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Feedback comments for LD52
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| Timestamp | Since previous | Game | Sarah Alexa's comment | |
|---|---|---|---|---|
| Jan 14 14:39:14 | Arnold the Reaper | ♥ 1 | This was very well done! The art style and visuals are lovely, you have a very well realised port town that feels fun to explore. Doing a cut scene is really well done and the audio is nice too! With gameplay I did feel it was a bit clunky. It took me a minute to realise the bottom right was my current target and combat I feel was a bit stop and start. I think allowing the scythe to be out at all times and being able to attack while moving would sort that out. Animations were great though and I like the idea of hunting down people in busy locations who have cheated death and are trying to blend in. Great job! | |
| Jan 14 14:51:05 | 11m 51s | Soul Harverster | ♥ 1 | Nice entry! Multiplayer is a very ambitious thing for a jam, let alone online multiplayer! A nice and simple concept for gameplay that's easy to understand and I liked the audio! I did have a few issues with the aiming not working for me and left click only working occasionally. I had to centre my mouse cursor just above the player character and then only aim with movement keys and space to fire. With aiming, I noticed the ghosts disappear every time the projectile character hits them from the side but dead on it worked perfectly! For the level I think I would like it if the level was a little more condensed but with 20-30 seconds less time but tbh, not really an issue and it was quite relaxing to play. Well done! |
| Jan 14 15:20:37 | 29m 32s | Tile King | ♥ 1 | Very fun game! I spent a little while just relaxing with this. The art is clear, the game loop doesn't take long to figure out and after a bit I felt like I couldn't lose which I think is great for a game like this. I would love to see a volume slider or toggle as I did find it a bit piercing but generally it was nice and chill! Another thing I would like to see is the ability to keep placing the same tile without having to go back and select it again which would help with building roads and such. Overall, great little game and a nice way to pass the time! |
| Jan 14 15:37:57 | 17m 20s | H. R. Vest | ♥ 2 | Very good game! I liked the style and theme and the music reminded me of the SNES/N64 days. For some reason I got SNES Jurassic Park vibes from the music! It was nice having some exploration and puzzles, the lab felt like a place and not just a bunch of corridors. I wish you had used the space the monster was in to hide a key to turn the power on for the trap or something as the pathfinding seemed to work well and balancing stamina use with looping it around tables was fun! I liked the block sliding puzzle at the end although I do wish there was an indication of where the 9 or 1 key goes as I had to completely reorganise it a few times to figure out the right order. Other than that, really well done! Great job! |
| Jan 14 15:49:15 | 11m 18s | Juicy Reaping | ♥ 3 | Nice entry! I like the multiple use of seeds for healing and planting, growing your own weapons is a very nice touch and tying seed drops to combat is a good way of making sure people participate in combat more. I do wish the enemy spawns scaled up slower and that seeds didn't act as mini walls but maybe multiple farming patches would solve that. Maybe a slight buff to healing too. Very fun little game and it's a nice and hectic way to spend a few minutes seeing how far you can get! Nice 3d models and I appreciated that you could still attack with the shovel if your weapon runs out. If you work on more games like this, it would be fun to see a co-op version! |
| Jan 14 15:59:09 | 9m 54s | The Eversoul | ♥ 2 | I like the theme of this and the loop of summoning and harvesting is pretty fun but I did have a few issues with things like aiming and a lack of feedback in game. I think with tightening up the controls and feedback you could have a very fun little game about summoning and invading! Very nice 3d models and the castle looked great! The music was nice to have too, not too loud and fits the theme. Great job! |
| Jan 14 16:05:35 | 6m 26s | HARRR Vests | ♥ 2 | I really liked this. It gave me big Wario Ware vibes! I love how it's a very simple concept used well. There being no way to lose yet the game still being challenging was great for making it feel relaxing and the clothes moving about was a great way to show the ship swaying about and making things more difficult. I feel using the space key as well as e would be great as well as maybe the mouse but one thing I think I would love is for holding the button down to be how it's done and the challenge being also about keeping as close along it as possible. In my head a Wario Ware/Mario party crayon minigame is what I would love. This is one of my favourite games of the jam so far! The art was great as well! |
| Jan 14 16:27:15 | 21m 40s | Bloodflail | ♥ 1 | Very fun game! Keeps things simple and uses what's there to great effect! I love the levelling up mechanic and the feedback on hitting stuff is great! My main issue is it's too easy to scale to being too powerful too quickly and I quickly realised the best strategy is to just sit still in a ring flails. If it's slightly bigger than the player then you can sit inside just one of them too and win. I think maybe requiring the flail to be swinging to cause damage and having some enemies with more HP would solve this. Loved it though and the music reminded me of marble blast and a few twin stick shooter games! |
| Jan 14 16:33:21 | 6m 06s | Soiled - A hectic 2D plant-selling game | ♥ 1 | I loved the use of physics for this! I do feel the hitbox is a bit too small for things being planted, I'd love to be able to plant stuff just hitting the side of planters but it was fun running about, throwing and kicking stuff! Great concept for having a flower shop game! |
| Jan 14 16:39:06 | 5m 45s | Harvest Swarm | ♥ 1 | I really enjoyed this! Feels similar to my last game in particular in many ways so I'm a little biased in liking it but it seemed great! Your art was very nice, I love the GameBoy green aesthetic personally so this was very nice to see. Weapon switching worked well and crop growing seemed to be nice and fast! The only thing I wasn't so keen on was the bugs ticking health down just by existing instead of by attacking but once I got into the habit of taking care of them, it wasn't an issue. I got the timing down too so I found I could get into a rhythm. Great job with this! |
| Jan 14 16:50:10 | 11m 04s | Farmtastic | ♥ 2 | Really nice little game of figuring out what does what by playing. I loved the art and presentation, placing stuff felt great and unlocking new packs was always interesting! The only things I'd really like to see changed is maybe more ways to free up spaces and some goals/scenarios to solve for a level based game but that's only if you work on it more which would be nice to see! One of the most fun games I've played so far! Great job! |
| Jan 14 17:08:44 | 18m 34s | Hartifacts | ♥ 1 | Really fun game and very well done for a compo game! I love the hexagonal grid being used as a puzzle game within a world and after finishing the full thing, I really enjoyed the puzzles. This is something I could easily see turn into a full game! |