow the rules and at least post the original jam version, labeled as such. And if you're going to make post-competition changes, having a changelog is nice, too.
May 5 22:02:00 34h 54m Poor Pluto Not at all bad for 8 hours!
May 6 15:33:00 17h 31m My Little Planet Very fun! It just needs to progress much faster. My first try, I got about half way through (I think, ~chaos 8), and a score of 15437 (I think) in ten minutes and 31 seconds. <br/> <br/>After 10 minutes, though, I don't want to replay it. I know I'd have to play for another 20 minutes to get to the end, and I'd probably lose the first time I see the boss (if there is one). Knowing in advance that I'd probably have to invest at least another 40 minutes or so to see the ending makes me not want to do it.
May 7 05:49:00 14h 16m SNES Dreams dr_Soda is right. I gave it some ratings anyways. It's pretty innovative but doesn't seem very fun as is and I don't see the connection to the theme.
May 7 05:52:00 3m 00s The borders of Tiny World Porting to another platform IS allowed in the rules. Just don't change the game in doing so. I'm sure nobody would be offended by a port from Java 7 to Java 6!
May 7 05:58:00 6m 00s I Will Burn The Earth Down For You I like it. I'm surprised everyone had so much trouble catching the plane, it maybe took me 45 seconds. I suspect the gameplay isn't framerate independent. The music is good but the sound effects are too loud and are annoying. The boost never runs out, so there's no point in not pressing it. <br/> <br/>It's very funny and a nice, short-and-sweet entry.
May 7 06:39:00 41m 00s [Darkness Creeping] I'm surprised nobody else pointed this out, but by updating the game after the competition and not linking to the original, you've broken the rules. Please re-link the results of your work after 48 hrs, bugs and all. <br/> <br/>As for the game: <br/>As others have mentioned it is way too dark. I understand it's *supposed* to be dark, but this is stupid dark. I have to crank up my gamma about 50% just to play it and it's still a huge eye strain, even though it feels like I'm "cheating." I understand that you didn't want the player to see far off in the distance but you could have achieved that without blinding the player overall. Maybe you could've given the player some kind of a tiny light or torch and have a close fog (well, you already have the close fog). <br/> <br/>The cockroaches seem very content to ignore me in my cell most of the time :(. I also had the crystal fall through right away. I was let down that I couldn't possess the spiders. <br/>It's a really innovative entry but it's problems kill the fun for me.
May 7 08:42:00 2h 03m These are your Friends Really cool! Great art and very innovative gameplay. However, the finger doesn't line up with the mouse cursor exactly like you would expect, which makes the game a little harder and a little more annoying. <br/> <br/>I managed to get 69 seconds but right before that, one of my "friends" seemed to just jump in the air to suicide-heights :(. It may have been that it picked up on the tracking of the red guy I was in the process of throwing; my friend was directly above the red guy on the screen. Unless the friend was meant to jump that high, it was a bug because he and the red guy weren't close together and I still threw the red guy in a different direction.
May 7 08:58:00 16m 00s It's a tab Really innovative however, "But you will realize soon that this isn't a place to stay and you have to escape from it before you turn crazy." The answer is yes-and-no. I realized it right away but still played the game to completion. Now I've turned crazy :/.
May 7 09:17:00 19m 00s Atomsmash Awesome! Awesome! Awesome! I managed to make the level repeat and scored 1910 :).
May 7 09:28:00 11m 00s Atomic Bug It won't get high ratings on fun right now but the potential is clearly there! I hope you finish this one.
May 7 09:47:00 19m 00s Escape From Dungeons I like the music. What did you use to make it? The maze seems way too extensive for the amount of oxygen given to explore it. Also, it seems like there's only 3 textures for the walls so everything pretty much looks the same. All-in-all, not bad for 4 hours!
May 7 10:47:00 1h 00m Little Sheep Graphics, sound and mood are all really good. The gameplay, however, is almost nonexistent but almost in a good way. The lack of risk seems to fit the mood but at the end of the day it barely feels interactive.
May 7 11:03:00 16m 00s Tour Manager The audio wouldn't work right for me at all. If I enable "Speaker fill" in my soundcard software, the audio comes through choppy as hell. If I disable it, the game is silent. I'm guessing this has to do with what Jeremias said. <br/> <br/>As for the game, I really don't get it. There's way too little feedback in each part of the process for it to be fun. A town won't even update to show you've visited until you move the mouse away from it then back over it. I'm told to maximize money but am not told any of the parameters that determine how much I earn. I managed to get $437 (I think) but I have no idea how close that is to a "win." (Saying "Highscore" doesn't seem appropriate here, since, if I understand it, there's an undoubtedly best way to perform the task. <br/> <br/>The visual style is very cool.
May 7 19:44:00 8h 41m T in Y World Mindfuckingly-good! :) +5's left and right. <br/> <br/>Music is awesooome! I just wish there was more to the audio, like having the songs change on their own after a while because the songs are great but they do get old. <br/> <br/>I think it needs a cheat-sheet for the rules. I will never remember the difference between ) and (, for instance. Having a way to play levels the community makes is sooooo great. I'd give you +5 community, if that was still a thing :). My only complaint here is that it's very hard to navigate the user-made levels; I kept wandering into the same few rooms and "hallways" and got lots of 404 errors.
May 7 19:58:00 14m 00s UpVote I just keep winning without thinking. On the third play, I tried to lose but couldn't. My opponent just sits there and counts down; I win even if I jump in front of him. I don't think it's working right for me :/. <br/> <br/>The story seems like the kind of thing that major sleep deprivation brings about :).
May 7 20:48:00 50m 00s TinyBot I like it! It's a little too short but I won't hold it against you for an LD entry :). <br/> <br/>Like others have said, the scientist in the background is brilliant and really gives you a sense of scale. I also wished you could shoot while jumping. <br/> <br/>I liked the in-game music. <br/> <br/>The intro text should move slower. I couldn't get it all on the first viewing. <br/> <br/>The graphics were a little ms-painty but I still liked them a lot :). My only complaint is that the laser effects seemed out-of-place with the rest of the graphics. <br/> <br/>Overall, +5, good job!
May 7 22:44:00 1h 56m Forever Alone Very nice, overall :). I conquered the galaxy! Galactic conquest has never been so relaxing! :D <br/> <br/>My main complaint is that upgrading the ship becomes a bad idea after a while, since there's no kind of damage or shielding bonus for upgrading and you end up just missing out on repair opportunities. You should have full health after an upgrade. <br/> <br/>Also, I think it was cool how you'd have these different resources to manage but in practice, metal is too rare and becomes the only one of import. <br/> <br/>If you keep working on it, this game could really benefit from a minimap. The only other issue is that it didn't want to exit after I won; I had to use alt-F4.
May 7 23:27:00 43m 00s Invasion Of The Trivials A complete FPS for Ludum Dare is no small feat! However, an FPS requires a certain level of polish to really be fun and I don't think this entry quite has it. Please don't take that too hard; I still think this is an amazing accomplishment! <br/> <br/>The controls felt a little clunky. I can't quite put my finger on why though. The physics of the gun were annoying for me; it doesn't shoot very far but the shots reach their target instantly, so you can't tell at what distance it will start working, and end up just firing constantly as you run closer and closer to your targets. At the distance it does start working, all the spheres tend to gang up on you and start pushing you around and the whole thing just doesn't feel too rewarding, interactive or fun as it is. <br/> <br/>You might want to check that the sphere movement is framerate independent; I'd be surprised if they are supposed to attack me as fast as they do (if two are attacking, I can backpedal but I will NEVER shoot them both before I'm hit, and I'm no stranger to FPS's). <br/> <br/>The graphics are pretty good but representing whatever you are rescuing as a little pile of boxes is way too abstract. They come off looking like they're people but they're already dead or worse. If those are supposed to be cities than you should give them more detail and maybe adjust the camera FOV so that the player feels larger; I don't get any sense of scale from playing it. <br/> <br/>The music is quite good but the sounds are really annoying. <br/> <br/>Like I said, though, an FPS takes a LOT of work, good job!
May 8 01:02:00 1h 35m Tiny God wants a Bigger World Really cool idea and terrain editing but the concept of how you could slow the monsters down with water is completely lost by the fact that water BARELY slows them down. They just move fast instead of stupid-fast. <br/> <br/>I won, after 3-4 tries but it wasn't very rewarding. Hope you keep working on the post-competition version!
May 8 01:18:00 16m 00s Tiny World - A Giants Tale It's a really, really good start but it won't be fun until you fix the way jumping from a standstill works. Also, gamemaker games don't always have working sound on my system so I'm not sure if you have sounds or not but I think the game needs some :). <br/> <br/>I really like the way you can kinda roleplay crushing the little guys. You can decide if you want to be good and save as many as possible or evil and crush as many &gt;:). I didn't beat it but it would be cool if you got a score of how many innocents were crushed at the end.
May 8 01:40:00 22m 00s Zombie Fish I killed all the fishies with the fish-eye lens on. I thought that was a cool feature that added some difficulty to the game. Then I tried turning it off and noticed that I was actually having a little more fun because it was easier to control. <br/> <br/>This is a pretty cool entry but it desperately needs audio and win/loss conditions!
May 8 01:57:00 17m 00s Evolve It's a really good, funny entry but unless you made some special arrangement with them, you CAN'T USE WOLFRAM TONES! Read their terms of use!
May 8 02:01:00 4m 00s van Leeuwenhoek Another black screen with Firefox after extracting all the files :(.
May 8 02:30:00 29m 00s Real War I thought that using toy soldiers to fight a serious war was a funny idea. It's also funny (to me) the way the toys fall apart. The rest of the mood is really serious though, so, I had a hard time knowing how I'm supposed to take it and didn't think the mood was as great as everyone else seems to. This game keeps insisting it's serious and I keep feeling like a jerk for wanting to laugh. <br/> <br/>The way the character plodded along and shot people with exactly the same difficulty as talking to them was not much fun. <br/> <br/>The graphics and audio are both excellent.
May 8 11:12:00 8h 42m The tiny life It's innovative and the graphics are really good. The hard-to-controliness of it is fun at first but as soon as the game requires you to jump the fun stops abruptly.
May 8 11:38:00 26m 00s Giant's Crash ! The potential is there but the gameplay needs a lot more polish for it to be fun. The controls seemed sloppy in that, hard-to-define way. I stopped playing after a platform I was standing on moved out from underneath me. <br/> <br/>The audio is good. The graphics are certainly not bad but there's something I don't like about them, like everything is too shiny or something and it feels very artificial. Also, the tiny ship and buildings are nice but they really don't do enough to give a sense of scale. <br/> <br/>Even though I don't think it's much fun, it's REALLY hard to make an FPS-like game in 72h; good job on this!
May 8 11:50:00 12m 00s Electron Cloud Fun! Good graphics and music, too.
May 8 12:03:00 13m 00s Big Bad Dom Finds a Little Happiness Lolwut? I don't get it. I understand how I can press one direction at first and then another to pick up the items, I guess I just don't understand when the fun starts happening :(. I couldn't even see the globe; it's just two fists(?) in the air punching at falling items. <br/> <br/>The game is supposed to be BDSM themed but it could be ANY theme - the gameplay has no correlation to the objects on the screen (that I can tell), it reminds me of the Angry Video Game Nerd's Atari porn review.
May 8 12:50:00 47m 00s Lewis the Pixel I can't play it. It just says "LD23[/LewisThePixel] has stopped working" as soon as I run it. Do you require XNA or the like? Because I don't have it. <br/> <br/>Even though I can't play the game, I got a lot of laughs out of the readme and listening to the intro sounds, so I'm giving you +5 for humor :).
May 8 12:55:00 5m 00s Sfrumz! Er, it makes me nervous when I download a game and my system asks if I want to give it some kind of security clearance to install - I've never even seen this particular dialog... :/
May 8 12:59:00 4m 00s Bellerophon Didn't work for me, maybe because I don't have .net 4.0. I'm just told it stopped working if I try to run it.
May 8 13:28:00 29m 00s Bugs The graphics are very, very good. Everything else, not so much :/. <br/> <br/>You clearly invested the majority of your time to the graphics. You're actually in good company :). Next time, make the game playable first with placeholder graphics.
May 8 13:34:00 6m 00s McHammer I love it! It's so bizarre and funny! It needs a lot more polish before I'd see myself investing much time playing it though.
May 10 22:11:00 56h 37m Super Orbit Worlds Simple and sweet; I like it :).
May 10 22:27:00 16m 00s Voyageur Graphics are great. The interactive music and colors definitely set the mood very well. <br/> <br/>I would have really liked some goal or more purpose to my exploration and some kind of a story. The controls are really weird, even using the arrow keys. My view seemed to want to lock onto the planets' poles sometimes.
May 12 17:23:00 42h 56m Pull Awesome job! I beat it with a score of 3370 and I felt pretty good about myself afterward :). <br/> <br/>I think there's a pretty good difficulty progression overall. Level 27 and 28 are really devious! <br/> <br/>Good job with the music. Do I detect iNudge? ;) <br/> <br/>The graphics are the weak link and the theme connection is weak at best. The trail on the "pixel" was a very nice touch but without better graphics and plot connection the game seems a bit sterile. There was one point where I felt like a lab rat after a bit of cheese. <br/> <br/>A puzzle game is no short feet and this super-simple yet super-innovative entry is terrific overall. Nice job!
May 12 22:37:00 5h 14m Crazy.Stupid.Games Hmm, I don't know on this one. Having the car(?) always move in one direction is kinda innovative and makes the game hard. I don't know what else to say; the game seems pretty incomplete.
May 12 22:38:00 1m 00s Doctor! Oh dear... :( <br/>Cute picture of a guy in a labcoat at least :)
May 12 22:40:00 2m 00s Finger Attack Didn't work for me. From a glance at the manifest, it looks like it requires .net 4.0 and I don't have it.
May 12 22:43:00 3m 00s SmallVille Sorry, I can't play XNA entries.
May 13 04:43:00 6h 00m Ant Guide It's a really cool idea but the game just doesn't seem finished. It needs sounds and music and the two levels don't offer any challenge outside of controlling the ant being a bit of a pain. <br/> <br/>I understand the idea of having to control an ant who has his own ideas about where to go but players tend to enjoy games that give them direct feedback. To make this work, your ant needs to always go to a patch of pheromone if there's one nearby and not wander away from it.
May 13 04:50:00 7m 00s Salmonella Attack As you say, its far from finished. I did like the idea of having to balance growth with difficulty but the enemies usually end up converging and you often run over the rectangle in the course of avoiding them. <br/> <br/>The player ends up spending most of their time off-screen in the course of avoiding the salmonella, which is a bad thing.
May 13 05:14:00 24m 00s Centhra's Electrical RTS Thing Good game! <br/> <br/>I liked the innovative mechanic but I didn't like (or didn't understand) exactly how it worked. I could lose four units in an instant to one enemy at times. <br/> <br/>It seems a bit buggy. I played it through once and the enemies stopped fighting back altogether after I converted about 3 of them. <br/> <br/>It needs music. <br/> <br/>The graphics are very good and it really is fun to sneak around and take over an entire enemy army starting with just a couple of units.
May 13 05:23:00 9m 00s Germ Buster Yeehaw! I really like the physics of flying up, the way you rotate slightly does make it seems like a jetpack. I wish there were obstacles that required you to use it. <br/> <br/>The game needs music. The graphics are charming. It gets too easy once you switch to the rocket launcher, thoough. Also, there's something really weird about the way it's rendered, like, everything is just very jerky.
May 13 15:04:00 9h 41m For (g>v) This entry seems very complete (although the sounds don't work on my system). It is a nice, short game but most of my time was spent waiting for my energy to refill. Having shots and shield drain your health is innovative but IMHO it is not fun. <br/> <br/>As has been said, the controls were weird. Why not one button to shoot and one button for shield? Also, you wait until the player is in harm's way to instruct them on the shield. <br/> <br/>The graphics are at that perfect level of Ludum-Dare-minimalism. <br/> <br/>It's much better and more complete than anything I made at 13 - good job!
May 13 18:47:00 3h 43m My Kid Dropped The Planet Oy! That's the last time I'll be able to just dive into a game without reading the comments &gt;:(. TrendMicro's House Call also detects this as Parite. It doesn't detect the YoYoGames version as such and it's able to repair the initial version without breaking the game in any way that I can see. These things coupled with the fact that NUMEROUS different anti-virus scanners are reporting this means the odds of it being a false-positive are somewhat low, IMHO. Which leads me to ask, WHY THE FUCK DO YOU STILL LINK TO A POSSIBLY INFECTED FILE WITH NO WARNING?!! <br/> <br/>Excuse me if that seems rude but I just wasted 2+ hours of my life making sure your entry didn't leave an infection. Parite is polymorphic so the fact that I didn't find anything is actually not much relief. I hope it's a false-positive or (more likely) that the virus just doesn't know how to properly infect gamemaker .exe's. At any rate, you've had many people tell you this file is suspect and you managed to make a non-suspect version, so pull this file down. Or, if you made changes, make a note in the link that the file may be infected. And scan your computer. These things should just be common sense. <br/> <br/>As for the game: very cool idea, decent gameplay and graphics, crappy sound. The biggest problem is the camera. It often ends up where you don't want it and there is no way to control it. You end up having to toss the world all around the level just to see what's there. Also, you need to click to reset the planet sometimes but if you release, you end up throwing the planet instantly. <br/> <br/>Playing as evil needs to offer bigger bonuses for coffee cups and fans. The best strategy ends up being to just toss the ball into the ground nonstop, which is no fun at all. Playing as good just seems impossibly difficult at times. Having to go back into a warp to go to a new place is unintuitive. I never did figure out how to get past the level with robots on the couch.
May 13 18:54:00 7m 00s Enlargement Issues I agree with what's already been said. It's a cool concept but it needs a little more polish to be fun, especially in the collision detection department.
May 13 19:00:00 6m 00s Amoebae Pretty fun, but it didn't keep me playing for very long. The music was a little annoying and I really wanted to grow so I could eat those bigger things!
May 13 19:20:00 20m 00s GraviPlay It's pretty much impossible to dodge jellyfish when you haven't built up speed yet. I frequently died without knowing why. Cool idea and very nice graphics though!
May 13 19:28:00 8m 00s Shattered Universe I feel guilty for downloading this huge file and not being able to review it. I don't have XNA 4.0 or .net 4.0 and don't plan on downloading them until I can't help it. These frameworks weigh-in in the gigabyte range and that's just crazy. <br/> <br/>From looking through the games directory, I will say that a lot of this content looks like it's been repeated, especially a large sound file for wave banks at about 36 megs, so you can probably shrink your distribution way down with some work.
May 13 19:50:00 22m 00s BatterSwat Really good game, it seems very complete. It just goes on too long with the same repetitive gameplay. The graphics and animation are wonderful.
May 13 20:02:00 12m 00s Tiny World: The Musical: The Game It's REALLY innovative and funny. I think it's actually more interactive than it seems, which is a shame :).
May 13 20:26:00 24m 00s Bombs World Very nice game. One of the few LD entries I've seen lately that had me going back for more. <br/> <br/>It starts a little slow but gets crazy and fun really quick :). I love the music. As others have said, the explosion seems to outgrow the graphics, at which point it's no longer fun :(. It would also be nice to have some kind of audio cue when you level up, so you know to run farther.
May 13 22:04:00 1h 38m Tiny Vessels Awkward play, awkward story. I'm left feeling confused and unsatisfied. It's very artsy, though. The music and graphics were good.
May 13 22:15:00 11m 00s Tiny world on mercury Hey, this game is kinda similar to ours. Incidentally, it's an amazing, innovative idea :).
May 13 22:23:00 8m 00s Discovery I'm knocking off one star overall because, as mentioned, this should be in the jam. Otherwise it's *stellar* :P.
May 13 22:52:00 29m 00s Sako This game had good graphic and easy game play. I felt like there was a lot of jumping and I got confused with an injured animal who asked me to dig. I couldn't figure that one out.
May 13 22:58:00 6m 00s Full Circuit On my system some game maker games display a dialog box stating that a sound device cannot be found and some sounds might not play. Dictated not read. ~Management
May 13 23:05:00 7m 00s OSC: Dawn I felt a little lost but I bet I would feel lost in space anyway. Was something supposed to happen after I parked the sphere? I didn't rate the audio because it wasn't working right on my computer
May 13 23:12:00 7m 00s (Tiny) Worlds of Illusion Didn't notice at first but, as promised, it doesn't work in Firefox :/.
May 14 00:54:00 1h 42m Pluto's Revenge This is loads of fun! However, after about 7 minutes everything seemed to go haywire and the framerate dropped to unplayable levels.
May 14 00:59:00 5m 00s Breathe Craaazy. I'm going to come back to this if I'm ever tripping :). <br/> <br/>I found the pops in the audio very annoying, and probably would find them more-so if tripping :/. Not that YOU said this was meant for tripping :). <br/> <br/>Anyways, it's very cool but as others have stated, not really a "game" as far as I can tell.