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JimmyMcGinger

Feedback comments for LD53

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TimestampSince previousGameJimmyMcGinger's comment
May 2 14:23:03 Apricot Kernel ♥ 3 Lovely game! really hit once I got to the flag and then the convo with Umbreon later on. Really enjoyed the narrative. The sound and visuals were charming too.
May 2 14:41:23 18m 20s Seedling ♥ 1 So cozy! The sound, visuals and gameplay compliment each other so well.
May 2 14:52:20 10m 57s Am I your "Type"? ♥ 6 I'm terrible at this but the vibes are great! Clever use of the theme too.
May 2 15:41:09 48m 49s A journey about... The Delivery ♥ 4 Fun little platformer! The box mechanic was very fun! The rats in level 3 moved very erratically which made them tough to get over, but overall great job. Enjoyed the art/music too.
May 2 16:29:29 48m 20s Takeaway ♥ 1 Cool game! Enjoyed the shooting once I got used to the collection. It gets tough once the burgers can't keep up with demand which is a good idea.
May 2 16:33:10 3m 41s Parcel Pinnacle ♥ 2 Enjoyed the black& White art and the vibes. As others have said, the jumping was a little unresponsive and I couldn't manage to get the trampoline to bounce me high enough to reach the second. Solid idea though.
May 2 16:40:01 6m 51s Adam Offline ♥ 1 A very unique take on the theme.
May 2 16:43:50 3m 49s Stork inc. ♥ 0 Really like the idea of a management game and think this is a really solid way to do it. I'll be honest, I kept losing and I'm not quite sure why. The screen effect was a little strong but if turned down a touch would look really good.
May 2 16:53:51 10m 01s Human Delivery ♥ 1 Fanastic controls. really enjoyed this one. I wish it had music, but of course given the jam time constraints it makes sense there wasn't any. Really fun game!
May 2 18:31:12 1h 37m A City Minute ♥ 1 Like many in the comments I couldn't really work out what to do (I felt like I talked to everyone?) but the vibes with the colours/music etc... made for a really enjoyable atmosphere.
May 2 19:23:22 52m 10s wizard path ♥ 0 Loved this! Had a ton of fun, the mechanics were great and it was a great use of the theme. Loved the atmosphere. Might be the best LD53 game I've played so far.
May 2 19:44:39 21m 17s Decrypting Handwriting ♥ 1 Very clever idea, loved this! Just needs some CSI music or something in the background and it would be perfect. Fantastic work!
May 2 19:54:30 9m 51s Commutator ♥ 1 What a clever idea! Getting it running in MS Paint is impressive.
May 2 20:16:57 22m 27s Pack It Up ♥ 5 Had so much fun playing this. Took me 50+ deaths to get to the end and enjoyed all of them! The music and art were fantastic.
May 2 20:29:51 12m 54s Giggle Groove ♥ 1 So clever, HILARIOUS. Great use of the theme! (I suck at stand up)
May 2 20:35:29 5m 38s Juggle Mail ♥ 3 Fun! Different take on the paper boy games I've been seeing. The juggling was a clever idea.
May 2 20:43:21 7m 52s De-Liverance of a God ♥ 1 Cool idea. I trolled prometheus and he instantly told me about a magic number, I asked Zeus and he gave it me and the game ended.
May 2 20:57:06 13m 45s After Curfew ♥ 3 great take on the theme. The sound design and PS1-era graphics were a big highlight and set the mood really well.
May 2 21:15:14 18m 08s Delivery ♥ 1 Really enjoyed the PS1-era graphics and think you nailed the atmosphere here. Enjoyed the shooting mechanics, would have liked more integration of the theme (for example if the cargo took damage) but I had a lot of fun and I think you nailed what you set out to do.
May 2 21:22:00 6m 46s Parcel Problem ♥ 1 Really liked the music in this. The idea of delivering while not being able to attack besides from the towers was a good one.
May 2 21:27:51 5m 51s Can You Deliver a Baby in a Dungeon!? ♥ 1 Going to echo the sentiment that I wish this was longer. Gameplay was really solid and responsive. The art blew me away from the getgo and I cannot believe that twist!! The game did chug a bit despite me having an okay PC but didn't hamper my enjoyment much.
May 2 21:43:45 15m 54s Hell'o-Cargo ♥ 6 Fanastic job! Blown away by how well put together this is. Art, music, SFX, design.. all perfect!
May 2 21:57:43 13m 58s Deep Sands Delivery ♥ 0 Enjoyed this! I think if this were a full scale game the systems to improve the ship would be addictive and fun.
May 2 22:04:04 6m 21s Wicked Postage ♥ 2 Very creepy. Loved the atmosphere and use of the theme!
May 3 13:14:59 15h 10m Astro Chano's Delivery ♥ 4 Like some of the other commenters I couldn't quite figure out the movement and as such struggled. I was impressed a lot by the 3D visuals.
May 3 13:19:26 4m 27s Atomdriver ♥ 1 Took me a while to figure out where I was supposed to go but once I did, I enjoyed it. Enjoyed the snappy movement and the graphics a lot!
May 3 13:27:39 8m 13s Devil's Corp ♥ 4 The fact that you guys got these crazy cutscenes in for a gamejam blows my mind! Graphics and UI were a highlight. Music was great. Gameplay was fun enough.. sort of like a slower paced Smash TV or something which I enjoyed. Was the game supposed to end on the "you've been hitting the gym" line, because it just stopped there and wouldn't move on at that point?
May 3 13:36:18 8m 39s Towers N' Treasure ♥ 1 Cool idea. For me the map was way too big and the timer also too long without much to do. I ended up waiting a long time for enemies to spawn and they took a long time to get to the dragon (which is where I'd placed my turrets.). I enjoyed the music and the track change once enemies spawn and I really liked the sprite for the dragon.
May 3 13:57:10 20m 52s Sky Package Assault ♥ 1 I liked the style a lot and thought the music and art came together nicely. With this kind of game I assume it's going to be acceleration based (so W to go in the way you're facing) so the controls felt very odd at first, especially considering shooting pushes you back, but I got used to them in the end.
May 3 14:02:46 5m 36s Angel Envelope ♥ 1 The drag to jump mechanic is a really cool idea. Much like others said, it needs the energy mechanic to fill instantly once you hit the ground to improve the pace IMO.
May 7 19:20:22 101h 17m Forklift-em-up ♥ 2 Very fun and challenging game. Would be fun to compete for how long you can stay alive. Enjoyed the visuals, the squish and the djent. What an odd, unqiue idea, love it!
May 7 19:38:08 17m 46s Ambrosia ♥ 1 Love this! The vibes are immaculate. Went into a zen state.
May 7 19:59:41 21m 33s Meowxtape: Delivery ♥ 1 Fantastic job! While the game was fun and I enjoyed shopping and driving, the NPC interactions and raps stole the show. Blown away with the graphics & music which really elevated the experience.
May 7 20:32:10 32m 29s Moonshot ♥ 1 My god do I suck at golf games but I had a lot of fun. Love the combo of mechanics!
May 7 20:44:36 12m 26s A mailman's nightmare! ♥ 1 really think dafluffypotato covered the issues really well. My main issue was that the snails didn't prove to be much of an obstacle. Liked the consistent graphics & the SFX fit nicely. Impressive this was made with no engine. I actually did like the high speed, that along with the ability to fire so quick gave a fun gamefeel.
May 7 21:06:35 21m 59s Ultimate Pigeon Post ♥ 1 Such an impressive compo entry! Graphics and SFX instantly grabbed me, music suited the game. Enjoyed the mechanics a lot! Good job!
May 7 21:14:33 7m 58s Contraband Critters: A Tactical Transporter ♥ 1 Really enjoyed the graphics and vibe (shame about the robot lady telling me about music licensing over and over but I get why it was like that), like others I found the gameplay quite confusing but I like the ambition and attempt to do something really different.
May 7 21:28:08 13m 35s Delivery Boy Express ♥ 2 I'm 100% like digital bacon here! I think I just suck but none the less the game was very fun. I loved the layout and how the space phyics worked. Graphics/Sound were charming. Really great job.
May 7 21:39:49 11m 41s Boxt In Space ♥ 1 Stesim nailed my thoughts on this. Pretty fun, though rather than even thinking I would just try and ram stuff into the zone given the time limit. I would love to see a puzzle version of this sans timer but where you have to think about how to stack them. Enjoyed the vibe, graphics were great and the game was pretty fun!
May 7 21:52:38 12m 49s Western Fury ♥ 1 Reading these comments, maybe I didn't quite "get it". I certainly wasn't out here grabbing bullets. I enjoyed the vibes though much like another comment says, it would have been cool if they were more like the start screen. The graphics were real neat. I'm unsure if I was just bad and didn't get to the bit where you grab bullets or if I missed a tooltip so most of the game for me, was throwing boxes at people.
May 7 22:06:53 14m 15s Pizza Inspection & Shipping Service ♥ 2 The vibes are immaculate. Great job on this!
May 9 20:43:39 46h 36m Cargo Cove ♥ 2 This was really cool! Really enjoyed the presentation with the map and the music really helped sell that. The gameplay was fun, enjoyed the auto-shooting with the upgrades. Really great job!
May 9 20:56:41 13m 02s Impeachment ♥ 2 I loved these vibes so much. The gameplay was fun too but I just really dug those vibes.
May 9 21:09:45 13m 04s DElive ♥ 1 Gamefeel and vibes are great here. Enjoyed the enemy patterns and how they move. The music was great, the only real criticism was that the shooting noise was too harsh.
May 9 21:20:02 10m 17s Westwick Street ♥ 0 Interesting game! I enjoyed the vibes and thought it was a unique entry in the jam. The comments seem to suggest I could talk to someone and make choices? Maybe I was too much of a wuss because I just ran from everything until something at the end killed me! Good job on evoking the mood and the fact you've had to walk up the street really sets up some tension once you realise you have to run back down it.
May 9 21:38:52 18m 50s Bagelseeker ♥ 0 I love the graphic style used. It and the palette were super crisp and it was a pleasure to look at. Gameplay-wise, I didn't get very far... I think I fluked the first jump and then once I got the first key I couldn't get back. I feel the life system might not have been needed as it seemed pretty tough and without it I think people might be more willing to stick it out.
May 9 22:09:10 30m 18s Rogue, fluff & nuts ♥ 1 Cute! This is impressive for a compo game. Noone mentioned this in the comments, so maybe it's just me having a idiot moment but I couldn't work out how to use the knife to cut the bushes in the way? But I feel I got the idea of the game from the preceding section. I liked the sprites for the animals and I really liked how the trees were used as tunnels. Given it's a compo entry I'm not suprised there's no music but having a cute tune over this would rule. I do feel it could use more challenge as the enemies didn't seem to bother me much.