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PookiPoot

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TimestampSince previousGamePookiPoot's comment
Apr 26 01:10:06 I'm So Deep ♥ 1 I enjoyed how funny your game was. You did a great job capturing the theme and tone of what you were going for.
Apr 26 01:17:07 7m 01s Dig Deep Get Gold ♥ 2 You know this kinda reminds me of a song, J-Live Them thats not. I love how the music picks up pace the faster you go. You did a great job on the rhythm and simplicity execution on this.
Apr 26 15:00:02 13h 42m Gold Rush ♥ 1 I really like the glow effects and the overall aesthetic. You did a pretty good job there.
Apr 26 15:04:41 4m 39s Duskwood ♥ 1 Really enjoyed the graphics and overall theme on this. You did a really good job putting together a cohesive theme and style. Also dude, I was definitely spooked when I ran into the first monster. Great job!
Apr 26 15:18:24 13m 43s Krakonsequence ♥ 2 I really liked the humor. I feel every webGL game should have that agreement at the beginning. Good job!
Apr 26 15:26:53 8m 29s My Dentures! ♥ 1 Played for about half an hour with my partner. She loved it! Very addicting simple mechanics. You did a great job executing this idea. Could definitely see this as a mobile game as well. Keep it up!
Apr 26 15:42:08 15m 15s Throneless ♥ 0 Such a bold and big game to undertake in 48 hours. The fact that you put together a playable and polished cohesive TRPG in 48 hours is tremendous. The art style is fantastic. I enjoyed the overall theme and the ability to pick between characters. There's only so much you can get done in 48 hours, I think you made the most of it with the time allotted. As far as game mechanics go: the only small things I imagine you could've added with the time you had was maybe to add damage numbers? This could help make the level progression stand out more as you progress further in the game. Can't wait to see more games from you in the future.
Apr 26 15:49:07 6m 59s Dive! Dive! ♥ 2 The acceleration and mechanics feel well polished and balanced carefully. I really enjoyed slamming down fast only to get blown up by a mine. I made it to 550m. You did a good job making a fun straightforward arcade game.
Apr 26 15:55:34 6m 27s Deeper Devils ♥ 2 Hell yeah dude! This was so much fun. I only wish there were more levels!! I felt like the mechanics were super easy and intuitive to pick up. You did a great job adding a quick intro and the recap at the end showing the stats was great touch for the Speedrunner part of me. My stats from best playthrough: Time: 161S Deaths: 8 Shots fired: 130
Apr 26 16:26:50 31m 16s Deeper Trance ♥ 1 Man this is so trippy. Really innovative approach to the theme. Though my head slightly hurts now I enjoyed the trance you put me through.
Apr 26 16:29:45 2m 55s Deeper Into The Forest ♥ 1 I found the game to be oddly peaceful. As others have said, the only mechanic I felt that was missing in the compo was increasing difficulty. I enjoyed the journey through the landscape though.
Apr 26 16:38:12 8m 27s Dream of the Glowing Umbrella ♥ 1 Sound: I really enjoyed the simple BGM loop and the overall sound of the game. After playing quite a few LDJam games your ears typically are bleeding but this game had a really nice balance between SFX and BGM. Graphics: Great pixel art, and from the introduction to ending the aesthetic is cohesive and clean. Game mechanics: My gripe with platformers often stem from them being too slow or kinda clunky to get into. The pacing here is excellent. Controls feel tight and the umbrella float feature is nice. Hitting several bubbles in a row is pretty fun. Compo overview: I think overall, the goal was hit here for the game. A simple but enjoyable platform/collector. Theres quite a bit of depth to the level. I guess the only thing I could think of is perhaps adding a UI to show how much stuff is left to collect/collected so far before reaching the end. Otherwise, I think you did a fantastic job with this game.
Apr 26 16:42:35 4m 23s Going Down ♥ 0 Neat idea and good execution. The graphics have a nice pixel theme and all fit together pretty well. Like others have mentioned, keeping all three boxes alive is definitely a challenge but becomes a lot easier if you only focus on one box. Good job!
Apr 26 16:53:57 11m 22s Dig Dig Dig ♥ 1 Pretty cool simple mining game. The art and music mesh together nicely. You did a good job here. Looking to seeing more of your work in future compos!
Apr 26 17:01:59 8m 02s Afraid to Turn ♥ 2 Wow, this is such a polished compo game. Great job on the art and sound design. It definitely got more immersive the further you went. The limb transformation was a really cool effect as well.
Apr 26 17:03:27 1m 28s Nostril Navigator ♥ 0 This dudes nostrils are huge. Who knew picking boogers could be so fulfilling? Excellent execution.
Apr 26 17:07:04 3m 37s Bunny Bunny Dig Dig ♥ 2 Dude how on earth did you pack so many features in 2 days!? I'm really impressed by the amount you completed. I feel like this game is basically ready to launch on IOS and android. Good job dude!
Apr 26 17:32:48 25m 44s One More Lap! ♥ 1 Simple, fun and elegant. The dialog was humorous and I found myself getting more engaged and into it the further I went. At first it was a little dizzying but that faded away after lap 10. Good job Harrison!
Apr 26 17:39:19 6m 31s Botanica ♥ 1 I enjoyed the flopping death physics. Getting chucked by 3 snakes in a row was a pretty good time.
Apr 26 17:43:40 4m 21s Colored Roots ♥ 0 I really liked the idea and execution of the game. Maybe I'm just stupid or bad at colors but I can't seem to get past level 2? I either make brown and purple or purple and green but can't seem to make just purple and green.
Apr 26 17:48:19 4m 39s DECAY ♥ 1 Visually this game is pretty stunning. Good use of lighting, vibrations, feels pretty freaky. I enjoyed your game!
Apr 26 19:11:35 1h 23m Deep Fucking Value ♥ 1 Loved the theme. GME to the moon!! Only thing I had trouble with initially was that the ball can be dragged off screen. Without dragging it off screen there isn't enough momentum generated to shoot it over. Great idea!
Apr 26 19:29:25 17m 50s Root Deeper ♥ 1 I ended up only surviving 29 days but I really enjoyed the concept of the game! Simple, straightforward and executed very well. Great job Brielley!
Apr 26 19:32:02 2m 37s Lord Of The Flies ♥ 1 Anything involving poop and flies is typically a winner in my book. Good job!
Apr 26 19:39:52 7m 50s The little abnormality ♥ 1 Dude this is so insane, I love it. You know it kinda reminds me of some Jeff Koons art or something whacky. The game mechanics kinda remind me a bit of how the ninja rope works in Worms. This game also looks like a computer AI tried to design it - I think that's a good thing. Also, are those hamburgers?
Apr 26 19:45:50 5m 58s Depth Orb ♥ 1 Art: The title screen gave me big nuke dukem vibes. I liked it! Everything else is pretty straightforward but it works for the game. Mechanics/Fun: You did a good job balancing difficulty and pacing of the game. Good intuitive controls and bouncing around is pretty fun. There were some big frame drops during the boss fight but it was still playable and smoothed out after. Good job!
Apr 26 19:53:09 7m 19s Dukes of Debt ♥ 1 This was a pretty cool game! I liked the management aspects and battle sequences. The hand drawn art looked pretty good as well. Question: is there anything in the dark green area? I explored it for a while but didn't find anything.
Apr 26 20:20:13 27m 04s Deeper Caverns ♥ 2 Wow, dude this game feels pretty polished. I'm not the best at puzzles but I found it engaging towards the later levels. Great job on the art!
Apr 26 20:32:43 12m 30s X Feet Under ♥ 1 Art/UI: I appreciated the tips and clean UI design. Slight Minecraft vibes because of the blockiness but still clean and crisp all around Music: The BGM music had a good tune and pace to it. I like the little remix that kicks in halfway. It slaps for a while but I had to tune it down after 10 mins. Still enjoyable though! Gameplay: The game is challenging! Feels like every block pickup and placement has to be carefully considered. You did a good job balancing it altogether. I'm definitely going to revisit this again. Good job on the game! Looking forward to seeing more compos/jams from you.
Apr 26 21:55:17 1h 22m Caves of the Forgotten ♥ 2 The visuals were great! I liked your choice of sfx as well. Like others have mentioned if it was a little faster I think it'd be spot on but great job considering this is a compo.
Apr 26 22:01:45 6m 28s Soul Catcher ♥ 1 Dude, this is a hysterical idea lol. I used to play this minigame in Shenmue called lucky hit and this brought back good memories with a twist of that. Great job adding several layers of mechanics like leveling up and recruiting more characters. Definitely made the game have great replayability. Also, is that your voice as the grunting AI? I kept cracking up to the sound of xylophones and enemy grunts.
Apr 26 22:07:02 5m 17s Drop n Grab ♥ 1 A nice simple straightforward arcade game. I made it to about 35,000. One thing that could've made it better is if the difficulty ramped up more faster. Good job!
Apr 26 22:12:42 5m 40s Cool Dude Cave ♥ 1 I can't believe I fell for the boss' cool dude trap! VERY COOL. This was really well executed actually. Controls feel a little clunky but I think that adds to the allure? It's like an n64 game demo. Good job man.
Apr 26 22:18:38 5m 56s Knee Deep in Magma ♥ 1 I like the ending of where we just jump into the magma. I enjoyed this straightforward platformer. The only part that was slightly frustrating was the jump pad by the end with the two spikes. Since if you didnt jump you just had to die and start over. (Very mild frustration) Good job dude.
Apr 26 22:25:24 6m 46s Surface ♥ 0 Wow dude, what a compo submission. Fantastic music and fluid flight mechanics. Great job dude!
Apr 26 22:32:23 6m 59s Haunted Pizza Delivery ♥ 1 I liked the overall theme. No one is stopping me from delivering pizza to Dracula!!! .... Except the skeleton who would only turn around if I jumped.
Apr 26 22:37:49 5m 26s Deeper Dungeon ♥ 2 Dude I suck. I keep getting beat up on the first two floors but I enjoy the faces in the game.
Apr 26 22:40:02 2m 13s Dr.Pupper Heart Dogter MD ♥ 0 Just based on the name this game is a 10 - but yeah we can't play it until you update your itch.io draft to public!
Apr 26 22:45:09 5m 07s The Reapers Course ♥ 1 The animation and pixel art are really good here. Maybe a tad bit slowed down, but good. I would have sped it all up maybe just 1.10 - 1.25x. I did enjoy frolicking
Apr 26 22:57:23 12m 14s Into the Abyss ♥ 1 It's really cool seeing all the different approaches people take when creating a game. This game reminded me of a polished arcade game you would find inside another game like Stardew Valley or Shenmue or something. A simple idea, with simple mechanics but executed well. Great job on this! I gotta check out PuzzleScript now.
Apr 26 23:30:11 32m 48s An Eggsellent Escape ♥ 1 You did such a good job fitting 3 unique levels, great voice acting and really compelling visuals. You nailed the jam dude.
Apr 27 01:07:10 1h 36m Slug Adventure ♥ 1 I'm surprised this is a compo game with how much polish and thought you put into this. Out of the 40 or so compo games I've played so far, your music has been the best hands down. It has that nostalgic feel of an old SNES game but with a level of replayability that is fun to keep listening to. The puzzles proceedingly get slightly more difficult but the jump is never too big between stages. This game has the sort of polish like it was going to be released on Gameboy Color. I usually like leaving my comments with a critique or two, but within 48 hours you've managed to make a fantastic compelling game centered around a simple mechanic. You should be proud!
Apr 27 01:15:26 8m 16s Snake Oil ♥ 3 Det. Pugglesworth looks a bit like he's about to sell me drugs (I think that's a plus!) Your art style is awesome and the music is pretty good too. I was never really into slot machine games but this one is actually fun. The point system from squaring off with people with the added addition of modifying your icons is a great touch. When you get an icon added to your pool, does it stick around the entire game or just for that battle? Great job!!
Apr 27 01:21:14 5m 48s apocalypse of darkness wonderful nightmare ♥ 1 Dude, this music slaps. I died 45 times, still haven't gotten past the dudes that fall down and explode. This is like my kind of style of insanity. Fast paced and challenging. The only thing I would maybe add is an air dodge similar to the ground dodge? I'm definitely gonna play this until I beat it. Great job dude.
Apr 27 03:15:21 1h 54m Soaring Under ♥ 2 Man, you nailed it in every regard. From the really clean graphics to the beautiful and then hilarious piano crashes. I definitely have to revisit Godot engine. 5/5
Apr 27 17:30:26 14h 15m River, Carry Me Away ♥ 7 Such a compelling music score. You can tell that you and your team carefully considered every element of this game when putting it together. For some reason, this reminded me of the latest God of War, which is one of my favorite games of all time. You should all be proud of yourselves.
Apr 28 17:00:04 23h 29m 10,001 - A space exploration game ♥ 1 I'm a big fan of the zoomed out space ship style. Perhaps an option to even zoom out more to get bearings would've been a neat little feature. Either way, great job!
Apr 28 17:05:30 5m 26s Unto the Eight ♥ 1 I think you did a good job capturing a cohesive art style for the game. I find that particularly hard to do sometimes for Jams/Compos. The kinda offtune audio was a nice change of pace from the usual tunes that you find in games like these. The overall game mechanics were straight forward and easy to catch onto as well. However, if you're thinking of making this into a full game I would maybe try and expand a bit on the overall complexity of the system. The movement is turnbased right? If so maybe you can add another mechanic on top of that. What that might be exactly I'm not sure. Upon full release of a game like this, I think I'd highly look forward to seeing you artistic expression with new environments as the game progresses. Good job!
Apr 28 17:14:44 9m 14s Solar Subs ♥ 1 Visuals: There's quite a few sub games during this Jam/Compo - this one is my favorite visually. The sunlight effect is well done, and visually looks striking when fish pass by to block your beams. That and the small touch of particle effects in the water gives a good full vibe to the game. Music: You nailed the music! Great underwater vibes and an immersive theme. Game mechanics: Simple but interesting mechanic to play through. On a longer challenge the only thing I can possibly think of adding is maybe mirrors or ways to make the shining between two submarines a bit more complex. Only confusion: Without reading the instructions I was confused on what to do for a while. I kinda just shined the light on the sub. A lot of bad ADHD gamers like me miss instructions so maybe a little pop up on the first sub that said "click" would've resolved that. Not a big deal. Overall, great job executing the theme and style of this game. You both should be proud!
Apr 28 17:26:07 11m 23s Asterisk ♥ 6 Aside from my review- I love the name Sleepy Donut. That basically describes my soul. Music: SLAPS! The slight details of having it be light during the menu then really kicks in as you play the game is awesome. Great detail! Plus the variations to it with the piano trills and it muting a part of the tune when a bomb goes off makes it super enjoyable without being repetitive. Art: Cohesive and clean. Great UI design. Gameplay: Simple but fun gameplay. It seems like there was a promotion system possibly caked in there but cut out due to time. That would've solidified the runs. Only thing I can think of maybe adding is some sort of particle effect upon dying. Though obviously you're limited in what you can do with the time allotted. I highly recommend playing the downloaded version instead of WebGL. Explosions don't work correctly on the WebGL version and a few other bugs.
Apr 28 17:32:08 6m 01s I Would Like To Check Out of This Hotel ♥ 2 I like how the main sprite gyrates to the beat. The shooting has a nice responsive feel to it as well, and the vibration is a good touch. Reminds me a bit of Gungeon but with trying to exit a hotel. Good job, funny name!
Apr 28 20:52:48 3h 20m Dive & Dig ♥ 2 I really enjoyed how the game paced us through the different mechanics. It was a neat way of showing us the game and it was pretty cool seeing how the ship changed every time. The dialog was also pretty hilarious! You did a great job balancing game mechanics with a fun arcade style game. Good job on the ship sprite animations too!
Apr 28 23:38:30 2h 45m Deepeth Woods ♥ 2 What a unique and captivating art style. It really makes your gameth standeth outeth! Love the presentation.