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Feedback comments for LD51
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| Timestamp | Since previous | Game | Sarah Alexa's comment | |
|---|---|---|---|---|
| Oct 3 19:35:49 | Michael Finnegan Begins Again | ♥ 1 | Very fun! I see you went with one button for interactions too and it works great here. Movement was a bit slippy and sometimes I felt like hitting a switch was tough but it added to the hectic nature of trying to get stuff done! Very nice job with making each section of the level add up to a bigger one as a whole, unlocking extra paths was good fun. Great job on the art too! The teleport spin thing gives me classic Pokemon vibes with those tiles that spin the player and shoot them in a direction! | |
| Oct 3 19:47:01 | 11m 12s | Dieztion | ♥ 2 | I really enjoyed this. The music made it feel very chill to me. I do agree it was a bit slow, I think maybe if the abilities and level timers were offset by about 5 seconds and there was a timer on screen it would help a little there. I had a good time though and the art was pleasant and went with the chill vibes. Some fun puzzles and that last one was very enjoyable to beat! 8 levels I feel was a great number too. Very well done! |
| Oct 3 20:30:42 | 43m 41s | Power Surge 51 | ♥ 1 | Very fun! I like the visual style and using the 10 seconds for resource bursts was a pretty fun take on things. Feels like RTS resource management as a puzzle game! It took me a bit to figure out just how things work but once I did things went pretty smooth! The items you get later definitely help a lot and once you start to work things out and realise just how important the residential buildings are for everything, it's all very manageable. Adding platforms was a nice touch too, lets you really get things moving once you figure out the start. Glad I managed to finish this one! |
| Oct 3 20:45:19 | 14m 37s | Switch Heroes | ♥ 1 | I like the art style and it seems fun having 2 different gameplay styles. I did struggle a bit though as I felt like some rooms placed me directly on enemies from the start meaning forced damage. I like how there's a few enemy types allowing you to make use of the walls in the middle lots and how you can work towards making something you're struggling with a bit easier with upgrades. The tone of the music was good btw, sets a nice gloomy dungeon feel! Well done with this! Feels like the beginnings of a fun rogue like dungeon crawler! |
| Oct 3 20:53:25 | 8m 06s | Milkman | ♥ 1 | Quite a fun idea! Bit of a hectic time with customers doing their customer thing and stealing stuff off the shelves! Amused me a bit when a customer came up wanting a certain kind of milk and just picked it up off the shelf and completed the task for me. One thing I would love to see apart from maybe a few walls for the shop is for throwing milk at customers not asking anything to ragdoll them for a second. I want to teach those customers a lesson! Nicely done! I think my only real issue was playing it made me feel a bit sick so I don't if that's a camera thing or a me thing. Either way, I wouldn't mind seeing this developed a bit further to see what you come up with! |
| Oct 3 21:03:34 | 10m 09s | Windy Mountain | ♥ 2 | I really like the pixel art for this and how floaty the wind feels. Those checkpoints really remind me of Little Big Planet which is a very good thing. My issue is really just the difficulty and the lack of any kind of indicator for the timing. I found some bits really hard to judge and time and I'd over or undershoot things but the concept is great and I liked the feeling of exploring a mountain a lot! I'd love to see more on this! |
| Oct 3 21:12:04 | 8m 30s | Negative-G | ♥ 1 | Very short as others have said but definitely on the short and sweet side! Enough time to get the concept across and leaves you wanting more which is always a good thing. The visual style was nice and the whole thing had a slight VVVVVV feel but with a more relaxed and structured feel to it. The gravity switching feels good and the level layout works really well with the 10 second timer. You should definitely make more levels after the jam ends! An overall great feel to it. Very fun! |
| Oct 4 19:51:25 | 22h 39m | Catreams | ♥ 1 | Really nice art here. Has a nice feel and I love how cosy the cat looks! I did find it a little difficult to figure out what did what but as a whole it was a very nice and chill experience. Very well done! |
| Oct 4 19:59:19 | 7m 54s | House of Kipo | ♥ 1 | Very nice game! The music with the art style worked really well together and the photography part was very easy to use! Everything ran very smoothly too so I really enjoyed it! I think the difficulty was fine personally too. I've noticed for game jams, leaning on the easier side of difficulty is always the best option as it just makes it accessible to everyone and lets you focus on showing off the core gameplay. I'd love to see a demo of ghosts having their own assigned areas like you mentioned in the comments if you decide to do a little more on this post jam but as it is, a very fun experience! |
| Oct 4 20:06:21 | 7m 02s | Turnip Terrace | ♥ 1 | Very fun! I ended with about 88 I think. Very simple gameplay but it feels great! The balancing between planting, watering and pest control was very nicely done and it was nice how the intensity picked up over time. It didn't feel like there was much if any waiting around which kept things flowing nicely too. The gameplay and art style compliment each other well too. Very nicely done! |
| Oct 4 20:15:59 | 9m 38s | The Aspiring Postman | ♥ 1 | I love the idea and the visual style is nice but I did have a few issues with controls, I struggled with finding where stuff was to be delivered and when trying to land I kept flying through and under the floor. I'd love to see this with a flatter world that loops around on itself with waypoints! I think a pigeon flying about is great though and it's nice flying about just to sight see! The colour palette was great and flying feels decent once you get used to it. A lot done here in a short time! |
| Oct 4 20:21:42 | 5m 43s | ShipIt! | ♥ 2 | I love the art style for this and the music helps add even more charm to it. I did find it very difficult though even once I got used to the controls. I think if we could carry 2 items at once it would have helped loads but other than that, very enjoyable! Planting and growing stuff is quick and easy and the controls are very easy to remember! The 10 seconds was used well to make the farming induce a feeling of panic! Had my eye on this one and I had a fun time! You got a lot done here! |
| Oct 4 20:40:17 | 18m 35s | Needy Pixel Kitties | ♥ 1 | Very fun! My only real criticisms are the early stages are a little too long and then it very suddenly gets difficult. Great tutorial! The art was very nice and cute and it's a simple concept that works very well. I like how the cats have physics for each one! I lasted a fair while and enjoyed myself! I'd also love to see this as a match 3 game btw! |
| Oct 6 16:14:13 | 43h 33m | ZombieGrade | ♥ 1 | I enjoyed this. I did have a few issues with the cursor and ability to aim disappearing after playing a while and finding it a little tough to line up my shot but this was fun. I enjoy the 10 seconds basically being an XP bar, there was a decent variety of upgrades and though it gets easy to survive indefinitely, it's a very relaxing time. I like how the characters look and feel like I need them to have soft ragdolls! The music is nice and chill too, perfect for zombie murder! I managed to survive so long I reached the edge of the world and then I Jumped off because I couldn't aim but that was a good ending point tbh. I feel like if you keep at this, you could have a really fun casual rogue like or level based game going here. |
| Oct 6 16:29:18 | 15m 05s | Panic at the Graveyard | ♥ 1 | Nice art style, audio is nice and spooky too! Keeps things nice and simple which is good. A few criticisms I have are the knockback is good feedback but it could use a bit of a cooldown as if there are enemies at opposite sides then you can get bounced around a lot meaning a lot more damage is taken. I love the theme of sitting in a graveyard but I would love if gravestones had hitboxes to give the player something to kite enemies around to add some strategy when it gets to the later stage of the game. Other than that great job! I like how you give the player crosshair options, not something you generally see in jams! It was nice seeing enemy variety and the shooting felt like it worked well! I managed around 400ish seconds and it was a fun few mins! |
| Oct 6 16:36:40 | 7m 22s | The First Fire | ♥ 1 | I wasn't expecting to see a PICO-8 game! Nicely done! I love the concept and the game is nice and simple. A little harsh at first but once you get the hang of it, quite manageable! I love how the fire actually changes your range of vision depending on how much fuel it has at night. A very nice touch! |
| Oct 6 16:48:04 | 11m 24s | Cybermachine | ♥ 2 | I quite enjoyed this one! Great concept although I do a few suggestions. The fork I feel needs to heal on kill, just feels like it would be a fun mechanic! I would love the finger guns/pistol to do something too. The timer being on screen is great but I feel it would be even better at the crosshair. Other than that though, very fun! Visually clean and pleasant. The movement felt nice and shooting felt good. Enemy variety was really nice to see and even though it breaks things, I love how you let the player jump on boxes. I dined out on a few robots with the fork! This is one I'd really like to see you keep working on because I think with things changing and being a little out of the hands of the player, there could be some really interesting ways to take the game. Very well done! |
| Oct 6 17:00:44 | 12m 40s | Pac-Mouse Survival | ♥ 2 | Very well done, especially with no engine! I read your post about hitboxes and I have to say, circles are nice but the square hitboxes worked well! The issue I had was sometimes when the layout changes, it would leave me trapped in a 1x1 or a 3 tile L shaped space with nowhere to go. Other than that, a fun time! I really like how your ghost powerup actually lets the player fly through walls and when it ends or if a layout changes, you don't get stuck in the wall. Feels very smooth. Btw one thing I really like is how you visually implemented the timer over the level with a shadow moving up the screen. It really made keeping track of the timer effortless! |
| Oct 6 18:15:56 | 1h 15m | Shattering Star | ♥ 3 | This was great! I had a lot of fun thinking about how you may have made it while I was playing and it was a great use of the theme. I would have loved to have been able to choose which stage I was jumping to and I wish the last room at the end had that door to the right open to have a little back and forth with battery management for the keycard and stuff but tbh that's not really an issue, that's me just wanting more which is a great thing. I really liked the theme jumping between before, during and after disaster too and the environment all fit together nicely! I played the jam version cause of the whole rating thing so I don't really know what you fixed up in the next version but other than me slipping around the ladder at first, I felt everything was very solid. I'm quite impressed with it all! |
| Oct 6 18:27:46 | 11m 50s | Glitch Quest | ♥ 1 | This was a weird little game! I don't really know if I managed to break anything but I had fun poking about and seeing what was what. The art on the cow game was really nice and it looked like everyone's pics was available for everyone else which is such a nice touch. I was surprised how on point the OS looked too! Feels like you did a lot here! |
| Oct 6 18:40:09 | 12m 23s | Prize Pumpkin TD | ♥ 0 | I like the art, the placement of things seems to work well and I like the idea of tower defence with 10 second waves but the game was far too difficult imo. Because you start with so little money, it's hard to survive one wave and you get so little money that I found it almost impossible to expand towards having multiple plants. A little balancing and I think this would be pretty addictive! It has a great mood though, I love the idea of having to defend a pumpkin and again I do love tower defence. Very cute game and it feels well made! |
| Oct 6 18:51:00 | 10m 51s | Night At The Orphanarium | ♥ 2 | This was great! The artist did such a great job on the models here! The gameplay was simple but it worked great and I really enjoyed the day/night modes! One night it wouldn't let me attack for some reason but the vampires were defeated by the sun! The game feels polished, visual and audio feedback is good and the game manages to stay manageable and ends at a good point. Very well done! It feels like this team has worked together before! |
| Oct 6 18:59:48 | 8m 48s | Candy Eden | ♥ 2 | I had trouble figuring out what was going on as well but the art was great, the music was cheerful and the game had a great vibe! Feels very well done! |
| Oct 6 19:06:36 | 6m 48s | Dubious Arcade | ♥ 6 | One or two of the games seem a bit unforgiving but I really enjoyed this! Big wario ware vibes! I love the variety and having multiplayer is great! It's visually very intersting too. Feels like you all had a lot of fun with this one! |
| Oct 6 19:18:54 | 12m 18s | 9 To 5 | ♥ 1 | It took a bit of getting used to how the combat worked at first but I loved this. At first I thought it was one card per enemy per turn but then once I figured out that isn't the case it really opened up! I think I'd love if you clicked on the enemy you wanted to target and had an indicator for that and then just clicked cards to use them but that's a small thing. The dialogue was fun and though I found I only really needed attack cards once I figured things out, I had a lot of fun smashing corporate faces with my work! With some Pokemon style movement and multiple floors you could have a fun game of just going through businesses and smashing through the corporate ladder! Very good take on a deck building game. No tediousness or over complicating things, just quick fun gameplay. |
| Oct 6 19:29:51 | 10m 57s | Burger Rush | ♥ 2 | Very fun idea and I like how quick everything feels. The UI looks great, the music matches the vibe the game is going for and it's a nice way to spend a little time! My only criticism is the controls as I found the keybinds a bit tough to balance which is only an issue because my hands get a bit sore sometimes. I'd love if there was a bar of ingredients and a finish order button to click! That one thing aside, I still stuck around and had a great time and that's me just wanting more which I think is a great thing. I do also like how you unlock ingredients as you play! This feels like a lot of care went into the game and I'm glad I'd been keeping an eye on this one! |
| Oct 6 19:37:11 | 7m 20s | deleted | ♥ 1 | I like the idea of this game. The art and lighting go well together and I like how the 10 seconds only applies to rounds with a short cooldown between them. I would like to see crystals either be a lot more frequent so it's easier to find or to have the camera zoomed out to show the whole map however. I found sometimes there just wasn't any way to find the right crystal in time. Fun game though! Movement felt good, I like how the crystals emit their colour as lighting and things were simple and easy to pickup! |
| Oct 6 19:46:25 | 9m 14s | on track to party | ♥ 2 | A really interesting concept here. I will admit I found it a little tough to figure out what was going on once I was into the game but I managed to win a couple of times! I love the idea of just travelling around by rail conducting all of your business that way so this was great to see. The visual style is great btw, very pleasing on the eye. You've managed to implement quite a lot in here which is really impressive for a jam! |
| Oct 6 19:51:53 | 5m 28s | Zombie Bomb 10 | ♥ 1 | I'm liking the art and idea here. Animations seem great! I feel like the force field should be automatic and maybe injure the zombies but you just collect the resources for it but either way it definitely keeps the intensity going! I appreciated the audio cue so I knew when to be ready! Very well done! The best zombie model I've seen all jam! |
| Oct 6 20:02:49 | 10m 56s | What's wrOng? | ♥ 1 | I like the creepy character model and it feels fun when the controls work. The visuals are nice, love the normal controls and the idea of things shifting is great. Crazy game! |
| Oct 6 20:12:16 | 9m 27s | Endless Loop | ♥ 2 | This was great! It took me a minute to understand what did what but once it clicked this was such a good little puzzle game. Keys, buttons and finding items was all very rewarding! I would maybe say you could do with a little on screen prompt to say what an item does and how to active it such as the jump boots but I figured that out by accident and from there it was smooth sailing. The jump and the projectile switches were my favourite bits of the game! Those visuals are really nice too. Great use of the isometric style in a way that feels smooth and fluid! Great job with this! |
| Oct 6 20:30:01 | 17m 45s | Ticktock Tactics | ♥ 2 | Loved this. The art, music and gameplay are all great and the polish is incredible for how long you spent on it. This is one you should turn into a full game and release it if you aren't already planning on it. There's a lot of potential here and the gameplay being a mix of strategy and being casual enough to be approachable while still providing a challenge is amazing. It's a tough balance to strike. Oh and I love how instead of 10 seconds being a consistently ticking down timer, it's a resource. Very imaginative use of the theme. One of my favourite games played of the jam by far, very well done! Do more on this! |
| Oct 6 21:14:58 | 44m 57s | Slimebonker | ♥ 1 | Really fun to play and very easy to grasp. Great controls and going between the upgrade system and the shop is really addictive. The ability to speed up the speed of the game is great at letting the player set their own pace and when things really started to pick up I felt like using items and jumping between shops was a battle in itself. I'd love to see you keep working on this as it's already working great and it felt like some of those idle battler games without the bloat of coin collecting and stuff. Really fun! |
| Oct 6 21:31:09 | 16m 11s | Curse Mountain | ♥ 1 | I like the idea, climbing works well and that background art is so good! I think I would like to see some checkpoints and one way floors though as I feel like there is a bit of waiting and falling or dying does feel harsh having to back to the very beginning. Other than that good job with this! The world being hostile towards your smaller character at night was a nice tough and again, that climbing felt great. It feels like a lot of effort went into that level design. |
| Oct 6 21:41:21 | 10m 12s | Convenience Catastrophe | ♥ 1 | Very fun concept, I really like the visual style and there's a really enjoyable gameplay loop here. My mouse was incredibly jittery feeling in that it felt like the mouse was turning in snaps in response to me moving it instead of smoothly moving as I moved my mouse which made it tougher to play and I had to stop after a few rounds so I didn't get a headache. Other than that though, very smooth. At first I was wondering what the point in the jump was but as soon as I found out it's basically a boost, I loved it. I do feel cheated though... the health bar is doughnuts but I don't eat doughnuts to restore it? How could you! Really though I can tell you had a lot of fun making this and this feels like it would be a perfect little arcade style game either by itself or as a mini game inside another game! Great job with this! |
| Oct 6 22:05:58 | 24m 37s | Resource: Remixed | ♥ 1 | This is a really nice game. It looks great, it's very relaxing and I love how you can open up paths to find new places. I do think the game could do with being a little smaller and not having those teleport domes though. I was starting to get frustrated with paths being blocked by the teleports and then not knowing where I was. Otherwise, great! I really enjoy cartoony games where you casually wander about collecting resources to build towards specific goals and this does that really well. Visual feedback is mostly great, resources are plentiful and it's really clear where you go to spend them. You've managed to do a lot here in 3 days! I love the beams btw, they just feel satisfying to watch harvest stuff! |
| Oct 6 22:19:46 | 13m 48s | The Crumbly Fumbly | ♥ 4 | Took me a bit before I realised the dash was in any direction and not just a horizontal one. Very fun, nice and clean visual style and the movement feels good. I do feel the level design could be a bit more forgiving on one ways but I managed to beat the full thing and I had a good time doing it. It's not too often you see good first person movement platformers! |
| Oct 8 20:35:19 | 46h 15m | Thornscatter | ♥ 1 | This had a great mood set with the music. Definitely a game that gets difficult really quick so I found myself slowing right down but it makes you plan out where to make cuts so you can make a path and not box yourself in. The throwns growing looked great and it was really easy to grasp what was happening. Great entry! |
| Oct 8 20:40:59 | 5m 40s | Every 10 seconds | ♥ 1 | I enjoyed this mini deathrun game a lot! The timer made sure I just went for it and the controls felt good! I really like how the simple style persisted with enemies while still actually making obstacles unique. I'd love to see a version of this with levels a little longer! Managed all the levels and it was really fun to run through! |