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Feedback comments for LD44
Honest Dan's games and stats for all events →
| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| May 1 07:41:35 | NEOLITE | ♥ 2 | Thanks for letting me play this on stream! I enjoyed the graphics quality, though did mention that it doesn't all fit together in terms of visual style. The sabre was too strong that it made me not want to use my gun! Maybe adding a cooldown on it would have helped? Good job! | |
| May 1 07:44:22 | 2m 47s | Finite Earth | ♥ 3 | Really pleased you took part in LD! This was a good game, had an intriguing game system in place where I felt I wanted to try again and do better. Sometimes it feels you get to positions you cant come back from - maybe adding the option to destroy existing things for resources would fix that. Also for future scope if expanded, different worlds would be good, where only certain things can be built on certain terrain - to make strategies need to be devised for different planets (rather than just cover roughly all of the planet). |
| May 1 07:47:18 | 2m 56s | Save Your Bacon! | ♥ 1 | Thanks for letting me play this on stream :D For quite a simple "lane based" infinite runner, this really felt good and had me wanting to try again. There's something about these games that make me panic when it starts going fast (in a good way), and it feels great when I can avoid everything when its going fast. But an interesting concept of choosing to sacrifice life early to prevent the potential chain of saws that you're about to hit... it's expecting the player to be sensible but I'm sure most just keep trying to handle the speed. I'm wondering if an extra mechanic would be needed to stop sensible play of (for example) never allowing yourself to go above level 10? Maybe you run out of bacon to collect as it is. |
| May 1 07:49:42 | 2m 24s | The Kindercatch | ♥ 4 | Awesome atmopshere. Very creepy.. and it felt strange to be shouting things like "Quick, kill the kids!" or "Oh no, a doggo!" or "Let me eat you!" haha. everything tied together really well, I liked this. The art, music and general mood was fantastic. Took a little time to get used to the levitating controls, but got used to it in the end! I'm wondering how / if it could be expanded upon to allow longer gameplay, any ideas? |
| May 1 07:52:04 | 2m 22s | colosal colosium | ♥ 1 | There was something about this.. that charmed me completely. Had a QWOP feel to it with the physics ragdoll based control scheme, and something funny about waving a sword at enemies to harm them. The premise was actually good too, the robot in disguise and slowly being exposed as you lose health. I am not sure how good this is technically, but I am sure I had a good time and wanted to play on. The lobster hands and big trots were creepily beautiful |
| May 1 07:53:56 | 1m 52s | Victor Sold His Soul | ♥ 5 | Cheers for letting me play on stream! I enjoyed the original idea of the day night cycle - losing control of your character and having to "control him" through other characters. The sound design was good, and if I had a bit more time or avoided some bugs, I'd have been interested in finishing it to see what happens at the end! Good job! |
| May 1 07:55:34 | 1m 38s | MoneyBag | ♥ 1 | This was simple but great. Very challenging with (what felt like) a unique control scheme that took some time to get used to and master, but it felt fair and consistent. The visuals were great, only thing letting it down was the font and text presentation. I know time was short, but it does cheapen the look when you've done so well with all the other visuals in the game! Great job overall, an interesting take on limiting how many "steps" a player can take in a platformer. |
| May 1 12:43:35 | 4h 48m | Hunkules' Gauntlet | ♥ 1 | You did very well, especially with limited time! I really liked the visuals, and the concept of gambling your life to get different "prizes" was a nice touch! Good job javabear |
| May 1 12:44:49 | 1m 14s | Bakemono | ♥ 1 | As I said on stream, I bloody loved this!! From the very first shot, the animation and sound with firing that arrow.. it just felt good. I enjoyed the challenge of the bullet hell, and the mood was set with the visuals and audio all tying together nicely. One of my faves this far! |
| May 1 12:47:03 | 2m 14s | The Joy of Creationism with God Ross | ♥ 1 | Enjoyed my experience with this! The whole design was nice, refreshing to have a game not focused on high scores or living/dying. Few drawbacks: the sacrificing life as a currency was a bit weak - the stars visualisation was nice but didnt feel anything like life especially. Also, the voxel icons were hard to perceive. However, overall I really enjoyed this. Set the mood well, the music was fab, visuals felt good and well scripted and presented. |
| May 1 12:51:50 | 4m 47s | Devil's Death Collector | ♥ 1 | This was definitely an interesting one! The mood and premise was really good, and it was fun to look at all the characters and their silly hairs and hats and beards! Found it a bit hard to find the people based on how many people there were overall! I loved the visual when you found the right person.. as well as the cute Irish voice acting muahahah! |
| May 1 12:54:29 | 2m 39s | Arcade Wars | ♥ 1 | I liked this a lot, and it took a bit of time to truly appreciate it. The whole balance of health = bullets = coins, along with getting coins from killing enemies but using the scoops to catch bullets adds a nice dynamic to a game that typically sees the player holding down shoot mindlessly and spamming the enemies. The 3 spinning wheels at the bottom was a clever little addition, I would have liked if it felt I had more control - maybe the timing of the shots stops the wheels - so it encourages you to time your shots (as well as be conservative). Good job as always Aurel |
| May 1 12:57:11 | 2m 42s | DEADline | ♥ 4 | I really enjoyed my time with this game. It was an interesting combination of typing game meets platforming, where both aspects impact the other. I gave feedback on stream, but generally - just a bit more time to explore new powerups, as the difficulty seemed to ramp up just as you learn and acquire your first powerup. Good job! |