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Feedback comments for LD48
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| Timestamp | Since previous | Game | Cameron Paxton's comment | |
|---|---|---|---|---|
| Apr 27 02:19:57 | Trapdoor in the Garden | ♥ 1 | This was fun! The art style is great, a lot of legibility for such a low resolution. The little wizard is super cute too :) | |
| Apr 27 22:54:03 | 20h 34m | Grapple Tongue | ♥ 1 | Really enjoyed it! First game I've played to the end, I think. That said the ending is kind of a let-down, considering the text at the start of the game building it up. Experienced some minor bugs (up-left not working with arrow keys, switched to gamepad and it worked fine) and tongue randomly latching on to thin air, but didn't really affect my enjoyment. Overall really scratched that Celeste itch. I'd love to see this concept developed into a bigger game! |
| Apr 28 20:18:43 | 21h 24m | Drill18^2 - This is Just a Drill | ♥ 1 | Once I got the hang of it, it was very addicting! Obviously there are some UX/UI issues that I expect would've been polished on a longer jam. My main suggestion in that regard would be to have different looking cards for each stack (your hand, tasks, and problems). Also a way to view your entire deck while selecting a new card would be handy, but maybe was left out for balance reasons. Anyhow, great job and a lot of fun! |
| Apr 28 21:50:31 | 1h 31m | Aquarial | ♥ 1 | Haha, this was great. The little quests were definitely fun, but the surrealism of the ending is what really sold it for me. Camera angles during dialog could be a little janky sometimes, but overall I never had any questions about what I was doing or where to go next. Well done! |
| Apr 28 23:45:20 | 1h 54m | self reflection | ♥ 1 | Just completed. So far this is the best implementation I've seen of the theme yet! The puzzles are all really well done, and the last one in particular was a head-scratcher. Really nice work! |
| Apr 29 00:01:38 | 16m 18s | Delevator | ♥ 3 | Well, that was fuckin' grim... but I wanted to follow the story the whole way! Really like the art direction and sound design. Well done! |
| Apr 29 00:10:55 | 9m 17s | SUBTERRA | ♥ 0 | Really nice concept! Having to manage the miners as well as the machine is pretty intense, but fun. The tonal shift from the intro to the gameplay is a little jarring, and the miners voices, while cute for the first couple of minutes, got slightly irritating. That said: the audio design overall was really nice and fit the visuals well. The pixel art is some of the best I've seen yet. Great job! |
| Apr 29 00:38:46 | 27m 51s | 6 Feet Under | ♥ 4 | A devilishly simple control scheme that rewards mastery and punishes sloppy play. The black and white art style was a bold choice but the pixel art and animation details really sell it. The song is going to be stuck in my head for a while! |
| Apr 29 02:47:56 | 2h 09m | GA GAME ME | ♥ 1 | Such a cool idea! I can definitely imagine this being expanded into a bigger game and all the mind-bending puzzles you could have. Really great, one of my favorites so far. Would love to see this with gamepad controls. Nice work!! |
| Apr 30 16:51:34 | 38h 03m | Deeper Understanding | ♥ 2 | Shellie was such a sweetie! Super atmospheric and unnerving, would love to see where this goes with a little more development time! |
| Apr 30 17:27:58 | 36m 24s | Descending | ♥ 2 | Excellent atmosphere, and a surprising variety of enemy types! Felt it was a bit to dark in places, though maybe that was intentional. Sometimes it was difficult to figure out what was causing me damage, or how to get out of some of the dead end rooms (the little ledges are just low enough to catch you every time unless you do a super tiny jump). But overall a really great result for the amount of time! |
| May 1 19:36:10 | 26h 08m | Blue Square and the Mystery Cave | ♥ 1 | Very mellow mood and fun, if simple, puzzles. I agree that the ability to move the camera would've been helpful a couple of times, but it didn't prevent me from finishing the game. Nice work! |
| May 1 19:50:28 | 14m 18s | They Know We Know | ♥ 3 | Very disturbing, and super high production value all around. I think this is the first title I've seen so far that had a graphics options menu, which I really appreciate. Nice work! |
| May 1 20:13:49 | 23m 21s | There, Again | ♥ 1 | I had fun with this one, can definitely feel the influences at work. The connection to the theme felt a little tenuous to me, but didn't keep me from enjoying the gameplay. I did experience a recurring bug where I seemed to hit a brick wall occasionally. Sometimes it was while running, others while in mid-air. I didn't notice any consistent thing that was causing it though. Anyhow, nice work and very fun! |
| May 1 20:26:15 | 12m 26s | Bulldozer By The Sea | ♥ 1 | What a fun game! Really strong Katamari/Nobi Nobi Boy vibes. Music is really upbeat and propulsive, and the voices are pretty funny. No real complaints, especially considering the timeframe. Would love to see some more objective variety/difficulty with longer development time. Fantastic! |
| May 1 20:37:59 | 11m 44s | Hole | ♥ 2 | Fun and varied puzzles and obstacles! Three were times I felt that either the player character was too large, or the hitbox was. But it only led to a couple of frustrating moments, I was still able to complete it. Nice work! |
| May 1 20:48:36 | 10m 37s | Polyomino Prospector | ♥ 2 | I'm not sure I have much to add beyond what everyone else has said. Really excellent iteration on the Tetris design. The kind of Old West Saloon re-imagining of the Type A music was a fantastic choice. The digging rules weren't always obvious, but also didn't hinder progress too much. Great work! |
| May 1 21:00:21 | 11m 45s | Descentris | ♥ 1 | Very fun iteration of Tetris, and the challenge amps up really well. Great work! |
| May 1 21:04:35 | 4m 14s | The Fault | ♥ 0 | Got to the dark room with the boxes and spent a couple of minutes trying to figure out what to do without any luck. |
| May 3 01:22:25 | 28h 17m | CHROMAHOLIC | ♥ 1 | The visuals are very unique and beautiful. However the gameplay wasn't engaging enough to try to figure out what I was supposed to be trying to accomplish. Once I read through some of the comments here, it made more sense, but some sort of instruction like "collect the orbs before the darkness swallows you" or something would've helped with engagement at the beginning. That said, the presentation is super unique and the sound design added to the atmosphere nicely! |
| May 3 01:32:23 | 9m 58s | Deep Dream | ♥ 1 | I can see the potential here for sure, especially if you were to start mixing the various control schemes together in single stages. Obviously the game is super short but I had fun with it! Nice work :) |
| May 3 01:46:46 | 14m 23s | Ixcar'th | ♥ 1 | Moving around is fun, and I really liked the super responsive wall-jump. As others have rightly noted, the music is great! I was engaged enough to complete the game, but found whacking away at inanimate cubes to be fairly dull, I wish there had been other enemy types populating the levels that would maybe pull you away from the cubes and the cube energy would start to regenerate, something to add some more tension. That said, I still had fun. Nice work! |
| May 3 20:27:03 | 18h 40m | HELL deep is your love? | ♥ 4 | Really fantastic work! I don't know what to add that others haven't already said many times. Super unique (and well-implemented) graphical style, great soundtrack, and tough but addictive gameplay. If I had any criticism, it's that the theme is implemented in a fairly simplistic fashion (go down) and the platforming obstacles are well-trodden territory. But games like this are classics for a reason! Nice job!! |
| May 3 23:53:04 | 3h 26m | Deep Blue | ♥ 1 | Really impressive for a solo 48-hour effort! The lighting and sounds are all spot on. I do wish the music didn't start over every time you died. The controls are tight, but I noticed if you're swimming down and to the right and want to start swimming down and to the left, the diver will do a complete spin around instead of just changing the angle to the new direction. It didn't affect my experience in any way, just thought it was a funny quirk. But yeah, very nice work! |
| May 4 00:09:58 | 16m 54s | Shovel Guy | ♥ 0 | Definitely a good core idea here. Very cute sprite work and fun gameplay. Control scheme was a bit unusual but didn't take too long to get the hang of it. Would love to see gamepad support in the future perhaps. Nice work! |
| May 5 21:54:54 | 45h 44m | Selkö | ♥ 3 | Very nice atmosphere, easy to understand controls, and very relaxing. I wish there had been a couple more puzzles, but understand the time constraint. Very nice work! |
| May 6 03:40:20 | 5h 45m | Dome Romantik | ♥ 2 | This has absolutely been my favorite game so far, just the sort of gameplay loop I get sucked into. Had some audio issues (crackling, lag) when playing the HTML5 version, I'll have to try to Windows version which I'm sure will fix that. Joined your Discord and really excited to see where this goes! Fantastic job! |
| May 6 23:55:04 | 20h 14m | Me:Tree! - New Roots | ♥ 1 | Really love the concept here, I can see this being a fantastic and relaxing mobile title. The gameplay still needs a bit of balancing, but for a compo this is great. I lost many trees, but still wanted to keep coming back to do a little better. Great work! |
| May 7 23:19:20 | 23h 24m | Billy's Gone Again | ♥ 0 | This was great! Loved the sense of humor and enemy-specific drops. Well-balanced, and the music and audio were a lot of fun. Nice work! |
| May 7 23:29:44 | 10m 24s | DeepO | ♥ 3 | Really loved this! I imagine it as a great proof-of-concept for full-size game. I can imagine all sorts of good puzzles with this mechanic. All of the elements fit together really well. Very nice job! |
| May 7 23:47:21 | 17m 37s | The plot chickens | ♥ 3 | The voxel-style is really unique, the only game with this graphical style that I've seen this jam! The audio matches the tone perfectly and the dialogue is very well written. Excellent job! |
| May 7 23:58:25 | 11m 04s | The Void | ♥ 1 | I think the is the only game I've played so far that has a cutscene! Great 3D environment and the radio puzzle was pretty tricky. Sound design well well done too. Really nice job!! |
| Apr 28 17:44:29 | 17297h 46m | Nuclear blaze | ♥ 0 | Just saw this release on Xbox and thought "hey, that looks familiar..." Congrats on the full release! |