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magnusfurcifer

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TimestampSince previousGamemagnusfurcifer's comment
Apr 15 02:58:12 Summoner's Stand ♥ 1 I got 160 on my best run. The game-play is really addictive, but man it got brutal once then necromancer lords showed up. Just every lane filled with mobs. The tactical depth is really impressive for a short game jam!
Apr 15 03:07:49 9m 37s Cubic Showdown ♥ 1 The concept of summoning weapons and then having to time your aim is interesting, I don't think I've ever seen anything like that before, but it definitely requires some getting used to! I got wrecked pretty hard at the beginning haha I don't think I nailed a single enemy with the rail gun, but I did start to get some pretty good strafing strats down with the first weapon.
Apr 15 04:59:18 1h 51m Sum on! ♥ 2 It seemed simple first but it requires a surprising amount of tactical planning, I found myself trying to either isolate big numbers or get to them first, and it feels good to play. I was able to beat the AI after 3 tries. Having to take an effect tile and having your score divided is brutal haha. Only bug I had was one start where I couldn't see to reach any numbers, other than that it worked great.
Apr 15 05:08:52 9m 34s the call of the rats ♥ 1 Found Pa, fun little story! I loved the clouds shadows floating across the ground, the dialog transition and screen, and text styling, oh and the rat eating animation. Quite a bit of detail and juice has gone into this for a short jam. Shooting mechanics felt good. Having to physically turn to aim felt a bit awkward at first but I got used to it pretty quick, and then I quite like the more deliberate approach of having to line up instead of just spinning my mouse around to aim.
Apr 15 06:38:43 1h 29m Summoning Circle Specialist ♥ 2 I got to level 6! It's interesting how deep these mechanics are for a short jam game, and it's very polished as well! To be honest I still don't 100% understand the mechanics, specifically power, but I started to get my head around it by about level 3.
Apr 15 07:54:16 1h 15m Pulse of the Ethereal ♥ 1 My best score was 281986. This is such a cool game! It looks fantastic too, and controls almost like starfox. I found it a little hard to shoot where I wanted without a crosshair, but eventually I settled on a kind of straffing tactic that seemed to work, but I would like to have a crosshair. I love that you even included bosses!
Apr 15 09:50:10 1h 55m Unpacking Armageddon ♥ 1 I finished but it was touch and go on that last pentagram, I think I just got it in the nick of time. I think I should have made some effort to keep the boxes in some sort of logical order between rounds to make it easier to get to an clear the next pentagram. The art seems very polished and it looks great. The mechanics are intuitive and enjoyable. A kind of interesting mix between puzzle and arcade. Nice game!
Apr 15 09:57:27 7m 17s Super Pal Summoner! ♥ 2 Wow what a super cute, fun, and polished game! Trying to place my tiles to ensure the next next transformation is in the right place is super challenging but rewarding.
Apr 15 11:21:51 1h 24m The Klent ♥ 2 I finished it, got to the episode 1 diamond. Man what a cool game. I really love those 2600 style sprites, they are just gorgeous and not something I usually expect to see these days. And the modern metroidvania almost puzzle like progression system to traverse the levels keeps it interesting. The only problem I had was trying to time that one jump onto the 2nd giants hand, but after a few tries I nailed it. I really appreciate the forgiving checkpoint system, especially in a jam game, it made getting through the entire game a great experience.
Apr 15 11:35:26 13m 35s Call for Aid ♥ 1 AND ROHAN WILL ANSWER! My time was 40, really nice tight short platformer, controls are good too. It seems like you only need to hit the bottom of a platform to be transported to the top in kind of a coyote time system, it's great that its there and definitely was critical to me beating the game but it just feels interesting compared to what I'm used to. I like the sprites, and the animated beacon fires. Cool game!
Apr 15 11:53:52 18m 26s Demon bowel trouble ♥ 1 hahahaha omg. what in tarnation. The art is so good! and what a funny premise, let alone all the references. The fact that you put this together in a shorter time frame than the actual jam is really impressive, what a cool idea. The gameplay is super simple obviously, but you've wrapped it in such a cool little package that it totally works. The timer probably could be quite a bit shorter though. I have to ask, I don't watch jojo but I know a bunch of people that do, was that 2nd scene a jojos reference?
Apr 15 23:17:25 11h 23m LD55 - Hell Binder ♥ 1 Excellent use of the theme, I also liked the art, especially the falling animation where the dudes leggings show from under the rope haha i literally laughed out loud when I saw that. Progression was solid and having the controls explained in-game as you progressed made it easy to get into without having to scour the itch or ld page which is big plus. It's quite short, but that's fine for a jam game but I was having fun playing right till the end so I wouldn't have minded playing more! Cool game!
Apr 15 23:40:23 22m 58s Diemancer ♥ 1 This is such a fun game play loop. I would definitely play a post-jam version that had a bit of juice and some sfx and things added because the core gameplay is addictive! It also looks great, the sprites are really well done and suit the overall style of the game. Awesome work!
Apr 15 23:53:15 12m 52s Zoomancy ♥ 1 Excellent use of the theme! The art is great, and there is quite a bit of juice with all the particles and stuff that makes the mechanics fun to interact with. I was a little confused about the patterns as sometimes what I drew didn't seem to match with the patterns on the side and what was being summoned. I think maybe I'm just really bad at drawing straight lines XD Nice work!
Apr 16 00:04:58 11m 43s Capture the Princess ♥ 1 Very fun game mechanic, like a dota ctf style thing. Definite tactics involved, I ended up using some chads as almost blocking or distractions so I could get one through to start moving the princess and using the warriors to maintain overall control of the field. I did have to turn down the difficulty though, even at normal I found it really hard! Great game!
Apr 16 00:19:54 14m 56s Imp Master ♥ 1 Interesting mechanics. The graphics are great, they reminds me of some of those old msdos puzzle adventure games like chips challenge and stuff. Really great puzzle design for such a short jam too, interesting but not frustrating and with clear mechanics that I was able to understand easily. My only issue is that imps/switch bug, just a tad annoying. Would totally play more levels.
Apr 16 00:26:41 6m 47s Super Raptor Producer ♥ 1 I wasn't sure how to get passed the red wall, which is unfortunate because I wanted to play more. Other than that, mechanically this is super fun. Stacking the unlimited raptors, making raptor ladders, it was satisfying. The controls were tight and I always ended up where I wanted. Initially I thought the death box at the bottom needed to be a bit more forgiving, but once I got the hang of the raptors I appreciated the jeopardy and having to slow down and be careful when crossing large gaps near the top of that first section.
Apr 16 00:49:43 23m 02s Summoning Bridges ♥ 1 I finished a 10 tower level. Super awesome mechanic, so unique and really fun and satisfying. What a crazy idea to put together for a jam game! Great unique use of the theme as well.
Apr 16 01:38:28 48m 45s SoloChanting ♥ 1 I really like this game. Obviously the balance is a bit off, which is to be expected from a jam game, and ideally the movement would be faster but the actual mechanics are super fun and the exploration and progression through the map was interesting. I appreciated that the enemies required different strategies so I couldn't just spam green guys. Great use of the theme as well, and the game looks great.
Apr 16 08:49:21 7h 10m Real Time Demoning ♥ 1 lmao live action cutscenes! Fantastic. Definitely one of the funniest games I've seen this jam, I literally laughed out loud. I did summon the demon and go the final live action cutscene but I think I may have done it wrong, I went counter clockwise around the pentagram and by the end I was so strong I absolutely demolished the last base with like 70 warrior and serpent dudes haha Great use of the theme in multiple ways (The story/objective and the actual mechanics) too. Great entry!
Apr 16 09:06:20 16m 59s Depths of Hell ♥ 1 Core gameplay is solid, the usage on the theme is on point! I think you have covered where you could go next well in your top comment. Nice work!
Apr 16 09:26:17 19m 57s Tao ♥ 3 This is one of the best LD entries I've ever played. The graphics are production ready, the music is banging, and the mechanics are so tight and juicy it feels so great to play. The level and puzzle design is also smart and engaging without overstaying its welcome and there is a solid metroidvania progression with just enough backtracking to be satisfying. Unbelievable effort for a gamejam game, well done!
Apr 16 09:49:18 23m 01s They Ran Out Of Flying Spells So Now I Summon Platforms ♥ 1 I think I finished all the levels, it took me back to the menu. Interesting spin on platforming! Trying to time it when dropping down over spikes was challenging, jumping up was easier, both felt good once I got the hang of it. I think that UI indicator is absolutely key. I think this concept has a lot of room to grow and whats there is already quite fun. Visually it's cute, I like the character model and the usage of the theme is good. Well done!
Apr 16 10:02:32 13m 14s He Who Sleeps ♥ 1 My era dawns! I love the art of this game. Interesting progression too as you get more powers and a great quality of life feature to warp the player back to the altar until the last sacrifice. The platforming mechanics are a bit floaty and stuff, but I don't think that takes away from the experience too much. Spooky sound design too! Nice work!
Apr 16 10:05:00 2m 28s A Demons Evocation ♥ 0 I actually really like the visual design of this with the border and the shader, however the warping in the shader actually gave me a bit of motion sickness some how! I think toning that done would be good.
Apr 16 23:05:03 13h 00m Cat Summoning Terminal ♥ 2 The UI is clean and easy to read, and the word puzzles are charming and easy to parse, so not frustrating. Cat visuals are cute. Could definitely do with some sfx to bring it all together. Interesting idea, and it definitely fits the theme! I think it's a nice cozy game.
Apr 16 23:39:46 34m 43s Ice Wiz ♥ 0 I finished it! I really like this game. The mechanic is simple but there are a ton of ways to use it in the levels and it's fun to use and jump around and stuff. The level and puzzle design was solid and there was a nice staged introduction of new mechanics (Like the areas that take away and give you back ice blocks) as well as new ways to use the existing mechanics that kept it interesting throughout. The visuals pop well and I like the little animation on the dude. The sound is good, especially that drone when the death screen shows up, very juicy. The game itself has quite a bit of juice. My primary feedback is that because the puzzles are a bit unforgiving, lots of timing stuff and long backtracks across dangerous terrain, any bugs can be frustrating. In one of the levels I kept clipping through the moving platform, and in another one the spikes on the side of a platform would kill me on top of the platform when I was jumping off. Not a huge deal, just a minor thing, but it made those specific levels a bit frustrating. All in all an awesome game, well done! icething.PNG
Apr 17 00:47:21 1h 07m The Cleansing ♥ 2 Awesome visuals and really awesome vibe of the maze. I liked that you switched it up on the last candle. I thought the sound design was pretty good, one of the noises was a little annoying but the actual effects when the maze changed were super cool. The movement and controls felt good. I will say that I'm terrible at mazes that aren't simply connected without automapping so I had to bust out the pen and paper to get the last two candles (to make a map and then to note down the directions). I got so lost ;_; Really liked this one! finishedblur.PNG
Apr 17 00:59:02 11m 41s Whispers of Lyra ♥ 2 Fun mechanics, funny dialog, good use of a diegetic tutorial to teach me the mechanics. The art is great. The checkpoints are nice and forgiving. I kind of wish I could tank a bullet or two though, I definitely got wrecked a few times where I didn't think I could have dodged :D Cool game!
Apr 17 04:22:48 3h 23m Shadow's Hunger ♥ 2 I don't quite understand the mechanics after reading the instructions. I managed to get outside, but I wasn't able to catch any of the animals to sacrifice. That being said, I love the art it's very cute.
Apr 17 04:51:49 29m 01s Last Ritual ♥ 1 I did it but I think I kinda cheated cause I just banked for the damage upgrade and then just clicked the guys to death until I had the 100 souls I needed haha. My one piece of feedback would be that I felt like it took a long time to collect the souls, I was waiting for ages between dudes to click on until right at the end. I really like the art here, specifically that giant moon in the background with the bats, so cool. The bgm was also good, super moody. Cool game!
Apr 17 05:07:53 16m 04s Throes of the Javelin ♥ 7 wow. What a cool game. The spear mechanic feels really really really good, and the recoil you get from catching it giving you a jump boost is genius, it feels awesome to nail a jump throw spear boost wall jump combo kind of thing and get massive air. It is definitely on the harder side, I'm stuck on a jump right now that I can't get passed, however the game is so polished and juicy that it really just feels like I've accidentally warped to like a later level in a complete game that I'm not ready for. Visually its gorgeous, the animations are super smooth and the way the spear moves and has the flag on the end looks rad. Sound is also really strong, the spear sounds are super satisfying the bgm is chill and builds a good ambiance. Only feedback I'd have is to maybe ramp up the difficulty a bit gentler and provide some sort of diegetic tutorial on the spear boost mechanic if that's intended. Amazing job.
Apr 17 12:10:03 7h 02m Dreambound Metal Fan ♥ 2 Very satisfying, especially near the end when I had just a massive army laying waste to everything. Very cool!
Apr 17 13:03:18 53m 15s Grand Court Summons ♥ 1 Impressive amount of game for 48 hours. Multiple mission types, multiple game-play systems (Driving, shooting, etc). A really unique and interesting take on the theme. I really liked that there was verticality in the map, it meant I could learn over time when I needed to detour to an upramp and jumping off of ramps and bridges was a lot of fun. Fantastic job!
Apr 18 00:31:40 11h 28m Summoner substitute ♥ 0 Not sure if there is a way to win, but I summoned the last guy (A big worm thing) and it killed me XD Really strong use of the theme, and the progression through the more complex summonings was satisfying. I also really like the stylized black and white art style. Nice work!
Apr 18 00:38:07 6m 27s Accio! ♥ 0 I don't think I've played a game with this specific type of puzzle before, it's interesting and quite challenging!
Apr 18 02:44:47 2h 06m High-Bird 2: The Summoning ♥ 0 I found the mountain a few times then go teleported to an island that I couldn't get off of :D I liked the diegetic guidance that you added with the little whisps, that was a nice touch and visually the game looks pretty!
Apr 18 03:04:53 20m 06s PIED PIPER ♥ 1 Really cool game. I love the little rats following you around! The mechanics are fun to use and easy to understand, the visuals are amazing and the game sounds good too. There was a nice gradual difficulty curve so I didn't feel overwhelmed and the usage of the theme was on point. Awesome entry!
Apr 18 05:15:14 2h 10m My Little Demons ♥ 2 I found the cursed grimoire :o Really cute art style, and the mechanics are engaging and lead themselves to fun puzzles :D Awesome game!
Apr 19 13:44:00 32h 28m Worst Day in Hell ♥ 1 Fishing :D I really like this kind of hand drawn art style, it looks great and the mice are cute. The sound design was effective with ambient drones and wind sounds. The combat was a bit simple but mechanically it was satisfying. I actually found the layout of the dungeon to be super easy to keep inside my head, specifically because of the staged progression from the buttons. Opening short cuts was a really good idea for a time loop game, it felt like even if I didn't make perfect use of a loop as long as I was closer to the next button I wasn't wasting my time. However the real pro move was the red tinted cells, providing a super easy visual queue with high contrast for orientating after a spinner meant I felt I could learn how to navigate past those traps rather than just getting frustrated. I wasn't sure if I needed to keep track of the text on the walls, or if that was just flavour. In fact my primary piece of feedback is that I really didn't understand the story, an influencer drew pentagram and died and then I went fishing. Personally I thought this was a really cool game and really the right amount of exploration required to learn the layout of the level, but I expect a lot of people will be frustrated by the spinners and navigating the layout because of the changing layout of the dungeon. Nice work! fishing.PNG
Apr 23 03:35:05 85h 51m A Following Wind ♥ 1 Interesting game. I love the music and the level of detail in some of the visuals, the wind effect and the gradient around the islands, the foam effect around the temple. It looks great. It's also cool that the gusts can carry on and affect ships on the other side of the map, but that makes it quite difficult! Cool concept, and well executed, my only feedback would be that it sometimes felt like the wind affected ships different amounts so I wasn't reliably able to predict what the ship would do, but that's probably a skill issue on my part.
Apr 24 08:14:41 28h 39m Dead to Rites ♥ 1 What a cool magic mechanic. I started to the get the hang of the mana requirements, but I would have liked them to be in the spell list (Though that may have been an intentional part of the challenge). The art is great, sound and music is good, and the gameplay feels good. I just really love that typing spell mechanic, so satisfying.
Apr 24 08:20:04 5m 23s Parmigiano Rolliano ♥ 4 Lots of polish on this one! The art is super unique, I really like it. The music and sounds are also really well done. What an interesting game. Not sure how it relates to the theme so much, but as a game it's a ton of fun! I definitely found it quite difficult, I think it's going to take me a few more tries to get to the castle.
Apr 24 08:53:28 33m 24s Summoner's Burger ♥ 1 I got about 60 or so and then someone talked to me IRL and got confused and lost the flow state. Not sure if there is a target score or if it's just endless. Interesting mechanic though! I like typing games
Apr 26 00:59:01 40h 05m High School of Conjuration ♥ 1 I played the compo version and I really enjoy the mechanic, it's frantic and tense and mechanically satisfying. The only issue is sometimes the altars don't trigger, and that can be very frustrating but it sounds like you fixed that in the post-jam version. Game looks great too. Really nifty puzzle platformer, I like it a lot!
Apr 26 01:57:37 58m 36s Crummonir ♥ 0 My highest score was 59. Onteresting mix of mechanics. Bullet hell tower defense kind of thing. I found it very challenging! Especially trying to keep my eyes on both sides to figure out when I needed to dodge and also where I needed to place my towers. Nice entry!
Apr 26 03:59:28 2h 01m DURO ♥ 4 Really nice difficulty ramp here, not dumping the player into the deep end too fast. Art is pretty and the puzzle design is really strong. Really well made entry, impressive!
Apr 26 04:17:16 17m 48s Siela ♥ 0 Very atmospheric, with some nice art and sound design. Not sure if it was an intentional mechanic, but the camera kept rotating so I had to fight it with my mouse which was a little annoying. The lighting and stuff is great. The bridge effect is really cool. I was a little confused about the bridge mechanic until I figured I was going to summon a bridge at the end, I figured I'd need to use it to go over obstacles and such. Nice work, strong story and very atmospheric and vibey.
Apr 26 04:26:49 9m 33s Slaymore ♥ 2 I beat the dragon but I didn't get an end screen or anything and I wasn't able to get out of that massive pit, so I wasn't sure if that was the end? Anyway, the art in this game is GORGEOUS. I love the style, the parallax backgrounds, the palette. It just looks amazing. The music is also really good. My primary issue was the platforming controls, they just felt a bit fast and not super responsive. I felt like I held down the key and BAM I was instantly going like 100mph. Not a massive deal, just some minor tuning required to really nail the mechanics in my opinion. Other than that the platforming and combat mechanics were satisfying, and the level design was tight. I liked the little indicators of hidden areas, however I wasn't sure if I actually got anything from finding them or not. Otherwise a really well made and impressive entry.