Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Evil Villain Games
Feedback comments for LD48
Evil Villain Games's games and stats for all events →
| Timestamp | Since previous | Game | Evil Villain Games's comment | |
|---|---|---|---|---|
| Apr 26 22:50:40 | Unto the Eight | ♥ 1 | This is a really neat idea. I can imagine someone spending a lot of time finding the ideal path (speed running) this game. Even though I tend to not like games in this genre. I thought the art was cohesive, the audio was solid, and the world building was thorough. Overall pretty cool stuff. Constructive criticism, some of the pixel art didn't quite read the object for me, but I eventually figured it out. | |
| Apr 26 23:00:32 | 9m 52s | Space Sail Away | ♥ 2 | I love this concept of gravity pulling your movement and the introduction to it was done in a fun visual way. I think I ended up exiting the map after playing a while however and I encountered a lot of flashing lights. |
| Apr 26 23:35:59 | 35m 27s | Car Go Fast! | ♥ 0 | I love the name. I love the bold decision to have the start button be only one key on the keyboard just to make you search for it. Very brave for the sake of humor. This game is the funniest game I've played so far! I think adding a number that goes up the further you drive would add a lot to the experience. |
| Apr 26 23:38:27 | 2m 28s | Down the Rat Hole | ♥ 2 | Man... these characters are mean to you but its cool cos that theme song is BUMPIN! Really fun dialogue |
| Apr 26 23:46:08 | 7m 41s | Mind Pit | ♥ 0 | This has great presentation and really makes you feel like you need to use intuition to tell what arrow keys to press next. I really liked the audio and graphics especially the front cover. I second that a score meter would have been nice to see if I was doing better or worse each time. |
| Apr 26 23:55:18 | 9m 10s | Buried in the Past | ♥ 4 | I loved this game! I appreciated the thought put into the background story, as well as the theme behind it. I really loved playing this, and was actually upset that there wasn't more! Great job! |
| Apr 27 00:16:26 | 21m 08s | Squareroot mining | ♥ 2 | Same issue here I couldn't find an EXE on windows :/ |
| Apr 27 00:34:14 | 17m 48s | Going Down | ♥ 4 | Liked the sound effects, especially for the chat! I love the concept, though the controls were a bit hard to get used to. Overall well done! |
| Apr 27 00:39:11 | 4m 57s | Bumpy Drilly | ♥ 2 | Wow this was pretty addicting. The end really surprised me, and I thought it was a clever way to end the game mechanically. Very well made. |
| Apr 27 00:57:55 | 18m 44s | Octopus Dive | ♥ 1 | I felt bad not giving people 5 stars before, but your game definitely deserves all 5. Great gameplay, audio, graphics, everything was amazing. I especially loved the octopus facts, although the last one was kinda sad :( Amazing job!!! Best game I have seen yet! |
| Apr 27 01:09:33 | 11m 38s | Sleep Deprived | ♥ 1 | I fumbled with the controls for a bit. The keyboard movement but clicking with the mouse to confirm everything threw me off a bit. Maybe there was a confirm button on the keyboard, but I didn't find it. Overall this being made in such a short time is very impressive. Love the music. It really is making me want to fall asleep right now haahah. Very relaxing. Feels good to play something chill after the jam. Art is great! |
| Apr 27 03:29:52 | 2h 20m | T.O.P.O | ♥ 2 | A solid arcade game. The boost control is a nice addition. Also the sounds almost remind me of sonic and I like that. |
| Apr 27 03:44:41 | 14m 49s | SLING-MAN AND THE CHASM OF 1000 WORRIES | ♥ 1 | Pretty neat to see a physics oriented game like this. It was pretty funny too as physics games tend to be. I also appreciated the extra layers of depth. A change in scenery is a nice reward for getting deeper. Also the high score meter was a nice touch! |
| Apr 27 18:04:58 | 14h 20m | Mine The Beat | ♥ 3 | Good job on the presentation! I played till I was quite wealthy but I wasn't sure how much health I had before I died. |
| Apr 27 21:06:50 | 3h 01m | Bad Night | ♥ 2 | The beginning was kinda funny if you like dark humor.I got pretty bored with the walking speed considering how far I had to drag the body. My biggest gripe is the inverted first person camera. I found it genuinely hard to control. On the bright side physics are always fun. I thought grabbing the body was pretty funny and dragging it had a certain physical charm. I also thought it worked pretty well with the theme! |
| Apr 27 21:22:34 | 15m 44s | LOATIN | ♥ 2 | Visuals look amazing. I played solo, and I think that this might be a lot more fun co-op, but overall it felt too easy I think? I liked the boss at the end but after -1300 meters the boss kept climbing downward next to me not attacking. I waited in the center of the screen collecting more and more health until it hit -2400m and at this point nothing had changed so I stopped playing. I can't help but feel like I was missing something, maybe a second player would have helped. I also thought the overall theme and mood were on point! Loved the feeling of going deeper and deeper! |
| Apr 27 21:29:55 | 7m 21s | Deep Space | ♥ 1 | I had fun playing! I think the first level was a little long, I was about to quit thinking there was only one level and then I beat it as I was about to close the game. I liked the difficulty increase of the second level. The health bar was clear, the idea of being the sun collecting gases was clear, I'm not sure I know what the squiggles were, but it was easy to figure out how to play, and it was fun to play. I think a meter for how long the level was would have gone a long way to keep me interested. Over all it was successful and pretty fun! Nice work! |
| Apr 27 21:30:24 | 29s | Gaze into the Deeper | ♥ 1 | Loved that you have a boss! There is very little waste in this product, good job |
| Apr 27 21:45:53 | 15m 29s | Deep Fried Diner | ♥ 2 | Really good job in making this an intuitive experience. I automatically moved the fryers and just had fun poking around. The one thing I had to back out and figure out was the receipt having to go with the food order. Very immersive overall. |
| Apr 27 22:08:33 | 22m 40s | Ocean Explorer | ♥ 1 | The art is great! Love the animations. The general tone of being underwater in a cartoon was really well accomplished. I got to the bottom and when I did there were tons of green fish following me, which was very funny. I think a meter for how deep you have gone would be cool. |
| Apr 27 22:17:32 | 8m 59s | The Void | ♥ 1 | Great game play. I love the main character design too! The section with the moving platforms where you needed to switch very quickly to jump through holes was amazing. It really made me sweat and I liked that. Incredible work for a first game or even if it wasn't your first game and for a game jam no less! Well done pat yourself on the back! |
| Apr 27 22:23:38 | 6m 06s | Forest | ♥ 1 | Big fan of the atmosphere. I also love the way your character turns like paper Mario. I couldn't figure out the first puzzle, but I did manage to flick a lever. Might try again if the comments develop into a guide which could be cool. |
| Apr 27 23:28:12 | 1h 04m | SUBGUNNER | ♥ 1 | Wow this game was excellent! Tons of fun. Upgrades to buy, multiple enemy types, and a boss! It looks great visually too and I'm a big fan of the explosion effect. I was really sold on the underwater feeling by the sound and the graphics. I did notice a bug with the shop menu which is opened with the ( I ) key. If you hit escape to exit the shop it unpauses the game, but leaves the shop open and things get a bit funky. I also think it might have been a bit easy and maybe a bit long, But overall I loved it. One of my favorites so far! If i had to change it at all I would make it shorter but harder. Although I must say the meter rolling over to 9999 was a great touch that was what kept me going. |
| Apr 27 23:32:21 | 4m 09s | Deepest Point | ♥ 1 | This was fun! I liked how hard it was. I was able to get to 29 on hard. Also I'm a fan of the simplistic style. The high score was a necessary touch it pulled me back in several times. |
| Apr 28 00:03:13 | 30m 52s | Drill Deeper | ♥ 1 | I admire your level of ambition for this and I think for how complex it is it was pretty successful. I got killed pretty fast but I can see the depth and I like the game. Upgrading a team is an exciting prospect. I like how you have to weigh getting more resources against potentially running into enemies. |
| Apr 28 00:20:10 | 16m 57s | LOOP NOIR | ♥ 3 | jus one mmore dirnk. Then I'll Slove the puzzle. drinks.png |
| Apr 28 00:32:13 | 12m 03s | Deep Pocket Digs | ♥ 4 | This game seems really cool, but I was having a lot of trouble getting the drilling to start when I pressed space. I ended up mashing it and sometimes it would trigger after the 7th or 8th press. I think maybe I'm missing something, but if it's supposed to trigger when you press space then this is a bug that you could totally fix even if the dev time is up. The rules say your aloud and your game is pretty awesome so I would if you have time. I'd love to play more but I'm having a lot of trouble digging. That said I love the way the little coins go in that bag. It reminds me of kingdom two crowns but you even expanded on the concept by having physics applied to them while they are in the bag. That's a delightful touch. The core game play is also really cool. Nice work! |
| Apr 28 00:40:34 | 8m 21s | Deeper and deeper | ♥ 1 | Love it. very fun to go get gold and upgrade. Pretty extensive level to explore too. I think it could benefit from some texture in the water to give you some perspective on which direction you are going. also it would be cool if you didn't use fuel when you were on the surface of the water. Overall I really like it! |
| Apr 28 00:56:21 | 15m 47s | Caribbean Invaders | ♥ 2 | This was pretty neat. I also am a big fan of the leader board. Meta tip scroll the cannon tilt all the way down. I love the low poly art style and water it's really neat. |
| Apr 28 01:06:30 | 10m 09s | Dungeon Painter | ♥ 1 | Wow very awesome! This is such a beautiful concept. I would also love to know how this shader works. |
| Apr 28 04:51:24 | 3h 44m | Deep Space | ♥ 0 | A very good addictive loop! |
| Apr 28 22:28:27 | 17h 37m | Lucky Adventurer | ♥ 1 | Wow! I'm thoroughly impressed. I really love your art style here. The game play was a solid mix of lite puzzles and quality combat. Also I liked the ending! Be sure to rate more games it would be a shame if you didn't receive 20 ratings. Fantastic work! |
| Apr 28 23:58:59 | 1h 30m | Space?Space!SPACE | ♥ 1 | I really like the art style and the movement feels really really smooth, but I couldn't figure out how to shoot? I tried space, tried all the face buttons on a ps4 controller. Maybe I'm just missing something obvious? |
| Apr 29 20:39:01 | 20h 40m | Lunar Laundry | ♥ 1 | The art style is awesome! I had fun playing. There is a nice sense of momentum, I couldn't help but feel like the bounding boxes on the dirt were a little big for the particle effect that represented them. |
| Apr 29 20:45:58 | 6m 57s | Deep Space 99 | ♥ 1 | Wow! This is impressive. It really felt like a full experience, great VFX,Models,Sound,Dialogue. I really like the voxel art in general. It felt very tron like and I think the lines were a great way to direct the player. Combat was fun! |
| Apr 29 21:05:19 | 19m 21s | TREE | ♥ 1 | This game is great! It was very satisfying to beat it. I like all the restrictions placed on it to give it difficulty and it teaches you though losing which I appreciate. If I could change one thing I would make it so you absorbed water automatically every time you moved your root, this is mostly because I didn't find any situation where you wouldn't want to absorb water. |
| Apr 29 21:40:01 | 34m 42s | The Fistula Cleaning Crew | ♥ 1 | I like the funky rocket controls. I also like how you have a score thing at the end. The camera was a bit to shaky for my taste though. |
| Apr 29 22:00:13 | 20m 12s | The Deepest Space | ♥ 2 | Very neat as a physics simulation, but I found it a bit unbalanced as a game. It seems like the best way to get to the end is to avoid the entire solar system, all the fuel, and just go straight there. I think making the solar system more dense, reducing the gravitation pull and giving you less max fuel but a more powerful rocket would solve this issue. Also as a side note I had no idea what the victory area was on the map until I looked at screenshots of the ending of the game. A little animation of it pulsing or something might back that more clear. I like the way you implemented the gravitational pull UI for the planets and your current speed. That was really smart. |
| Apr 29 22:13:47 | 13m 34s | Object LD48 | ♥ 1 | A neat little side scrolling shooter. It was easy to pick up. |
| Apr 29 22:23:27 | 9m 40s | Taupi Taupe | ♥ 3 | It took me a bit to pickup but the the tutorial was really well crafted especially for a game jam. Very cool game. I was surprised at how innovative the concept was. |
| Apr 29 22:37:14 | 13m 47s | Loach Dive | ♥ 1 | Very awesome. Love the graphics, love the feel of the game. I really have no gripes with this. Very satisfying |
| Apr 30 01:32:47 | 2h 55m | MazeCeption | ♥ 1 | Clever concept and a good memory exercise. I liked how I could get a glance of the solution before entering the deeper maze. |
| May 1 17:55:00 | 40h 22m | Deeper in color | ♥ 2 | Short but very fun! It was very satisfying defeating all the little cloaked guys. I like the decisions to make the projectile pierce enemies. The time mechanic threw an interesting twist in. Difficulty felt just right. Very well done! |
| May 1 18:23:46 | 28m 46s | Halt | ♥ 0 | This was a lot of fun! It has a great variety of enemy types for a game made in such a short time period. Impressive! It was very funny too. Love the grappling trident ahahha. |
| May 1 18:29:24 | 5m 38s | ThaumOS | ♥ 5 | This is a neat little OS sim. Definitely feels like I'm using an old OS, Very immersive. It was fun getting little messages from the email client too hahaa. Nice work! |
| May 2 06:02:36 | 11h 33m | Rabbit Rappel | ♥ 3 | Wow that was amazing. Seriously 5 out of 5. This might be my favorite entry so far. I'm glad you are putting it on steam. I would love to see this become a full game. |
| May 2 06:12:03 | 9m 27s | How Low Can You Go? | ♥ 0 | Wow I really love what you did with the theme. The glowing fish and everything slowly getting darker was an awesome effect. The leader board was a great touch too. |
| May 2 06:51:04 | 39m 01s | Bunny Bunny Dig Dig | ♥ 0 | Wow. This is the most fun I've had with a game in a little while. Let alone a Ludum Dare game. Everything was awesome, graphics, theme, audio. Even the menus looked great. My only gripe is that I got to the bottom after buying only 2 upgrades. I think this is mostly because I didn't see the exits on the side of the map until I got to the bottom. Anyway I would love to see this game with more levels. Excellent work. Also I would love to know more about the process you go through to make something of this quality so fast. |
| May 2 07:25:24 | 34m 20s | I'm So Deep | ♥ 1 | Wow I really didn't expect this. Very innovative. I tried to kind of break it by writing words that rhyme without sentences. It didn't really work which I was impressed by. I started by taking one of her words like Daring for example and just putting it in the sentence. Daring more like. Caring. What I found interesting is the next time she talked she used the word Caring. Then I put in. Caring more like. Daring. and this time it failed instead of succeeding. Then I decided to just put an f in over and over. I quickly noticed this was still yielding wins at about a 1/3 ratio. Just to make sure it wasn't some word processing that had to do with the letter I tried again with a period. Same results. I realized the comment above mine is also true. If you type her exact sentence in you always win. That is the only method I've found to win 100% of the time. But I didn't find something that fails 100% of the time. Even things like $$$ or 43215823457 or $234$$# Seemed to succeed in some situations. Very curious what the logic behind this is. It feels like it's just random to be honest, but the thing with her own sentence always working makes me wonder. |