Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Honest Dan
Feedback comments for LD46
Honest Dan's games and stats for all events →
| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| May 11 18:14:22 | Look back | ♥ 1 | Hey Fables! I wish I wasn't in such a rush when I played your game - though it did add that mild amount of peril trying to race through it in 5 minutes! I liked the concept of switching between old and new, and how it was incorporated both into the story and the puzzles. | |
| May 11 18:16:22 | 2m 00s | Lamps | ♥ 1 | I am sorry for getting your woofer stuck behind the chairs in that doorway :( the light faded... all too slowly... his echos fading... the room... black with darkness. Loved many aspects of this though :D the visuals, the playable character, the lighting and mood. Good job! <3 |
| May 11 18:22:59 | 6m 37s | A tale of Rebirthism | ♥ 1 | Ah Pomo, what an experience. I did find your dialogue took a bit too long to get through (considering I don't find nuggets funny..!) However, I enjoyed the game and I appreciate the effort you put into the presentation and scripting. For a jam - checkpoints would have been good. But at least you shared a video to the ending so people could see it if they wanted. |
| May 11 18:25:38 | 2m 39s | Keep Charlie Alive | ♥ 1 | Hey - grats on doing the LDJam! Like I said on stream - the main pitfalls here is that the theme isn't really strong. I can see you put effort into making it seem important - but the thing you're keeping alive is essentially a glorified timer! However, I enjoyed the level design and was good to see a bunch of mechanics implemented. |
| May 11 18:31:12 | 5m 34s | Glory to Tamo | ♥ 1 | Many good things about this! Visuals, audio, concept was cool! The down side was the gameplay got repetitive and the end game was only a lose condition - so the motivation to keep playing is impacted by that! Really lovely entry though - I felt an attachment to Tamo! |
| May 11 18:33:48 | 2m 36s | The Great Return | ♥ 1 | Really simple game but great execution and deceptively engaging mechanics! I had a blast with this. Wish the collision was a little more empathetic... some very long wing mirrors hurt my poor chicken! |
| May 11 18:40:46 | 6m 58s | House Bouncers | ♥ 2 | I think this was a really nice implementation of a tower defence game. Was so nice to not be in typical setting, and the way you incorporated the typical abilities into themed house party goers! The speed up ability was great too :) |
| May 11 18:43:15 | 2m 29s | The Drown | ♥ 3 | Congrats on another really full and impressive entry! Even though I know to expect great things, you guys still always leave me impressed. Thanks for the pleasure of playing it on stream <3 |
| May 11 18:47:54 | 4m 39s | Survivor | ♥ 1 | Once I realised you could drive the car, I enjoyed it a lot more and found it was a bit more strategy involved. Sometimes found it hard to know at a distance if items were things to pick up or not. Good effort - the balance between O2 vs Fuel gave some depth. |
| May 11 18:50:51 | 2m 57s | Wayward | ♥ 5 | Loved this :) a different taste to your usual entries, but loved the ending and I kind of wanted to play it again to see how I could impact the end image. Some good things to think about for real life too, I always appreciate a game that can make people think. |
| May 11 19:01:26 | 10m 35s | Someone called for an ambulance? | ♥ 1 | The controls ended up being great - despite my initial reservations. Felt fun - really good within the limitations of a jam. I feel it became a bit repetitive - though I did enjoy the element of unlocking different areas and that some patients needed you to go to different places on the way to the hospital. |
| May 11 19:09:11 | 7m 45s | The Wizard Gardener | ♥ 1 | Thanks for letting me play your game Crazybot! I enjoyed the time I spent with it. I would say it was more of a challenge of following instructions - but had a bit of mystery about it too that made it interesting. Think about how a player can engage with your game without needing you to spell out step by step instructions - that will be a great place to improve next jam! |
| May 11 19:10:31 | 1m 20s | Aqua Vitae | ♥ 2 | I can tell you that I learned a few things during this game :D Really enjoyed the mood that you set with the audio and visuals and presentation of the instructions was in line with your mood. |
| May 11 19:12:18 | 1m 47s | Long Live The King | ♥ 1 | Nice one Java. Was genuinely impressed by this effort. The only issue I came across with the WASD controlls not working for picking up the baby! But a fun take on the theme - a variety of enemies too made a slightly repetitive mechanic feel fresh for longer. Would have enjoyed a little more combat mechanics to make me feel like there was more decisions making to do. |
| May 11 19:13:24 | 1m 06s | Hungy Hungy Dwagons | ♥ 2 | This made me happy! I had a great time playing it on stream. You managed to take a relatively simple concept and add enough depth and decision making to make the game interesting to play and tempting to replay! The sounds too... ahah! :D |
| May 11 19:15:30 | 2m 06s | platformEGG | ♥ 1 | Enjoyed this game - annoyed I didn't get to beat it D: the mechanic was nice - seemed quite "obvious" but then had a really nice impact on the game by restricting the players jump. Made you have to think about what you were doing - as it conflicting with the standard platformer controls we have all gotten familiar with. |
| May 11 19:16:58 | 1m 28s | Shah | ♥ 2 | I really enjoyed the chess-like movement mechanics. It didn't require too much of a chess knowledge, but still added some fun restrictions to the game that made it challenging. Switching between the characters would force your brain to have to rapidly switch between the different movement modes which was challenging but rewarding. |
| May 11 19:18:43 | 1m 45s | Root Quest | ♥ 0 | Thanks for letting me play your game on stream. I enjoyed the innovation behind the "level selection" which really pulled the gameplay and theme together. I would have enjoyed it the root that I was constantly pulling behind me had some more gameplay implications on the platforming element of the game. |
| May 11 19:22:02 | 3m 19s | CRAZ | ♥ 1 | The main drawback was understanding what was going on when I started. Once I understood what was going on - the mechanics, the camera angle, the purpose - the game was pretty cool and original. |
| May 11 19:25:13 | 3m 11s | She Rocks | ♥ 1 | The poor bird! I TRIED. I really tried. I'll be careful this time, I said. But alas. I killed another bird :( I felt the time it took to hit the lose condition on the game was a little too harshly tuned. Especially for a jam, you want people to have to focus on the rules but not be punished too harshly when exploring an unknown level. I like how you themed the game and your interpretation :) |
| May 11 19:27:43 | 2m 30s | Just a Stroll | ♥ 1 | Nice controls and visuals. I feel the difficulty ramped up too quick. Part of this is to do with the enemy AI. The way they just follow you means when you get X amount of enemies its going to start getting less fun to avoid. Perhaps having sub sets of the enemies attack on different times to make it feel a little more reactive for the player, maybe some different attacks like swooping in a predictable line instead of just following. Enjoyed my time with it though! |
| May 11 19:29:12 | 1m 29s | Scrambl'd | ♥ 3 | really complete feeling game. I think it was wonderfully presented - but the simple controls were very well implemented. The mechanic too was simple but some nice level design yielded some enjoyable experiences. |
| May 11 19:31:22 | 2m 10s | Ludum Creare | ♥ 1 | I really enjoyed this, as you probably remember on stream! We really wanted to do minigames to heal patients in our game, and playing your game made me realise how it should have been done. Keeping it clean and simple. I think there was great depth, I wanted to complete the game, I enjoyed the slay the spire style map pathing system. Maybe a tiny bit more variance in the bugs would have been nice. One of my faves for sure - thanks! |
| May 11 19:33:22 | 2m 00s | Survivalgo | ♥ 1 | Really nice start - I remember you said you were hoping to develop it further! As I said when I played it on stream - thinking next about how to implement loops into the game would be an interesting challenge - but if done well could really improve the puzzle element of the game. |
| May 11 19:37:34 | 4m 12s | GhostVac | ♥ 0 | You know I enjoyed it from the time I spent on stream playing it :D Had such a great FEEL to it. It definitely takes some talent to do something as simple as this and make it feel like a genuine arcade machine. Cool design, presentation and an all-round good experience. |
| May 11 19:44:39 | 7m 05s | Division Decisions | ♥ 1 | A lot of depth and really good mood to the game. I think it was just a bit too difficult to understand what was going on. You start to figure out what changes what as you go along - but for a jam game I feel maybe the learning curve was a bit steep and it felt a bit random and the outcome of the game not strongly influenced by my actions (emphasised if you don't understand the impact of your actions). Love you got achievements in and included them on your title screen. |
| May 11 19:46:50 | 2m 11s | Seeds of Hope: The Last Stand | ♥ 2 | I'm sure yourselves and everyone compares it to FTL. But that was vital to me playing it tbh, because it would have been hard to know exactly how the game works otherwise. I enjoyed, it had me playing a few rounds to try and beat it. Part of me feels maybe balancing was an issue - I seemed to do better my first go when I was randomly doing stuff and figuring it out, rather than the additional tries where I tried to do things purposefully! Great entry, you should be proud. |
| May 11 19:48:29 | 1m 39s | My Egg and I | ♥ 1 | "AH the music is cool" 10 mins after trying to get through the game... "This music though...". I enjoyed this game more than I should have. Simple mechanics but that physics twist that adds the unpredictability to an otherwise predictable genre. |
| May 11 19:50:39 | 2m 10s | Feed the Tree | ♥ 1 | Good work outfrost. A lot went into the game, if only there was a bit more of a rewarding game loop / fun mechanics, it would have given me more reason to explore the lovely world you created! |
| May 11 19:51:57 | 1m 18s | That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code | ♥ 0 | Fun game! not sure if its original, but for me it was first time I've played that sort of puzzle game. It was good, I liked the mechanics - the only criticism for me would be: - Controls - Randomised apple drops can make for inconsistent levels on each attempt |
| May 11 19:53:14 | 1m 17s | LIFE:anti-viral | ♥ 0 | I feel like I should have understood science a little more to fully appreciate this! But there were some cool visual and the way the different units interacted with one another was rewarding to watch. Once I understood the controls to fling out the units, it felt nicer to play too. |
| May 11 19:55:50 | 2m 36s | Todd and Bobb's Excellent Adventure | ♥ 1 | The cute dragon on my head that I shall not forget :D Initially I felt the controls wouldn't work.. but I grew to like them after playing it for a little while. You managed to make a game of luring enemies and outpacing them surprisingly rewarding and interesting to play! Good job |
| May 11 19:57:17 | 1m 27s | Paper Disco | ♥ 1 | Remember that time I kept hitting replay on the first level and starting to question if the game had enough depth!? haha. I'm glad I found the next level button. You managed to add just enough mechanics as the levels progressed to keep it interesting and challenging. Nice take on a necrodanceresque game! |
| May 11 20:00:01 | 2m 44s | The Deepest Level | ♥ 1 | Some cool visuals - I enjoyed the animations and vibe you went for with the main character. As I said when I played it on stream - the strategies to beat enemies would be one of the things to improve to make this game more fun to play. Also - it was great for your first platformer controller - but a little tightening up on the controller would make the game feel a lot better too. |
| May 11 20:02:00 | 1m 59s | VampySitter | ♥ 1 | A great experience - really enjoyed it. The animations really brought it to life, and a game where you don't control the main character felt quite original (oh, that was a possible theme wasn't it?! haha!). Awesome job! |
| May 11 20:03:21 | 1m 21s | Overwatch | ♥ 0 | The voice acting to guide the player was nice - it fitted the game but also helped you introduce the objective of the game to the player. Felt like it could have been a bit longer or had more mechanics, but an interesting take on controlling the cameras and being the "intel" in someones ear. |
| May 11 20:06:37 | 3m 16s | Gravelighter | ♥ 2 | Really atmospheric game that was great to experience. I was tempted to play a third time as it felt I got quite close to the end. I wish there was a tiny bit more of a hint as to what I was to do with those angel statues. When your flame only lasts so long - puzzle design is important. You want players to be challenge to do it in time, but not lose due to trial and error. Great effort! |
| May 11 20:08:09 | 1m 32s | Snail Crossing: Lucky Lefty Lives?! | ♥ 1 | This was an inspired entry you could say. Really pleased you made a game and took part in LD snail. It made me laugh <3 |
| May 11 20:10:03 | 1m 54s | Vestige | ♥ 1 | You did a great job of making a game about a ball on a white vector based black and white world feel pretty epic and dramatic. Some great story telling and a challenging game. Wish there was a checkpoint as replying the game three times in a row to try finish it got a bit too repetitive for me personally. Great effort on the whole. |
| May 12 18:26:39 | 22h 16m | BÅL | ♥ 1 | Very chilled atmospheric game - would have loved if there was more I could have seen or explored! |
| May 12 18:40:21 | 13m 42s | Theft of the Inferno Heart | ♥ 1 | Marko - really impressive - especially for compo! you always do a great job of art and audio combining together <3 |
| May 12 18:51:33 | 11m 12s | Sorbest | ♥ 0 | I enjoyed the staying alive tribute bg music! I wish you had added some variation to the jump sfx since I spent 50% of my time jumping! I found the colours on the second level made it quite difficult to see the platforms, and the controls weren't forgiving enough in my opinion when jumping near an edge! Also - I'd say space for jump (at least as an alternative button to UP) would suit some players! I really liked the icecream melting representing the time/health remaining! |
| May 12 19:01:28 | 9m 55s | Disposed | ♥ 1 | A really enjoyable experience - I wish it had some audio! The cut scenes made a great impact and told the story well. It made me want to play again to see if I could put *something else* in the chute to achieve that capacity... :D |
| May 12 19:15:37 | 14m 09s | Rickety, Rickety Robot | ♥ 2 | I liked this game! My only complaint is that the spawn point "drop zone" didn't show clearly where the robot would drop once you'd left the starting area. Maybe some shadow or indicator would have helped! It was nice that you put some thematic comedic dialogue between every level. |
| May 12 19:28:07 | 12m 30s | Fire Keeper | ♥ 1 | Some really good things in this: The animations, the cute fog, the 3d models and their style, and the concept. I enjoyed the fire-finding device. I think the main drawbacks for me was the speed of changing between items and also I felt a little lost and so the idea of running around to find the fires again to ensure they stay alight was tempting. Would have been nice if the fire sound could have been a little more accurate so you could use it as a guide too. |
| May 12 19:45:46 | 17m 39s | Millenia Fall | ♥ 0 | Would have loved if you had managed to finish this off more! The idea of scouting for new planets and having to move units around different planets once you've consumed them seems like it could be fun. Really could have done with some feedback when my click was actually doing something - it felt like nothing was working then I realised I had spawned 10 units ontop of eachother! Would have rated higher if it was little more complete. |
| May 12 19:55:52 | 10m 06s | Keep I.T Alive | ♥ 0 | It took a while to figure how things worked, but once I understood I started to enjoy more and am glad I spent time with the game <3 |
| May 12 20:00:01 | 4m 09s | Carryborn Megiddo | ♥ 1 | I liked the concept but it felt that there was no objective, and that I should just go forward fast enough such that it didnt harm the baby! I really liked the baby animations though! |
| May 12 20:28:06 | 28m 05s | Mr. Fluff | ♥ 1 | This was a silly game that caused me smile! I would liked the difficulty to ramp up so I felt like I had to juggle things / react quicker. 3 minutes in and I didn't feel like I was under pressure to balance decision making. Great effort - glad you submitted your game. |
| May 12 21:02:54 | 34m 48s | JarHeads | ♥ 1 | Really cool and original puzzle elements - and as always the audio and visuals were fantastically coherent. |