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Feedback comments for LD21
Jedi's games and stats for all events →
| Timestamp | Since previous | Game | Jedi's comment |
|---|---|---|---|
| Aug 23 16:35:00 | The Power of Escape | I found it surprisingly rewarding :). The music is awesome; you made it with FL studio? In the two-hour time period you mentioned? | |
| Aug 23 22:17:00 | 5h 42m | The Cloud of Very Angry Electrons | It's really innovative gameplay; it's a shame it's not more complete. I thought the attackers were too small and random to really dodge them. I liked moving a planet though :). On the whole, the game just didn't feel very interactive. You have no feedback on the power system (that I could see) and there wasn't much room for strategy that I saw. The attackers seemed to bother me the least when I just spun the planet in one direction. |
| Aug 23 22:57:00 | 40m 00s | Road Runner | I didn't like to always have to be tapping a key. Also, I found the color scheme off-putting. <br/>I thought the warning sign was a cool mechanic that was very-well implemented. |
| Aug 24 06:45:00 | 7h 48m | Dwarflings | I really liked the graphics and the way the platform broke after a while. I think that should've happened sooner (with the game finishing sooner as well). <br/> <br/>I didn't like the way the dwarves pushed me if I was standing still. <br/> <br/>My biggest complaint is that the gameplay just doesn't feel very rewarding. It's hard to tell what to do at first, then once you "get it" it stops being much fun. I did manage to "only" let 44 / 200 escape (200 is WAY too many dwarves, IMHO). <br/> <br/>After seeing "game over," I was told to check the log for errors. Here's the log: <br/>Traceback (most recent call last): <br/> File "Dare.py", line 178, in <module> <br/> File "character.pyo", line 21, in __init__ <br/>pygame.error: Couldn't open resources/testchar/front_1.png <br/> <br/>This was my 1st LD as well; congrats on finishing! |
| Aug 24 07:24:00 | 39m 00s | Moustache Chick | The music is AWESOME! The game looks really nice, too. <br/> <br/>As everyone else has said, the controls hurt it. There's a real sense of, "I KNOW I jumped early enough and held jump down, why doesn't she make it!?" <br/> <br/>If the platforms weren't at such exacting heights, it would be OK. There also seems to be many times when you require the player to jump on a block directly above the one she's standing on. Trying to execute that little maneuver killed the fun more than anything else for me. <br/> <br/>Partly because it's frustratingly difficult but I think I also felt what you were requiring of me was unreasonable. I.e. moving in midair gives you more control in a game but it's just one of those aberrations from reality that make it fun. REQUIRING me to change direction midair, however, takes me out of the "reality," of the game and just makes it silly. <br/> <br/>Rage-quitting aside, still a solid entry! |
| Aug 24 07:33:00 | 9m 00s | Horrible Escape | An unassuming little entry with definite fun and charm :). |
| Aug 24 07:49:00 | 16m 00s | Super Kommandant Exteme | I like it! I think I made it to ~wave 9 earlier but don't remember. <br/> <br/>The music starts out nice but is too short and the looping really stands out. I could never identify what the rustling sound represented which really bothered me. <br/> <br/>I think you make the player read too much (my game suffers from this too) and you should at least make the text you present to the player in a bigger font so it's easy to read and takes up most of the screen. <br/> <br/>5 stars on innovation and theme! |
| Aug 24 08:17:00 | 28m 00s | Ryan's Labrynth | The scrolling works very well as does the illumination mechanic. A quick fade would've been perfect; Having the blocks pop in and out of vision was a little disorienting but not enough to count it against you. <br/> <br/>I think this game really suffered from lack of music, since you're often just exploring and even backtracking. <br/> <br/>It's difficult to line up your shots which is frustrating since the enemy can shoot in 360 degrees. <br/> <br/>Ultimately, there was just no "hook" to keep me playing. <br/> <br/>It was fun for a while, though. I also found the visual theme to be cohesive and generally pleasing. |
| Aug 24 08:31:00 | 14m 00s | Three Doors | I'll give you this: your game has very small load times... :/ |
| Aug 24 08:58:00 | 27m 00s | Escape... | Quick question: Have you ever enjoyed tapping keys in a game? <br/> <br/>It's a lazy, crappy mechanic that should be outlawed from all games! (and I'm sorry to pick on your game specifically for it) <br/> <br/>The way you make the player move at ~1 pixel / second, the way I don't get insight into what I'm doing, the way you tell me to tap e to use an item but when I'm standing in front of the only item in the room tapping e just seems to make me disappear faster... all these things make it seem like you and your game hate me, the player. What did I do to offend you? <br/> <br/>I read in your postmortem that this was, "Not intended to be" fun. I can't tell if that's some kind of rationalization or just a really bad idea IMO. <br/> <br/>Sorry if it seems like I'm laying into you hard. It's because I really like the artwork and audio and sense there's something really cool in there that wants to escape these flaws... |
| Aug 24 09:16:00 | 18m 00s | Escape Paradise | As mentioned, animations would be nice but I found it to be, short, simple and charming as-is :). <br/> <br/>In-game music is the only way it's really lacking, IMHO. A little more challenge wouldn't hurt either but I thought having to gather food was enough, possibly perfect for LD. <br/> <br/>I especially liked the visual theme and look of the character :). |
| Aug 24 09:43:00 | 27m 00s | ZombieRobotAlienpocalypse Escape | Funny! Nice job for 6 hours! <br/> <br/>I LOL'ed when I died at storylet 30. Still not sure if I beat the game or not though... |
| Aug 24 10:12:00 | 29m 00s | Another Escape From Self Replicating Bugs 2 | Letting us see each others corpses and scores is a really cool idea! <br/> <br/>Before even seeing your entry, I was actually thinking how awesome it would be if someone released an easy-to-use library enabling internet scores in (LD48) games. *hint hint :P* <br/> <br/>For the 1st two levels, I chose stairs w/o corpses (so I'd be more likely to survive :) ). Then I wanted to see corpses and went looking but didn't see any in levels 3 or 4 for some reason, despite there being 6-9 there. <br/> <br/>In level 5, I saw two corpses: Fififox and Felix. Yay! :) <br/>I died and I saw high scores. Yay :) <br/> <br/>BUT I don't see where you shared your framework pre-compo as per the rules... |
| Aug 24 10:50:00 | 38m 00s | Dot Matrix | Innovative and fun. I liked the visual theme too. |
| Aug 25 02:01:00 | 15h 11m | Escape to the Stars | Short and sweet. Really funny. Great art and great music. I liked it! |
| Aug 25 02:30:00 | 29m 00s | Escape in 60 seconds | 51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun! |
| Aug 25 02:58:00 | 28m 00s | Catch and Leave | Good 1st entry but just say no to mindless key tapping!! |
| Aug 25 03:14:00 | 16m 00s | Walls of Darkness | Graphics and audio are great. I like how the music conveys a sense of urgency. The pits were to hard to distinguish from the walls though. <br/>Aside from stopping when you try to go diagonally, it's a solid entry! |
| Aug 25 05:32:00 | 2h 18m | Goat Milk | Can't Play. It told me "No sound device detected. Sounds might not play." in an infinite loop. I see this message from time to time (and sounds always do play) but never see it in a loop like that :(. |
| Aug 25 06:06:00 | 34m 00s | Scriptblock's Escape LD48 | I guess the point is to memorize the maze and complete it in time? It's an OK mechanic. To be honest, it's not much fun with just that. The constant "Unlocked" sound was annoying and unnecessary, IMHO. Overall, it's a game :). |
| Aug 26 00:00:00 | 17h 54m | On The Run! | It seems really cool but really involved. I'm going to have to give it another look later. One thing I really wish for is a faster way to input commands. Being able to press the up and down arrows to scroll through previous entries would help loads. <br/> <br/>Also, I had a hard time understanding quite what was going on. It seemed like I was getting updates about teams that had nothing to do with nodes I was connected to. Is this intentional? I'd especially see weird Purged messages that didn't seem to apply to me. I couldn't tell who was being purged but I wasn't taking damage. The messages will be cut off sometimes too. <br/> <br/>Also, you use a really tall display! I just now noticed that I can scroll to the top and see my condition. (1440x900 desktop over here). <br/> <br/>All-in-all, it's very cool and I'll be giving it a closer look next time I want to get immersed in a hacking game (pretty soon) :). |
| Aug 26 07:01:00 | 7h 01m | Escape from Space Cannibal | A look at your timelapse confirmed what I suspected: you spent all your time with the mo-cap animation! It's cool though :) |
| Aug 26 11:46:00 | 4h 45m | EscApe | Haha! Not very big on gameplay but both versions are pretty freaking awesome considering how much time was put in them. Love the artwork and especially the animation on the gorilla in the deluxe version. |
| Aug 26 12:09:00 | 23m 00s | The Life of Borgy | The gravity was a little too moon-like for me but I otherwise liked the feel of the game, especially the way you could impulse-slam into walls and bounce off them a little :). <br/>This would be more fun if you were escaping from something, say an enemy or rising water, etc. It seems pretty pointless when escaping the room I'm in just takes me to another (well, the same) room to escape (but you already said it's not done). <br/>The graphics were cohesive and the background was really good. I really like the sad expression on the robot and his animation. Good choice of chip-tunes. Great entry for a fellow first-timer :). |
| Aug 27 00:50:00 | 12h 41m | Escape (what an original name) | Well, it's funny, I'll give it that. <br/>Seriously, though, this gameplay is horrendous. Even with the supposed "spoiler" it took me about five minutes to make anything happen. When it did, I couldn't tell why it hadn't. <br/>HTML5 is a really bad platform for game dev, IMO, ESPECIALLY Ludum dare and like triply so for this game. <br/>I don't think any browser is 100% compliant yet and even if one were, I don't want to upgrade just for that. So, when I'm moving around a box not seeing anything happening, how do I even know it isn't just an HTML5 issue?? |
| Aug 27 01:56:00 | 1h 06m | (Escape from) The Temple of Nepenthe | This seems like a very good entry overall, my main gripe being how linear the story feels and that I couldn't tell how my decisions affected said story (both very common with this type of game). <br/>I couldn't find a combination of choices that didn't result in my death. After seeing each of the final choices killing me, I had no inclination to go back and just try different choice combinations. <br/>The story is cool (so far). You do a very good job of immersing the player in this alien world with just text and pictures. I was impressed. <br/>I was sucked into the story and kinda sad I won't see it end. Just not enough so to want to keep playing. <br/>I REALLY like the way you made mandelbrot 3D images into an alien landscape and especially liked how you wrote the program's operation into the story! :) <br/>The music is kinda groovy but it's made with annoying sounds (hope that makes sense), it's too repetitive and it gets old fast. <br/>p.s. Your captain is missing the wrong eye; the text says it's her left while her picture shows it intact. |
| Aug 27 02:56:00 | 1h 00m | Beak Free | OK, NOW I know how everyone else who played my entry felt! hamster_mk_4 nailed it. I really like the opening menu screen with it's animation and the bird following your cursor with its eyes. |
| Aug 27 03:18:00 | 22m 00s | Escape Imprisonment at the Satanic Mental Hospital | Gameplay is very decent. I thought the controls were a little sluggish though, it took my character a little too long to get moving and felt like I was ice skating. <br/>The graphics are OK but incongruous, especially for the main character. <br/>The music is very good but it's a bit too short and the beginning and end stand out too much. |
| Aug 27 03:31:00 | 13m 00s | Snake Plissken: Surfin' U.S.A. | Shame no sound or music. The graphics are amazing. Everything is so well-polished, except for the top of the wave which is too pointy. Even with that, though, this game looks like it was ripped right from an NES screen! |
| Aug 27 03:37:00 | 6m 00s | Escape From Music Manor: A Rhythmic Roguelike! | It's innovative but not very "musical." |
| Aug 27 03:48:00 | 11m 00s | Ambrose leaves | It's definitely innovative. I get that the bricks are health but never figured out how the light helps. The graphics are too dark and the black walls are very hard to make out. |
| Aug 27 12:09:00 | 8h 21m | Robot Tunnel | I like the variety of projectiles but as others have said, the bullets are often invisible. As is the white text on very light blue background. |
| Aug 27 12:34:00 | 25m 00s | The Shadows Hunger | I beat it. I thought it was cool and innovative but only ho-hum on the fun level. The graphics are pretty nice but I didn't think the lights looked good, blocky as they were. The blockiness didn't fit the rest of the graphics. <br/>The sound is atrocious, especially the sounds the monsters make. <br/>My biggest gripe, and it may sound dumb, is the different passage types. I didn't like always having to think, "Wait, do I push F here or R?" Also, if you place a bomb and leave the level you lose the bomb. I felt like I'd enjoy the game more if the bombs just weren't a part of it. |
| Aug 27 12:52:00 | 18m 00s | Flight of the Teddy Bear | The camera going back and forth all the time is a real problem. <br/>I feel dumb but I'm totally stuck on the level I'm on. (think it's 4 or 5). There's a bear in the corner of a room with a diagonal, two ways to enter the room and LOTS of ways to die ;). It seems like there's only so many things I can try and none of them work. It doesn't really help that the only interaction or feedback I get from the other bear is (camera pan,"exclamation point," camera pan, [be shot by invisible bullets now?]) |
| Aug 28 00:32:00 | 11h 40m | Bob's Escape | I really like this one. I think of this as the "perfect" first-time entry. Everything you expect to see in a good, finished game is there. The graphics, the music, the levels - nothing is extraordinary but they all come together to really get the job done. The gameplay seems well-polished to me and it's very rewarding to stomp your enemies and bounce off a little. <br/>I felt like you spent your 30hrs very well and put just the right amount of polish where it needed to go. |
| Aug 28 01:23:00 | 51m 00s | Enough time for escape | I really like the charming, animated-notebook-paper feel of the game. There's just too much going on though, both in terms of gameplay and especially what's on the screen! The same game with a sparser (or more spaced-out) level probably would have been more fun. Per-pixel collisions probably would've helped a boatload as well. <br/> <br/>You added color to some things, which was cool, but it seemed pretty random as to what had color and I felt like there needed to be more (or less). I'd have expected what was colored to fit into a category. Like, just the HUD has color or HUD stuff and items you can pick up are colored, background and animals are not (or something). <br/> <br/>The collisions just seemed - weird. When so many trees and bushes and junk were overlapping and almost-overlapping on the screen, figuring out were you could walk was a bit of a guessing game. <br/> <br/>I managed to invent a firestarter but that's it. Despite having _plenty_ of flammable inventory and environment, I was just told there was nothing to set on fire, which was quite frustrating. <br/>Actually after writing that I realized I needed to go back and BUILD the firestarter. So I did. I had to get more rocks (guess I used up the ones I had on a non-functional prototype?) and was told "now I can build fire." What'd that do? I don't see "Fire" on the build menu. Where's my fire!? <br/> <br/>Ultimately, this game shows promise. It's innovative. If it were simpler and easier to get into, and had sound, I'd like it more. Picking up stuff you can find on a deserted island and combining them to build inventions that ultimately lead to your escape (I assume) has got to be the best integration of theme I've seen so far. 5* there. |
| Aug 28 01:33:00 | 10m 00s | Escape from the Tower | My ancient (but trusty) version of Firefox won't let me do anything with it. Doesn't respond to any input. Pretty title screen and scrolling clouds, tough :). |
| Aug 28 02:18:00 | 45m 00s | Poor Ball | I like it a lot, except that the implementation seems a bit off or maybe just needs a little optimizing. The framerate stutters at times and the gameplay suffers along with it. <br/> <br/>I feel that if that wasn't happening, it'd be easier to keep up with and enjoy this innovative game. My system is by no means new, but I'm PRETTY sure it should be able to handle this ;). <br/> <br/>It was also a little light on the content side of things. Since there's a limited amount of blocks you can place, I really would've liked to have it look like I'm a babysitter that has to quickly rearrange tables, chairs, bookcases, the fridge, etc... :). <br/> <br/>Aside from these issues I found it to be a solid entry. |
| Aug 28 03:30:00 | 1h 12m | Ball Escape | "I'm new to this so my only goal was to have SOMETHING that could technically be called a game by the end." <br/>And with that goal in mind, I think you've succeeded! This is really innovative and fun. I made it to the level on your screenshot and found it pretty impossible, though. |
| Aug 28 11:48:00 | 8h 18m | Captive | Good entry. It could have used: music / more sound variety, levels with ramping difficulty, reset key. <br/>After I realized boulders can stay on my head until I move and (round) boulders will roll off one another if they can, I was able to beat it with some diligence :). It's a "fair" game once you know the mechanics, so the puzzles were very rewarding. Still, this would've been a better experience for all if there were some easy levels. |
| Aug 29 02:01:00 | 14h 13m | my escape | Okay, I don't know whether to praise this game or condemn it but I've invested at least 3 hours into it and won't rate it until my rage has subsided. <br/>*SPOILERS(?) AHEAD. (If an arcade game can be spoiled)* <br/>This will get 5* innovation from me. There is more than one innovative mechanic going on and they interplay with each other. <br/> <br/>It needs sound and music. <br/> <br/>It needs to be SO much easier! I actually got into it; I think I understand pretty much every thing that's going on. It's still too hard. I had to resort to the strategy of piling up all the blocks I could reach next to him before I fed him one. But that's not fun! It's tedious! I tried it a lot both ways but it just didn't seem feasible without doing this. <br/> <br/>He gets hungry way too fast. You might want to check that the logic is framerate independent and not decrementing his fullness each frame. <br/> <br/>Okay, so even with this tedious, time-consuming strategy, it took some practice. However, I managed to get a nice pile of food in front of him and was pretty close to the top when I thought, "This is it! I can run for it now and he'll still be alive!" So I make it! He only has one exclamation bar! And... I STILL GET THE SAD ENDING??? WTF!? FFFFFUUUUUU!!!!!! What? He needed to not have any exclamation points? Well, I could've done that if I knew I needed to! Since, I've tried a few more times but haven't progressed as well because I don't want to stack food in b&w mode and it just pisses me off! <br/> <br/>My biggest fear was that there just was no win condition. That this was some kind of art piece about co-dependency or something like that. <br/> <br/>It's funny, because the media loves to link violent videogames with violence. Little do they know which games would actually drive me to it... :p <br/> <br/>It also really hurts the game that the door isn't within view of the hungry block. You never know if he has more to eat or if he's waiting on you and you waste precious time in either case. <br/> <br/>In conclusion, this game is fairly awesome, but I hate you for it :). |
| Aug 30 12:39:00 | 34h 38m | Escape | As others have said, it's simple and addictive. With music, it would've kept me playing for quite a while. It was more fun after I edited the .cfg to give myself a wider view. |
| Aug 31 01:49:00 | 13h 10m | CRS Escape! | I like it. It's innovative and the story / puzzle is very creative. Good job with the music! <br/> <br/>*SPOILER!* <br/>It would've been slightly more cathartic to be reunited with the woman at the end and have her let you choose your final form. <br/> <br/>I share others' opinion of the navigation being weird at first. Also, when I was given the first two choices, I felt that the menu scheme was unintuitive. I expected the brighter text to be what I selected. Once you're given three choices, it's more obvious which one is highlighted. |
| Aug 31 02:04:00 | 15m 00s | Escape or Die | Charming entry. It just needed a little more variety of sound effects (which were great, btw) and some incentive to keep playing; like a few more levels, or even just showing the time at the end to function as a high score. |
| Aug 31 13:06:00 | 11h 02m | Urth | It's addictive. Love the mandolin performance. |
| Aug 31 13:23:00 | 17m 00s | Planet RED | It doesn't seem finished but it's a good first attempt. The weirdest thing I noticed was that it would pause for about 1/4 to 1/2 a second every 3 to 5 seconds :/. |
| Aug 31 14:02:00 | 39m 00s | About Julie's Escape | Definitely needs some variety in the sound and gameplay departments. It gets boring quick and that "weee" doesn't help one bit. <br/>The graphics are very good and very plentiful for a 48h Compo. However, I would've rather you spent some of that time you were making sprites expanding the gameplay, adding more sounds or making music. |
| Aug 31 15:39:00 | 1h 37m | [ESC]'s Escape | Haha! So simple yet so hard and addictive! Sadly, my ancient version of Firefox doesn't play the sounds but they're hardly missed with a game like this. <br/>I kinda like how the first time you play this through you'll do COMPLETELY the wrong thing with your keyboard ;). |
| Sep 1 03:57:00 | 12h 18m | Ceaseless | I wish I tried the hard version first. The easy one seemed like a patience test to me. I still wanted to get the high score (on my first run) but even while going for it, I felt a bit like it's an anti-score; "This guy went the longest without realizing he could quit." :P. Tried to level off at 3333 but screwed that up :/. <br/> <br/>The hard one is fun. Unless I'm mistaken, you have an algorithm that ensures it's always possible to continue play? If so, that's very cool. <br/> <br/>I like to chant encouraging things while playing this one, hoping to hypnotize myself :). |
| Sep 1 08:18:00 | 4h 21m | Cacophony | Ok, you made some n00b mistakes on distribution but I think we've all been there. First, you distributed a debug build and not a release. <br/> <br/>Debug builds rely on debug .dll's which aren't meant to be distributed - hence, nobody without your exact version of MSVC will have them. <br/> <br/>Distributing a release build will often suffice if you're just using msvc's libraries (most systems will already have these) but to be thorough, you really should distribute the runtimes with your distributions. See: <br/>http://msdn.microsoft.com/en-us/library/ms235265.aspx <br/>and <br/>http://msdn.microsoft.com/en-us/library/ms235291.aspx <br/> <br/>Following those instructions, I built a release for you and included it's dependencies, msvcr80.dll and msvcp80.dll. (Hey, I need to do this for my game, too! ) Link's at the bottom. <br/> <br/>As to the actual game: <br/>I could stand the screen shake effect for all of about 1 second. I commented that out so your game would be playable. <br/>The end screen doesn't display on a win condition; you never loaded it. <br/>The sprites are good and the gameplay isn't the worst. Hope you do better next time. <br/> <br/>I went ahead and zipped a release build so anyone can play it. I also include another version that fixes the issues I mention above. <br/>Here it is: <br/>http://www.megaupload.com/?d=ARJQVPP8 |
| Sep 1 08:59:00 | 41m 00s | Planetration | Really cool! Don't know why more people haven't rated this. <br/>I think there needs to be more challenge to the drilling stage. Maybe just more speed on everything. <br/> <br/>As it is, it just seems like a patience game to get 100 fuel and as much money as you want. <br/> <br/>Sadly, the game would always crash with a white screen after this stage for me :(. <br/>Also, it needs sound and music! |
| Sep 3 10:49:00 | 49h 50m | Defenses | It's a good first attempt. Second the need for sound and music. Also, I didn't like having to mindlessly, repeatedly click so much. |
| Sep 3 11:06:00 | 17m 00s | Don't Let 'Em... | Um, each link was to a 0-byte file :( |
| Sep 3 15:44:00 | 4h 38m | Untitled | It's innovative but it just wasn't engaging me. When I saw how the scoring worked I didn't feel like paying that much attention, especially since I'd have to memorize the color costs or keep checking this page. <br/> <br/>It's a cool idea but at least needs a better interface to be fun. |
| Sep 3 15:47:00 | 3m 00s | I'm Being Eaten By A Spider Queen (And I Don't Like It One Bit!) | Awesome! Very different. I felt quite naughty after getting the biologically dubious ending, haha. |
| Sep 3 16:03:00 | 16m 00s | Fred the Astro-Miner | In windows, I got it to run by adding the line: <br/>#extension GL_ARB_texture_rectangle : enable <br/>to sprite_fragment_shader.fs, right underneath #version. <br/> <br/>It's a nice game. The music is really good but I wish it didn't restart after each death. <br/>The control is weird. My character ends up bouncing all over the place when I try to execute some jumps. |
| Sep 3 16:17:00 | 14m 00s | OMFG Aliens! | It's too buggy for me to have fun. About 80% of the time I click to place a turret, the cost is subtracted but no turret is added! <br/> <br/>Good audio though, and I like the movement of the "aliens." :) |
| Sep 3 16:24:00 | 7m 00s | Pastagus Fantasy | .zip file appears corrupt. Neither Windows nor 7zip are able to extract it. |
| Sep 5 11:33:00 | 43h 09m | Escape the Zombie Horde | Ah, this takes me back :). It just needs some cheesy chip-tunes of yankee-doodle and the like and it'd be perfect! <br/> <br/>I second the issue of the space bar; you should maybe not let dialog be skipped if space is already being held. Then again, that stuff isn't so important to the game in the grand scheme and just skipping it all and looking at the stats was better toward the end. An option or multiple keys would have been best. <br/> <br/>Overall, I found it to be fun and addictive. After about 30 minutes of fine-tuning, I made it to the base! :D There's no win screen though, you just don't go any further :*(. The lack of music and sound effects was also really disappointing. <br/> <br/>I would have liked the choices to be more meaningful and perhaps a way of leveling out the randomization. It'd be nice if your choice boiled down to, "Gas or food/water" instead of, "Dumb choice or smart choice." <br/> <br/>The game is often frustrating and addictive but in a not-so-rewarding way. Then again, so was The Oregon Trail! :) |
| Sep 5 12:03:00 | 30m 00s | Prisoner | Yeah, the compo was too slow. V1.1 is fun but the gameplay feels a little lacking. The puzzles weren't too hard; I beat it the first time with 15 seconds left. <br/> <br/>The tutorial levels are really tedious and I felt my main incentive for finishing the game was to ensure I didn't play them again. I hope you respawn the player from the 90 second mark (I didn't check). <br/> <br/>If there was one more gameplay element going on, say shooting some soldiers, it would've been much more captivating. <br/> <br/>The audio hurts my ears. <br/> <br/>Overall, it's fairly complete so that makes it a good 1st entry :). The post-compo version is fun, too. |
| Sep 12 22:34:00 | 178h 31m | Spaceship Crash | It's a fun platformer but the jumps are too exacting and I found it unplayable on easy and above; your guy moves too slow and those blocks fall too fast. <br/> <br/>It needed music. It should've started with the screen size at least doubled, if not tripled. <br/> <br/>I beat the whole game without realizing it was a spaceship ;). Nice entry overall. |
| Sep 12 22:54:00 | 20m 00s | Mate Escape (LD) | It's really well-polished and fairly fun. I really like the rotationy-animation :). <br/>My biggest gripe is that the game is a little hard to control. It takes a little too long to jump and you stay in the air a little too long, IMHO. It was still fun to beat. 4* overall. |