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AutoGibbon

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TimestampSince previousGameAutoGibbon's comment
Apr 5 17:13:23 Infectious - Delay the inevitable ♥ 2 That's some funky music! Mechanics easily understood at a glance and felt good. I appreciate the addition of the chaser, forcing me to move around the play space instead of hiding in a corner where the infected can't see my herd. Only thing I felt was missing from the core gameplay was some sounds relating to my abilities and the little dudes getting infected. Great job guys/gals!
Apr 5 18:03:25 50m 02s Above the clouds ♥ 2 Me and my little teddy went into space and we did spacewalking! I know that is absolutely not the intent, but I got a good laugh out of it anyway. ++ Teddy bear can go to space. ++ Teddy bear can get out of the baloon and spacewalk. Now, onto the game itself. Felt realistically slow and floaty like a real baloon. I got confused cause I thought I had a moustache (turns out it's just the teddy nose) Nice relaxing music. I'll be honest I didn't really play once I discovered I could fly away forever :P but I still had fun.
Apr 5 19:06:20 1h 02m leaky robotic arm ♥ 1 Woulda been nice to have a moment to read and understand the controls before the terror of the oil leak began! I struggled just to remember which button controlled which arm. If it were my choice, I'd have one button to change which arm I'm controlling, and then arrows/AD to move the active arm section. Interesting and confusing at the same time. Nice work :)
Apr 5 20:38:05 1h 31m The Scraps of Victory ♥ 1 This was hilarious before I even played it. Simple idea, great execution. A small margin for failure woulda been nice though, like at least half of the fillings need to stay on the plate but if you lose a piece of bread then you have failed at sandwich satisfaction. Liked this a lot!
Apr 5 20:43:58 5m 53s Kessler ♥ 1 The theme is spot on. Best I could do was 40 seconds. If only we were in control of a satellite owned by an evil mastermind, then we'd have laser to blast other junk out the way and survive longer 🆙 Nice work!
Apr 5 21:01:03 17m 05s Recycle This! ♥ 2 I played on EXTREME MODE and now my finger hurts, but I recycled about 350 items properly! Does that make me a pro? Did I save the world? No idea, but I had fun! ``` C E Y R C E ! L ! ```
Apr 5 21:24:10 23m 07s Populus Romanus ♥ 1 Dammit everyone hates me! Took a few rounds to get the idea that I need to strategize. Good job on making it difficult to cheese the system; I tried segregation of different demographics each time to see if there was a "winning" formula and couldn't find an obvious mechanic skip. I'm a sucker for low poly art style, so this presentation drew me in very nicely.
Apr 5 22:14:03 49m 53s HONORED EXECUTION ♥ 3 If you run up and down the arena only the big guys can hit you, but eventually even that tactic fails. Really nice art, was drawn in by the promise of arena combat. Fighting itself, specifically the sword swing was kinda vague. Plus points for blood everywhere!
Apr 5 22:58:11 44m 08s Dungeon Dummies ♥ 3 This was so satisfying to play; level design, the characters actually having character, the puzzles AND the trick solutions. I played for a looong time and thoroughly enjoyed it, everything was spot on. Really F*ing Well Done!!
Apr 5 23:22:25 24m 14s Gone Out ♥ 2 Art, Music and Atmosphere were all lovely. And then big woosh of flames when you just about save the fire is a nice touch. Well done guys. I would say moving faster would be nice, but I guess you'd have to go further to find wood or else the game loop would become pointless.
Apr 6 00:11:30 49m 05s Volcano ♥ 1 I fed it everything! This was a fun little game with a clear end in sight, nicely done.
Apr 6 01:01:47 50m 17s 1 Man 6 Bullets ♥ 5 Blood, bullets, chaos! Had to deliberately put it down or I'd be stuck for ages playing this. Great job to all 3 of you!
Apr 6 19:20:20 18h 18m Leaf the Ghost behind ♥ 3 This was cute. You got the timing/spacing on the clock pickups to match well with player skill navigating the platforms. Not sure why the ghost towel was puking but made me want to run away from it for sure! Nice submission :)
Apr 6 19:38:03 17m 43s Climate Crisis ♥ 2 Kept getting wrecked by riots. These people don't know what's good for them! And then this was genius :) opera_IGX9FyDkLi.png
Apr 6 20:00:37 22m 34s Paper Plane ♥ 1 This kind of game is so addictive! opera_C2R4yqdJgC.png
Apr 6 21:04:31 1h 03m Click to Continue ♥ 1 We cannot stay so far away to the motherland. You cannot say that yesterday we are the elephant. Three times oh guns for getting older. Stay close four bones for getting colder. WHAT?
Apr 6 21:46:15 41m 44s MoonDoggle ♥ 1 218 Bugs killed! Okay this got hectic real quick and I like that a lot. Games like this, I always want to hold down the button to shoot. The shields UI was hard to read, being the same colour as the actual shields, however it's obvious you're going to die when the bugs decide they've had enough of your crap.
Apr 7 20:49:07 23h 02m Run for Your Life ♥ 1 I really liked this! Totally feels like a hidden gem. There's loads of gamefeel and positive feedback to let you know if you've done something right. Even though I didn't exactly know what I was doing I knew I had to go up. Nicely done, had fun with this.
Apr 7 20:55:12 6m 05s Extremely Exteme Sports ♥ 2 Waaaaay! Did a few races with IvoF3412. Dead simple but it's done well. Nice!
Apr 7 21:15:28 20m 16s He's a Catch! ♥ 1 Nice surprise there. Didn't like the jumping much. It felt out of time and slow and floaty and weird. Still I enjoyed it though.
Apr 7 21:49:20 33m 52s Shadow Rush ♥ 1 Totally jealous of your track editor! Would have been useful for our jam entry. I didn't use the drift button ever cause I didn't feel like I needed it. Weird thing about the ghosts, they only make me want to drive slower and slower each lap as they become more numerous. If they were faster than me it would have increased the panic and intensity overall.
Apr 7 22:29:15 39m 55s Giraffe o'Clock ♥ 1 Muahahahahah! opera_WD7hnFf4Mc.png I dunno if this was on purpose but to me it felt like my goal was to run out of time on purpose. Clean platforming controls, nice touch with grabbing edges with your mouth. The music was what kept me playing tbh.
Apr 7 22:46:19 17m 04s Merge Getaway ♥ 0 Shame I can't play this (240hz), it looks really fun.
Apr 7 22:54:12 7m 53s Vanguard Rush ♥ 1 I couldn't click anything to start it :( Any ideas? Looks fun.
Apr 8 17:21:47 18h 27m Earworm Jam ♥ 3 I was also terrible at this game! My high score was 300 I think. Trying to jump and walk both in time was surprisingly difficult for me :) Love the song, and how happy the worm is when they catch you. 🎵You're goooonnaaa diiiiieeee🎵
Apr 8 17:47:08 25m 21s Light-Fingered ♥ 2 You guys played Amnesia, right? This feels exactly like that; terrifying. I couldn't finish it. Found 3 levers and then there was red shit coming after me and I panic Alt f4'd. This is one of my highest rated games of the jam by far! I hate it! 🤣
Apr 8 18:04:13 17m 05s Neon Meltdown ♥ 1 Shooting in time to the music is cool, and you could have leaned into this with the enemies as well. My issues were the enemies are a bit too fast, and too narrow to hit (maybe this part is me sucking dunno). On each beat of the track, enemy could: pulse toward the player change shape; maybe get fatter for a brief period so they are easier to hit, but only for that short window. To me, this would enhance the number of "near misses" the player can have, by using the timing to avoid touching enemies when they are smallest and not moving, creating a sort of dance with death. Anyway that's just my random thoughts, I think there's something really great in hiding in this jam entry!
Apr 8 18:25:12 20m 59s Awakening ♥ 2 So I see you left out the ability to simply go back to sleep. Too OP? It's my ultimate move! Changing backgrounds only worked once for me, if that was on purpose then there wasn't any feedback to tell me I couldn't do it again. Some clicks and clacks when interacting with the apps and games would really sell it, that and groans of boredom? Cause you can only know how motivated you are on the home screen so have no idea if you're missing an opportunity to procrastinate with something else.
Apr 8 18:53:28 28m 16s Borrowed Time ♥ 0 I starved to death. Feels pretty grim, lonely, and hopeless. I think my soup thing wasn't working cause I was getting the required rolls, but hunger never went up. Still, lasted 6 mins.
Apr 8 20:11:07 1h 17m Belecint ♥ 1 Might just be my pc but I felt a delay when trying to click as the segments entered fun town. I lost so many times because it wasn't responding to my input. Same thing for wasm and windows build. Seems like it could get fun and challenging though and I actually wanted to try to get a good score :)
Apr 11 19:13:45 71h 02m The Last Stand ♥ 2 I loved how frantic it gets after a few minutes! I'm typically very bad at RTS style games and lose track of what's happening very quickly, but got to 6 mins before my clicky finger and brain couldn't keep up :) The_Last_Stand_28EuaJJcga.png I found myself wanting to zoom out more than the game would allow. But I could see this take on the form of an intense incremental style RTS where as you build out more and more, your placement turns from single structures into clusters of structures, or you'd unlock access to more complex buildables like a forward base that would deploy the mine, power, poles and turrets wherever it could within a given range. That may be pretty cool. Some off screen feedback would be helpful so you know where to focus attention. Great job!
Apr 11 20:43:28 1h 29m Back2Work ♥ 1 I want more squichy effects and a shotgun! Aiming was hard but I got used to it, and then everyone died. Such is life. Really like the squishy blood goops when your character for some reason explodes the entire map!
Apr 13 18:42:28 45h 59m Car of Theseus ♥ 0 I found one green flower :) I don't know how you did it, but this game put me in a really good mood after a crap day of work. Something very peaceful about it. Controls to exit the car were not explained, but mapped sensibly. Noticed a bug with the fuel worms: if you just click (not hold) on them they go into a limbo state and you cannot interact them any more. Really good job!
Apr 13 18:55:31 13m 03s Keeper of Colors ♥ 1 The only thing I could ask for is to move faster. Or fly, so I could look upon the glorious world I created :) bug: I have no idea how I did it, but I managed to get stuck in the "power poop" pose and couldn't move any more. The first time I painted with my power was definitely a wow moment for me like "oh that's so cool!". I also liked that I could keep powering up in the same place to get more of the rocks and trees in certain areas. There are so many different things you could do with a gameplay mechanic like this. Nicely done!
Apr 13 19:28:36 33m 05s Inevitable Crash ♥ 1 I like it. Who is the player's worst enemy? The player! I totally played this because it has cars in it. I believe you made a solid decision on not being able to see the entire level; it exercises the player's memory or lack thereof, so they only hate themselves more when they are sabotaged by their past choices. This is great, one of the better jam games I've played.
Apr 13 19:46:42 18m 06s The Heist ♥ 1 Yessss more destruction! I only made it out with 1237 moneys but those police people will regret chasing me on the wrong side of the road! There are some very nice gameplay-isms here; I especially appreciated that if I rammed a car sideways fast enough I could send them spinning in one hit. That and tricking police into hitting oncoming vehicles (tricky but doable!). Or just making them crash into eachother. What would have been extra nice is something like knocking boxes off a delivery truck so the police crash into them, you know something more you can do beyond avoiding or wrecking them directly with your own car. Then by playing smart you could avoid losing precious money to unnecessary collisions. Really good stuff!
Apr 15 16:28:07 44h 41m Neon City ♥ 1 NeonCity_dlG8pkMoX0.png I only have three pieces of criticism to levy against this as is: - the aliens sound like happy flower friends and not at all scary - it is possible to boost out of the map - I wanted to run those puny little aliens over in my impressive battle machine Things that would have been super cool: - explosive shells for big bad boom! - running over the aliens - a faster turning turret - napalm Thoroughly enjoyed this entry! :)
Apr 15 16:48:53 20m 46s Attack of the Yellow Things ♥ 1 @Skleembof said everything I was going to. If you can make it to turn 90 you can pretty much go for a walk in the park and be back before the enemy completes their turn. I totally wanted to try different strategies with this but didn't want to wait for the enemy to take their turns. I was invested and wanted to play more and last longer! I do think that the map could have been visually simplified by reducing the space between cubes.
Apr 15 16:53:18 4m 25s Run Do ♥ 1 Needs more challenge! Floor texture scrolling made my eyes hurt :(
Apr 15 17:00:22 7m 04s Caution! Sniper! ♥ 1 WHERE THE HELL DO I FIND AN UMBRELLA!? NOOOOOO WHERE IS IT!? *dies with score 26* God damn this was unexpected and awesome. The pressure of hearing the rifle bolt as your time draws near! Seriously though, where can I find an umbrella? I feel like I can do better than 26 :)
Apr 15 17:17:36 17m 14s Gravity Is Inevitable ♥ 1 Very cool! Beautiful colors, crisp clear sounds, precise gameplay loop. The fact you can never go back to a point you'd been at before was both smart and brutal, really emphasising "go up or go die". I'd be happier with a bigger clicker to grab onto objects, though.
Apr 15 17:25:27 7m 51s The Death Pit Will Have You! ♥ 0 92 seconds! You gotta try to keep as much floor connected as you can or else you get stuck and must accept your fate :) and those new floor tiles really don't care about landing somewhere useful do they? Being able to diagonally cross floors made me feel smart, so thank you for that. Only thing missing is sound, juice, and for the hole to have fire or spikes at the bottom.
Apr 16 12:31:17 19h 05m Riposte ♥ 2 Quite polished for only 12 hours work! If I could suggest a single addition to make this challenge more accessible, the bullet would flash or something as it enters the window of parry opportunity. Without that I found it really hard to gauge how far away it was and failed miserably.
Apr 16 13:15:40 44m 23s Paper Boy Flyin' High ♥ 1 That last level was a bitch! Finally beat it with.... drum roll.... Paper_Boy_Flying_High_yBORlidvrg.png Another gem in this jam imo. I kind of got used to how to hit the bubbles, because the plane feels very similar to guided arrows in Assassin's Creed games (bad camera angle, no real feel of trajectory, but if you do it enough your autopilot takes over and you just know if you're gonna hit the target or not). So we'll call that a skill check :D Lovely art style. And you made all the music too? Wow! Congrats you guys this was a great experience.
Apr 16 13:31:27 15m 47s Dodge It ♥ 1 Second version ran a little better. There wasn't really any challenge in dodging the shapes falling on you, but the explody time cubes thing I like a lot, and would like to see more.
Apr 16 13:40:46 9m 19s Faster Than Time ♥ 1 Lol I tried to play 5 times and got shot by off screen aggro in 1 second every time. The 6th time I tried to play I was surrounded by sentient sawblades who all immediately decided I was dinner, survived 0.5 seconds that time.
Apr 16 13:50:14 9m 28s Inferno Fox ♥ 1 Hehe fox with a jetpack. I agree with @suchista on the jump height / missing platforms that the fox was clearly over. A few more things to interact with that grant you more progress or increase the challenge would be welcomed in a game like this.
Apr 16 14:05:10 14m 56s Unpreventable Eruption ♥ 0 I couldn't do better than 2min30 because of my poor planning skills :) Nice relaxing game, well done!
Apr 16 18:43:34 4h 38m Scarecrow Swarm ♥ 1 This game is insane and confusing.
Apr 21 19:48:21 121h 04m Car Chase Sequence ♥ 1 So you can leave the game in about 5 seconds, and drive across the void so fast that the police will never ever be able to catch you :p That aside, I tried actually playing the game and found it pretty fun. The driving felt really icy and had insane acceleration, to the point that it like it was done this way to try to make it harder. That took away from the fun sadly. We had the same trouble in our jam entry so we know the pain.
Apr 21 20:03:05 14m 44s Wrong Road ♥ 0 I think I missed the rating window by like a minute! Nice idea mixing driving with having to do random shit to fix your car. Good ol' multitasking :) Yeah and creepy stuff behind me whatever that was, love it.