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Feedback comments for LD53
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| Timestamp | Since previous | Game | Sarah Alexa's comment | |
|---|---|---|---|---|
| May 7 13:28:11 | Andromeda Delivery Service | ♥ 1 | I loved this. The building made sense right away to me and it was fun once I had a few grappling hooks going seeing how my compact ship reacted to the physics. It's very different but I got a similar feel to how JetPac gave all those years ago with collecting fuel to build up your ship so you could move on and explore. I really appreciate how there doesn't really seem to be a fail state, if something doesn't work then you just go back and change your build and get back to it. It makes it all feel very relaxing. One of these games I may book up every now and then to switch off tbh! I know you're busy with another game as a focus but I'd love to see this kind of thing explored more at some point in the future! | |
| May 8 19:54:07 | 30h 25m | Multiverse Delivery Inc. | ♥ 2 | I quite enjoyed this! The difficulty does quickly start to get quite low quite fast but I don't think that's a bad thing, I got a good sense of scaling quickly and it encouraged looking at towns. I like exploring the world map and then positioning units for an almost battle sim style of gameplay and the abilities were a nice touch for staying involved! If you kept working on this it would be fun seeing where it goes! |
| May 8 20:05:20 | 11m 13s | Deliver Unto Dusk | ♥ 1 | I enjoyed this! I liked the dialogue between levels and it was nice making use of one location for each mission letting you learn the layout. I do wish there was a little on screen indicator of where the delivery location is but otherwise, it felt quite easy to get about. The 3 star rating with little challenges was something I wanted to do in my own game but I didn't have time for so it was really nice seeing a challenge system in your game and working well! I feel like you managed to do a lot within the time. Very nice! |
| May 8 20:13:46 | 8m 26s | Delvery Service | ♥ 2 | Lost a city's worth of mail: 10/10. I think I won when the big package got thrown out at the end and I murdered everything in sight. It was a good time! I think I'd like enemies to have a little feedback when they get hit but otherwise the game looked nice and bright and I appreciated the context of the rope at the start! A good amount of enemy variation for a jam and the controls felt good. The music was good at giving a calming vibe too! Well done with this! If you decide to do any more on this, I'd love to see the ability to explore in different directions a little too! |
| May 8 20:24:50 | 11m 04s | Moonrabbit Collection | ♥ 1 | I loved this! The graphics with all the little details like particles and grass reacting to you going through it made it feel great, the almost vignette effect around the edges with how it looked and the audio all came together to make something that felt great! The music matched the gameplay so well. I'd love to see this worked on and turned into a full game of some sort, or at least something bigger. It's very impressive for a jam and something I want to see more of! |
| May 8 20:37:50 | 13m 00s | Pizzapocalypse | ♥ 3 | This was great! I loved how you added verticality to the level to allow for some good shortcuts and the theme was great. I appreciate a good arrow compass too! The graffiti and art style in general was great and worked well with the music so I had a lot of fun! If there was anything I'd improve, it would really just be letting the player punch objects like cars and bins as well as making zombies lose their hitboxes as soon as they die but I don't really have nay complaints! Great game! |
| May 8 20:43:19 | 5m 29s | Some Postman | ♥ 0 | This was a pretty fun idea! I don't know why some people are getting so many love letters but I won't stand for it! It was pretty simple but it worked really well and I really liked the option to speed things up to give myself more of a challenge! I did feel sometimes letters with no hearts visible were considered love letters so I don't know if some letters were being hidden but otherwise I don't think I encountered a single issue. Great job! |
| May 8 20:53:51 | 10m 32s | XD Lines | ♥ 1 | This was quite impressive having a minimap with a working GPS for pathfinding as well as some basic traffic and racing opponents! It felt like those simulator games combined with arcade style racing! I did find it tough to stop myself just zooming over the hills but water being an obstacle and keeping my balance to stay ahead was pretty fun! My only complaint? I wanted ramps for some air time! Really well done though, selecting missions/races was a nice way to let me feel like I had a choice in what I was doing too. Good fun and very impressive for a jam especially! |
| May 8 21:04:22 | 10m 31s | Daily-very | ♥ 1 | This was a nice concept for a really chill memory game! I had a nice time with it and I enjoyed how simple the visuals were and how clean it made everything feel. The music was nice and calm and it looped perfectly which was a nice touch. I do think it was a tad slow and found the shops didn't restock enough each time but I had no issues with the game, it worked very well! It's one of these universally understandable games IMO which isn't something you see too often! |
| May 8 21:09:48 | 5m 26s | Before It Gets Cold | ♥ 1 | This was nice and simple, very easy to play and it did one thing I enjoyed that I don't see often in runner games at all: you can dodge between cars where the corners are near! It adds a nice risk taking option. The other? You you can swap back to the lane you just swapped away from mid-transition meaning you don't have to commit to a choice. If you were to work on it a little more, I'd love to see a points system that ticks up based on how long you've been running and how many obstacles you pass with near misses giving bonus points. Good game as is though, I had fun! |
| May 8 21:16:58 | 7m 10s | Grab N' Dash | ♥ 1 | This was pretty fun! I like the 4 claw system and the visuals came together nicely! The music went hard but it looks like you opted out of that category? Either way, great job with it! It set the vibe. In regards to the controls, personally I think having the claws numbered from 1-4 and using those same keys would make the whole thing feel more intuitive for me but outside of that, everything felt like it worked well! Well done with this! |
| May 8 21:35:51 | 18m 53s | Snail Mail | ♥ 2 | Nice little puzzle game! The visuals, audio and gameplay matched well! I did have an issue where sometimes snails just wouldn't spawn or the arrows to control them refused to appear but when it works, it worked very well. I'm surprised you managed to fit so many puzzles in for a game jam but you did a good job of starting easy and getting more difficult as it goes on. Very well done! |
| May 8 21:43:58 | 8m 07s | 30 Minutes Or Heck | ♥ 1 | This was fun! I liked the little details like goo at the bottom of some vents and the CRT warping effect on the screen. I would love to see some visual feedback on enemies and the player being hit and maybe slower enemy projectiles in favour of higher numbers, and to know what upgrades are doing when we get them I enjoyed running about, taking cover and taking out as many as I could. For the boss, it was a bit too easy to cheese by firing from outside the room but it was great seeing bullet patterns from it and it was pretty fun to fight. I liked the sprites, the music was fitting and I kept playing once I was done! Very nicely done! Oh and the main character's name is great! |
| May 9 03:00:00 | 5h 16m | Read All About It | ♥ 3 | I spent a fair while on this just chilling after I saw your post on the main feed. To be honest I think you're being overly harsh about your game. There is one issue I encountered which is negative progress wherein correctly delivering a paper will instead give you a penalty that can multiply. I think this is because instead of papers being destroyed on collision with a house marked for delivery, it lingers and slides or pings off houses so when a delivery house reverts to a normal house or pings off, it then collides again and incurs a penalty which seems to scale. That's more an issue if you play for longer though and something I think is fixable. The game itself was pretty fun. I think it needs to start off with more houses available and I think the scaling for upgrades needs to increase in cost less but multiply in effect per level to encourage upgrading but what's there works well. The minimap was small but appreciated, the highlights on the houses were very clear and it was a nice touch having the grass slow you down to encourage using the roads. Having an upgrade system was great and encouraged playing just a bit longer to get the next one and over time I figured out which upgrades I wanted to focus on and which ones I wanted to ignore so it lets you play in your own style. I would love to see an off road upgrade! A very simple concept that was mostly executed well imo! Nicely done! |
| May 9 15:34:33 | 12h 34m | Beelivery | ♥ 2 | This was great. I loved the 3D models and the original songs were nice and cheery. Though a bit sensitive, it was pretty fun swinging the jar around and it was nice seeing the rope physics used for some of the obstacles! My only real complaint I think is some obstacles were hard to get through because the previous ones obscured the view but otherwise great! The checkpoint system helped a lot and was frequent enough to keep things approachable too. The start and ending cut scenes were so good too! Piano rescued!! |
| May 9 15:47:09 | 12m 36s | Deliver Us From Evil | ♥ 3 | I love the art, the music is really nice and fits the theme and the concept I think is great. It's a fun story too! I was unable to finish it because I couldn't stop items going ahead of Farquaad making them unrecoverable (I think maybe a a small zone behind him and an invisible wall ahead would sort that out) but when it all lines up it works so well! I like the dialogue and the throwing stuff up in the air to catch it in the backpack was really fun! Also... right to left gameplay is a + in my book! We don't see enough of that! Great job with this! It's something I feel has some great potential if you all kept working on it! |
| May 9 15:54:37 | 7m 28s | Pizza Delivery | ♥ 1 | I don't think I've seen pizza delivery by sea before! Very nice and fast paced I thought and the inventory system worked well. I think I'd like to see fewer islands in the middle and an island to dump unwanted pizzas on but I had a fun time with it! I like how your water looked in particular and the music had a nice intense feel to it. I think it was a good length, especially for a game jam which encouraged playing for a few extra tries! This would feel right at home as a little arcade or minigame in another game! |
| May 9 16:28:15 | 33m 38s | Apocalypse Express | ♥ 2 | This was pretty impressive overall! I had the sense assets were used and wanted to know which set because they looked great and now I know thanks to the description! The level design was nice and the level was unnecessarily big in a good way so I had a fun 5 to 10 minutes running around exploring! A quest system, voiced NPCs, a dialogue system, NPCs walking about and shooting were all very nice things to have implemented. I almost got the feeling you plan to work on it a bit more with the scale but it could just be so the questing had a nice backdrop which it did, it felt like being in a big world! A couple things I would suggest: -A retry button as one time a corpse killed me because the body hadn't despawned yet and the only option was to close and relaunch the game -The option to skip dialogue, mainly for the previous reason This was very pleasant to play though. It made my laptop heat up like crazy but zombie killing will heat things up a bit! Great job with this! |
| May 9 18:35:16 | 2h 07m | Postman Path | ♥ 1 | Beat them all! This was a really fun puzzle game. Visually everything was distinct and easy on the eyes, it was a fun take on Postman Pat and it was very easy to see the path and where sausages got thrown. The music was cheerful and relaxed while planning out levels and the controls were pretty good! I did find the difficulty spike at level 8 to be a bit extreme and I wish when a level restarted, my previous attempt was kept so I could adjust what I had instead of memorising and starting over. I'm glad I stuck with it and spent the time completing each puzzle. They got pretty challenging for some levels and it was great figuring out the chase, sausage, mail loop! The music when you execute your plan is great too! Puzzle games are pretty tough to develop and this was really well done. 18 levels is quite a feat! Great job on this! |
| May 9 19:14:53 | 39m 37s | Porch Pirate Panic | ♥ 1 | Great game! I really enjoyed the 3d version of the old snes style aesthetic! The soundtrack was nice, the sounds were good and the enemy variety was nice to see. I didn't finish this one because on wave 9, I found a little into it, 3 of the convoy/tank style vehicles would spawn and my character would just be taken to the game over screen from full HP after being unable to move for a few seconds but I played it as much as I could and I got to there a good 3-4 times so it's fun! I like the shop though I wish buying an item didn't lock out the ability to repair since you can do that the other way around and auto refilled ammo on starting a new wave would be nice but those are pretty small things! You had a great range of weapons and they all managed to feel unique and fun to use. I love how you've merged a runner style game with a twin stick shooter style! Really well done!! |
| May 9 19:29:31 | 14m 38s | FedUp | ♥ 2 | This was pretty fun! The visual style worked well with the voices and style of game very well! I did find objects stacking on top of each other lots so sometimes things would get lost but otherwise things got into a decent flow! Having all those voiced characters was pretty fun to see! It kept things simple, matched the theme well and I had fun, great job! |
| May 9 19:38:43 | 9m 12s | Left to Do | ♥ 3 | I liked the theme of this being set in a post apocalyptic world, the art was great too! The flying around felt really satisfying and the compass made things feel really nice and simple. I did encounter a couple of odd issues though, at some point after any quest there seems to be a chance the compass will show my next objective as being infinitely to the south west and I noticed I could only gain my new objective by picking the last delivery back up. Great little game though. Good atmosphere, light hearted music and art that made this little world feel more alive despite it being post apocalyptic! |
| May 9 19:53:03 | 14m 20s | Fuscus and The Garlic Kin | ♥ 1 | I really like this. The art is so good and the frog voice is perfect! Jumping is fun and I just want to explore! That cost me a couple frogs being lost to the void when I climbed up and jumped off to left of the start on the delivery level! 😂 One little issue I had was enemies and spikes blended into the environment with no contrast and so I kept running into them. I also ran past the enemies because they don't die in one or two hits. I really enjoyed it though. Speedrunning it and going for the collectibles was a lot of fun! Throwing up at flies, jumping around and diving off ledges was great fun! The audio generally fit the game well too! I love the colour palette as well. I feel like you could take the art and the idea and run with it for a full game! |
| May 9 20:21:17 | 28m 14s | Delivery Rock | ♥ 1 | This is such a cool idea! Taking survival game mechanics and using them for this was a really nice change of pace. I love the 3d modelling and how easy to understand and play it all is! I do think maybe one less hit to gather and making it so the rock doesn't roll away and do its own thing would be good but outside of that it felt very relaxing to play! A mode without timers to just switch off to would probably have me zoning out to it! Great job on the music btw, it was so jolly and fitting! Really well done! |
| May 9 20:35:11 | 13m 54s | Rover Herd | ♥ 2 | This was pretty well done with having so many different behaviours and items interacting with each other! Pretty good idea for a more hands on puzzle game! Really well done! |
| May 9 21:33:39 | 58m 28s | BANKWAVE: Neon Networth | ♥ 2 | The music and graphics for this were so good! There was definitely a period of confusion before things started to click and make sense. I do wish it was a little clearer that you can type in the account numbers and that there was a way to store deposit or withdrawal slips that hid them from view... or even a stamp for them to hand back to customers. You already know about the crashing but I thought it might be worth adding that every 1-3 seconds, the game consistently freezes for a good half to full second which makes it pretty hard to interact with. Back to playing it though, once everything clicks, it worked so well. I like the day to day with the little conversations. The ability to mess with rude customers and the shift click system works great. It's pretty nice counting stuff out and making sure everything is correct! I didn't see a timer so I never felt rushed so it's a great game to relax to that I'd love to see you all keep working on! |
| May 9 21:47:46 | 14m 07s | Hear Ye! | ♥ 2 | Screenshot 2023-05-09 223824.jpg I enjoyed realising I could ride the enemies to victory and defeat them by tooting from above! This was fun! It took a simple concept and ran with it! One small issue is if you miss the first page, there's no way to get back up to it after you've continued on and descended to the second page. One little platform to let the player get back up would solve that. Otherwise, all good! Fighting enemies was fun because you have to attack and then back off before they can get their hits in. I really liked that little touch with the crows flying away near the end when you get near! Nice clean art style and a nice bit of cheerful music! That Queen was not happy at the end!! Nicely done! |
| May 9 22:02:43 | 14m 57s | Delivery City | ♥ 1 | Nice little game. The job picking system works well and the arrows make it very clear where to go. I did find the hitboxes a bit small and sometimes nowhere near their respective building but once I knew to watch out for it, I managed well. It was nice having the city be quite small as instead of getting lost you could just focus on the task at hand! |
| May 9 22:26:38 | 23m 55s | ANGRY DELIVERY | ♥ 1 | I think it would work well if packages fell out of the vans and there were delivery zones to drive through so it's like you're stealing delivery jobs on the job and for the crosshair to affect where your shots go but I like the idea here. Shooting stuff and having them fly off and sometimes cause chain reactions was fun! It was pretty funny sending old ladies on mopeds into space! I like the HUD btw, nice and immersive. Nice job getting an upgrade system implemented too! Good job! |