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Feedback comments for LD48
SilkyPantsDan's games and stats for all events →
| Timestamp | Since previous | Game | SilkyPantsDan's comment | |
|---|---|---|---|---|
| Apr 27 23:09:00 | Hammer It In! | ♥ 1 | Love the concept, and my feedback is similar to others as well. I wondered if it might be an idea to have a bonus if the player keeps a good tempo? i.e - get a good rhythm and it hits further, miss a beat, or go slow and it hits softer? Awesome work all the same! | |
| Apr 27 23:11:27 | 2m 27s | Nostril Navigator | ♥ 0 | SO GROSS - but I can't stop playing! Awesome! |
| Apr 27 23:21:37 | 10m 10s | Bucket Head | ♥ 2 | Awesome little platformer. I did have some trouble with the floating platforms (I think it was more a triggering thing) but worked it out in the end. Love the sounds, and the water effect is great! |
| Apr 27 23:27:49 | 6m 12s | Bundt Man | ♥ 2 | LOVE IT! Will be coming back to continue playing (Spikes are NOT my friends) Played the WebGL version on MacOS - and was a bit blurry on the main screen, but fine on an external monitor. I think it might have been something with the high DPI settings (Just a note for next time). |
| Apr 27 23:37:31 | 9m 42s | We Have to Go Deeper! | ♥ 1 | The art, the music, the environment - just wow! And the leaderboard - now I want to see if I can top my score! |
| Apr 28 06:21:00 | 6h 43m | nine to five | ♥ 3 | I love the art style, and trying to sort the papers as fast as possible is a bit stressful (though addictive!) Would love to see this on mobile as well :D I did have an issue with the MacOS build though - I had to go into the package and set the executable to user executable: ``` cd ~/Downloads/mac.app/Contents/MacOS chmod u+x nine\ to\ five ``` |
| Apr 28 07:50:12 | 1h 29m | Swing Shroom | ♥ 1 | Art and sound are awesome, but as others have said it was a bit difficult to determine where I was meant to go (other than down) and why I couldn't attach to some surfaces |
| Apr 29 01:13:24 | 17h 23m | Deep Fried Diner | ♥ 3 | I had to stop playing as it was making me hungry! Game idea is fun, though I did get into a state where I was waiting a (seemingly) very long time with no customer to fill. Agreed that it took a bit to figure out where the order had to go. Playing with a trackpad, it was a bit difficult to drop the items into the tray - would be cool if I could drag the basket and drop them from there too? |
| Apr 29 06:51:57 | 5h 38m | Into the Abyss | ♥ 1 | A little short, and a bit easy but loved the atmosphere! Maybe adding some additional sea life to avoid or moving mines could have made it a bit more challenging? |
| Apr 29 06:59:12 | 7m 15s | Deeper Into The Mind | ♥ 2 | Love a fun bullet hell game! I had a problem with the audio when it first started, and it was a bit hard to tell what I was meant to shoot at (maybe flashing the enemies to indicate damage?). It was also a little jarring when I died (?) and would spawn back in the center - some UI to indicate how much health I had would be a good addition. |
| Apr 29 23:11:45 | 16h 12m | Moth extraction | ♥ 1 | I feel triggered to go see my doctor and have my ears checked out! Awesome execution, and really good art! Only issue I can across (playing on web) was after extracting the moth, I couldn't see a way to reset and try again other than resetting the page |
| Apr 30 00:44:17 | 1h 32m | Riches Below! | ♥ 1 | Visually awesome, and took a bit to get used to the controls (as others have mentioned with move/attacking). I noticed in one run the elevator and shop text seemed to have swapped, and I did find it funny when the skeletons had blocked each other a couple of times (walking into each other) Awesome entry! |
| Apr 30 01:48:39 | 1h 04m | Deep Sea | ♥ 2 | Controls work great - though I had initially excepted some inertia (not sure if this would make it harder though?) Played via Web and didn't notice any lag at all - great entry! |
| Apr 30 01:55:23 | 6m 44s | Tecta | ♥ 0 | Very interesting idea, though it was a bit difficult to control and seems to be very dependent on luck? (Though maybe I missed something somewhere) It seemed when ever I hovered over the top or bottom building blocks the game would scroll, which was a bit disorienting. It would also be a good addition to add a quit button - either as a menu option or hitting escape I'm really interested to see where you were going with this idea, and I hope you continue to work on it and flesh out a demo a bit more! |
| Apr 30 02:47:12 | 51m 49s | Deep Cover | ♥ 2 | Great game - would love to see this further expanded on! Loved the art styling, and the game text and music is superb! Only issues I came across - and only mentioning in case others have the same: * Had set the resolution a bit lower than full screen, and noticed a couple of spots where the text overlapped. * Mac build has a permission issue (we also noticed this in our game) and is a straight forward fix to add ``` cd <PATH TO APP>/Contents/MacOS chmod u+x <EXEC FILE> ``` |
| Apr 30 03:43:16 | 56m 04s | Bunny Box Breakout | ♥ 1 | An awesome take on a the Match-3 genre, and gets very hard to put down! Feedback: * The delay between when the tiles clear, and the next round of clearing is a bit long * Stopping the player from moving tiles when they are being cleared (I managed to move one that was meant to clear - still worked though! 👍) * In between the tiles clearing, the board moved forward a little. * It was hard to know exactly how much needed to be cleared before the bunny could escape - not in a bad way though. It always seemed like I thought I had more to clear before I could free it, but then it triggered anyway? |
| Apr 30 04:00:07 | 16m 51s | Deepest Sword | ♥ 0 | I WILL BE BACK TO FINISH THIS ONE! Love the mechanics - hard, but not _seemingly impossible_. I did have to stop after a few (*cough* 10 *cough*) attempts at length 3 to make it across the platform gap as I should really be working instead of gaming 😝 Art styling, music, sounds - all excellent! I hope this gets a proper release in the future! |
| Apr 30 04:19:16 | 19m 09s | Town of Monsters | ♥ 1 | Great game - though I did get lost in the visuals a little (wasn't sure what each button did etc). Wanted to steer clear of the comments, but I see there is a lot down here too ;) Voice acting and music is really well done, and the gritty art style really fits in well! |
| Apr 30 04:32:38 | 13m 22s | Mini Miner | ♥ 2 | Great little game, and would love to see this expanded upon! Music and art style is great. Main points of feedback: * The character jump was a bit too 'floaty' * I had issues with breaking the vertical walls - it took a while to realise I was too close to them and I needed to step back a little * On the final level I missed one of the platforms, and could not get back up - meaning I missed the gem there :( * MacOS build had permission issues - this can be fixed quite easily before rezipping ``` cd <PATH TO APP>/Contents/MacOS chmod u+x <EXEC FILE> ``` |
| Apr 30 05:11:36 | 38m 58s | Diacombs | ♥ 2 | Graphics and sounds are amazing!, though like @connorses above I got stuck in the same section and it gets quite tedious to undo that much work. It would be good to have a reset to the current stage, as opposed to resetting the game. |
| Apr 30 11:22:43 | 6h 11m | Dante's Refrigerator | ♥ 1 | Love the animations, and the Single player - two characters mechanic is awesome. I don't really have much to add that hasn't already been said: * Indicator for which character is active * Swapping character mid action/elevator would be a good addition (esp for speed running) * Sound effects would be great, though understandable under time conditions ;) I think you've got a great idea going here, and would love to see where it can go! |
| May 1 10:18:33 | 22h 55m | Don't Pull It Out | ♥ 1 | Interesting take on the theme, and VO is great! Took me a bit to work out how best to attack, and how the powerups worked. Great entry! Also, unsure if it was a _bug_ or just bad luck - I had a case where I attacked and was attacked at the same time, and had my entire health bar drained (Seemed the attack got stacked or something? Saw a lot of damage strings) |
| May 1 10:29:12 | 10m 39s | Reminiscence | ♥ 1 | Great short puzzle game, and beautiful illustrations! It seems like there is a larger story to be told here, and I hope that it might get it's chance post jam. Only thing I can say was "missing" was a way to exit the game after (other than Alt+F4) Great entry! |
| May 1 10:59:28 | 30m 16s | Boring in the deep | ♥ 3 | Anything but 'boring'! :P Great game, awesome backing music, excellent VO, and _just_ difficult enough to have me saying "OK, just one more go.." Only suggestions I have is to add a way to exit the game, and having some sort of cool down/limit on the slow down effect |
| May 1 11:22:56 | 23m 28s | Rabbit Rappel | ♥ 3 | I was dreading playing this (in a really good way), I had seen others streaming and knew I had to give it a go. I'm so glad you are looking to continue development - this is a solid gem here and I will be back to play more! I'm not sure if there were meant to be sounds, but I only got the music playing. It would also be nice to have a way to exit other than trusty Alt+F4. But these are minor issues in an otherwise great game! Congrats! |
| May 1 11:37:02 | 14m 06s | Burilka Pump | ♥ 1 | Great puzzle game, and in 72 hours - Wow! Music was great, and can see myself coming back to this one! |
| May 1 11:43:23 | 6m 21s | T-Minus | ♥ 0 | Mini-golf with Spaceships! - what's not to love! Great concept here - well, really great all round! I hope there is more of this to come! |
| May 1 11:50:53 | 7m 30s | ROOTS | ♥ 2 | Suck a great game to play at the end of a day, and lose yourself in the music and sounds! Great concept and amazingly polished! |
| May 1 12:01:35 | 10m 42s | Frog | ♥ 2 | Just. Wow! - this is amazing, and to be done in a jam as well. Controls are great, though the bubble control could be made a bit more visible (I also should read better too :p) |
| May 1 12:07:44 | 6m 09s | 2021: A Space Odyssey | ♥ 1 | Such an amazing concept, and I hope you continue to refine this. One suggestion I had - while floating in space - was an indicator to the 'nearest' planet (which could be far away still) as it can be hard to know where to go to refuel on Oxygen. |
| May 1 12:19:06 | 11m 22s | Khazads | ♥ 3 | Nice game, the maze level was the right amount of 'where do I go' and 'what is shooting me!' Can't really add any further feedback other than what others have raise. |
| May 1 12:39:02 | 19m 56s | Unto the Eight | ♥ 1 | Will be coming back for this one - added to the personal library ;) The main thing that got me on my initial plays was not really knowing _where_ I was meant to deliver, other than a direction. Maybe just knowing if I'd gone past it might be enough? Solid entry nonetheless - great atmosphere and sounds! |
| May 1 12:46:16 | 7m 14s | The Lost Treasure of the Bloody Pufferfishes | ♥ 2 | Great entry! I played the Web version, and had an issue when I tried to select Options (screen went blank and I had to reload) but other than that it was fun :) I think adding some further items as others have suggested would be a good addition, and I had a few moments where I was blocked by enemies and couldn't jump on top of them to kill them - but otherwise a solid effort legend! |
| May 1 13:05:27 | 19m 11s | Conspiracy Dive | ♥ 2 | Awesome game, and loved the puzzles. The pie one stumped me for a bit (as I thought all the buttons were needed) but worked it out and got to the end! * Clock input was a bit annoying - you could only click on the edges to move up, and if you clicked too much it was a long trek around again * The walking sound could be dropped a little, it was a bit loud |
| May 1 13:15:54 | 10m 27s | Soulsmith | ♥ 1 | One word for that hit SFX - Chunky! It really sounds like you're hitting them hard! Love the concept and hope you are looking to continue. Would make an awesome rougelite with the shop system, and possible upgrades? I see this as being almost a mix of an FPS and Bullet hell game combined - will be back for more later for sure! |
| May 1 13:42:08 | 26m 14s | Pearls of Wisdom | ♥ 2 | Loved the atmosphere, and great mechanics too. Definitley adding this to come back and play more of later (gotta get all them pearls!) |
| May 1 13:47:16 | 5m 08s | Mind Hack | ♥ 2 | Great concept, and the entering mind mechanic is a nice touch. Controls felt a little _off_ for me, but I think it was due to not being able to look vertically? Great job! |
| May 1 13:56:12 | 8m 56s | Deep Sleep - The Sandman | ♥ 1 | Great entry - only question I have is "How to silence the ambulance?" (if you can, that is). Loved the sounds effects, and the dog almost had me wake my entire house with laughter! I hope you are looking to take this further! |
| May 1 14:04:18 | 8m 06s | Sticky Diagnosis | ♥ 2 | Thanks for reminding me I need to go to the Dentist! (also thanks for the awesome entry too 😉) Feedback: * It's a bit hard to line up the left overs with the bacteria when you have it on the side (though could be as intended) * Initial loop is slow, and can get a little frustrating * Can be a little disorientating in the menu as there's no cursor - but it's quick to work out. Might be a nice addition to also use Space instead of mouse click? |
| May 1 14:15:44 | 11m 26s | you are chained to an egg and are falling down a pit | ♥ 1 | My thoughts while playing: - Why do I have an egg? - This must be what a pinball feels like - These things shooting from the wall are annoying - No, I take that back. The eyes with tentacles are annoying. - (While being juggled by 3 eyes). What is the egg? Maybe _I'm the egg?!_ Great entry and wicked atmosphere! |
| May 1 14:28:04 | 12m 20s | Dream: The Temple Within | ♥ 2 | Great concept and implementation, though gets a bit samey after a bit. Once suggestion might be to ignore the enemies from the damage pools, as it makes the game a bit easier than possibly intended. Also add an exit button please :) Other than that - a solid entry! |
| May 1 14:40:21 | 12m 17s | Journey for the Records of Remembrance | ♥ 3 | Great little game, and the progression is great too. Only suggestion I can think of would be to make mercury also reset your heat sheilds? (I found no matter what I would die soon after launching again) Great job! |
| May 1 14:49:56 | 9m 35s | Downward Frog | ♥ 1 | Cute and mesmerising, and how is it both peaceful and stressful at the same time :D |
| May 1 14:55:56 | 6m 00s | Deeper in Dipper | ♥ 1 | I felt like I was in the twilight zone - great entry! The only bit that was _tricky_ was the light switch puzzle, until I realised what it was doing. Awesome work! |
| May 1 15:02:42 | 6m 46s | Payday | ♥ 0 | Great job - and under time pressure too! I had a problem with some object _seemingly_ not disabling collision? but it could have been lost in the piles of debris Awesome work! |
| May 1 15:13:34 | 10m 52s | Sized Bite | ♥ 0 | alice.gif This is how I felt as I just kept getting smaller and smaller, but there was always something new to find. Also ham - I am ham. I shall dream of ham tonight... Great work on the surreal experience! |
| May 2 04:08:10 | 12h 54m | Dive & Dig | ♥ 2 | Such a great entry, and so meditative (though I keep getting lost in breaking block I *eventually* forget to swap sides! It might be nice if the screen would speed up a little if you get to the bottom (~2% or something), as I found I would happily sit there until it was time to swap. There is so much room for growth in this idea - power ups, enemies, different levels of blocks etc - but understandable to get it done in 48 hours, this is solid! Awesome work! |
| May 2 04:29:33 | 21m 23s | MagiCave | ♥ 3 | Great concept - loved the gfx and sounds. Still a bit confused on how the gems worked (though I think a bit more playing and reading others comments will help there), and I had issues with attempting to move, jump, and fire at the same time. Other than that - great entry! |
| May 2 10:21:32 | 5h 51m | Surface Level | ♥ 4 | Just when I though a 'Tony Hawk' game couldn't be improved - annoying people and fake phone calls! Definitely a bit of a learning curve here, but once you get the hang of it you'll be saying 'Ok just one more,this time I've got it!' |
| May 2 10:36:43 | 15m 11s | Zombie Movie Marathon : A Game Remotely about Zombies | ♥ 2 | Sorry to hear about the code loss - as it looks like you had something really cool going here! I love playing as "Thing" from Adams Family! I agree on the mix of styling - the pixel art seems a bit too 'bright and clean' compared to the more gritty 3D models. I also managed to find a couple of holes in the collisions near the final level transition that allowed me to get outside the world (or was this a _feature_ to go deeper? :P) Could definitely see more expansion on ideas for 'things in/under the couch' too |
| May 3 02:32:06 | 15h 55m | Rootss | ♥ 0 | Nice idea, and very meditative. I can definitely see a solid game forming from this. I played the Web version, and found the controls a bit unresponsive - I would think I got a root to stop growing, but it would continue, or I would try to get a node to split and it wouldn't. I also found a few of the instruments in the music a bit loud with headphones on. But these are minor issues. Great work! |
| May 3 23:07:13 | 20h 35m | Beepo's Shop | ♥ 1 | Just wow - not only do you hit the theme in the "drill deeper" sense, the mechanics themselves are also a lot deeper than on the surface! This is a great mix of strategy/puzzle - as going in blindly will end up dead in a short time. Sounds and Music are on point, and give a nice relaxing mood to the game, while the stress of managing both your fuel, health, and time/moves keeps you on the edge. Feedback: - (Minor) I didn't understand the damage mechanic until now. I read it as "you will be damaged every 10 tiles" not "you will be damaged if you move > 10 tiles in a move" - I had an issue where I couldn't collect any ore - I'm assuming this was the Cargo getting full? (I didn't read all the notes before playing). Maybe having the window fill as the cargo does would be a good indicator to the player? I do hope you continue working on this, will be one to keep an eye on :) |
| May 4 12:02:15 | 12h 55m | Diggillion | ♥ 1 | A great and charming experience - was a joy to play :) Music was soothing and reminded me a lot of the first time playing Minecraft (digging endless tunnels in a trance). As others have mention, other than fleshing out more gameplay (Procedural Generation in < 72 is great!) I only had issues with the lag every now and then, and this then causing the mining to slow. |
| May 5 06:05:52 | 18h 03m | HELL deep is your love? | ♥ 5 | First off - I'm going to have the Bee Gee's stuck in my head for the rest of the day! What a great entry - I played the web version on Mac, and the main things I noticed was the page kept wanting to scroll when I tried to move (could have just been Firefox?) and when I went full screen, it seemed the scan line effect got lost somehow all very minor. Gameplay wise - I'm not really sure I could fault anything, sure it's difficult but I kept coming back for more. The music and sfx were on point, and the graphical stylings awesome. |
| May 6 00:45:15 | 18h 39m | Shoot Them Deeper | ♥ 2 | Very well executed concept - though it can be a bit hard at times (due to trying to remember what you killed). Music was on point for the style of the game. I loved that a couple of the enemies had different death sounds, and feel this you be a good addition to each one (From memory the yellow and red enemies had the same death SFX) - I found this aided in keeping track. Awesome work! Notes: - It was a bit difficult to determine the players current health, and took a few plays to notice how the model would deteriorate - The text on the play field would blend into the game a bit, making it difficult to read. Though after a while it became apparent what you needed to do. - The falling segments were a bit jittery on WebGL (minor issue really) |