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Jedi

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TimestampSince previousGameJedi's comment
Sep 1 11:46:00 Iterate I Love it :). <br/>I also experienced the bug with the laser sound repeating when I died, though.
Sep 1 11:59:00 13m 00s Super-Human I actually LOL'ed a couple of times :) <br/>Good job!
Sep 1 12:16:00 17m 00s Go Robot Go! Fun game! <br/>This one has been well reviewed. I'll just say that I like the graphics; they look very "clean." <br/> <br/>If you clean up the repetitiveness, especially regarding the sound effects, this game could be very popular, I think.
Sep 1 12:51:00 35m 00s EvoWord I love it! <br/>Especially how well it sticks to the theme. <br/>My high score is 948, turning "doc" into "stolen" :).
Sep 1 13:50:00 59m 00s Unnatural Selection Really cool idea and I had some fun but I had a hell of a time controlling the ship. It seemed like you somehow programmed the game to pick up every creature BUT the one I was aiming for. I really couldn't figure out why. With a time limit, that frustration killed the fun for me.
Sep 1 23:19:00 9h 29m Bit-Craft Evolution Nice game! It seems fun and polished at the core of it. I really liked the graphics on the special weapon, and how there was a lot of variety to the ship's upgrades. <br/> <br/>In addition to missing an autofire feature, I noticed that the sound was jerky in Firefox, and that the context menu was not disabled. Yay for letting space do the same thing! :) <br/>I didn't really mind the grain effect at first but I do think it makes me want to walk away from the game quicker. <br/>Like Krobill, I found the yellow enemies broke down the "reality" of the game, and greatly hampered the fun, at first. Although, I admit, once I got the hang of it, chasing them into a special weapon blast did restore quite a bit of it :). <br/>Overall, great job!
Sep 1 23:38:00 19m 00s Plan M Overall: brilliant, 5 stars. <br/>Thanks for this!
Sep 2 00:20:00 42m 00s Slowly It took me a LONG time just to figure out how to gather resources, because I expected that to happen when they fell on the seedling, like real life, and because the clicks don't always seem to register, so I tried clicking the resources at first but nothing happened. Maybe you should make it easier on the player and increase the resources' hit boxes. <br/> <br/>As for the gameplay, this seems like it could be well-suited as a relaxing, don't-do-much game. I think you could make it more fun by making it like other relaxing hobbies, like fishing, where you pretty much do nothing for most of it. <br/> <br/>So, you could make it more fun by requiring much, much fewer resources between each upgrade and spawning them much LESS frequently and making them easier to click (and move slower). I know that seems unintuitive but I think that here, since you are just requiring a fairly mindless follow-and-click action from the player, you don't want to draw attention to that by having the player do it a lot. <br/> <br/>I thought it was innovative, although not very close to the theme, since you are growing and not evolving, and you really don't even have much choice in the matter. You can choose what order you level up each of the three attributes before unlocking the next level, but you can't go on growing roots forever or grow leaves until you topple. <br/> <br/>I really liked how the resources spawned faster as you grew more roots and leaves. Makes sense :). <br/> <br/>Overall, good job!
Sep 2 01:02:00 42m 00s Hard Life 3X Seems really cool but it needs some sort of tutorial.
Sep 2 01:08:00 6m 00s E.V.O I like it! :) <br/>I especially like how well the music and sound effects go together. <br/>Just a shame it's not longer.
Sep 2 02:54:00 1h 46m .Evolvorous. Nice entry overall but there isn't much challenge or objective to it.
Sep 2 03:13:00 19m 00s Evolution of Man What an awesome take on the theme and an amazing technical undertaking! <br/> <br/>The only downside to your approach is that each of the levels ends up feeling a little rough and unpolished - but I'm pretty amazed at how much you managed to get done in 72h!
Sep 2 11:11:00 7h 58m Evolution RPG I really like this! <br/>It seems like it might just be a little too long, though. I put it down at level five when I picked up the fourth evolution. Before that, I chose gills, then claws, then couldn't choose thumbs so chose spike thrower, then I still couldn't choose thumbs so nothing else was available :(.
Sep 2 11:30:00 19m 00s Improv I love the style! <br/>Too bad the gameplay is so wonky. You really need to get the controls perfect if you're going to require such exacting jumps and have such punishing falls. <br/>Please improve this, and make more games like it! :)
Sep 2 11:39:00 9m 00s The Darkness Evolve!! Nice start, especially with the graphics! I found the camera to be a little wonky. Other than navigating the world from a limited point of view, there isn't much challenge!
Sep 2 11:46:00 7m 00s The evolution games / unnatural selection WHO GAVE THOSE KITTENS CANNONS!? &gt;:( <br/>Great job, but I can't survive more than a minute! :)
Sep 2 18:23:00 6h 37m Tonality Awesome idea! Extremely innovative and true to the theme. <br/>Good job! <br/>It just needs that extra bit of gameplay-balancing polish.
Sep 2 18:42:00 19m 00s Young Earth Road Trip I LOVE it! 5*'s for Overall, Fun, theme and Humor. I'm giving you a high theme rating because the theme clearly inspired you. :)
Sep 2 19:16:00 34m 00s Genvaders Awesome, game! It's really addictive! I like how you managed to blend *actual* evolution with an arcade game! Great job! 5*'s for Innovation, Fun and theme. <br/> <br/>It just needs a little tweaking. When choosing the next generation, I suggest putting more weight on the survival time and less weight on how well they damage the player. As it is, the player isn't able to affect the breeding that much, and the aliens quickly converge on tearing the player to pieces.
Sep 2 22:40:00 3h 24m Game Of City Life Wow, a simcity simulator for a Jam game; what an achievement! <br/>Sadly, there doesn't seem to be much challenge at all. Maybe I just got lucky.
Sep 5 07:36:00 56h 56m Rise of the Meebas Love the graphics, 5*! <br/>This game would have great mood if the music suited it a little better. <br/>As for the gameplay, I see what you were going for and I had some fun beating it. However, there isn't strategy or puzzle solving with the game as it is. There's a little, though, which is great!. <br/> <br/>*SPOILERS(?)* <br/>For instance, when you need to evolve legs the first time, if you just run each one to the exit, they die. That's fine; it's a challenge and you need to overcome it. If you just shimmy each one back and forth though, you'll evolve legs faster and can beat the level. The problem here is that it doesn't "seem" like I solved a puzzle; it seems like I found a bug and had to take advantage of it to move on. For what reason (in the game-universe) would shimmying be better than running? <br/> <br/>I like the later levels where you need to figure out in which order you will kill your meeba's off, but the game quickly becomes a one-trick-pony in the problem solving department. Maybe there could be more possibilities if you had to do more than just reach the end. Like, one Meeba has to bring a key to another before dying, the other opens the door remotely but dies before another Meeba can actually go through. Maybe you could greatly improve the controls and play up a platforming aspect, too. I'm just thinking out-loud, here. <br/> <br/>Anyways, it's a really cool, innovative mechanic where you have to kill off some of your creatures to reach the end of the level, and I can kind of see the theme connection. I hope you keep working on this!
Sep 5 09:52:00 2h 16m Future Rabbit Using cross-stitch for a game is brilliant! It's obvious that a lot of work went into this, in a lot of areas! Kudos for pulling it off! <br/>The text effect is so good that the first time I saw the first instruction page, I thought, "Oh wow, I can't believe somebody stitched together this WHOLE PAGE of text!" ;) <br/> <br/>I also like the obvious thought that went into the gameplay; like how you keep your upgrades after dying, and how turnips don't affect your science carrots, so you can choose to ignore the "score" at first and just grab every black carrot. <br/> <br/>I know a TON of work went into it, but this game is not without it's flaws, and I wouldn't be giving you good feedback if I just said what I love. Especially if you want to take this game farther, and I hope you do. Here's what I didn't like: <br/> <br/>By leaps and bounds, my biggest complaint is the ground texture. I know that's going to be hard to hear: I can tell how much work went into it and I really like how it's made from random tiles and therefore, isn't a repeating pattern. However, it's totally visually overstimulating! <br/> <br/>It's also the only graphic that has a pixel-perfect edge and not the ragged, cross-stitch edge that the other graphics had. So it ruins the overall cross-stitch illusion that's otherwise present. <br/> <br/>Another visual complaint is that your game doesn't use VSYNC, so I can see the level being redrawn and it's quite distracting, particularly when the rabbit starts running faster. I would guess that all of those background tiles are slowing the framerate down. <br/> <br/>I also felt that upgrades didn't have enough appreciable improvement, particularly the eye upgrade. <br/> <br/>Lastly, the game is really hard to get into and understand everything that's going on, for some reason. You can't really grasp it from reading the instructions first and you really have to go back to the instructions after playing it to get everything. I actually didn't realize I was missing something until I read Puzzlem00n's comment. <br/> <br/>Please don't let my complaints discourage you because overall, you did an amazing job!
Sep 6 08:33:00 22h 41m Cuboid Sandbox Awesome entry! Gets 5* for Innovation, Fun and Mood. If this was a competition on which entry I spent the most time with, yours would win :). <br/> <br/>It would be cool if you had even more control over the simulation. Especially how big the game space is and how the creatures act. It might be nice to have a random spawn check for each food type. <br/> <br/>It's such a great demonstration of what computers can do with a few simple rules. :)
Sep 13 20:36:00 180h 03m Coin-Operated Afternoon It's an amazing technical achievement, to be sure! I mean, really, really amazing!! The stop-motion looks really good and to think it was done in 72 hours - WOW. <br/> <br/>Unlike everyone else, however, I didn't like the gameplay at all. It's just clicking through to see all the different animations; there's no risk or reward and not enough story development to give me any reason to care about or relate to these characters. I might have enjoyed seeing all the animations but I got frustrated from having to click through and watch all of the identical beginning and ending parts each time. <br/> <br/>I guess it just wasn't my cup of tea, since everyone else loves it. Good job!
Sep 15 04:13:00 31h 37m Lepidopter Attack What DaveDobson said.
Sep 15 04:54:00 41m 00s UN-Natural Selection It's well-polished and overall very good. I wish the polish was more in the gameplay department, though. It takes way too long to click on the next couple after you choose one. It would be annoying even without a timer! <br/> <br/>Also, the genetics aren't entirely realistic or intuitive. L + M = S? I guess something has to, since I just lost all my S's... <br/> <br/>As it is, this game seems Tetris-like in that, at some point, the player's death is assured. <br/> <br/>Don't limit the number of couples that can be in the breeding tent, lose the timer and instead limit the number of offspring and you've got yourself a great game ;)
Sep 15 21:50:00 16h 56m FOR THE darWIN This is such a well-presented entry! <br/> <br/>It looks like it would be right at home on the Super-Nintendo. :) 5*'s Overall, Graphics and Mood. 4* everything else. <br/> <br/>I would have liked to see it more goal-oriented and less about trying to get the high-score. Otherwise, it's short, sweet and to the point. The perfect Jam entry!
Sep 15 22:42:00 52m 00s Monkey Trial Turnaround Overall, I like it. :) <br/> <br/>It's surprisingly hard! I just found it impossible to make any points for the prosecution and even as a prosecutor I could only make points for the defense. I must be missing something... <br/> <br/>Also, an autosave before the trial would be much appreciable.
Sep 15 22:54:00 12m 00s Cellular Division 101 I sense there's a cool game underneath the surface of this unfinished entry. <br/> <br/>I could hardly ever catch a smaller cell and they just seemed to damage me whenever I did.
Sep 15 23:01:00 7m 00s Embryotic I really liked the ending :). <br/> <br/>I'm very grateful that there was only one level &amp; ending; this game is a nightmare from a repetitive-stress standpoint! <br/> <br/>Overall, good job!
Sep 15 23:18:00 17m 00s Air Fighter Overall, it's a solid, fun entry! I wish there was sound, and it took me a long time to figure out how to absorb ships at first because they die so fast, and because they always still shoot when you can absorb them. It should be more obvious that the ships are disabled. <br/> <br/>I liked the rockets because they moved at a speed where, most of the times I got hit by them I felt like it was my fault (not all the time though; they could be a smidge slower) and I think, why not let the player try to shoot them? Then again, that would make there be no point in not always shooting, and those games can be annoying. <br/> <br/>Also, I didn't feel like the missiles where really a step up from the spread-shot. <br/> <br/>Overall, nice work! :)
Sep 15 23:42:00 24m 00s A Matter of L and D Quite a steep learning curve on this one! <br/> <br/>I had problems maintaining populations. I thought the way mutation worked was really innovative and cool but I think it costs way too much health to play with. I would also be frustrated when I would spend a lot of time improving my worm, and even if I was careful not to let it get low on health, some evolved beast would still come along and gobble him up a second later :(. <br/> <br/>Still, it's an impressive sandbox!
Sep 16 01:16:00 1h 34m EvoDragon Graphics: Awesome! <br/>Controls: Less awesome :/ <br/> <br/>It would have been nice if you spawned more than the required number of boars. It took me minutes to find the last boar on the first level.
Sep 16 01:31:00 15m 00s Mutate Now! Very funny! Like you said, I sometimes had trouble telling what was and wasn't a mutation, so I would waste time mutating the mutants.
Sep 16 04:30:00 2h 59m Poggle Island I really like it but I was disappointed to see that you made the player charge up the lightning bolt. What purpose does that serve, aside from frustrating the player? <br/> <br/>I played the game when it was still a WIP and actually liked it more at the time because there was no delay for the lightning. <br/> <br/>Also, the music is choppy for me (Firefox 15). <br/> <br/>Very clever use of the theme, 5*!
Sep 16 04:43:00 13m 00s Bomb the Bunnies Hooray! It's a fun little game that's way too difficult, but not impossible. :) <br/> <br/>Good use of the theme! It just needed some way to start over after losing (or I didn't know how); I had to refresh the page to play again after losing.
Sep 16 04:56:00 13m 00s Emergent Dungeon Making your own text adventure from scratch is ambitious! <br/> <br/>Unfortunately, it looks like you just didn't have enough time to get it working really well or test it much. I can't ATTACK or TAKE or LOOK AT, and I see a bottle in these cupboards but then I'm told "There is no bottle." What is this, the Matrix? <br/> <br/>Would have liked to see the platformer part but it's a little too frustrating for me to want to stick with it past that, sorry!
Sep 16 19:37:00 14h 41m Super Clew Land Supremely solid entry! <br/>You guys sure are sadistic at the end, though! The mini-game was hard to understand and frustrating at first, but I felt the level of abstraction brought you a little closer to the theme, since you're not just collecting power-ups and getting stronger.
Sep 17 00:53:00 5h 16m The Life Tale Very good, overall! <br/>But you need to get about 20x the amount of LE points for it to be balanced.
Sep 17 01:44:00 51m 00s Acts of August: Introspective The graphical style of the game is great! The mood is fantastic. <br/> <br/>Like ButtercupSaiyan said, the comic and movie need to be integrated into the game. The game is really frustrating and I don't see how it ties into the story at all, really. It could be inside any person's mind. This is about as abstract as it gets, but it reminded me of playing Sanitarium (which is a good thing). <br/> <br/>BTW, uncovering the main character's self-deprecating thoughts proved to be a poor incentive to keep me going, especially since not-a-one revealed any specific plot point, so far as I could tell. <br/> <br/>Overall, it's an ambitious project and you guys pulled it off. Good job!
Sep 17 01:58:00 14m 00s Evolution I quite like the graphical style, although I think there's a little too much outline on the platforms and character. <br/> <br/>You really need awesome controls if you're going to ask the player to make difficult jumps. It would help a lot if how long you held down space determined the height of the jump. <br/> <br/>In the post-compo, after I lost all my lives, the camera panned left and just never stopped. In the compo, I never could make it past the first rotating platform. Even when I landed very, very close to dead-center on it, it just spun faster! <br/> <br/>This could be a great game with a little more polish!
Sep 17 02:23:00 25m 00s EvoCube: Epoch Victorious Love the Tron mood! I have pastel color-blindness so I had to figure out what some of the closely-colored guards and levels really represented by trial and error some times. I was still able to beat the game with a bit of perserverence. It could be that some of the other reviewers are also color-blind, or it could be that your game is buggy and I took for granted that there were really more colors than I could perceive. It might be nice if you included some texture-changing or something to help differentiate the closer colors. <br/> <br/>Overall, it's a great game and a fairly innovative mechanic. I was impressed with the level design; although you don't make it easy ;).
Sep 17 02:31:00 8m 00s The Lost Laboratory No matter how many cats I decomposed, my research ability stayed at 0%. Jeez, I'm not going to kill 1000 kittens just to satisfy that silly meme of a theme. :P <br/> <br/>Also, I had to use task manager to exit. <br/> <br/>I like the music, and the animations on the lab equipment.
Sep 17 03:22:00 51m 00s Darwinphony I really like the innovative concept and it was fun to play with but I found it too hard to isolate the sounds I wanted to make anything very musical. That parrot is really aggressive!
Sep 17 03:26:00 4m 00s Robot wars Screenshot looks fun, but the windows .zip doesn't extract w/ Windows or 7zip. Seems to be corrupt :(.
Sep 17 03:44:00 18m 00s Moustache & Mukset It's pretty impressive to see an RTS entry! <br/>I could stand the somewhat bad controls but I never could figure out how to fire the canons with any regularity and that was frustrating. <br/> <br/>Overall, though, good job!
Sep 17 03:57:00 13m 00s Flrrr I like it but I can't play it for too long, it makes me a bit nauseous. :/ <br/> <br/>I liked the "clean" look of the background effect, it's very well done. I like the music at first but it gets to be a bit of a cacophony before long. <br/> <br/>Next time, you may want to normalize your direction vector; I can move twice as fast in the diagonal directions. :)
Sep 17 05:30:00 1h 33m Time Boson I get the same as everyone one else in Firefox 15 :(
Sep 17 05:50:00 20m 00s Stickman Evolution This is the most fun FPS-game I've seen in a Ludum Dare! Kudos! <br/> <br/>I wish there was a little more of a goal, and I thought most of the weapons were underpowered, but headshots with the magnum were SOOOOO satisfying! :) I got 10450.
Sep 17 07:27:00 1h 37m Derpymon Blue Awesome entry! All 4&amp;5*'s! Excellent use of theme! It was really fun to breed those little guys, if a little tedious and demanding. :) <br/> <br/>I played it so much, that I left it minimized and came back to play it some more. Shortly after I did, and did some mating, I got an error: Could not read file <br/>monster_parts/body/5.png. <br/> <br/>I'm still rating your game high, because it was a lot of fun despite the error, and based on the circumstances, it might be an error with LOVE and not your game.
Sep 17 07:38:00 11m 00s wHOLE In the future, you can edit a broken link on your game page. It's kind of moot though; I get the same error as hamster_mk_4. :/