Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Runuchok
Feedback comments for LD48
Runuchok's games and stats for all events →
| Timestamp | Since previous | Game | Runuchok's comment | |
|---|---|---|---|---|
| Apr 26 08:32:38 | Dive Deep | ♥ 1 | Pros: I found controls very satisfying! Near misses on 2nd jellyfish minefield are most fun part! Cons: Deepfish enemies (With lightbulbs) are practically easiest part. I want more challenge on deep levels when only source of light is your torch! | |
| Apr 26 08:47:15 | 14m 37s | Kikker Kerker | ♥ 0 | Pros: Artstyle is awesome. Design and aesthetics are on pleasurable level! Cons: Unfinished gameplay, here is a suggestion: maybe you don't need to fight and just avoid enemies, using uneven "floor" of dungeon? Now: floor is slightly going step by step down to exit from screen. But you can make "cliffs" 3 steps high! This would be obstacle you can't pass! These kinds of "cliffs" make more interesting paths for player to get to exit)) |
| Apr 26 08:59:10 | 11m 55s | Titan Spear | ♥ 1 | Constant need to look to the bottom of the screen is frustrating) I think you need somehow place "runes feed" over spear itself! Or maybe signal what rune is next not by visual, but by audio! |
| Apr 26 11:31:23 | 2h 32m | Radication | ♥ 0 | Wow, liked it very much! And I "beat" it by growing max depth of 39 tiles)) Very well thought gameplay! UI/UX is main issue, "hand" of tiles always overlay placed tiles. And i have a bug in HTML5 version when all the UI elements of placing tile are just gone for one specific tile. But overall - great game! |
| Apr 26 11:38:21 | 6m 58s | Deeper Trance | ♥ 1 | Omg) Thats trippy! |
| Apr 27 05:56:52 | 18h 18m | The Forgotten Halls | ♥ 0 | Absolutely nailed theme! Settling in and explore this eldritch temple is great idea! |
| Apr 27 06:10:37 | 13m 45s | Overdrilled | ♥ 0 | I liked that game is based on how well you can space your attention. Do you need water right now or you need to save this precious gold and diamonds that will drop into trash can at any second. Baseline concept of gameplay is splendid! |
| Apr 27 06:18:10 | 7m 33s | Dwarf Bros | ♥ 1 | At first play, i was like "what the hell, why is my competitor can dig sideways, but i can't!" Then I realized that second dwarf is on my team! =D Concept of splitting duties like that is neat idea! I think you should dig (get it? XD) in that direction! |
| Apr 27 06:34:06 | 15m 56s | Hole Town | ♥ 1 | E-e-e-ha! |
| Apr 27 06:46:29 | 12m 23s | Heavy Fall | ♥ 1 | Great overall feel of the gameplay! Hits are snappy and I like it! Liked these "Get stomped", "Only robots" challenges! Only one thing bothered me: When you make pixel art, make sure pixel size is constant from sprite to sprite. Stompy's shadow and health bars are wrong scale)) Thanks for game! |
| Apr 27 07:37:47 | 51m 18s | Digga | ♥ 0 | I think match-3 mechanics, when you dig big plast of same color gives you power up, will fit here nicely! |
| Apr 27 07:45:33 | 7m 46s | Dynamite Depths | ♥ 1 | Neat little puzzle, great tutorial levels. Made me think on last level, but every thing is beatable! Thanks for the game! |
| Apr 27 08:00:31 | 14m 58s | Nail-it! | ♥ 1 | This game made me turn my keyboard sideways)) Simple and yet very fun! |
| Apr 27 08:11:40 | 11m 09s | Down the Dwarvern Hole | ♥ 1 | Don't let silly looks and audio distract you from the fact that this is pretty good puzzler! Everything is just fits here, from funny lines every time you jump to exit hole or take keys to cool 3d models and sprites! Well done! |
| Apr 27 12:22:49 | 4h 11m | The Icarus | ♥ 2 | Very cool concept! And a finished overall experience, with story, gameplay, art! One thing that maybe make navigation easier and I don't know was it intentional. When you rotate or going deeper - dots from radar is moving with your motion, but when you moving in your level plane, they stay in place, only new dots are can help you to understand where are you. So maybe they should move too? |
| Apr 30 04:15:28 | 63h 52m | Altum | ♥ 1 | Wow! That was fun! Nice gameplay concept, I liked that all elements are tied up! Grappling for movement and for gathering is a nice player decision-making aspect! Graphics are very suitable! |
| Apr 30 04:22:54 | 7m 26s | Deep Pocket | ♥ 0 | Heh! I like how there was basically (un)intentional troll for all the themes that were picked for this LDJAM! Great graphics, simple gameplay, well done! |
| Apr 30 04:32:48 | 9m 54s | MEGADRILL | ♥ 1 | That's some complex gameplay for game made in two days! Congratulations! Really liked it! Drill mode itself would be a nice time killer! Graphics are great! |
| Apr 30 04:40:30 | 7m 42s | Dokiss Space Explorers | ♥ 1 | Why do I have to hunt anime girls! XD Overall nice experience, but more interaction with locals and activity on planets would be nice) |
| Apr 30 05:02:01 | 21m 31s | Under The End | ♥ 1 | Cool worms-like terrain digging system. Graphics are very suitable! I think you should give players a starter pack of stations for expanding their battery recharge network. I just haven't copper around me at all at my playthrough. And battery's capacity is low. So it very limited! I had to get copper at decent depth and run as fast to my station as it possible! So starter resources would be very nice! |
| Apr 30 05:18:01 | 16m 00s | Dungeon Painter | ♥ 1 | Liked amount of work put in game! Even boss fight at the end! But here some points: I think main mechanic is used in wrong way) It’s like “Haha! Trolled ya! Here big pit of spikes! You don’t know it's there!”. If so, maybe leave at least death paint splatter after you restart level (all the paint you shoot can be removed). And if you will improve or develop the idea, take some notes from portal’s gels mechanics! That would be awesome! Overall great experience! Thanks for game! |
| May 1 09:14:28 | 27h 56m | Drill18^2 - This is Just a Drill | ♥ 1 | Thanks for company Quill! Having your stream on 2nd monitor, while making my own entry, made me finish it)) Game turns out to be very strategic. Having suits names compared to graphics somewhere would be nice! As I'm stumbled not knowing engineering/science icons! |
| May 3 15:45:37 | 54h 31m | Deeper Understanding | ♥ 2 | Haha! Shellie is the best)) Interior looks very good! Overall gameplay is a bit simple, definitely I want more surreal scenarios! Something like walls starts glitching or something in Cyriak-like style starts happening (besides Shellie!) |
| May 3 16:16:11 | 30m 34s | The Hidden Unknown | ♥ 1 | Moma, look, i'm flying! At first, I was strategies my digging, to be able to return to generator for wires. But as soon as I realize I can fly, digging straight down becomes one and only strategy! Idk is it intentional, but to make a "thinking" gameplay - flying should be limited, like a jetpack that recharges only when you landed or something like this! But overall good job, making terraform mechanic in 48hr! |
| May 3 16:28:56 | 12m 45s | DigDig | ♥ 0 | I think mechanic of combo should become main power of gameplay. Faster you dig to "shinies" means longer combo and bigger score. That means you need to dig through easier soil! I think all the gameplay should be rebalanced while keeping in thought that combo is prior. That means less tough soil, more distance between gold and silver - and overall faster gameplay. Overall great game and solid base to improve on to! |
| May 3 16:55:12 | 26m 16s | Meltdown, Down, Down | ♥ 1 | That's an amazing entry for 48hr limit! Graphics, gameplay, goal overall feels very smooth and enjoyable! One more time, it's astonishing for me, you managed to create this in 2 days! |
| May 3 17:03:58 | 8m 46s | CTRL BASE ZERO | ♥ 0 | Nice entry! You nailed audio, mood, and music in this one. Puzzles a bit simple and controls and gameplay flow a bit janky, but overall solid game! |
| May 12 17:03:04 | 215h 59m | An Unforgiving Sea | ♥ 0 | I liked that treasure chest at the end! That's was nice touch, it's even support main game mechanic! Cool game! =) |
| May 12 17:14:04 | 11m 00s | Dragonborn's Hoard - Mine! Mine! Mine! | ♥ 1 | Graphics are awesome! Gameplay has potential and I had fun striking multiple bats at once!)) |
| May 12 17:52:34 | 38m 30s | HELLEVATOR | ♥ 1 | It's very cool that you worked on polishing feel of the game. Camera shake, feel of elevator going down - very well. In the end waves become a little spammy, with a lot of enemies but no strategy. If you will keep working on a game you should definitely add variety to enemies. Also, you need to change camera angle. It's should follow player giving maximum view of arena at any point. |
| May 12 18:03:32 | 10m 58s | PANEMUAN | ♥ 1 | That's a cool game! Music is really atmospheric! And I found flowers, that led me to a good ending, I liked spin on theme, that you must not go deeper and deeper in your sadness. Instead, just follow good things in your life! |
| May 12 18:13:54 | 10m 22s | CubeMiner | ♥ 1 | It's a big task to replicate mechanics of terraria in 2 days. It's a nice progress for such limited time! Good job! |
| May 12 18:28:09 | 14m 15s | Lie or Die | ♥ 1 | This game is not an easy one! I liked how your answers actually must make sense! That was very fun! |
| May 12 18:48:50 | 20m 41s | Bubbly | ♥ 2 | It's a very polished game for a short amount of time! Liked limited ammo mechanic! I really missed a goal before going endless! Something like get to 100 pts - and you will see end screen, then you can go endless! Overall very solid entry! Graphics and audio are top-notch! Thank you! |
| May 12 19:02:30 | 13m 40s | Deeper get Deeper | ♥ 1 | Just falling to nearest level is killing you(( Holding space is only way to survive any drops! That's only issue a have while playing. 2nd type of level is more fun! I think you should've explored that mechanic and made its base of gameplay! |
| May 13 16:38:26 | 21h 35m | Hell is yellow area | ♥ 1 | I really liked your gameplay! This was a very fun experience, but you know, toilet humor is not my cup of tea if you understand what I mean)) XD All the obstacles was very well thought, graphics are good and music is boppin'! |
| May 13 16:56:57 | 18m 31s | Bucket Hat | ♥ 1 | This game is very awesome! I liked "boomerang" mechanic for attack, open-world made me explore a bit, but game needs some secrets or points of interest. Also, you definitely need to add i-frames after being hit. Because you easily burn all lives on one enemy. But overall a very cool experience! |
| May 13 17:21:48 | 24m 51s | Depth Charge | ♥ 1 | Very liked this concept! In 10 minutes I've recovered 4 mines 1 torpedo and 1 nuke. Once, after I used sonar I've heard bass answer and started thinking that I can find Cthulhu himself. But I think this was only my imagination. Watch gameplay VOD here (13 may): https://www.twitch.tv/runuchok |
| May 13 18:06:59 | 45m 11s | HELL deep is your love? | ♥ 4 | Very cool game, I just don't have anything to say, only that I will definitely wait for full version! Thank you very much!! |
| May 13 18:20:11 | 13m 12s | Falling down from above | ♥ 1 | Cool "one-button" game. With concepts easy to learn and hard to master. Definitely want to see it on a mobile platform, after tweaks of difficulty and more gameplay elements! |
| May 13 18:30:40 | 10m 29s | Deep space | ♥ 1 | Cool concept! I want more content! XD |
| May 13 18:49:29 | 18m 49s | Drill Away | ♥ 1 | I really wanted goals that i can achive! Like drill 100 m, find dimond, maybe some story that will drive player through game! Overall nice experience! |
| May 13 18:56:13 | 6m 44s | Depth Unknown | ♥ 1 | End screen is rewarding! =)) Last level was hard but beatable! |
| May 13 19:11:22 | 15m 09s | Not deepest dungeon | ♥ 0 | Played on stream! https://www.twitch.tv/runuchok Check VOD (13 may) for feedback! In short: Cons: Don't mix 2 art styles! Pixel art UI + "Flat" 3D is looking inappropriate. Change controll to depend of camera, not from character rotation. Pros: Liked sword swinging mechanic, i think you should continue develop it. Overall is a nice experience! |