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Feedback comments for LD47
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| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| Oct 9 22:13:08 | SpaceRace | ♥ 1 | I enjoyed this a lot - good work. The controls felt great - despite looking visually to sensitive I felt it was super responsive (I played on controller). | |
| Oct 9 22:15:09 | 2m 01s | Little Pirate Adventure | ♥ 1 | I do not want to remind you of what happened when I FINALLY grinded 2500 food for that treasure map... heart. broken. Really lovely experience, Bauke. |
| Oct 9 22:17:20 | 2m 11s | Oh My Hamster | ♥ 2 | That ending! EPIC. Good work Lucky! I quite enjoyed the hamster mechanics and how the game became less of a grind the more you levelled up - felt rewarding. |
| Oct 9 22:21:57 | 4m 37s | Aztec Ride | ♥ 4 | Thank you for having the camera toggle :D Quite a simple but satisfying concept! It was nice that balance between conserving fuel and conserving lives! Lovely style too |
| Oct 9 22:27:29 | 5m 32s | That NPC | ♥ 1 | the loop elements were good in the way the story could intersect at different parts, rather than just start right over. You did good - but it got to a point where it just took me to the credits and I just assumed I'd finished it :D |
| Oct 9 22:33:19 | 5m 50s | A tale of Loopism | ♥ 1 | You did good! The different platformer elements you implemented weren't simple, and I think it felt great to "spider man" around the level. The ball control felt a bit unintuitive, but it worked out once I learned how it operated! You put a lot of effort into the voice acting too - be proud, man. |
| Oct 9 22:39:49 | 6m 30s | Lucky Lefty Loves Loops | ♥ 2 | such a solid entry, despite the relatively small scope / simple! you've got higher scores from me than I've given most of the other games I've played! |
| Oct 9 22:41:05 | 1m 16s | The Mortal Coil | ♥ 1 | Hey Marko - I gave you feedback on stream, but yeah - the main let down for me was the gameplay getting a bit less interesting / rewarding the more you played. Some original nice ideas though, classic markopolo atmosphere and mood too. Glad to have played it <3 |
| Oct 9 22:50:56 | 9m 51s | A Loop to Save The World | ♥ 1 | Really proud of your effort! I found the R button a bit unfortunate, as I kept pressing it to Reload, which would then reset the level. The speed they shot and lack of "tell" before they fired made the combat feel a bit less enjoyable. but lovely little puzzle-combat-escape room game, keep working hard on game dev! |
| Oct 9 22:51:52 | 56s | Purgatory is a Music Store | ♥ 3 | I jammed hard - thanks for giving me the ability to do so without any musical knowledge :D a great experience, and a solid example of how games don't have to be shooting or "win lose", that they can just be a form of expression and tell a story that people will remember or reflect on (or both!). |
| Oct 9 22:54:38 | 2m 46s | Caterpillar Cowboy | ♥ 0 | haha such a fun and silly idea - really glad I got to experience this. The ending too <3 PURE ART |
| Oct 9 23:00:18 | 5m 40s | Stuck In Paris | ♥ 2 | It did take me back to my time visiting Paris :D I was pleased to see pomo! The honk mechanic was nice |
| Oct 9 23:02:30 | 2m 12s | Dreamin' Cat | ♥ 1 | a nice entry! I wanted maybe a bit more of a finale, but still was a nice story. The spike hitbox could have been a little more generous, mostly for those wall jumps. Lovely atmosphere and art and story telling. |
| Oct 9 23:05:06 | 2m 36s | Pillars of Anguish | ♥ 2 | Outfrost! This game! You witness the impact it had on me :(((((((( the building a human bridge mechanic isn't so bad, just I felt that sometimes I had to run quite a long way to get back to my bridge, and that repetition was a little unsatisfying. Didn't help that I was rubbish either. But I finished it. And then your narrator made fun of me :( |
| Oct 9 23:20:44 | 15m 38s | Crash Thunderstud Returns | ♥ 0 | You do such great games solo! Your audio and visuals are solid, and I think you managed to introduce what seemed a novel game mechanic! It felt a bit difficult to me, like I was always playing catch up and not being too tactical. I wonder if there could have been barrels or explosives on the battle field spawning to give some element of strategy to it. |
| Oct 9 23:21:08 | 24s | Dude Ranch | ♥ 4 | I WILL NEVER FORGET MY TRIP TO DUDE RANCH. |
| Oct 12 09:32:00 | 58h 10m | Line of Attack | ♥ 3 | Original idea, the looping mechanic was more fun because you travelled along the path of the loop, which meant it wasn't as simple as just circling enemies. The use of pixel textures on 3d objects added a nice level of polish - the saloon style doors. I liked the different environments too! |
| Oct 12 09:52:25 | 20m 25s | Troubled Mind: A Life of Torture | ♥ 0 | I am proud I recognised that it wasn't a rotten avocado. |
| Oct 12 09:59:57 | 7m 32s | HONK II | ♥ 1 | Fans of the Honk franchise have been eagerly awaiting the release of Honk II. Honest Dan of IGN has had a hands on with the latest instalment of the HONK saga, and was left with his socks officially rocked off. A soundtrack that's worthy of a main stage is the audio backdrop for a classic top down, fast-paced, bullet hell, gun slinging shoot 'em up. Blast your way through two large levels, with 4 devastating weapons at your disposal. Despite little indication on which way to go, the clever use of locked doors allows a natural path to unfold through the demon filled rooms. The sprite work is good, with a great level of consistency between the environment and characters. Small touches of polish, like the animated doors, round off a visually pleasing aesthetic. The Honk fans will be pleased and we're sure this Christmas there'll be many a stocking stuffed with Honk II. ... anyway! General feedback - the rooms where you need to keep killing until a door unlocks could do with a bit more of a visual indication thats whats going on - as part of me worried you just had respawns and I was wasting time killing the respawns. Also, as noted on stream, the screen shakes was a little overkill for me - so perhaps an option to control / disable it would be nice! |
| Oct 12 10:19:55 | 19m 58s | Layers of time | ♥ 2 | I think you could tell it was engaging by my determination to beat that last but one level on stream! A few little bits to nit pick, such as the level grace period when jumping! Maybe some indication that you're close to running out of time too (flashing or pulsing of the number). nice puzzle game though, being able to interact with the same objects between current and previous lives is a nice touch. |
| Oct 12 10:22:33 | 2m 38s | Boris the Bear Hunter | ♥ 1 | A lot of character to this game! I appreciated the effort put in to the backstories. Took a while to get used to the mechanic, but got there in the end. I liked your way of giving a tutorial after you've failed once, rather than a wall of text before you even try. |
| Oct 12 10:25:09 | 2m 36s | Emile's Journey | ♥ 2 | Innovative and artistic - and I learned about the Praxinoscope!! Despite feeling a bit confused, there were always enough options for me to try to figure out what to do - it didn't feel tiresome like getting stuck in other point-and-clicks can sometimes feel! |
| Oct 12 10:36:05 | 10m 56s | Re:Live | ♥ 2 | Was a nice concept and interesting - the main feedback I'd have is to scale the difficulty up in a more linear fashion - it felt a little up and down, with some later levels feeling easier than the previous! Also, perhaps a cleaner way to display the connection between the button and what it controls, so less lines are across the screen. Some good puzzles though - nice how timing impacted things. |
| Oct 12 11:24:56 | 48m 51s | Ejected | ♥ 1 | I found the way of moving around in space really satisfying. Took a while to notice I could jump off of the asteroids. Was a nice and relatively straightforward movement mechanic that felt good! Would have enjoyed maybe a little more variance in obstacles or maybe some tight spaces to have to navigate through. |
| Oct 12 11:28:55 | 3m 59s | Loopfield | ♥ 2 | I enjoyed this! A simple mechanic, but well executed - and a good balance. The thing that protects you from harm also prevents you from getting survival based pickups. The more shield you lose, that harder it gets. Clean visuals too. I think I didn't expect the really slow moving items to disappear once they touched my shield, so maybe a disintegrate effect could have helped imply that as soon as they touch the shield. Also, as I mentioned on stream - audio for impacts could be pitch shifted randomly to help make the noise less irritating over time. Great effort! |
| Oct 12 13:17:41 | 1h 48m | Twist Turn Shoot Burn | ♥ 1 | It took a little while to fully grasps the way I can "aim", such as shooting whilst going around corners (as bullets travelled through the walls), but once I understood that and got used to the controls, the game felt like it was getting more and more engaging. A nice novel idea, with audio and visuals aligned well. |
| Oct 12 13:19:29 | 1m 48s | Light footsteps after the rain | ♥ 1 | An artsy game indeed! I do enjoy that LD demonstrates not all games need to be about highscores, killing or puzzle solving. It was interesting to see the speech and images used were ai generated too. Really enjoyed the music - set the mood. I almost wish there was a little more direction with the narrative, as sometimes I am left feeling a bit short-changed when I invest in a story to feel its completely up to my interpretation. I don't mind doing some of the thinking, but quite often I'm interested in the story the designer had to tell. I enjoyed! |
| Oct 12 13:23:01 | 3m 32s | I've Been Busy Being Dead | ♥ 2 | Really nice mood to the game - the audio and visuals really matched and set the mood you wanted to convey. Had hints of the old school games like Day of the Tentacle or Manic Mansion. As I said on stream, the main criticism would be that there only seemed to be a static subset of points of interest, and only one way you can really interact with them. As a result it felt like it was a case of just activating all the items and lurking in the walls. Perhaps if there were some expire on how long it remains haunted, or perhaps some bonus for staying close to a haunt victim. |
| Oct 12 13:25:14 | 2m 13s | Spirit Journey | ♥ 3 | I enjoyed this! Really nice setting and presentation - I enjoyed the setting and intro. The puzzles theirselves were pretty good, not too challenging. The main problems for me from a gameplay perspective was: 1) you were unable to reset the level (frustrating if you badly misplaced a statue that blocked your level progress) and 2) like with most puzzle games of this nature, you know what you need to do in some puzzles and it feels a chore to know "I have to run and die in that spot 3 times to complete the puzzle". The second point was less of an issue in some of the more intricate puzzles. Really solid entry, great level of polish! |
| Oct 12 13:27:33 | 2m 19s | Skycrawler | ♥ 0 | Great mechanics - felt fun to play and I found I discovered more about how the mechanic could be used as I played the game more. It would have been nice to have a little more interactions with enemies, as they looked cool and added a nice fresh dynamic to the puzzles. The moving platforms going the direction you jumped at them from was a nice touch too. Nicely done :) |
| Oct 12 13:29:34 | 2m 01s | Ouroboros | ♥ 1 | I enjoyed this Wendel! The main trouble I had was that some of the collectables felt like they could be positive things, but essentially it was a game of avoid everything. The way it loops makes the controls a little bit challenging (in a good way), and the time mechanic felt interesting. I also think its pretty cool you made it as a NES game :) |
| Oct 15 18:46:51 | 77h 17m | Hyper Racer | ♥ 1 | I quite liked playing this - the gameplay was pretty enjoyable, the movement felt a bit too quick for me as I found it hard to control the vehicle. However, I think that played into the challenge of the game, if it was easy to path straight then it would be easy to avoid hitting your previous laps ghosts. |
| Oct 15 19:03:10 | 16m 19s | Crows of Wraeth | ♥ 0 | Had a very good mood, really had the feel of the classic older generation of games. As mentioned to you on stream, I would have enjoyed if the movement didn't move the entire screen - it made it harder for me to know which direction I moved. This was exaggerated by the isometric camera. but with that aside, the mechanics were interesting and I really enjoyed the feel and atmosphere of the game. Good job! |
| Oct 15 19:10:07 | 6m 57s | A Short Detour | ♥ 1 | a good foundation for an interesting game experience! I like the potential and your ambition - and you should be pleased with home much you got done in the game jam duration! In its jam state it was easy to miss the intended purpose of the game, but I was glad you were in chat to help me see the games intended direction! |
| Oct 15 19:31:54 | 21m 47s | Purifier | ♥ 1 | was some good choice of colours and a nice style to the game. As I said on stream, I think it'd be great if there was a bit more to the enemy variance than different firing patterns. It felt like 1 shot killed everything - and there was nothing that prevented me from shooting and moving - perhaps some reload or more driving mechanics could have made it interesting. |
| Oct 15 19:41:48 | 9m 54s | Re-Slash | ♥ 1 | This was a clever and satisfying mechanic. Good design to have the dots on the map to execute the movement elements. The swaying screen and countdown sound effects were things I'm not sure added a lot to the game, but it was a solid entry. |
| Oct 15 20:05:54 | 24m 06s | Hack'n Loop | ♥ 2 | a really nice presentation with a solid concept. The two enemy types were interesting, I liked how you could use the large enemy attack against the smaller ones. If there were some level layout changes as you repeated, it could have been more interesting - however I appreciate that would have impacted the theme of stuck in a loop. |
| Oct 15 20:15:33 | 9m 39s | Splines 'n Shapes | ♥ 1 | Simple but satisfying! And by simple, I don't mean easy :D quite a original experience from my point of view, and a good use of the shapes plugin! Good job! |
| Oct 15 20:37:45 | 22m 12s | Oplo | ♥ 1 | A really pleasant game! Crypt of the Necrodancer vibes for sure - saw a few games like it one of the recent LD's. however, this was nicely executed and presented - it was enjoyable to play! |
| Oct 15 20:46:55 | 9m 10s | Chicxulub | ♥ 1 | One of my favourite games of the jam :) It was far too late before I truly understood the implications of my actions :( I really enjoyed the fact it was a non punishing bullet-hell. Something really rare - its so common that getting hit will wipe you out and you need to start over. Lovely entry! |
| Oct 15 21:01:51 | 14m 56s | Dungeon Break | ♥ 1 | A pretty solid entry :D The last puzzles hurt my brain a bit :D The only criticism of the puzzles is they tended to be quite linear - like you can access one lever, which will allow access to another lever - which will lead to the next etc. For me, that was good - as sometimes it can be too much to think about in my head when the steps you can take is limited - so I don't think it was a bad thing especially! Good work! |
| Oct 15 21:07:53 | 6m 02s | Free The Rollies! | ♥ 1 | Screwball Scrambleeeeeeeeeeeeeeeeee! I enjoyed this, dear James! Really innovative and on point with the theme! Your UI / tutorials add a great amount of polish for a game jam game! Even if I was awarded 0 stars for my efforts :( |
| Oct 17 01:00:46 | 27h 52m | Tempus Locus | ♥ 2 | This was a very enjoyable game - recommended by Elysia Griffin! I think I got the good ending, which was nice. Wish I had some explanation to the story you intended to tell! |
| Oct 17 01:24:08 | 23m 22s | Goop Loop | ♥ 1 | as a fan of getting over it, this was a lovely experience! Thank you <3 |