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cobrajs

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Oct 3 10:01:15 Fish n Keys ♥ 1 Very innovative concept! The keyboard chording aspect was pretty cool, and some of the sound effects for various combinations were pretty funny. The images definitely work because once I got the hang of it I didn't even need to see the images 😜 One thing I missed was some way of visually telling how long it's taking to make items... without knowing that it seems like it'd be impossible to make 100% of the orders as things got more complicated. Overall nice work!!
Oct 3 10:15:04 13m 49s ItGrows ♥ 2 Very interesting little game! I liked the color palette, and the graphics did their part (the monster is definitely the coolest looking part of the game in my opinion). The bounce back after hitting a wall is a bit much, but it does make it more tense because it is harder to get moving again when the monster just kinda appears. The music was pretty good! Overall great effort!
Oct 3 18:12:44 7h 57m Sheeple ♥ 1 Pretty cool concept, loved the art!
Oct 3 20:42:27 2h 29m 9 To 5 ♥ 1 I really liked this! I was only slightly familiar with what buff/debuff meant (should have read the description more carefully), but once I got the hang of it it was a lot of fun. The scrolling in the Deck Builder (scrolling with the mouse wheel that is) needs a bit of improvement, as it only seems to scroll by a half pixel at a time haha. I really liked the humor as well (being all too familiar with corporate culture)! Well done!
Oct 3 20:52:11 9m 44s Cockroach Hooray ♥ 1 As someone who likes insects, this is awesome! Kinda reminds me of Pac-Man, but with cockroaches instead of whatever Pac-Man is supposed to be. The effect is very cool when the lights go out, since then you can rule the night instead of having to hide. Well done!!
Oct 3 21:52:01 59m 50s Factory Manager Hero ♥ 1 Just by playing I can already feel myself getting better at one-handed typing haha! I liked the concept and the artwork, it definitely just needs something more visible showing whether you had a good crate interaction or not. I couldn't remember from the instructions which color was the best, so I started failing at a certain point. I took a look at the code too: very cool that you're just using plain JS! Well done! Edit: I went back and tried it again, and now I see why I was failing at a certain point... I think I missed the entire point the first time through haha (dang managers!)
Oct 4 08:59:00 11h 06m Witchy Sketchy Alchemy ♥ 3 Really fantastic game! Very polished, and the art direction is very nice! Very tense from the start though, so I'd recommend a little balancing at the beginning so the potions are easier and ramp up from there. Getting into the flow of the game loop was excellent, and finding some of the side effects (like the Game Developer's Potion) was pretty funny. I think a Skip button on the starting instructions would be a good thing as well, as it was a little annoying having to click through them when starting the game every time (it's a good game, so I played quite a few rounds haha). Was there always only one potion that you could make from a given set of ingredients? At times I couldn't seem to find the final ingredient for the potion I was trying to make no matter how many times I did a restock! Also there may be a bug after restarting the game a few times... I lost three times and on the final time it never finished reloading (I forgot to check the console before I refreshed the page though!). Overall though excellent game!!
Oct 4 10:11:50 1h 12m Home Office Hero ♥ 2 Very frantic haha! I was basically just doing a task and then emailing the boss immediately once I went a few rounds of getting fired. Game art was very nice, but the HUD could use a little work. Overall very nice game, and a lot of fun to play! Well done!
Oct 4 14:20:02 4h 08m Speedrun for light ♥ 1 Visually an excellent game! The gameplay was fun as well, and it definitely started getting frustrating with the later levels. All the animation and particles were very nice touches. The character felt like it was kinda heavy, between the loud footsteps and the jumping arc haha Well done!!
Oct 4 18:42:50 4h 22m Space Dizzy ♥ 1 Top notch game! Really enjoyed playing it, and came so close on the last level haha. Sound design was excellent, and the graphics were really good. I love how you used the AI art to inspire instead of just using it! There were definitely some collision detection bugs here and there (once I ended up outside the level, and luckily I died so I could restart haha!), but overall really great!
Oct 4 18:53:51 11m 01s Timeslime ♥ 1 Really cool concept! Loved the art direction and the fact y'all did the music on a Pocket Operator haha! I agree with some others, like it might be better to have some way of knowing roughly where the next wave will appear. It's hard to develop a strategy based purely on randomness. The chaos of it all is pretty cool though. Well done!
Oct 4 20:03:08 1h 09m Piggy's adventure ♥ 3 Definitely a challenge to play, and the poor pig got cut up pretty bad just falling into water haha! Very nice effort, though next time you might want to settle on a single art style!
Oct 4 22:56:13 2h 53m PipeNightmare ♥ 3 Looks great and the mechanics are great, but it's definitely not balanced properly! Everything descends into chaos once the second pipe pops up. I also didn't see anything notifying how I was doing, like I know my pipes were all leaking, but how much leaking is too much leaking haha! Nice work overall though!
Oct 5 20:10:56 21h 14m TenReaper ♥ 1 Really cool mechanic, felt like a mix of Angry Birds, Breakout, and pinball! A few improvements I'd recommend would be adding a background of some kind (and maybe a "Click to Continue") to the instructions that pop up, and to increase the readability of the sprite images. At full screen they mostly read well, but when playing at anything other than full screen it's kinda hard to make out what the main character is and to see the red/blue outline. There also didn't seem to be a penalty for leaving enemies on the screen, so I mostly just stayed at the top of the screen and waited for more enemies haha! Overall though it's a great game, and a cool idea to keep expanding upon! Well done!
Oct 5 20:37:28 26m 32s Rocket Madness ♥ 2 Very cool game; reminded me of an air traffic control game! Graphics are very nice, and the music is good too, though I think it may be a little peaceful for a game called "Rocket Madness" 😁 One improvement I would make would be to increase the click radius for the rockets, as it was a little hard to track with them and get the clicks in haha. Well done overall though!!
Oct 6 00:35:57 3h 58m Tenjutsu ♥ 1 Fantastically polished game that was super fun! Animations are excellent, gameplay and controls are tight, and the difficulty ramp is top notch. Well done!!
Oct 6 08:20:50 7h 44m Potat-OS ♥ 3 Fantastic little collection of games! Very cool way to use the theme, and the art was all charming (the only game I've seen so far where different art styles mashed together works well haha). Well done!!
Oct 6 09:50:58 1h 30m [X-ED OUT] ♥ 1 This game is awesome!! Definitely got some vibes from Vampire Survivors where I usually try to optimize my path through the pickups, such a cool concept! Really liked the dynamic music and the screen effects and juice were on point. Super well done! Definitely one of my faves so far!
Oct 6 13:59:16 4h 08m Every 10 seconds life ♥ 5 Beautiful little game! Great interpretation of the theme too, dwelling on the meaning of seconds in a life in the context of moments vs. just literal seconds (except there are 1000 milliseconds in one second and not 100!). And holy smokes does grandma really just pelt that candy at the kid hahaha! Well done!!
Oct 7 18:10:59 28h 11m Picking Pumpkins ♥ 1 Very cute game! I think if she moved a little faster it would be more engaging (she moves sooo slow)... also, it would be good if there was a penalty for using the wrong spell on the wrong monster, like then that monster would get a little faster or more dangerous. As it is now it's very easy to just grab a pumpkin and knock out all the monsters, then drop it off and you'll be back to knock out the next set before they even get close. Stylistically, I think it would look nice if the pumpkins and witch had thicker lines to match the thick outlines of the monsters and trees. As it is now it looks like two slightly different graphical styles blended together, which mostly works. Other than that though, nice work!!
Oct 8 15:41:27 21h 30m Plue ♥ 1 I'll need to find someone to play this with to get the full experience of course, but I really liked the sound and aesthetics of the game! Well done!!
Oct 8 16:02:26 20m 59s Lights Out, Fright's Out! ♥ 2 Definitely tricky on the last two levels, and overall a well-executed sokoban game. I really liked the graphics as well, and the talking pumpkin between levels. I didn't fully understand the ghost mechanic, like was my flashlight repelling them? And sometimes I could just walk through them and not get hurt? Most of the time I just waited until the lights came back on to finish solving. Otherwise though, well done!
Oct 8 18:02:31 2h 00m Stalwart Planet Guard ♥ 1 Everyone else has mentioned difficulty and tiny screen size, so I'll just add that a little radar or some way of knowing at least which direction the cats are coming from would be excellent. The graphics and music are good though, and I really like the mechanic. There's also some issue (not sure if it's just because I'm running the Windows version on Linux) where if I move my mouse outside of the window then the game freezes and stops working. Other than that, well done!
Oct 9 09:25:33 15h 23m Bobo's Happiness Factory ♥ 0 Very cool game! Loved the nice ramp up in difficulty, though I kinda wish I had played it on a track pad because the tiny mouse movements for wrapping started to cramp up my wrist once production started to ramp up! The in-game messages were an excellent touch, as well as the clown getting angrier. Well done!!
Oct 9 09:41:50 16m 17s BUN-hop ♥ 1 The movement and animation of the main bunny is amazing! Everything felt very smooth, and the music was excellent (love how it increased in intensity a little when the speed running sections of the levels started). Excellent work!!
Oct 11 16:23:45 54h 41m Pandora’s Box [WebGL/Win/Touch] ♥ 0 Nice little platformer! I really liked the display of statistics at the end, and how close I came on so many of the levels. I also liked the little animation of the hearts falling down when you get hurt, and kinda wish the butterfly collection also had a similar animation (instead of just disappearing). Well done overall though!
Oct 12 12:28:14 20h 04m Smash Hit! ♥ 1 Really nice art style! Well done!
Oct 12 12:34:15 6m 01s WindBots ♥ 1 Excellent mechanic, and perfect art style and audio! I just wish there were more levels so I could keep playing haha! Well done!
Oct 13 09:42:43 21h 08m Destroy Blocks ♥ 1 Great idea! I do wish there was a way to rotate pieces, and that when dragging pieces they stayed under the cursor where you picked them up. Nice work!
Oct 13 10:07:33 24m 50s Cubical Mayhem ♥ 2 The aesthetics of this game are awesome! I think it needed a little more explanation, as I was a bit confused on when things were producing (like, do they always produce? Do certain ones need to be next to others?), but once I got the hang of the mechanics it was fun progressing through the eras, and the rocket ship at the end was awesome! Music was cool, both repetitive and random at the same time. Well done!!
Oct 13 10:39:27 31m 54s Gelato Drift ♥ 2 Really nice aesthetic! Gameplay was a lot of fun too, just like so much colliding with walls haha! Backing up felt weird too, but I'm not sure why. Excellent work!!
Oct 13 14:01:14 3h 21m Big Block Mode ♥ 2 Phew, excellent concept, but I'm definitely not smart enough for it!! Loved the visuals and the changing of the soundtrack between modes. Well done!
Oct 15 09:29:04 43h 27m The Potion Shop - an LGBT story ♥ 1 Interesting little game! I think it needed a little bit of prompting to remember the amounts for the potions, since it is only shown once. It is also easy to lose track of the amounts since you need to read dialog between adding potions to the potion. I know this is more of a visual novel, but I think it would have been nice to have some colors coming out of the pot, maybe to signify if the potion is brewing correctly (other than that the art is lovely!). The sounds were quite nice, though I think it needed a kinda negative sound when adding the wrong ingredient (could even be just like the same arpeggio just going down instead of up). Overall though good job!
Oct 15 13:39:44 4h 10m Tiny Tiny Orbit ♥ 1 Fantastic game! Really like the amount of polish, and the graphics and audio are great! One minor note on the audio portion: I think the footstep sound would be better if it was a little more bass-y because it sounds very similar to the sound for like harvesting stone/ore. There were instances where the object that got interacted with was not exactly the one I wanted, so it might be good to prioritize the highest value target (like the one most closely related to the current quest) when picking which object should be interacted with (if that makes sense). I liked how you integrated the theme in with the gameplay, though 10 seconds felt sooo short here! I also couldn't figure out exactly how to wire up parts of the base like in the one screenshot so I could expand my base that way. Overall though really great job!! Also, the Windows version runs great for me in Linux!
Oct 16 09:36:02 19h 56m Gravity Blocks ♥ 1 Nice amount of polish for such a short time! The gravity switch is a nice mechanic, and it gets really chaotic after a short time, which is pretty cool. I think the ability to respawn and keep the same score diminishes the point of having a score, so like having the score showing on the death screen and then restarting from the beginning would make it feel like there's more of a point (like beating your previous score). Overall though nice work!