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Tom Ruxley

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TimestampSince previousGameTom Ruxley's comment
May 9 20:37:45 Sewer's Plague : Into the nest ♥ 4 I liked the art and sound! It was an interesting gameplay concept too!
May 9 20:44:24 6m 39s Magicards ♥ 0 The music was cute and the little enemies were absolutely adorable!
May 9 20:55:22 10m 58s Mayhem of the Moles ♥ 0 I like the idea, and the level generation was impressive! I think some sort of health meter would have been helpful, since I had a hard time determining when and how the moles were doing damage. I also liked the unique design of the player character.
May 9 21:09:42 14m 20s Deep Dark Discoveries ♥ 1 I loved the low-poly art style! I also enjoyed the atmosphere of it all and really liked the idea of having the fuel also be the health bar. I do wish the bounces were a little less extreme though; when you still have fuel, the bounces are (I thought) pretty unforgiving and hard to recover from, and when you're out of fuel and just ragdolling down, the bounces can extend your fall by a good bit.
May 9 21:31:49 22m 07s Eye of Skozrack ♥ 1 I liked the pixel art and loved the cute little sounds! The level design was cool too. I would've liked an arrow or something to better show in which direction the eye would bounce.
May 9 21:41:03 9m 14s Layers Of The Unexplored ♥ 0 I adored the voxel art and really liked the simple yet difficult mechanic of trying to hit the enemies jumping at you while brushing away the things crawling on you. It would have been nice if getting hit was a little more noticeable; maybe there could have been a sound effect? Overall, great job!
May 9 22:16:53 35m 50s Untitled Simulator ♥ 1 That was unique, and I learned a lot! I liked the visual style as well with the grainy black-and-white filter.
May 9 23:24:00 1h 07m Deepest Sword ♥ 1 Amazing, just like everyone else said. 10/10 would rage again
May 9 23:41:14 17m 14s MION FOREVER ♥ 1 I found it a little too difficult to hit the very fast enemies with the ball. I like the idea and the art and sound were cute though!
May 9 23:52:50 11m 36s Diving Sea Code ♥ 2 I liked the art style and the atmospheric music! The story was well told too
May 10 00:17:42 24m 52s Nadiria ♥ 1 I like the art and love the music! The dash feels great. One way to improve it might be to pull the camera out a bit so we can better see what we're dashing into and also so that it's easier to tell where you are
May 10 00:33:16 15m 34s LuK-2000 and the Fragments of the Past ♥ 5 That's a really interesting gameplay concept, and I absolutely loved the art, animation, and sound
May 10 00:40:37 7m 21s Hometown Helper ♥ 1 Unique and amusing
May 10 01:01:48 21m 11s Going Down in Fishstory ♥ 2 Just generally fantastic. The art was great as always, the full voice acting was as lot of fun, the atmosphere was perfect, and the mechanics were simple yet enjoyable.
May 10 01:20:20 18m 32s Well Darn ♥ 1 A very pleasing aesthetic experience
May 10 01:51:26 31m 06s Spring Tale ♥ 1 This game is really, really good. The puzzle concept is really fun, and every new mechanic added was a great enhancement. The levels were very well done too! The music, sound effects, and art were all quite cute. It may not be visually attention-grabbing, but this is genuinely one of the best games I've seen this jam. I'm honestly astonished that you could design a game this well this quickly.
May 10 02:43:59 52m 33s Blackout ♥ 5 I loved the art and fun twists!
May 16 23:56:53 165h 12m Inner Pieces ♥ 1 Very interesting and moody!
May 17 00:03:45 6m 52s Bucket Hat ♥ 1 I really like the mechanic of throwing the bucket and then moving around so it hits things on its way back. It might have been a bit better if it were easier to aim. I liked the cute pixel art too!
May 17 00:11:38 7m 53s Comatoast ♥ 2 Goodness that was weird :)
May 17 00:30:09 18m 31s Catlantis ♥ 2 Adorable! I loved the cute art and the theme. It was just challenging enough to be interesting yet still relaxing. It was also pretty polished for a jam game! A minor nitpick is that the things to escort tended to get stuck on corners if the player character was far enough away
May 17 00:41:21 11m 12s Mr. & Ms. Deeper: Descent to Inner Depth ♥ 0 That was great! I particularly liked the play on "Deeper and Deeper", and I had fun figuring out the puzzles.
May 17 00:53:40 12m 19s Super Mole Bro ♥ 1 I like the art and animation! The simple gameplay and the progress-after-death were also fun
May 17 01:01:58 8m 18s Roots game ♥ 1 I loved this simple and relaxing experience. It's always satisfying seeing automata simulations like this!
May 17 01:16:02 14m 04s The Stick of Many Things™ ♥ 1 I very much enjoy the sound effects, and I like the charging 3d art too!
May 18 16:54:47 39h 38m Goose Root ♥ 2 I thoroughly enjoyed experiencing the majesty of nature through this game. It had a really nice atmosphere and was fun and relaxing. It was also one of the funnier games I've seen this jam.
May 18 18:05:01 1h 10m Craft, Code, Burnout ♥ 1 I love all the art and animation! It reminds me of Don't Starve. I also liked the gameplay, which reminded me of Opus Magnum. Who'd've thought that Don't Starve crossed with Opus Magnum would be so charming? It's also really impressive that you were able to put this all together in 72 hours. Nice work!
May 18 18:12:01 7m 00s 🔥 Magma Eater 🔥 ♥ 1 I really liked the artwork and the sound! It set the fun tone well. I also liked how you combined turn-based and real-time thinking by allowing the player to dodge rocks just before they fell.
May 18 18:21:41 9m 40s Deeper Palette ♥ 0 This had some interesting ideas! I wish there was a little more explanation of what the colors do. Also, it's super impressive that you were able to do this much 3d art and animation in this short time frame! A bit of advice: I think the game would be improved by a shorter anticipation phase for the player's melee attack. A long anticipation like that looks cool in movies and is good for a video game boss that needs to telegraph their attacks, but for the player character, it's a bit frustrating when there's that much time between when you start the attack and when the hit actually lands.
May 18 18:24:31 2m 50s Time to Sleep ♥ 0 Short, sweet, and adorable!
May 18 18:26:46 2m 15s Rabbit Rappel ♥ 1 I really liked the combination of shoot-to-move and the rappelling system! One thing that I noticed though was that there seems to be a slight delay between clicking and actually shooting? That might have just been on my end though
May 18 18:32:36 5m 50s Mind Fall ♥ 0 I liked the atmosphere and art! I found though that the character was pretty much never on screen--the character was trailing too much.
May 18 18:40:44 8m 08s Big Brain Time ♥ 1 I really enjoyed this informative, brain-based adventure! I could tell you did your homework
May 18 18:55:37 14m 53s Piercing Asteroids ♥ 2 I liked the game, especially the cute art! I do think it was a little hard to control the speed boost, but maybe I'm just bad.
May 18 19:02:09 6m 32s Deep Library ♥ 0 I liked the library setting! It was cute and different.
May 18 19:18:04 15m 55s The Hunt for the Plastic Bag ♥ 0 I liked the art and the progression system! It reminds me of a flash game called Learn to Fly that I used to play as a little kid. I do wish the progression played out a little bit faster though.
May 18 19:22:39 4m 35s I have no idea what I'm doing, but it won't stop me ♥ 1 This was a fun little experience! It was really cute, and I absolutely loved the art
May 18 19:26:18 3m 39s Deep in the Forest ♥ 0 I like the vine-swinging! It must've been tough to implement that
May 18 19:35:30 9m 12s Drilling Rig ♥ 0 I like the audio, graphics, and general atmosphere
May 18 19:46:08 10m 38s DEEP DIVE IN USSR ♥ 1 It's impressive that you were able to do full 3D graphics for this jam game! I particularly like how you had different run animations for running forward, backward, strafing, and moving diagonally. That was a nice touch
May 18 19:53:50 7m 42s Graphite Journey ♥ 1 I absolutely love the hand-drawn art! That's really neat. The sound gave it a nice, relaxing atmosphere as well.