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| Timestamp | Since previous | Game | ZacharyPinkham's comment | |
|---|---|---|---|---|
| Oct 7 17:18:23 | Pizza Pony | ♥ 2 | Very cool! I like the visuals and the concept is great, but I do feel like I was little TOO at the mercy of the pizza boxes in later levels, to the point where sometimes my only choice was to run around in a circle and not deliver it anywhere. But I still had a lovely time! | |
| Oct 7 17:24:32 | 6m 09s | -Y- | ♥ 1 | Nice concept, I liked the visuals and the forest sounds were a nice touch. I often found it hard to click on one specific thing, I understood how to line up the former of the cursor, but the control required was a little bit too fine…that being said, maybe I’m just dumb, but it was a little hard to parse any information from the very low-poly art, so I wasn’t really sure where to find things or what to do—that combined with the cursor control issues preventing me from feeling my way around made it so I couldn’t really progress, but I’m willing to chalk that up to my own error and stupidity so I won’t hold that against you ;), still happy to give this a good score because this looks like something really good is there! |
| Oct 7 17:25:36 | 1m 04s | The Salatroitsk Incident | ♥ 1 | Awesome work, the atmosphere was tense (love the use of classic PS1 fog and the sound design, no music was the right choice). The monster was very slow moving, but I don’t think that was a bad thing combined with the persistence of it. Admittedly I’m a total baby with horror, but I found it very tense—great work! |
| Oct 7 17:25:58 | 22s | WOLFGUN | ♥ 1 | VERY cool! Really liked the look of the game, the level layout was solid, and the powerups were an excellent touch. I do think that the shooting wasn’t quite precise enough for my liking, I found that I was always shooting the side of where the reticule was pointed and sometimes zombies got obscured in doorways in a way I didn’t appreciate, but all in all this was a great effort and I had an awesome time (I played the 0.4 version). |
| Oct 7 17:30:35 | 4m 37s | Interstellar Highway Robbery | ♥ 1 | Really great stuff! I loved the look and the concept, which was pretty well-executed. The controls were good, my one real gripe was that I think it would have been greatly improved by music or sound design, that bogged it a bit for me, but everything that was in there was very nice indeed. |
| Oct 7 21:04:30 | 3h 33m | There'll Be Hell To Play | ♥ 1 | Really great! I love the vibe and attitude, the picking up mechanic felt really nice and the boss battle was a really great way to turn the gameplay around a bit with a fair bit of challenge. Awesome job! |
| Oct 7 21:08:07 | 3m 37s | Human Resources | ♥ 1 | Pretty exceptional, it was hilarious and very well-executed. Absolutely love the sound design--though actually, I think it would have been improved with some music with the human resource sounds coming in and out as part of the track. Honestly though, I'd totally understand if it was a conscious choice not to do that. This one's a real stunner. |
| Oct 7 21:14:35 | 6m 28s | A Senator's Sacrifice | ♥ 0 | Very cool and unique use of the theme! The choice of setting was great and the jumping felt really nice, I didn't feel at the mercy of the same whenever I had to make a jump that required more precision. Nicely done tutorial as well, really solid all around! |
| Oct 7 21:19:02 | 4m 27s | gunstable | ♥ 1 | Cool stuff! I like the mechanic and the game controlled well, it's a nice time! I do have to echo some of the other critiques that I think it suffers for not having music--the SFX get the job done, but I would have taken something running in the background over that any day. |
| Oct 7 21:30:33 | 11m 31s | Acidium | ♥ 1 | Cool idea! I like the integration of the two gameplay elements, the shooting sections were fun and fair and I didn't mind failing and trying again, though I do think it would have have felt a little more finessed if you drew some more obvious link between the two genres through the VN scenes (I think that might have been beyond the scope of the jam and I still understood what you were doing, so maybe my way would have been boring?). Side note: I think I encountered a bug that forced multiple music tracks to play at once and it was a little disorienting to listen to, I couldn't tell you what might have caused it (I was playing the "fixed" version). All that having been said, cool concept with great art and I had a really nice time playing it! |
| Oct 7 21:36:54 | 6m 21s | Feed the Queen | ♥ 1 | Very funny and fun game! At first I thought "oh no, tank controls," but after about 10 seconds, it was clear that tank controls were the way to go. I especially liked the mechanic of the items in your tray jumping up with you whenever you jumped. Really solid with a lot of personality, great work! |
| Oct 7 21:43:46 | 6m 52s | Stack Droid Saves The Party | ♥ 1 | Very cute game, gorgeous, had some solid personality and the music was a really nice fit! I did find the choppiness of it a little difficult to look at, and while I really liked the added challenge of maintaining balance while walking with a stack, I didn't much like the extra challenge of things maybe falling down when you drop the stack, but I might have been doing something wrong. Still, really great work! |
| Oct 7 21:50:22 | 6m 36s | MEMALOIRS | ♥ 1 | Fascinating, sad, and altogether very wonderful. You tackled a serious theme extremely well, both being sensitive and showing firsthand how awful Alzheimer's is. Excellent work! |
| Oct 7 21:52:46 | 2m 24s | emoceans | ♥ 1 | Cute little game! I like the plaintive look of it and it was surprising how long I wanted to keep going keeping myself up, good work! Also, pun titles are always a BIG +1 in my book. |
| Oct 7 21:58:25 | 5m 39s | Unfabled | ♥ 2 | Very cool work! The whole thing had a great feeling of polish and really like the way the mechanic works, it was very easy to stay motivated to try again because of how satisfying it was to play! The music was great and really helped set the atmosphere of the game, but the more 8-bit sound effects kind clashed with it for me, I think I would have preferred that the sound effects followed suit with the music for a more hi-fi sound. But if that's my biggest complaint, then you're definitely doing something right! |
| Oct 7 22:07:37 | 9m 12s | Split | ♥ 0 | Great art and interesting idea, I like the maze puzzle though I think I encountered bugs in the others, I was totally unable to play the platformer and I wasn't able to click on anything after I found the first heart piece in the unstable room. Otherwise, cool stuff! |
| Oct 7 22:13:14 | 5m 37s | The Legend of Slime Princess Jeremy | ♥ 1 | I like the simple art style and sort of bait-and-switch behind the game getting wacky, cool stuff! |
| Oct 7 23:24:03 | 1h 10m | the Bar | ♥ 1 | Fun little hidden item game! I do think it took a little too long to switch between screens but other than that, a fine example of what it's meant to be! |
| Oct 12 00:10:02 | 96h 45m | STAR STRUGGLE | ♥ 1 | Really interesting game! It's been polished to a shine, but I will say, it's VERY hard, to the point where I feel like some baby levels should be in there to help adjust to the controls. That being said, it's clearly well-thought out and not difficult for the sake of being difficult. Awesome work! |
| Oct 12 00:16:56 | 6m 54s | Escaped Plague | ♥ 2 | Interesting idea! I like the perspective, the art on the 2D stuff was great and the 3D was solid, though I felt the art styles were still a little bit too far apart to gel well. I found it difficult to judge where monsters were coming from in the town, while being told that they had entered was helpful, some sort of indication of where they were specifically would have been appreciated (a mini map, an arrow, who knows). Also, like others said, it was hard to judge if I had hit an enemy or not. All that aside, still very cool and impressive given the amount of time! |
| Oct 12 00:20:24 | 3m 28s | Citride | ♥ 4 | The idea is cool! I do think a tutorial on the strengths of each character and how they function would have been greatly appreciated, I was really scratching my head at first. Additionally--and I have a feeling this is by design--I also found the movement to be quick sluggish, which caused me to make mistakes from time to time. The presentation is very solid though, I had a good time with it! |
| Oct 12 00:31:15 | 10m 51s | Nuclear Danger | ♥ 1 | Excellent work! Really nice execution and atmosphere, the puzzle was just the right amount of hard for a dumb dumb like me! My only real criticism is that sometimes the physics got annoying when I felt like I had an idea and I just wanted to try putting two things together, only for the clumsiness of the ordeal to slow me down, which is when that kind of goofy physics becomes less fun. Even so, still great fun! +1 for the voice acting and for the radio responding to player location! |
| Oct 12 01:02:03 | 30m 48s | COME ALIVE! | ♥ 1 | Tremendous work! Phenomenal presentation, the whole thing felt polished to a shine and was altogether just really beautiful to look at, from the character art to the way the text moved all the way down to the distinct text bubbles. Love seeing some LGBTQIA representation, the characters felt well-fleshed out, though I would like to echo some of the criticisms others have had that I didn't much care for the conclusion from the flower shop to the end, I found it unsatisfying and the flower shop/car scene could have been more than it was. I do think that could all be fixed in a post-jam version though! The music feels like it would have been solid, but I think I might have encountered a bad audio error? I was getting tons of awful pops and clicks, really bizarre and felt unintentional, but it was so difficult (and painful, quite frankly) to listen to I had to turn the music off--. All that aside, really great! |
| Oct 12 01:12:04 | 10m 01s | LCD DREAM ESCALATOR | ♥ 2 | Wow, one of my favorites of the jam! Very well done all around, loved the art and presentation, I love that it had gameplay as opposed to just being a tour though surreal imagery, and the music/sound design was SPOT ON. Altogether easy 5 stars from me! |
| Oct 12 01:14:25 | 2m 21s | Unstable Investments | ♥ 2 | I like the idea of the game in general, though to be honest, I kind of struggled to understand what to do and how to play. That could easily be chalked up to me being an idiot though. Seems like something solid was there underneath it all and I did like the art! |
| Oct 12 01:20:54 | 6m 29s | Orthoptera | ♥ 1 | Interesting and beautiful game! Great movement and the jumping felt very satisfying, though I think the stamina should refill much faster, I just got bored sometimes waiting for it to restart. Really cool stuff though! |
| Oct 12 01:23:30 | 2m 36s | Lacalaca Ripstaurant | ♥ 3 | I like the concept and the style of the whole thing, though I found the game a bit TOO out of control, it was difficult to pick up what I needed and to hand it out. The clumsiness was funny and could have worked, but maybe if it was dialed back a bit. Still cool though! |
| Oct 12 01:28:44 | 5m 14s | Fight Or Flight | ♥ 1 | Cute little jam game! I liked the platformer design, the jumping felt really solid, the music was a good fit, all and all really nice! I do think missing the jump and being forced back to the beginning was a bit too brutal, some sort of checkpoint system would have been appreciated, but still fun nonetheless. |
| Oct 12 01:35:40 | 6m 56s | Sky Burns Red | ♥ 1 | Really love the concept, the music was solid and the presentation was really good overall--VERY ambitious to include the beatmaps, but very much appreciated! I will say, it was a bit difficult to keep track of the state of the platform while playing, it was just a little too much to handle visually with the way things were laid out in their current state. Still, a lot of fun, awesome job! |
| Oct 12 01:40:59 | 5m 19s | Soup de Journey: Slice, Chop, and Steer Your Way to Culinary Mastery | ♥ 0 | I like the idea of the game! That being said, I do agree that the presentation needed a lot of work. It was hard to look at and keep track of what I was doing. Given some work on that, I think there could be something fun here though! |
| Oct 12 01:49:14 | 8m 15s | Unstable Load | ♥ 1 | Loved the VO, the game felt great and looked really solid! I do think it would have been improved with more feedback (both visual and audio) for the reload, as well as maybe just speeding up the reload time. I didn't find that it encouraged me to aim more carefully, it just kind of rendered me useless for a bit. Still, had a great time! |
| Oct 12 01:53:30 | 4m 16s | Revolver | ♥ 1 | Spectacular presentation, the whole thing felt really polished! The controls were great, though I do think the aiming could have been a lot more forgiving--there were times I felt like I had landed blows and it didn't count. I enjoyed the darkness of the whole thing, but it might have been just a bit TOO over the top, it was a little hard to keep track of what was going on. Still, the mood was spot on and it was altogether really great! |
| Oct 12 01:58:15 | 4m 45s | City of Cards | ♥ 2 | Really cool presentation, seems like a very ambitious game for a jam! I do feel like I spent too much time sitting around waiting for resources to accrue in order to do something, but it felt fairly well-balanced and it was easy to figure out what was going on without a tutorial. Solid stuff! |
| Oct 12 02:02:35 | 4m 20s | Disruption | ♥ 1 | Stunning presentation, the whole thing looked, felt, and sounded great! Really love the emphasis on limited ammo, though I would have liked something a simple visual aid for aiming (not necessarily a reticule, but something). Still, very very cool! |
| Oct 12 02:07:22 | 4m 47s | Reef Gobbler | ♥ 1 | Love the concept and the art was lovely, but I would have appreciated more guidance with regard to how to balance the ecosystem, I didn't find it super intuitive. But once I did figure it out, I had a lovely time! |
| Oct 12 02:16:25 | 9m 03s | Crumbling Mind | ♥ 1 | I loved the visuals and the whole thing moved very well, though I must say, I really didn't care for the portrayal of mental health in the game nor the way it tied in with the gameplay--I didn't find the changes in state to be terribly interesting, and the ones that prohibit sight especially didn't thrill me. Still, it was quite polished and had solid game feel! |
| Oct 12 02:20:10 | 3m 45s | Moonpond | ♥ 1 | Fun little game, I dug the visual style (though it felt a little incomplete) and it controlled quite nicely. It definitely suffered for not having music though, I would strongly recommend adding some in post-jam. |
| Oct 12 02:24:26 | 4m 16s | Drunk Fist | ♥ 3 | Fun little jam game! The art was wild in the best possible way! I liked the feel of it all, though I did find the movement just a little too slidey for my liking. But it had some very pure vibes and I had a great time with it! |
| Oct 12 21:28:37 | 19h 04m | Orbitris | ♥ 1 | Super interesting take on Tetris! It took me a bit of time to adjust and feel comfortable aiming the pieces, but everything ran so smoothly that it never felt like it was out of my control, just needed a bit of practice. The whole thing felt really nice, though the lack of music was a bit disappointing. Otherwise though, it's a really solid little game! |
| Oct 12 21:41:49 | 13m 12s | Atomic Rock Paper Scissors | ♥ 2 | Wonderfully cool little game, the mechanics were simple but deep. I never felt like I couldn't do something to wrack up points and it having the balancing act between getting more nuclear bombs and preventing steel blocks from falling was very satisfying. All around just really really well done, great work! |
| Oct 12 22:00:29 | 18m 40s | Everything is Fine | ♥ 4 | Fascinating and uncomfortable in all the right ways, you picked a dicey subject and treated it with care and grace, wonderful work! I really liked the artwork, but he lack of visual feedback and choppiness as it switched from place to place made me think that something wasn't working right--thankfully, the audio came in to help save the day on that front, excellent work on that front! A very fine jam entry indeed, happy I took the time to play it. |
| Oct 12 22:08:55 | 8m 26s | Mint | ♥ 2 | What an extremely cool and very polished entry! The atmosphere of the whole thing is excellent, both the art and sound teams REALLY delivered, there's a very nice impending sense of dread! The floating movement mechanic was very cool, though I was a bit confused at first as to how it worked, I think I would have appreciated a little bit of guidance, at first I thought the game was glitched. Otherwise, very nice work! |
| Oct 12 22:14:46 | 5m 51s | Unstable Stable | ♥ 1 | Surprisingly difficult and awkward in the best possible way, it was a lot of fun! Turns out that 3 minute time limit was pretty accurate for how long it would take (though admittedly I didn't QUITE accomplish getting them all out). All in all, nice work and I hope you expand on it further! |
| Oct 12 22:22:34 | 7m 48s | Meowsician Manager | ♥ 1 | Funny little game! It had a lot of personality and the score fit, though I did think it could have used more variation. I liked the way the character assets were presented, though I think the UI could have used a bit of work. I love turn-based battles, but the transitions into the battles were a bit confusing and I wasn't sure why anyone was fighting--it just kind of felt like the fights were there to be there. I think there's a fun, solid game at the end of this though if you continue to develop it post jam! |
| Oct 12 22:30:00 | 7m 26s | You can do it, Astro Pup! | ♥ 1 | Fun little game! I like the drawing of Astro Pup and the floating controls worked nicely, but I wasn't a big fan of needing the walkthrough below the game in order to figure out what I had to do. My biggest complaint was actually the sound effect of the ship being hit, I don't think it really added anything and was more annoying than anything else. Still, it was a fun time! |
| Oct 12 22:40:31 | 10m 31s | Tables & Tremors | ♥ 1 | Really great fun! The game controlled beautifully and each level felt fair and balanced, being able to restart RIGHT AWAY kept me very engaged throughout. I will say, I do think the sound was a bit of a missed opportunity, I would have appreciated more involved music and less repetitive sound effects--but from an art and design standpoint, I have no complaints. Excellent work! |
| Oct 12 22:47:50 | 7m 19s | Baba Yaga | ♥ 2 | Very interesting concept! Absolutely love the visual design, really unique and well-executed. I had some control issues from time to time where the house was totally on its side and I didn't feel like I anything I did could level it out properly. I liked the music and I liked that it progressed alongside the game, but some of the loops were just a bit too short for my liking whenever I got stuck. Despite those complaints, I still had a lovely time with it and would be very interested in seeing a fuller post-jam version! |
| Oct 12 23:30:56 | 43m 06s | Hot Potato | ♥ 1 | Excellent game! Love the concept and think it was carried out to the fullest, I loved the constantly shifting games and having to let go of my mouse only to grab it again for the next one. I appreciate that it sped up as it went along--my only real gripe would be that I wish there was a bit more variation in the music, but I really like that the speed of the music followed suit with the speed of the gameplay as the count got higher, so that variation mattered less as the game got more intense. I had a wonderful time with it, great work! |
| Oct 13 23:11:52 | 23h 40m | Gecko's Chronicles: The Miserable Men | ♥ 2 | Wow, I wasn't sure what I was signing up for when I started the game and it's definitely not what I was expecting, it surprised me in all the best ways. Love the unique look, the interesting premise, and the sound work was really excellent as well. Honestly, nothing to criticize, you made something really original and wonderful. Great work! |
| Oct 13 23:17:24 | 5m 32s | WildGuess | ♥ 1 | Interesting premise to make a game about a marriage counselor, though I admit, I actually have some gripes with the premise that the way to "win" the part with the robot is to just make her stay home and deprive her of her joys in life. However, I still think it was pretty well executed given the amount of time we had, and I like the fact it had multiple endings! |
| Oct 13 23:21:37 | 4m 13s | PRISM | ♥ 0 | Really interesting idea for the game, but I'd like to echo what others said about having some difficulty with how it it set up and presented. The "How to Play" page made sense, but it's very overwhelming how it was laid out--a tutorial would have gone a long way. Also, I wasn't really having anything to react to the whole time I played it? I played it in browser and it's possible that's where the trouble came from. Still, I think it was a very interesting idea and I appreciate that! |
| Oct 13 23:27:34 | 5m 57s | In Balance | ♥ 2 | A lot of interesting ideas here! I liked the character drawings and I appreciated the combat system, though more on-screen prompts were definitely necessary, as I definitely couldn't remember what I needed to use and had to put my two monitors to use to keep the controls open on a separate screen. The in-game dialogue also moved a bit too slowly for my tastes, but it had solid personality! I think there's a great idea here, a post-jam version would be very nice to see (and now that I look up, I see that the commenter above me made very similar observations--still, I stand by mine). I have a good time playing this one! |
| Oct 13 23:32:47 | 5m 13s | Delusion | ♥ 0 | Really well-put together twin stick game! It controlled very well, and the character animations are unreal for the amount of time you had! I will say though, some dying animations would have been greatly appreciated, having the enemies just blink out of existence was a little disorienting. The music was a good fit, but I do think it would have been very helpful for it to have a bit more variation as it developed. All in all though, really nice polished entry, I enjoyed it! |
| Oct 13 23:43:01 | 10m 14s | Faultline Farm 🐷 | ♥ 0 | Really love the idea of the game and had a fun time with it! It's very solid premise that tied in well with the theme, and the rotation mechanics were solid, I always felt like I had control over them! The music was a very solid fit, though I found the sound effects a bit too loud and I wasn't in love with the bell effect. I also felt it was a bit short, but it would make a wonderful idea to expand upon for a post-jam version! Awesome work! |
| Oct 14 00:19:55 | 36m 54s | Unstable government | ♥ 1 | Really cool game! I loved the idea of having to constantly dig up and replant my garden, it got pretty tense in the late game when I started having to make BIG changes to the farm all at once, though I think the early game moved a little slow for my tastes. The music was solid and I loved the art, the presentation of the whole thing was quite nice. Great work! |
| Oct 18 16:15:56 | 111h 56m | Angry Girl Wants Buns | ♥ 1 | Nice little game! I like the concept a lot and the art was lovely, the music was a great fit (though I wasn't in love with the sound fx--especially the girl sound--mostly because they sounded like they weren't blended into the same space as the rest of the game). I do think it would have been improved by more clearly stating how the different moods affect the controls and what sorts of things may trigger changes, as it wasn't always obvious (the cat clearly made her afraid, but sometimes going from joyful to content wasn't clear). Still, very cool work, I enjoyed it! |
| Oct 18 16:20:09 | 4m 13s | Cyberwalk 2049 | ♥ 2 | Cool little idea, felt like a side-scrolling Death Stranding in a way haha. It controlled fairly well, but I don't think I was ever able to pick up any of the powerups? I couldn't get the "Hold Left Mouse Click" to actually work for me, I just kept shooting things. I also did find the difficulty a little punishing, but it was satisfying to play and I had a good time with it! |