Fun game! The concept was cool and I was excited to make first contact with the aliens! I kinda wish I got to use my translated texts more to solve some puzzles and have some back and forth, but for the time constraint and solo deving it's very cool! Nice work
Gonna be honest, I didn't get far. The anxiety of being chased by the monster in the pitch black was too much for me haha. Really cool concept though, I took the time to spam the space bar and take in the effects before it spawned. I wasn't entirely sure sometimes if I was losing the monster, and felt I couldn't use the echo location in case it would find me faster. But also I couldn't see, so I was often just crouched in dark rooms too nervous to make a move.
Describing it to my friend, it was like running from the Owlks in outerwilds lol. You did a good job with the atmosphere there. Nice work!
fun game and an interesting take on the theme I think! No wonder they're trying to destory the 5G towers though, I had no idea how much of a death trap they were!
Art was very cool and hit on a great style and the music was good too, really heightened how intense the later waves were.
Kinda nitpicky, but I wish the placeables like the barbed wire and solar panels remained selcted after placing. was a bit annoying to have to go into a menu to set up the defences again. Still had a good time with it though, very nice work! :D
Game felt decently polished and I loved all the hand drawn artwork, something about the idea of a big rotating wizard tower was funny to me aswell. I drowned a few people in the port before I realised the castle was the place to be for social interactions. I think in my head the castle was more of a fortified location for the king and less of a city. It would have been cool had you been able to spin the tower in a full 360degrees as I found myself at the edges of the screen I kept wanting it to loop back.
Fun little game with an interesting concept, the art's lovely and the little story you get for helping or hindering each adventurer was rather endearing! Nice work all around!
Interesting idea, from what I could gather I was using the gravity of the size of the cheese to lure B-rats into hole xD had some fun messing around with it and seeing how their courses would potentially shift. It seemed a little buggy in places, the level with the wavy path and 3 plates had some rats make it to the end, but then they started to accumulate on one plate until they stopped spawning, but some levels would just continue to the enxt, even if I failed to get any rats in after like 30 seconds. Not sure what was needed to win a round exactly but enjoyed messing around with it for a bit :D
The art was fairly simple which made the levels easy to understand and I think it worked towards the games overall style. Good job with this!
Cute artwork! It was interesting figuring out the signals. I will say I wasn't sure how the scoring in the book worked, sometimes I'd do it fast and get and R and other times I'd spend ages thinking and get ssr. Cool idea though, nice work
Camera was a lil buggy and the bot was hard to control initially. I think I walked him off screen at one point and thought I'd broken it so had to restart. But I like the artstyle honestly, has a gritty sort of horror game vibe. Like playing the older Resident Evils, big fan of that personally. Nice work with it!
Fun little game, I was drawn to it by the little mushroom artwork which I thought was cute! I wasn't sure if what I was doing was correct or if I'd reached end game but I had grown 3 stumps and all ears seemed to be connected. I read that there was a spider threat but only saw 2 the whole time and they seemed to flee from me. The atmosphere and artwork were really good. Nice work!
Big fan of the cardboard style, I've often considered trying my hand at something similar having seen it a few times across some jams. Fun little game, initially I was confused where to go and what I was doing but eventually realised I could connect a closer tower I was just missing, it took off after that. Nice work!
The art style is fantastic, the hand drawn aesthetic enhances the creepy situation. Juxtaposed with all the cute dog and cat photos, got a good laugh out of me. It'd be nice if it had focussed more on the signal portion but that's really a nitpick for what's overall a good experience. Nice work!
The idea is cool, I like that you have to spread the signals around using radio towers to power your guns. I will say I unfortunately lost a whole radio tower and softlocked myself out of continuing. I wish I wasn't locked out of going backwards too as there was a secret way I unlocked but couldn't figure out how to get back to.
I love games like this, making your own music by combining signals and selling them to aliens, very cool! It's a little slow to drag around the stars and when zoomed out it's hard to identify which of the stars make sounds. Some sounds are also really quiet, might be a bug as they seem to play correctly when played on the disc to the client.
Genuinely very cool concept and all the art and sounds are on point, nice work!
Seeing the monster for the first time certainly made me feel a sinking sense of dread as I played. It was interesting that it moved as I moved and it wasn't just an instant loss for moving on red by mistake, but a slow creeping dread, knowing it would catch me up eventually with every fraction of a mistake. When the parkour came in, that was my downfall (literally ;) ) I found the initial orange light confusing, but quickly realised it was an extra warning for moving whilst jumping. Being in the sand too long is what killed me though, I think the jumping was slightly too jank, and I did give up after falling into the second pit and not knowing how to get out.
Fun idea though and it was a cool twist on the idea, not something I've seen elsewhere. Good work :)
Fun game! The art and sound are very cute too. Not sure why, but I found myself surprised I was suddenly having to press 3 keys simultaneously lol. It wasn't long until I lost after that, with the increasing speed. It was a nice touch to add a hard mode based on people's faces, you know you've done a good job when I can still match the emotions with no explicit icon. Really enjoyed it.
Great work overall! I can see the hardwork that went into it! :)
Aw man the art style was very cute, the story too! the concept of the answers to the puzzles changing the dialogue is really fun. The game play was simplistic but the puzzles spiral fast. I will say, I'm a bit of a slow reader and the initial tutorial went by too quick for me personally. I spent a couple minutes trying to figure out how to move things, then realised some mirrors had icons for moving.
Very lovely work though all around, you've done a great job with this! :)
Super cute game with an innovative take on the theme. once the other mechanics come into the play, the puzzles really come together. Was a little slow sometimes when I'd miss a shot and have to wait for my robot to stroll back to a spot I can hit it or need it to be in. Although that's a minor nitpick really. Very nice work!
Nice game, I like the puzzles and ideas it's presenting. Feels like if given the chance, it could really spiral in terms of depth and complexity.
Unsure if it was a bug or if I was misunderstanding, but the unstable multiplier seemed to not do anything at all when plugged in. I watched a x4 coins into a 2x multiplier drop nothing ;( and further testing with other cards appeared to have no effect either. One main complaint is that I'm not sure what a card does until I buy it. Some cards are fairly obvious like x2, the splitter, the coin and the receiver but a tool tip could have been useful for things like "egg" especially when resources are so scarce money wise.
interesting game though, had fun with it and could see it being expanded on a lot. Nice work :)
Well it had me laughing everytime I accidentally crashed 2 boats into eachother, or more likely when I didn't notice a new ship coming from the other way and assumed it would be fine. A simple but fun concept and I assume very accurate representation of what it's like to work in a broken lighthouse. Nice job!
Interesting idea, although I had a hard time setting the towers up correctly within the time limit and only got 2 towers connected before I lost all my lives. I think I wouldn't have minded a bit of extra time. Liking the art and conceptually I think it's cool, though it just needs a little something extra game play wise. Nice work though, a strong foundation for something more.
Going into this I wasn't sure what to expect, whilst it wasn't a puzzle game or action game I felt it really told a story. Transitioning to the next location and playing as a brand new panicked and confused beacon guard was great, the growing tension from the music and changing environment added a lot. Felt like I was in Lord of the rings or something. Seeing the castle appear and knowing I was going to have conveyed a message across the realm in a matter of minutes was a triumphant feeling.
Really liked this, fantastic work and a cool twist on signal
Damn, this was really cool to play! The art style with the 3D/2D style really caught my eye and the gameplay was fairly engaging. Sometimes the enemies would pile up over older bodies and I'd lose track of who was shooting at me vs who was dead, but spraying into them with the machine gun or shotgun eventually solved that issue. The start cutscene was just slightly too long and slow for my liking but really that's a minor nitpick.
The variety of weapons was fun and you'd added enough ammo that I didn't feel the need to preserve it and could always use the newest or most exciting weapon. Fun game, good work! :)
Fun game, I liked the old school vibe it was giving off. Somehow you managed to hit some sort of nostalgia haha. The characters were funny and I can only sympathise as someone who has awful internet. I finally understand my shortcomings, obviously some poor engineer is putting mirrors up incorrectly every 2 seconds.
I did get a bug where the splitter would sometimes split into more than two projectiles, in fact one time it multiplied endlessly and crashed my game >.> made me laugh though, I think things like that happen in these jams.
Had a good time with it, good going! Not too dissimilar from our game.
Very cute game, the pixel art for the dogs was really endearing. The messages translating and making them sound like revolutionaries was pretty funny.
I found the it to be somewhat confusing initially as there's not really an indication of what's going on aside from being told to right click to see dogs traits (Which is a really cool way to define how the message is sent) but upon placing them in their houses I started to see what was going on.
Personally I had a hard time unwrapping all the logic sequences in my head and keeping track of which pup did what and I did resort a little to trial and error when I was close to some solves lol.
LD59 — Signal (24)
First Contact by benskca 2026-05-05T21:23:55Z ♥ 1
Fun game! The concept was cool and I was excited to make first contact with the aliens! I kinda wish I got to use my translated texts more to solve some puzzles and have some back and forth, but for the time constraint and solo deving it's very cool! Nice work
Echo Escape by Shlolo 2026-04-23T18:40:39Z ♥ 1
Gonna be honest, I didn't get far. The anxiety of being chased by the monster in the pitch black was too much for me haha. Really cool concept though, I took the time to spam the space bar and take in the effects before it spawned. I wasn't entirely sure sometimes if I was losing the monster, and felt I couldn't use the echo location in case it would find me faster. But also I couldn't see, so I was often just crouched in dark rooms too nervous to make a move.
Describing it to my friend, it was like running from the Owlks in outerwilds lol. You did a good job with the atmosphere there. Nice work!
5G Crash by krawa 2026-04-23T17:27:20Z ♥ 2
fun game and an interesting take on the theme I think! No wonder they're trying to destory the 5G towers though, I had no idea how much of a death trap they were!
Art was very cool and hit on a great style and the music was good too, really heightened how intense the later waves were.
Kinda nitpicky, but I wish the placeables like the barbed wire and solar panels remained selcted after placing. was a bit annoying to have to go into a menu to set up the defences again. Still had a good time with it though, very nice work! :D
Signal Mage by Zhr 2026-04-22T21:44:00Z ♥ 1
Game felt decently polished and I loved all the hand drawn artwork, something about the idea of a big rotating wizard tower was funny to me aswell. I drowned a few people in the port before I realised the castle was the place to be for social interactions. I think in my head the castle was more of a fortified location for the king and less of a city. It would have been cool had you been able to spin the tower in a full 360degrees as I found myself at the edges of the screen I kept wanting it to loop back.
Fun little game with an interesting concept, the art's lovely and the little story you get for helping or hindering each adventurer was rather endearing! Nice work all around!
ENIGMAUS by yodak 2026-04-22T21:31:05Z ♥ 1
Interesting idea, from what I could gather I was using the gravity of the size of the cheese to lure B-rats into hole xD had some fun messing around with it and seeing how their courses would potentially shift. It seemed a little buggy in places, the level with the wavy path and 3 plates had some rats make it to the end, but then they started to accumulate on one plate until they stopped spawning, but some levels would just continue to the enxt, even if I failed to get any rats in after like 30 seconds. Not sure what was needed to win a round exactly but enjoyed messing around with it for a bit :D
The art was fairly simple which made the levels easy to understand and I think it worked towards the games overall style. Good job with this!
Read My Signal by Shivvvy 2026-04-22T21:19:56Z ♥ 2
Cute artwork! It was interesting figuring out the signals. I will say I wasn't sure how the scoring in the book worked, sometimes I'd do it fast and get and R and other times I'd spend ages thinking and get ssr. Cool idea though, nice work
Lost in forest by rooroo 2026-04-22T19:23:10Z ♥ 1
Camera was a lil buggy and the bot was hard to control initially. I think I walked him off screen at one point and thought I'd broken it so had to restart. But I like the artstyle honestly, has a gritty sort of horror game vibe. Like playing the older Resident Evils, big fan of that personally. Nice work with it!
Kantarelli by ingi 2026-04-21T19:48:04Z ♥ 2
Fun little game, I was drawn to it by the little mushroom artwork which I thought was cute! I wasn't sure if what I was doing was correct or if I'd reached end game but I had grown 3 stumps and all ears seemed to be connected. I read that there was a spider threat but only saw 2 the whole time and they seemed to flee from me. The atmosphere and artwork were really good. Nice work!
Cardboard Delivery Service by skale 2026-04-21T15:26:19Z ♥ 1
Big fan of the cardboard style, I've often considered trying my hand at something similar having seen it a few times across some jams. Fun little game, initially I was confused where to go and what I was doing but eventually realised I could connect a closer tower I was just missing, it took off after that. Nice work!
Cold Night by Janku 2026-04-21T15:14:06Z ♥ 3
The art style is fantastic, the hand drawn aesthetic enhances the creepy situation. Juxtaposed with all the cute dog and cat photos, got a good laugh out of me. It'd be nice if it had focussed more on the signal portion but that's really a nitpick for what's overall a good experience. Nice work!
Lidar Signal by Eugenik 2026-04-21T14:52:10Z ♥ 2
Pretty fun, I found myself pretty drawn in to be honest, despite it's simplicity. Was just enjoyable driving around with the funky visuals. Nice work
Lost Signal: Network Warfare by Gahlammon 2026-04-21T14:25:29Z ♥ 1
The idea is cool, I like that you have to spread the signals around using radio towers to power your guns. I will say I unfortunately lost a whole radio tower and softlocked myself out of continuing. I wish I wasn't locked out of going backwards too as there was a secret way I unlocked but couldn't figure out how to get back to.
Interesting idea though, nice work
Space Record Studio by kayrum 2026-04-21T13:14:49Z ♥ 2
I love games like this, making your own music by combining signals and selling them to aliens, very cool! It's a little slow to drag around the stars and when zoomed out it's hard to identify which of the stars make sounds. Some sounds are also really quiet, might be a bug as they seem to play correctly when played on the disc to the client.
Genuinely very cool concept and all the art and sounds are on point, nice work!
Red Light Green Light With Teeth by PastMoments 2026-04-21T11:34:21Z ♥ 2
Seeing the monster for the first time certainly made me feel a sinking sense of dread as I played. It was interesting that it moved as I moved and it wasn't just an instant loss for moving on red by mistake, but a slow creeping dread, knowing it would catch me up eventually with every fraction of a mistake. When the parkour came in, that was my downfall (literally ;) ) I found the initial orange light confusing, but quickly realised it was an extra warning for moving whilst jumping. Being in the sand too long is what killed me though, I think the jumping was slightly too jank, and I did give up after falling into the second pit and not knowing how to get out.
Fun idea though and it was a cool twist on the idea, not something I've seen elsewhere. Good work :)
Mixed Signals by universeflow 2026-04-21T11:22:47Z ♥ 3
Fun game! The art and sound are very cute too. Not sure why, but I found myself surprised I was suddenly having to press 3 keys simultaneously lol. It wasn't long until I lost after that, with the increasing speed. It was a nice touch to add a hard mode based on people's faces, you know you've done a good job when I can still match the emotions with no explicit icon. Really enjoyed it.
Great work overall! I can see the hardwork that went into it! :)
Trash Friends by Axodo 2026-04-21T11:12:41Z ♥ 3
Aw man the art style was very cute, the story too! the concept of the answers to the puzzles changing the dialogue is really fun. The game play was simplistic but the puzzles spiral fast. I will say, I'm a bit of a slow reader and the initial tutorial went by too quick for me personally. I spent a couple minutes trying to figure out how to move things, then realised some mirrors had icons for moving.
Very lovely work though all around, you've done a great job with this! :)
Robo Phone Home by Pastry chef 2026-04-21T10:52:12Z ♥ 2
Super cute game with an innovative take on the theme. once the other mechanics come into the play, the puzzles really come together. Was a little slow sometimes when I'd miss a shot and have to wait for my robot to stroll back to a spot I can hit it or need it to be in. Although that's a minor nitpick really. Very nice work!
Signodia by Jiri_One 2026-04-21T10:43:21Z ♥ 1
Nice game, I like the puzzles and ideas it's presenting. Feels like if given the chance, it could really spiral in terms of depth and complexity.
Unsure if it was a bug or if I was misunderstanding, but the unstable multiplier seemed to not do anything at all when plugged in. I watched a x4 coins into a 2x multiplier drop nothing ;( and further testing with other cards appeared to have no effect either. One main complaint is that I'm not sure what a card does until I buy it. Some cards are fairly obvious like x2, the splitter, the coin and the receiver but a tool tip could have been useful for things like "egg" especially when resources are so scarce money wise.
interesting game though, had fun with it and could see it being expanded on a lot. Nice work :)
Baywatcher by gurkenlabs 2026-04-21T10:19:44Z ♥ 3
Well it had me laughing everytime I accidentally crashed 2 boats into eachother, or more likely when I didn't notice a new ship coming from the other way and assumed it would be fine. A simple but fun concept and I assume very accurate representation of what it's like to work in a broken lighthouse. Nice job!
STAY ON AIR by Ethernal Tech 2026-04-21T10:10:01Z ♥ 1
Interesting idea, although I had a hard time setting the towers up correctly within the time limit and only got 2 towers connected before I lost all my lives. I think I wouldn't have minded a bit of extra time. Liking the art and conceptually I think it's cool, though it just needs a little something extra game play wise. Nice work though, a strong foundation for something more.
A Call to Arms by thomas-olsson 2026-04-21T09:57:04Z ♥ 0
Going into this I wasn't sure what to expect, whilst it wasn't a puzzle game or action game I felt it really told a story. Transitioning to the next location and playing as a brand new panicked and confused beacon guard was great, the growing tension from the music and changing environment added a lot. Felt like I was in Lord of the rings or something. Seeing the castle appear and knowing I was going to have conveyed a message across the realm in a matter of minutes was a triumphant feeling.
Really liked this, fantastic work and a cool twist on signal
Radio Silence Gone by Juutis 2026-04-21T09:41:58Z ♥ 1
Damn, this was really cool to play! The art style with the 3D/2D style really caught my eye and the gameplay was fairly engaging. Sometimes the enemies would pile up over older bodies and I'd lose track of who was shooting at me vs who was dead, but spraying into them with the machine gun or shotgun eventually solved that issue. The start cutscene was just slightly too long and slow for my liking but really that's a minor nitpick.
The variety of weapons was fun and you'd added enough ammo that I didn't feel the need to preserve it and could always use the newest or most exciting weapon. Fun game, good work! :)
U.P.L.I.N.K by Gecko64 2026-04-21T09:16:41Z ♥ 2
Fun game, I liked the old school vibe it was giving off. Somehow you managed to hit some sort of nostalgia haha. The characters were funny and I can only sympathise as someone who has awful internet. I finally understand my shortcomings, obviously some poor engineer is putting mirrors up incorrectly every 2 seconds.
I did get a bug where the splitter would sometimes split into more than two projectiles, in fact one time it multiplied endlessly and crashed my game >.> made me laugh though, I think things like that happen in these jams.
Had a good time with it, good going! Not too dissimilar from our game.
Twilight Bark by Capreola 2026-04-21T09:00:12Z ♥ 2
Very cute game, the pixel art for the dogs was really endearing. The messages translating and making them sound like revolutionaries was pretty funny.
I found the it to be somewhat confusing initially as there's not really an indication of what's going on aside from being told to right click to see dogs traits (Which is a really cool way to define how the message is sent) but upon placing them in their houses I started to see what was going on.
Personally I had a hard time unwrapping all the logic sequences in my head and keeping track of which pup did what and I did resort a little to trial and error when I was close to some solves lol.
Lovely little game though, nice work!