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thisyc

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TimestampSince previousGamethisyc's comment
Apr 7 07:07:17 Get to the bottom ♥ 2 Very intuitive gameplay. Love the music
Apr 7 07:23:30 16m 13s FOREMAN ♥ 1 Nice! Getting board game vibes like Carcassonne and Saboteur. I like the idea that you are sometimes playing 'against yourself', finding the best placement for a bad card.
Apr 7 08:03:19 39m 49s Yellow-But-Legally-Distinct Submarine ♥ 1 Such a funny game, the graphics, the submarine's movement, the miscellaneous items under the sea, the music and the getting hit part all made me laugh. Simple idea well executed Weixin Screenshot_20250407040027.png
Apr 7 08:16:12 12m 53s Pandora's Box ♥ 2 The music is so fire.. Fun game! The bouncing DVD is my favorite. I wish my Pandora's box bar carries over to the next level ((( I was saving them and had almost 4 bars when level ended.
Apr 7 08:30:04 13m 52s Pandora's Return ♥ 1 The visuals is amazing. I am a fellow roguelike lover and still exploring builds in this game. It also reminds me of a game called Magic Tower. The try again button on web build doesn't work for me either.
Apr 7 08:49:31 19m 27s Go Rescue Her! ♥ 1 Fun game! Surprisingly hard as well, I'm usually good at this control. I think I would appreciate some directions because sometimes I'm just wandering around. The thank you screen is heartfelt, I love it.
Apr 7 08:57:29 7m 58s DEEPLINE ♥ 1 Best looking game... Amazing visuals and really immersive. I like the indirect controls.
Apr 7 09:00:39 3m 10s Starfish to the Stars ♥ 1 Goofy game (I mean it in the best way possible). Does remind me of Getting Over It with both controls and goofiness, I laughed and could not finish first level.
Apr 7 09:14:36 13m 57s The Well of Secrets ♥ 1 Nice little maze game!
Apr 7 09:20:46 6m 10s Ball Defense ♥ 1 Nice chaotic fun! I think it has a lot of potential in roguelike territory. Troops can add different modifiers to the game. I liked it
Apr 8 02:02:23 16h 41m DEPTH FIRST ♥ 2 Fun little puzzle game! I spent a good 20 minutes on this and near the end my brain is programmed to think exactly like the AI lol. My suggestions would be to play around with more mechanics like laser gun and cracked rocks. A portal, maybe? Also, some current levels can be beaten with rocks leftover. I finished one with 7 rocks left! I wish there is a hard mode that asks for optimized solution only. Overall very fun experience, good visuals, I liked it alot. Good job!depth.pngthank_you.png
Apr 8 04:13:02 2h 10m Descent ♥ 2 wow, really solid entry. Amazing that you got so much done in two days (a two-game-in-one as well!). I loved the visuals, the different attack mods. the boss fight was really challenging since it's hitless. My only issue is I kept wanting to jump with space key and I would've preferred using a controller over keyboard for platforming, but those aren't really issues if you keep working on this (please do). Well done!satan.png
Apr 8 04:23:37 10m 35s Dungeon Chef ♥ 1 Nice chill game. Some VA-11 Hall-A vibes. I appreciate your effort in writing the dialogues and I enjoyed reading them. Well done!
Apr 8 04:40:07 16m 30s Fish's Tresure ♥ 0 Solid entry. Multiple hits with one harpoon is satisfying. The addictive upgrade loop works perfectly for your concept. Good job!
Apr 8 04:55:57 15m 50s Drill Crew ♥ 1 Very polished, and the concept, visuals and audio just clicked! Good job getting all of those done in two days! I do think the gameplay is lacking a bit, after a while the game felt more or less reptitive. If you wish to keep working on this (please do), I would suggest maybe different events (mini-games) happening above the drill.
Apr 8 05:02:17 6m 20s Hollow Depths ♥ 1 Nice game loop. Chasing down enemies reminds me of hunting Koalefant in Don't Starve if you know what I'm talking about. Well done!
Apr 8 05:20:50 18m 33s In the Inferno ♥ 1 The art is amazing. Difficulty is a bit high for me as well. My only criticism is sometimes it is hard for me to tell what objects are destroyable/needs to be jumped over/just background. I know you have a red outline but it can be hard to see when moving fast. Overall I had fun!
Apr 8 05:26:28 5m 38s Depths of Hell ♥ 1 Solid survivor-like entry. I think it could benefit a lot from adding animations to enemies and more enemies. I agree that it is a bit slow at start but once I got shotgun it felt like a completely different game. Well done!
Apr 8 05:31:43 5m 15s The Hole ♥ 1 Nice twist to golf games haha. Very innovative.
Apr 8 05:58:14 26m 31s Net. Sweeper ♥ 1 Good twist on minesweeper. May be my favorite Compo entry so far. I can see an entire roguelike game built on this! I may borrow your idea if I ever make that game haha. My only criticism is having to read through a lot of text to grasp how the game is played (and still a bit confused at the start of level 2 to be honest), definitely iterate on tutorials imo. I would appreciate if you allow players to restart on the same level but your call. Well done!
Apr 8 07:05:27 1h 07m DESCEND with CAUTION ♥ 2 Nailed it. Such a good concept, falling on a platform - in no other platformer will this kill you, but it totally works in your game and fits the theme super well. You clearly know your level design, everything feels natural. I have to say 10/10 for me even though it made me so mad. descend.png
Apr 8 07:52:52 47m 25s Pogo Dwarf ♥ 2 Great, a game that makes me hate myself. I hate myself for loving this. It did surprise me that, in the short time I played I actually got better, a lot. I thought for sure I couldn't get past the four steps in a row near the beginning. Well done! And well done, me!pogo.png but after dropping here from either side 5 times in a row, I am taking a break before rage got the better of me...maybe another time. 10/10 silly platformer.
Apr 8 08:10:01 17m 09s Echoes of the Deep ♥ 1 Nice, it's simple, it's mood, it's zen. The sonar is such a nice touch. I would suggest having a completely dark section so it's more challenging, but I also don't think difficulty is the point of this game. Well done!sonar.png
Apr 8 08:25:26 15m 25s Crabs in a Bucket ♥ 1 Cool concept. I am a sucker for roguelike (my entry is also a roguelike) and platformers so definitely vibing with this. Visuals and UI look amazing. Well done pulling this off in 2 days. I would want steel boots to be default but your call. Maybe I'm just bad. My only suggestion would be mapping shop options to keyboard instead of using mouse to select. Since I am always playing the game with my keyboard it felt kinda unnatural and disruptive to take one hand off to buy upgrades. Overall I really enjoyed it!
Apr 8 08:30:38 5m 12s Target Practice ♥ 1 Simple and effective! If only I'm better at shooters( Your game feels very complete, and I like what's going on in the background with the animals lol. My only suggestion would be some reward for multiple hits in a row? I think that could be an incentive for people to keep playing. Overall good job!
Apr 8 08:38:45 8m 07s Nightmare Digger ♥ 1 I had fun, but wish there's an ending other than dying (maybe there is I'm just not good enough?) Congrats on your first game! I wouldn't have been able to tell, this is well made, and the music is fire. I appreciate your effort in making this! I do not appreciate you trolling me every time I accidentally run into something, though.
Apr 8 08:53:11 14m 26s The Investigator ♥ 1 I like the aesthetics, the vibe. I do think that for this kind of game to be appealing, you would need better writing and more context. My other suggestion would be to have a speed up time button or have the player just go to next day when they finished reading. A lot of times I'm not sure what else I can do when I already finish the dialogues. Congratulations on your first game! It looks polished.
Apr 8 08:57:42 4m 31s DeepFrame 9 ♥ 1 I think for this kind of game to work, you would need really good visual and audio feedback, and that is hard for a 2-day game jam, but you really nailed it. It is very tight, trippy and addictive. Vibing with this. Good job!
Apr 8 09:08:20 10m 38s Echoes of the deep ♥ 1 Spooky, immersive, definitely nailed the atmosphere. My suggestion would be to balance towards the more forgiving side for early, and more challenging for later. On my first three runs maybe, I just died to enemies that came out of nowhere. As a sucker for roguelikes (my entry is also a roguelike), I appreciate the opportunity for builds and would like to see more upgrades if you keep working on this. Overall well done!
Apr 8 09:17:34 9m 14s Breachy Sub ♥ 2 The feedback for shooting is really good and I love the visuals! The moment I found out how the submarine moves, I laughed. You clearly know your level design as well. But man, control is very tough for me, I know how to get through the level in my brain but my hands just couldn't do it.. Great work for two days!
Apr 8 09:27:21 9m 47s Escape from the Depths of Hell ♥ 1 Simple and effective. Well done! I think you really nailed the music and aesthetics and they played a big part in making the game addictive. It does still become rather repetitive after a while, though. My suggestion would be progressing the difficulty as it goes on. I think you do have more drops when score is higher, but maybe play around with different drops with different mechanics? In any case I enjoyed it.climb.png
Apr 8 09:35:24 8m 03s Submarine-Souls ♥ 1 I like the retro visual, the camera shake. This is really well made. I think your decorations are fine in terms of being misunderstood as collectibles, the only thing I thought was a collectible was chest. The other ones are great additions to already good visuals. Gameplay wise I couldn't finish the game unfortunately, the difficulty is a bit too steep for me in terms of controls, but I was totally vibing with this in the duration I played. Well done!
Apr 8 19:11:43 9h 36m Deep Fishing ♥ 1 Hey this is really cool and cozy. In terms of your goal - delivering a fun game, definitely nailed it! Core loop is intuitive and each session is short that I always wanted to play more. Harpooning multiple fish in one shot is very satisfying. You played my game, and as a sucker for roguelikes I would love to see more mods on the harpoon or even new kinds of 'weapons'. Well done!
Apr 8 19:25:34 13m 51s Spring Drill ♥ 1 Very creative. Great job capturing the theme and conveying depth. I don't mind the collectibles, but if you want to challenge players more, I would go down the path of 3D space puzzles (more unbreakable platforms) with levels that have fewer solutions, or maybe even just a single solution. In any case, I'm not a fan of the heights and I think you communicated depth really well in this game that it scares me a little. Well done!
Apr 8 19:43:53 18m 19s Descend ♥ 1 ooh nice atmosphere, and I dig the minimalist approach. I honestly don't know what I can suggest to make it better, you nailed what you wanted to deliver perfectly. Well done!Screenshot 2025-04-08 154200.png
Apr 8 20:18:08 34m 15s Altitudes ♥ 1 Really clever approach to the theme and bullet hell games. I gave it a couple tries and couldn't get past Wave 3.. I never had problems telling which layer the enemies or myself are on, but it was a bit hard for me to tell which layers the projectiles are on, so there's this inconsistency of 'why didn't this hurt me'. Other than that I have no complaints, solid gameplay and I had a lot of fun playing. Great job getting all the effects done in two days!
Apr 8 20:56:34 38m 26s Endless Depth ♥ 1 Nice approach to the theme and I dig the minimalist art style! Game was really challenging for me I couldn't get past 45.. Great job with the procedural generation, each game is different and I ended up replaying many times to explore different level setup. Really impressive work. Well done!
Apr 8 21:06:27 9m 53s CONFESSION ♥ 1 This is a very unique entry. You have created a beautiful experience. I love the art direction, how puzzles are integrated into the story, and the life story itself. It is peaceful, chill, and zen. I would've liked an actual ending to the story and I'm sure if given more time you could've made one and written even more. Still, really impressive work for two days with all the art and animation!
Apr 8 21:33:10 26m 43s LD57 - Slappy's Reef ♥ 1 Pretty sick environment, animation and feedback. Amazing that you can pull this off in two days, well done! My suggestion would be a different game mode, as others have pointed out the fish catching right now is more coincidental than something I am actively trying to do, maybe something that rewards players more for doing those sick movements that you clearly put a lot of effort into, or just tying fish catching with the control more. In any case I really dig the groove and enjoyed doing those tricks and dives a lot. Great job!
Apr 8 21:54:10 21m 00s Just a few kilometers ♥ 1 This is such a neat idea! I enjoyed the mechanics of carefully maneuvering both myself and the rocks! My only suggestion would be, on a bigger monitor and going full screen, it is pretty hard to keep track of the stability meter in the corner of the screen. I would consider moving it to somewhere more obvious, it can maybe be a transparent overlay in the middle? but that's just my thought. Really solid entry and it took me a couple of tries but I made it in 212 days! It got really intense near the end. Well done!
Apr 8 22:39:58 45m 48s Holy Moly! ♥ 2 Good job! The graphics and animation look amazing. Sneaking on enemies is satisfying and this time the moles are doing all the whacking. I had the same issue with @liquid that hitbox is just a bit unpredictable. Other than that I have no bad things to say. Well done! You get a thumbs up from me. Screenshot 2025-04-08 183655.png
Apr 8 23:53:24 1h 13m Deeper ♥ 2 hahaha theme, humor, mood easily 5/5, not even debatable. I completely lost it at the sudoku. Gotta be the most unique entry I see from the event
Apr 9 00:33:28 40m 04s . ♥ 0 It's crazy you were able to pull this off in 48 hours. The graphics look amazing (probably the best I've seen in this event), reminds me of balatro, inscryption and buckshot roulette, all of which my favoriotes. I was playing on web build and I think the buy button in rabbit hole isn't working, also I'm sure someone's already mentioned it that some clubs cards are read as hearts in the game. Nothing you can't fix in a quick patch, seriously impressive entry. I hope you keep working on this and add more depth to the gameplay!
Apr 10 00:32:59 23h 59m Undertetris ♥ 1 mmm excellent twist on tetris and combining it with platforming! 10/10 innovation. I do wish the platforming section can be more challenging, taking advantage of our rectangular-shaped character, but still really really unique entry, I love it.
Apr 10 00:40:34 7m 35s Green Tastes Funny ♥ 1 Well done! Smooth game feel, cute graphics & sound feedback. A short but sweet experience. Congrats on your Compo submission!
Apr 10 00:54:00 13m 26s Depths of Color ♥ 1 Really unique take on the theme! This game is so cute - gameplay, theme, music and cat meowing all comes together nicely. I honestly have no suggestions. Well done! cat.png the Cafe Terrace at Night one took me forever...
Apr 10 01:25:12 31m 12s Antz vs Plantz ♥ 3 I wanted to not suck but failed. Very cute game with great take on the theme and seamless integration into tower defense. And to me, you captured the addictive formula of tower defense really well! All the plants are well-designed with some simple but satisfying synergies. Graphics and sound effects are cute and come together with the game nicely. My only suggestion is a small user experience thing, when I'm holding a plant and clicking on a dropped coin, if the coin happens to be on a vacant spot, I ended up placing the plant there, which is not necessarily what I wanted to do. Other than that I have no suggestions and will actually stop writing this review now and go back to play some more!antz.png
Apr 10 01:47:19 22m 07s What Lurks Below ♥ 2 Nicely done! The art, sound design come together and I really like the atmosphere you are creating. The beginning is a bit slow, but once I got into the story it became really fun!
Apr 10 01:51:30 4m 11s Abyssmall ♥ 2 Cool game, nice upgrade loop, and the fact that this was made with your own game engine makes it even cooler!
Apr 10 03:02:07 1h 10m Tidehold ♥ 1 A simple city builder strategy game with some depth. Very nicely done! I dig the atmosphere alot.
Apr 10 03:14:21 12m 14s Hole Punch ♥ 1 Well done. The mechanics of typing shouldn't make sense for the theme, but you made it work. I love the music and sound effects as well!hole1.png
Apr 10 03:22:40 8m 19s Voyage au centre de la Terre ♥ 1 Cool concept. I laughed out loud at the pokemon battle with the script. Well done!
Apr 10 03:26:59 4m 19s Helldriver 2 ♥ 1 Funny concept, simple and fun gameplay with amazing visuals. Nicely done!
Apr 10 03:31:53 4m 54s Scavenger Deep ♥ 1 The art is absolutely stunning...The soundtrack and sound effects as well. OMG how did this get made in game jam. Well done doesn't cut it, I am seriously impressed.
Apr 10 03:40:14 8m 21s Hoard ♥ 2 How the heck do people get over 100 points?? The moment it clicked for me what the gameplay was, I laughed. My god my arm hurts from playing this game, and as an extremely unorganized person, this game is very relatable. I think with some goofy music and sound feedback your game will feel even more chaoticly fun. In any case I enjoyed it a lot! Well done!boxes.png
Apr 10 03:43:02 2m 48s The Cleaner of the depth ♥ 4 I dig the art style a lot. Amazing job getting all this done in a game jam.
Apr 14 07:53:46 100h 10m DUCKDEPF ♥ 1 Such a fun and intuitive take on the theme! Sadly I have been playing for a while and couldn't get past 1000m.. I really enjoy the music as well, even the bit that plays on death :D Well done!
Apr 14 08:02:25 8m 39s Excapade ♥ 2 Fun game! Easily kept me hooked with the tool progression. Liked the overall aesthetics and enemy designs as well! Good job :D