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Derek Volker

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TimestampSince previousGameDerek Volker's comment
Oct 4 12:25:18 Astral Collapse ♥ 0 I guess your game name is wrong, it should be DIVE INTO THE SUN SIMULATOR! Jokes apart, i liked the premise, but found the controls a bit clunky. When i understood how it worked and how to control the ship, i was able to play. Fighting the gravity is a bit harder than fighting the enemies, but it seems part of the premise. Congrats on developing the game all by yourself!
Oct 4 14:53:24 2h 28m Core Reactor ♥ 0 Tried to run and it required me to install .NET Core 3.1 Runtime. I downloaded and installed Microsoft Windows Desktop Runtime - 3.1.19. After, it doesnt complain about the absence of the .NET Core 3.1 Runtime, however it wont run.
Oct 4 16:39:06 1h 45m The bone's line ♥ 1 I guess after all these years you kinda expect a social background in a game from @jungle . Not that it is a bad thing. In fact it is interesting that you keep on bringing to light situations like the one in "The Bone's Line" through games. Focusing exclusively in the game, i like the graphics and sounds. I'm not sure if i "like" the game's core mechanic of choicing in order to get through the line, but i can't really think of something different that you done. I fact, it's surprising that you can make a game based in such sad reality. Congrats for one more jam!
Oct 4 16:45:22 6m 16s Warhead Stroll ♥ 1 Really nice game! Your concept is really neat, and it works like a charm in the game. Kinda remember my dog pulling the leash when we go for a walk, but i dont have a warhead and it stops smelling things each four steps. Also, the art and souns are on point, and the comedic lines enhance the game experience. The only flaw i could find it's that the leash can go through walls and cars can pass over it, but it doesn't degrade the playing experience. Excellent work!
Oct 4 16:53:06 7m 44s Bob's Underworld ♥ 2 It's a fun take on the theme, and while it uses a simple mechanic, it is quite effective. I just guess that the controls doesnt anwser as precise as it would be ok for a jumping based game, but i'm not the best player around and it is working in any way you look at it. The graphics and sounds are quite simple, but perform well their role in the game. Good job on making this game.
Oct 4 18:36:20 1h 43m Bitkgrieg ♥ 1 The idea seems fine and close to the theme, but i didn't understand when i am selling and when i am buying, as the description says the commands are the same. Also, i don't get how much stock i have. Maybe i don't get trading.
Oct 4 22:12:18 3h 35m Cave In ♥ 1 You have quite the interesting concept here. It seems that it is quite more enjoyable playing with a friend than against the computer, as the AI seems to choose randomly. Congrats on developing this game.
Oct 4 22:22:36 10m 18s SOLAR CANDY ♥ 1 Thats quite the fun core mechanic in the game, however i don't think i'm smart enough to perform better combos by rotating the board. Anyway, the controls work nicely and the concept is easy to grasp. I particulary think that the soundtrack is a bit too dark, but it fits somehow in the bigger picture. Good job!
Oct 4 22:32:04 9m 28s Instability ♥ 4 Wow, this is so much fun. I really like games with "simple" concepts, few controls, but really hard mechanic to master. And this is one. While the graphics are minimalistic as it gets, the visuals are very nice and the sounds enhance the atmosphere as well. The only thing i found a bit annoying is the respawn time. I tried the HTML5 version first and it is way too laggy to play. I recommend downloading for experiencing the game properly. Guess the HTML build can't really handle the post-processing effect, or my computer is a potato! Excellent job on this game!
Oct 4 22:44:44 12m 40s Unstable POTions ♥ 2 Interesting game. It's quite the graphic work you put here, it really makes the game shine. The mechanics are easy to understand, but a bit tricky when you actually play. I liked it. Good job on developing this game!
Oct 4 22:58:13 13m 29s Bear Ferry Simulator ♥ 1 I ferried 30 bears only putting one bear at a time and found no prejudice in letting them go alone, beign large or tiny. The concept is neat, but i guess it lacks something. The higher waves didn't seem to affect the boat enought to make the boat sink (or didn't i play enough?) Anyway, i found the graphics nice and the "evolving" music a nice addition to the game. Also, didn't know you could get a bear ferry license! Good one. Nice job developing this game!
Oct 5 01:53:09 2h 54m Nuclear Danger ♥ 3 bomb.png Ha! Really nice! Not that i expected anything less from @fluffy-kaeloky , but this is the kind of thing that i really appreciate in Ludum Dare. Creative game mechanics that makes you try over and over until you finally get it. The graphics are top notch, and while it's a bit hard sometimes to fit the parts together, it is part of the challenge. The clues are cleverly "hidden", and it's easy to graps what the game expects you to do. However, to do that it's a challenge. I'm just disappointed that the radio didn't play frenchcore, but i can't even take points away in audio for that as you opted out. Anyway, outstanding job guys. You just set the bar really high.
Oct 5 13:51:07 11h 57m Sir BaLancelot ♥ 1 +1 in humor just for the title. I really apreciate games that allow me to just wreak havoc, and while it doesn't seems to be a particulary effective strategy here, it seems fun as well. The graphics are quite simples, hoewver they work in the premise of the game. I also really dig the soundtrack (dum, dumdumdum, dumdumdum, dumdumdum!) Had a great time stuck in level 9 just taking the block towers down and don't really caring about getting to the objective. Congrats for the excellent job on this game!
Oct 5 14:34:31 43m 24s GUNSTABLE MAYHEM ♥ 1 I really like this game. The experience is fun and fluid. This platform style with mouse point and shoot are really cool, reminds me of Abuse. And i really digged that game. The pixelated graphics are particularly nice, creating a nice ambience. My only complain is that there isn't enough blood. Excellent job on this entry.
Oct 5 22:19:58 7h 45m Woops I Forgot My Ladder ♥ 1 I guess when i saw the theme "Unstable" i immediatly though that many games would use the concept of stacking things. However, you guys did in such a way that it become very fun to play. The graphics are really impressive and i enjoyed the mechanics as well. Often i see games that rely on this kind of concept and have clunky controls, which here, gladly, are not the case. The only downside i see is the "finding" system. While the arrows point at where the persons are in danger, when they are in the field of view, the arrows disappear and in many cases i don't even see the person. However, it's a really minor problem that don't affect the game experience that much. Congrats on developing this game!
Oct 5 22:50:47 30m 49s Gecko's Chronicles: The Miserable Men ♥ 2 Sem título.png Ok, my time was horrible, but i finished the game! I never saw graphics like this, and it's really interesting that you took the theme not only for the scenario that keeps on getting more and more unstable, but as well for the stories of the misarable men. I found the experience really different from all other games i tried in this jam, and i think that this is one of the most fun part of the event, the diversity of games that are produced and the oportunity to experience them all.
Oct 5 23:07:15 16m 28s Unstable Mechanical Warframe ♥ 1 It is very tricky to understand how to play, even with the instructions. I guess the main problem is that the spawner tile is not visible in the first screen, the screen seems cutted and there are a lot other blue squares. I think the main aspects that should be considered are the difficulty of understanding the concept (which affects the user game experience, and may make some players just quit) and the graphic part, which seems by the comments that other people had the screen cut. Anyway, it's a path of constant study and progress. Congrats on developing a strategy game within the time constraint of the jam. It certainly wasn't easy.
Oct 6 11:45:38 12h 38m Twin Tails Jetpack ♥ 3 Whoa. Over the top graphics and mechanics. I really liked the concept and the execution is really nice. Probably belonging to a select group where the clunky controls are expected and appreciated. Excellent job on this entry!
Oct 6 12:00:34 14m 56s Alchemeow ♥ 4 Sem título.png Somehow i made it! I really liked the artstyle and specially the audio. The music is very catchy! The concept is interesting, however i didn't really understand what i was doing. It was some sort of try and error. I feel it lacked some hinting of what to do besides the output of the potions, as it consume the ingredients. Anyway, it was fun. Good job on developing this game!
Oct 6 12:08:34 8m 00s Harvesting Motherboards ♥ 2 I can hardly believe this game was made in 72 hours by two people. It's awesome! While i find it a bit hard, i am also a terrible player. But the work is fenomenal. Different guns, enemies, levels and the amazing 2.5D perspective. I can't really appoint any flaw. Oustanding job guys! Thanks for mading this game!
Oct 6 12:14:20 5m 46s Unstable Potion ♥ 1 I don't have enough coordination to play this game. It's too fast and to keep up with the mixing and using the potion. When i am able to finish a potion i also am already dead. That said, the concept is interesting, i'm just sad i can't keep up with the game's pace.
Oct 6 17:54:00 5h 39m Reacto ♥ 1 I find the ambience and idea for the game very fitting for the theme. The graphics are also nice, and it's quite impressive to design a level this big during the jam. However, i found a bit difficulty finding where i am supposed to do the tasks (maybe it could include some hints as arrows, minimap or something) and after the first day no more tasks appeared for me. I don't know if this is a bug (tried the HTML5 version). Good job on developing this game!
Oct 6 18:14:15 20m 15s Celestial Heights ♥ 2 Oh boy, this game is so much fun! The mechanics are fun, the graphics are cool, the theme is present. Amazing! I can't remember a single game from @shp that disappointed me so far. Excellent job (again)!
Oct 7 21:55:17 27h 41m Unstable Relation ♥ 1 Well, it's really impressive to see a 3D entry in compo. Well done! Also, the controls are neat, responding very well. It's interesting that the trash bags are at a regular size in the intro dialog, but in the game they became huge. I think it is clever that they become active enemies and the lights go out, representing the antagonism towards the player as soon as he is supposed to do something. Good job!
Oct 7 22:04:55 9m 38s A 6h rush to produce anything ♥ 1 While i think the idea has a lot of potential, the execution are a bit flawed. Anyway, i think that the experience is knowledge. Congrats on commiting to the challenge and developing until the end!
Oct 7 22:25:46 20m 51s Game Invaders ♥ 1 Ok, your game has too much bugs. ba dum tss The idea is clever (especially that game over screen that almost made me had a heart attack) and the sounds were really fun (ta dam!). The only downside i see in the game is the start that are a bit slow. I was thinking in complain about the enemies standing still but oh boy, when they pack up the thing turn into a bullethell! Good job!
Oct 8 00:10:46 1h 45m Chickie Catchers ♥ 0 Couldn't get even one bird, but seeing the comment section i realize i must be a terrible player. The graphics and sound are on point and the game mechanics are very clever, even if i can't play it at all. Excellent job guys!
Oct 8 01:13:23 1h 02m U.N.S.T.A.B.L.E. ♥ 1 Well, that's really fun and a far stretch from the theme... but i buy it! It's just crazy and nonsense and you don't know what to do from the beggining. Pure chaos! I love it! Liked the mechanics of the minigames, and also the music and graphics. All fitting for the concept. Congrats on developing these games!
Oct 8 19:22:52 18h 09m Going Home ♥ 2 Wow, the aesthetics are astonishing! I was really pleased with the experience, the dynamic sounds whe you defeat an enemy or get an upgrade. Also, the core mechanic of the game works neatly. My only complain is that the game is too short. Aabsolutely impressed that you make this game by yourself in compo. Outstanding job!
Oct 9 01:02:28 5h 39m A Crumbly Planet ♥ 2 Yay, managed to finish the game! end.png The concept of the game is very fitting for the jam theme, and while i find the player movement a little bit too slow, it works very well. I expected more variety during the levels as well, but is understandable that within the time constraints of the jam it is nearly impossible. In any way, you delivered several levels and a complete game! Congrats! Good job!
Oct 10 19:06:47 42h 04m Unstable Medicine ♥ 2 Very impressive concept. A bit creepy regarding the current situation of the world, but still a fun game. I think it lacked a soundtrack in order to complete the game's atmosphere, but the gameplay is still nice. Congrats on developing this game!
Oct 13 11:26:57 64h 20m Proton Pilferer vs. The Particle Police ♥ 1 Really nice submission for a first jam! The concept is really nice and works very well. I think it could be a little more polished, as the jumps when the mass are really low are way too high, but it works properly so it's not a nuisance in a jam game. Also, congrats on developing multiple levels that explore particular aspects of the core mechanic. Good job!
Oct 13 15:25:45 3h 58m Nuclear Disaster ♥ 1 Somehow i made it to the end! end.png While the graphics and sounds are really nice, and gave a nostalgic feel, i found the movement a bit odd. It seems like the character is too heavy and it slides a bit before stop, like it is over ice or something. The game is also a bit unfair in some rooms. You enter and don't even have time to dodge because the enemies and the projectiles are already over you. However, even with the aspects i mentioned, it was a fun experience and it's nice to see a compo entry with several stages and a nice gameplay. Good job on developing this game!
Oct 16 13:41:43 70h 15m Polygonal Animal Stacking ♥ 1 Ok, first of all, props for doing the artwork BY HAND! Im really impressed! The idea fits nicely within the theme of the jam and the mechanics work well. It's kinda tricky to find the balance to stack up the animals, but that is the fun of the game. The audio, while individually it's ok, in the whole piece seems a bit odd. While the atmospheric soundtrack is great and the chiptune style sfx are also good, they sound a bit weird together. Anyway, excellent job!
Oct 16 22:29:24 8h 47m Blood of Beasts ♥ 1 end.png I made it! The core concept is really nice. While it is a little intricated, it is also easy to grasp. I like it. The CTR distortion also creates a nice nostalgic vibe. My only complain is the absence of sound. A chiptune like song would really improve the atmosphere of the game. Excellent job on this entry!
Oct 17 23:54:41 25h 25m Cesium Factory ♥ 1 I find it really hard to play. While the idea behind is nice, i think that the controls could be a little easier as it comprimises the fun part of the game. The countdown would also be helpful, but regarding the time constraints of the jam it is understandable. The sprites are nice, though, and while i find the crane control annoying, it really fits the jam theme.