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Feedback comments for LD49
Cameron Paxton's games and stats for all events →
| Timestamp | Since previous | Game | Cameron Paxton's comment | |
|---|---|---|---|---|
| Oct 5 14:04:14 | Brittle Buildings | ♥ 0 | Unfortunately I keep getting a "Virus detected" error trying to download it... | |
| Oct 5 17:21:33 | 3h 17m | Pile Up Medieval | ♥ 2 | Finally figured out how to damage the dragon! Though I couldn't see to hurt it much before it destroyed my towers. Still, I'd live there. Nice work! |
| Oct 5 19:29:58 | 2h 08m | SEXY BOOBY 95 | ♥ 2 | Came for the booby. Was not disappointed. A++++ |
| Oct 5 20:25:42 | 55m 44s | Tol | ♥ 1 | This was a lot of fun! I never fully got a grasp on why the top would fall over (sometimes it would happen very early on during an attempt) but the gameplay mechanic is a lot of fun, and I bet would be a great match for touch controls! |
| Oct 5 21:03:40 | 37m 58s | precAIRious | ♥ 1 | Pro tip: Use yaw controls! This was a lot funnier than I was expecting. You picked a great audio track to go along, it fits the vibe perfectly. Nice job! |
| Oct 5 21:09:32 | 5m 52s | RUIN ESCAPE | ♥ 1 | I'm glad I'm not the only person to get stuck on level 2. I'm also bad at Baba Is You, for that matter. Regardless, the concept is really interesting, and I can imagine that some intermediate puzzles between level 1 and 2 would help me grasp strategies a little better. Very nice concept, and impressive for only 10 hours! |
| Oct 6 15:07:32 | 17h 58m | Atomic Rock Paper Scissors | ♥ 2 | A really unique take on rock, paper, scissors, but very intuitive. It wasn't immediately apparent what the progress bars at the bottom were, but that was easy enough to figure out after a few minutes. I think if I had a gripe, it would be that I would prefer to click & drag in a direction, instead of click, and then click again in a direction. Overall a lot of fun. Nice work! |
| Oct 6 20:13:55 | 5h 06m | Deathrail | ♥ 3 | This was really cool! Definitely a bit of Ratchet and Clank, or Specter of Torment vibe, but obviously the balancing adds a completely new twist to it. Would love to have gamepad controls. I think it would still be challenging, but certainly part of the challenge is just trying to manage this on a keyboard. Great graphical style. Nice work! |
| Oct 12 14:44:16 | 138h 30m | Quantum Splitter | ♥ 1 | Nice, that was a lot of fun! This is exactly the sort of game I love playing on my phone, but it's a unique puzzler that I'm honestly surprised I haven't seen before! |
| Oct 12 14:50:15 | 5m 59s | Keep talking, and Bob might not die | ♥ 0 | The core idea is definitely entertaining, and the first time I've seen the mic implemented in a jam game! However, it's a bit fiddly and as a player it's often unclear what I'm doing incorrectly, and often the layout of the obstacles seems impossible to pass. With some additional time spent on polishing, though, this would be a little gem. Nice job! |
| Oct 12 15:30:04 | 39m 49s | Jingoku | ♥ 1 | I'm absolute garbage at the minigames, but they're a blast nonetheless. This game is oozing with style, and it's clear there is a very strong sense of graphic design and UX/UI. The sound design is on point as well. Fantastic work! |
| Oct 17 23:36:42 | 128h 06m | The Lesser Evil | ♥ 1 | Definitely a lot of fun, and a really unique idea that naturally bumps up the difficulty curve. Died on the last night x_x No real criticism I can think of, it's a really solid entry. Well done! |
| Oct 18 00:05:47 | 29m 05s | Hazmat Magic | ♥ 1 | Really enjoyed this, which isn't surprising as I always enjoy your games! The puzzle with the sideways lift had me stumped for a minute :D I'll agree that the gray bg feels drab, but the colors you need to pay attention to really pop against it, so it's easy to focus on what's important. Also the throwing mechanics weren't always clear. There were a few times I had to reset a stage because the beaker didn't end up where I expected it to. Not a big deal, and I'm sure it'd have been ironed out if you'd had more time. Music and sound are on point too, really nice vibe. Excellent entry once again! |
| Oct 18 00:16:25 | 10m 38s | EVERY GROCERY STORE HAS ONE PRODUCT THAT BINDS EVERYTHING IN A UNIFIED ENERGY | ♥ 1 | Definitely a cute entry, and the 1-bit graphics are well utilized. There isn't much gameplay to speak of, but I still enjoyed restoring order to the grocery store! |
| Oct 18 00:37:53 | 21m 28s | Trauma | ♥ 0 | Hi Adam, been watching your dev videos on YT for a while, glad I got to play one of your entries! This was really interesting and well-executed. There were a couple of visual bugs here and there, but nothing that broke the game for me. The main gameplay mechanic is super interesting, and I can definitely imagine it being fleshed out into a full experience. I think it was brave to go with mental instability as the driving story element. There are many ways that could've gone wrong, but to me it was handled deftly. Overall a really interesting entry. Nice work! |
| Oct 18 21:03:54 | 20h 26m | Lizzie's Lucky Potion Shop | ♥ 2 | Really great looking game! The UI and all the icons are extremely well done. I managed to get the full set of potions brewed. A little splash screen upon completion would've been cool, but I understand there probably wasn't time. I never felt compelled to brew multiple types of potions in the cauldrons. The nature of the jackpot spins meant I could arrange the ingredients in such a way as to try to get multiple star values of the same potion at once. That said, I'm not sure if that was your intention with including 3 cauldrons, but with the countdown timers, I assumed you were wanting the player to have different types of potions going at once, which I didn't feel incentivized towards doing. That's the only real constructive feedback I have. Otherwise it's fun and very pretty look at. Nice work! |
| Oct 19 14:14:49 | 17h 10m | CandleLight | ♥ 3 | Very cute premise with a ton of fun gameplay potential. The graphics are outstanding, as well as the level design. As mentioned above, the mix of low light with some holes in the floor could be frustrating, but once you fall and die once or twice, you know where they are. The music loop is nice and moody, but very short, the other sound design is on point though. Overall really fun, and probably the most beautiful game I've played in this jam. Nice work :) |
| Oct 20 13:52:54 | 23h 38m | Lovecrafting | ♥ 3 | It wasn't immediately apparent to me what I was doing, but after the first few rounds of cards it became clear. The atmosphere of this game is unmatched, and the audio is lovely. Gameplay is really engaging and tense once you know what's going on. Didn't get a god on my first playthrough, but I'm going to try again now! |
| Oct 20 18:28:25 | 4h 35m | 50 Crowns for 50 Kings | ♥ 1 | Incredibly impressive for a game jam! I really like the alternate history aspect of it. Were it developed over a longer period, an tutorial section where maybe you just play in the original 13 colonies, or New England, etc, would help introduce the concepts and how everything connects a little better. As it is now, it's pretty overwhelming when you first load it up. I feel like this is something you could really sit down and play for a long time. Really well done! |
| Oct 20 21:12:15 | 2h 43m | Deepwell Safety Inc. | ♥ 1 | Really fun inventory management system! I think the original storage area should start out even smaller, as the very beginning of the game has no challenge at all. I definitely enjoyed the Papers, Please vibe, and rearranging the storage once it got full was very satisfying. Well done! |
| Oct 20 21:25:24 | 13m 09s | Kaboom Box | ♥ 2 | This was fun! Great ramp up in complexity, and I can imagine puzzles getting quite complicated if there were more. I understand the purpose of the beeping, but found it to get a little annoying after a few puzzles. Other than that minor nitpick, this was a really solid entry. Well done! |
| Oct 20 21:35:56 | 10m 32s | Council of Emotions | ♥ 2 | This was cleverly done, and it does a good job at exploring how it is to feel unstable as a child. The voices of the animals were cute. I didn't understand what raising the stats in the lower left did, but it didn't affect my experience at all. Nice work! |
| Oct 20 21:51:26 | 15m 30s | Orbital Turbulence | ♥ 0 | Really elegant and meditative game. Still felt peaceful even with the planets went up in flames and vanished into interstellar space. No real criticism here, it's simple and solid in its execution. Nice job! |
| Oct 20 22:05:31 | 14m 05s | Project Earth | ♥ 2 | I would've liked the ability to advance the tutorial text at my own speed. As I was spinning the planet around and just looking at things, I missed a couple lines of tutorial. But, as I'm aware in my own jam games, getting the player on boarded quickly is as challenging as coming up with the gameplay in the first place! All that said.... wow, this is such a beautiful and cool game. It's so much fun making the Earth zip through space and collect resources. I can see, with some more balancing and gradual introduction of elements, this being a top notch title. Well done! |
| Oct 21 19:21:19 | 21h 15m | Half Summoned | ♥ 0 | That was definitely cute, and the core idea is solid. I can imagine a much deeper gameplay experience where you don't have control of a shifting character. I think you did a nice job in the time though! Particularly like the little knights. My main criticisms are that the tentacle ability and the other large, flying one (soul sucking?) are essentially identical from a gameplay perspective. Also in the last room I was basically able to just zip by all the knights to the exit. Fun little dungeon crawler, though. Nice work! |
| Oct 21 19:26:10 | 4m 51s | Silly Skateboarding | ♥ 1 | I really like the animations, particularly once the instability starts to stack up. Also really nice work with the dynamic music! Didn't hear too much of that from other games in this jam. The gameplay is obviously very simple, but fun and effective. Fingers crossed you get over the 20 rating mark! Good luck! |
| Oct 21 19:35:46 | 9m 36s | Deviant | ♥ 1 | haha, that was a lot of fun! Good dynamic between the bonkers massacre segments and the run-and-hide segments. Super easy to pick up and play. Simple, but effective pixel art and the music was fun too. Nice work! |
| Oct 22 18:37:44 | 23h 01m | Help, I cast the wrong spell! | ♥ 1 | Really cool, and well-deserved placing! I really felt for the little wizard 😆 Definitely took some trial and error to understand the "jump off of an explosion" mechanic, but once I did it was really satisfying to pull off. The gameplay inversion in the 2nd half was also a great surprise and really funny. Sorry I didn't get a chance to rate during the jam! Really nice job!! |
| Oct 22 18:41:19 | 3m 35s | Burning Ravager | ♥ 1 | A really incredible achievement for 72 hours. Congrats on your 2nd win! The game is a lot of fun, and sprite work is really cute. I don't have much to add that hasn't been said above. Just wanted to say congrats!! |
| Oct 22 19:13:43 | 32m 24s | Warhead Stroll | ♥ 1 | Congratulations on your placing! Really fun game, I'm sorry I didn't see it during the jam. Well done! |