Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Kamuniaft

Kamuniaft

Feedback comments for LD57

← LD56

Kamuniaft's games and stats for all events →

TimestampSince previousGameKamuniaft's comment
Apr 8 13:51:56 Bag of Bag of Bag of Holding ♥ 1 Amazing how you've managed to fit fun puzzle with tutorial and jokes into just set of slots! I've had a lot of fun digging through the bags and in the end somehow managed to softlock myself on the "bread of sandwitching" step xD
Apr 8 14:35:35 43m 39s Brainwash ♥ 4 Hilarious! Wiped this brain clean! :D Well, half-clean, tbh. Core mechanic is really satisfying and well-made, but the amount of work to be done was too big for me. I wish there is some surprising elements, idk, like when you clean a section some joke or meme pops up and floats away. Brainrot theme is an endless well for that kind of staff :) Anyway, solid entry and good job!
Apr 8 16:04:54 1h 29m Coin Grind ♥ 5 Great job! Bombing, shooting and jumping feels really smooth. Sometimes I wished there is smth that prevents me from playing it safe (like that scary spelunky-ghost thing or just timer). But I enjoyed playing regardless :D
Apr 8 16:48:34 43m 40s Deep concussion ♥ 3 First of all, it's lucky that I got that helmet :) Almost made it out of the cave, but failed to make it through that climbing section. I guess I was supposed to memorize keys pattern before starting to climb, but I didn't and that was the end of me. A pathetic death by boredom after meshing all the movement buttons for several minutes XD Maybe I bugged myself, idk. Great job with visual effects and I liked that Entry scene, with falling, picking up the flashlight and staff. That cursed rock, I stucked on: Cliff.png
Apr 8 17:11:29 22m 55s DATE IN THE DEPTHS ♥ 0 Haven't figured out what the input button is ;( Can switch menu options with arrows, but can't select any, cause "enter" or any other button I tried don't work. Idk, probably smth with my keyboard/system.
Apr 8 17:31:04 19m 35s Vanity Check ♥ 2 Had some fun chatting with the demons and when the time has come - was smashed by them in a splitsecond. Not an easy thing to face yourself :D Awesome that each "demon" has its own music theme - really enjoyed that. Also, characters design feels simple but somehow appealing. Good job guys!
Apr 8 19:39:00 2h 07m K1937 ♥ 1 Same here, died several times. Like, it was clear that I should keep the staff running, but I wasn't able to interact with anything in a practical way. However, that's an awesome pixelart you have here, I really loved it. And overall atmosphere is strong.
Apr 8 19:55:22 16m 22s Deep Zero (updated version) ♥ 4 Cool initial cutscene! Though, looks like this kid dived into this cave on purpose xD I made it to the surface, but wasn't able to find any trigger that should finish the game. Also wondered around the labriynth for a while - that's a lot of modelling work! Good job creating a game, keep it up!
Apr 8 20:54:07 58m 45s Fire Exit ♥ 3 Wow! Just awesome work! So solid short horror experience in 3 days - that's super impressive. I enjoyed it a lot. Loved all those short encounters I faced while climbing the ladder, some of them really caused goose bumps. And at the same time the game manages to be funny with all that elfs staff and ending scene song xD
Apr 8 21:38:48 44m 41s . ♥ 1 Super impressive Compo entry! As someone who’s spent dozens of hours playing Balatro and Inscryption, I love seeing how this game taps into similar mechanics and ideas. And the vibe feels pretty solid already! I also can really empathise with the desire to create a cool Steam release. I think this game has a potential and given that you managed to create it in 2 days solo - I think it is really doable, keep it up!
Apr 8 22:18:06 39m 18s BURIED ♥ 1 The ending was a bit grim, I was hoping I can save the dude xD Really liked soundd esign and the overall art style feels consistent. Very solid entry, great job!
Apr 8 23:01:06 43m 00s into the forest depths ♥ 1 Great artstyle! Cool meachanic where you can cut off arms so enemies can't attack you. Tried to cut off leggs, so I can easily run away, but that didn't played out well xD Overall complexity feels a bit over the top, it's really hard to pass through the granny encounter even when using arms cutting hack. Also I think the experience could benefit from some background music loop, just some open licensed one. Oh, and hilarious first scene with a gnome teaching you how to fight before trying to kill you :D Impressive job overall!
Apr 8 23:36:11 35m 05s Maps of The Darkness ♥ 1 Cool idea with drawing your own map. Overall retro vibes are also strong. It was a bit irritating how enemies push you on attack - often out of the room, messing with the camera. Also I wish there is no timer. I haven't even fully explore the first floor when it almost run out. So, the message I'm getting from the timer is - don't waste your time exploring and drawing the map - better rush and find the exit fast. Anyway, I had fun :D Great job creating the game!
Apr 9 11:54:08 12h 17m Armstrong: Plunge, Protect, Punch ♥ 0 800 meters :D Not a very deep dive I geuss. Liked characters and poster design, brings up vibes of some retro boomer-shooters like doom and duke nukem. I noticed at least 2 kinds of platforms, from the description it's clear that some are breakable - green ones are, I geuss, but I haven't tried. I tried the other ones XD My point is - it's hard to tell from platforms design which are breakable and which aren't. Also overall gameplay feels a bit slow\shallow for that kind of games, my screen was often pretty empty, like with 1 lonely platform\monster wondering around. Anyway, I had some fun! And punch animation is pretty neat! :D Good job creating a game!
Apr 9 12:24:14 30m 06s The depth of insomnia ♥ 1 Feels very unfinished, to put it straight. Camera controls are clearly bugged and I couldn't guess what I needed to do. Environment itself - half flooded ship with some kind of mechanical insects - looks interesting. Better luck next time!
Apr 9 13:28:56 1h 04m Deep Truth ♥ 2 Lol. The concept is hilarious. Had some good time listening to crackpots mumbling. Liked how you guys made this "deep thought" generator's voiceover! The runner gameplay section is visually cool and impressive, but the gameplay itself feels a bit clumsy and irritating - too hard to navigate through all those surreal 3d forms floating around. Never made it better than "D" ;( But I had a lot of fun anyway, thank you for this experience :D
Apr 9 21:29:21 8h 00m Life&Depth ♥ 2 This is sooo good! I really enjoyed it. There may not be a ton of mechanics or details, but what’s there feels super polished and fits together really well. I especially loved the moment where you launch out of the water in that little submarine, then just lie on the ground to catch your breath - like some kind of sea creature :D Soundtrack and effects are very well done and artstyle is solid. Awesome work guys!
Apr 9 21:52:45 23m 24s The Stochastic Abyss ♥ 2 At first I was trying to figure out what's going on.. but then I just clciked super fast through all the deck of cards and won 2 times in a row. Haven't been so lucky on my thrid playthrough, though, > 2000 cards in my deck, merciful god! XD So, in the end, I haven't really figured out if my actions influence anything except when to draw a card. If they are - there are defnetly problems with some feedback on that. Ohm but I figured that you don't lose when the timer ends - it just start to go negative :D Arts are pretty interesting with that "minblowing fundamental science magic" vibes, and that was some exploration experience!
Apr 9 22:30:00 37m 15s Feast Thine Eyes On Flowers ♥ 0 Very peaceful and calming experience - thank you! It was lovely to play around with the flowers, listen to the wind, and watch them sway. And stumbling upon that gem after all :D
Apr 9 22:50:53 20m 53s Scares on Schedule ♥ 0 Looks like I would be a very poor guardian ghost. I tried, but haven't been able to scare away a single villager XD Minigames are quite hard, especialy the "Hover" one with the levitating dishes - haven't managed to finish this one even once. The overall concept is fun, I loved art and sounddesign. And those little interactions with the scene - coffin, chandeliers and staff. Good job guys!
Apr 9 23:20:39 29m 46s Listening Winds ♥ 1 The visual part really stands out. Loved those contrasts and shapes. Stylish! Great entry.
Apr 9 23:43:28 22m 49s Scavenger Deep ♥ 1 Great job folks! I wouldn't be the first one to say that the art and the vibes are great :D Keep it up!
Apr 10 11:27:41 11h 44m Hyperspacedive ♥ 1 Didn't understand that I'm not allowed to move onto upper half of the field at first, thought I faced some control\collision bug. I got it pretty quickly, but, anyway, still think it may worth it to mark the zone where you are allowed to move somehow. Overall - solid retro experience, nice solo work!
Apr 11 11:28:08 24h 00m Focal Depth ♥ 4 That's awesome! I enjoyed cataloguing all the different species, chilled and then tension suddenly started to build up and the ending turned out to be surprising :D Environment is beutiful and carrying that qxygen hose around kept me busy enough. Amazing work for a game jam's scope!
Apr 11 12:53:35 1h 25m Antz vs Plantz ♥ 2 Super cool! There is space for strategic placement and new towers constantly appear, it was really fun to play! I got used to the ant annihilation system I built, it was painful to see those melon-sized ants wiping it all out together with the seed spots XD Great job, looks very polished and gameplay feels solid!
Apr 11 13:46:33 52m 58s Devour ♥ 1 Cool concept! Nice to be a giant underwater devourer :D I was a bit mislead by that spikes mechanic - wasn't obvious you can actually ignore them after you passed them with the end of the tongue. Dragged that ship to the bottom with pleasure, wish there were more of those xD Good job!
Apr 11 14:26:29 39m 56s Spirit Lock ♥ 1 Awesome! Loved the world switching concept and the mood in this game a lot. Cool characters design! It was a bit hard to handle 4 worlds at once in the second last section, a lot of staff to memorize, wish there are some hints where platforms are going to be in a particular spirit world. Not an easy thing to solve I guess, since they can ovrelap. Maybe some preview mode, just thinking out loud :D So, overall, I had a lot of fun playing and really enjoyed the experince! That's super impressive you've pulled through the game that solid and polished solo!
Apr 11 15:27:29 1h 01m Payback Pit ♥ 1 That's a lot of work! Had some fun running circles from those swarms of monsters :D I can mention a couple of things that I think could be simplified a bit: - there are tons of ore types you can see in UI but you don't influence which one you get and you just sell all of it right away, so, in fact you don't really care, but UI make it looks like it is important. - There are many different places, like, shop, selling point, upgrades shop, You need to interact with which one separately and while they are in a single "zone", it still feels like they are quite distant from each other and are separate places you have to "keep in mind in figuring out". I think making just one place would've simplify perception and make them feel more player-friendly. - You forced to sell ore one by one, and that just feels irritating, cause you have to take care about alot already - reloading, dodging monsters, getting the ore, etc. So, it's all pretty minor stuff that can be solved one way or another, but my general impression is - I, as a player, was a bit overwhelmed by stuff. So, I think the experince in general can benefit from having maybe less - but more polished and simplified features\mechanics. Anyway, amazing, how you guys managed to get so many things done, great job making a game!
Apr 11 17:45:38 2h 18m HIM(1).Locked ♥ 3 That is incredibly well-done and catching! Complexity is overwhelming for me though.. I was trying to unlock last 2 files for almost an hour and at this point I'm just giving up ;( Anyway, I truly admire what you’ve done here!
Apr 11 19:57:21 2h 11m Descendant ♥ 1 Just wow! That's insane how many content you've managed to create! Laughed a lot when I first left my wife and child just to die on a spikes 3 turns later :D Gates mechanic feels weird - the game in fact turnbased, but gates are open in realtime, blows my mind! Oh, and I was very bad in solving those puzzles + there are so many possibilities to softlock yourself so I wished many times there is a restart level option XD
Apr 11 20:48:47 51m 26s The Truth Lies Beneath ♥ 1 Super chill music, enjoyed it a lot! Jumping and dashing feels good. That mechainc with a bird huning you really looks fresh and cool. Though, I wish there is some ability to break free from her and use her as a movement tool - feels unfair when she just caught you and stuck under some platform, so you have to restart. Too hard for me to get to the end, starting from the very beggining each time is rough XD
Apr 11 21:34:04 45m 17s Cartoscoot ♥ 3 Amazing! That's incredible game, I really happy I stumbled upon it. Plays super smooth and has this refreshing puzzle-metroidvania gameplay. Design feels briliantly thought through!
Apr 11 22:12:45 38m 41s Where is Jeremy Wattson? ♥ 1 Enjoyed game's narrative and visual design a lot, very expressive! Awesome entry and greab job!
Apr 11 22:30:12 17m 27s Yummy Depths ♥ 2 Great job guys! Some thouhgts\impressions that come to mind: Character animation is so stylish and the music is so chill that i wished little cthulhu wears sunglasses :D I think music is not looped, so at some point of 2nd and 3rd stage it stopped playing for me ;( Super cool background level caling\background change animation! Enemies feels weird, like you almost never can dodge aqualangist's attack in stage2, and submarine in stage 3 usually just blows up itself.
Apr 11 23:23:32 53m 20s Beneath the lies ♥ 1 Entry scene had me laughing out loud! Later, every level down I waited for a new conspiracy to be revealed :D I had a great time playing this game! Awesome work!
Apr 11 23:34:29 10m 57s Planet Diver ♥ 1 The game is tough, haven't make it through, feels pretty hardcore. However, starting every time and trying was fun. I also think the game's metaphor about literally diving throuhg planet is hilarious xD
Apr 11 23:55:57 21m 28s Hoard ♥ 1 Cool mechanic, really fun to play. Though feels like you got to be fast and lucky to succeed, in other words highly dependent on how good blocks you are going to get. I wish I, as a player, have some tools to manage this randomness a bit, maybe break big blocks into smaller ones to hand craft perfect block. Title gives a good hint on how to play, cause at first I tried just pushing every container straight from left to right xD Great job!
Apr 12 00:14:51 18m 54s Eraser ♥ 1 Great narrative and artwork! Loved David Lynch references :D
Apr 12 10:37:25 10h 22m Diggidy Dig Dig ♥ 1 Awesome mechanic - very addictive. I’d love to see it developed further, I would definitely play it! :D The way discard button works is not obvious - at first I decided it is bugged, so I just restarted several times after I softlocked myself. Only then I realized you actually need to select cards to discard them. Also would be nice to be able to utilize all your hand during the turn - say, I have 2 coppers and 2 flats in a hand, feels unfair that I only can make 1 shovel. I mean, it doesn't influence anything in the long run currently, cause you can't lose, but adds ability to play maximizing your utility anyway :D Great job creating the game, folks!
Apr 15 10:41:24 72h 03m Plain Sight ♥ 1 Awesome, cool visual style and I loved there are actually choices and at least two endings! Great job and really solid game!