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Feedback comments for LD48
Honest Dan's games and stats for all events →
| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| Apr 30 13:40:59 | D. Per & Dee Per: Treasure Hunters | ♥ 1 | James you really did a great job. Your game showcases your humour and design skills. I spent 30 mins completing it, and enjoyed the voice over. Reminds me a bit of funner runner.... (hahahahaha). You the best <3 | |
| Apr 30 13:43:55 | 2m 56s | Rex's Wizardspace | ♥ 1 | some good ideas and implementation - lacked a bit of direction as you said - but you should still be pleased with the mechanics you implemented! Not really related to the theme, but some good novel concepts. Memorising the click order for spells was difficult but would be something rewarding once you've practiced. |
| Apr 30 13:45:34 | 1m 39s | Legend of the Goblin Hoard | ♥ 1 | Bauk you've made me want to make this type of game myself after playing yours. You've done a great job, especially being your first FPS experience. The sword and shield feel good, and with a little few bits of polish and work it'd be a real solid RPG first person controller. I like your art style too - it works really well. |
| Apr 30 13:48:34 | 3m 00s | Deepsea Alchemy | ♥ 1 | You have clearly put a lot of effort into the mood and environment. It feels really authentic, but the downside is that it ends up bombarding the player with too much info before they get a chance to try out the game. Generally speaking, it may be nicer to stagger the explanation of the game mechanics. Introduce a mechanic > Let them try > introduce a new mechanic > let them try. Otherwise, you risk that they may have forgotten mechanic 1 and 2 by the time you've gotten to your long 5 mechanic intro. That aside, it was a cool and novel mechanic. I liked the navigation of the ship, I liked the restriction of only being able to collect one type of mineral. I enjoyed the merging of different types of molecules too. I think the mechanics were solid and it was really well presented. |
| Apr 30 14:08:48 | 20m 14s | Super Turtle Drop | ♥ 0 | Solid entry Java! The mechanics are simple, yet feels like you want to try again and do better next time. I think the least satisfying way to die in this is when the bricks above fall down onto you. I found because its a game of kind of spamming dig, that the blocks falling mechanic didn't add a ton and caused some frustrating deaths. The pace is too fast paced to really think about blocks falling, I personally found. Really good entry though - graphics and audio on point, and high score table always is a positive thing! |
| Apr 30 21:14:21 | 7h 05m | Don't hit anything | ♥ 1 | I enjoyed this! I think the first phase of avoiding birds and balloons was there least enjoyable bit - but once it got a bit more about using the dash and smashing through things - it felt better. It took a while to know the "break" icon was actually an icon - it looked a bit like spikes to me - so I initially avoided them. Enjoyed my time with the game - thanks for submitting it to my stream <3 |
| Apr 30 21:16:50 | 2m 29s | To: DEMON LORD, From: MOM | ♥ 3 | Why did you not show me what was in the package?! WHY!! I enjoyed meeting the Demon Lord, however! Be good if there was some ramp up of mechanics over time, as it felt like each layer was more of the same. (my game had the same problem!) |
| Apr 30 21:19:03 | 2m 13s | Deep Blue | ♥ 1 | This was a really nice atmospheric game! The creatures did give jump scares! The way they lerped to you was scary though felt a bit harsh from a gameplay sense. Really enjoyed the choice of colours, and how the torch became more useful the deeper you got. |
| Apr 30 21:21:52 | 2m 49s | Down, Down, Down | ♥ 1 | really trippy and a bit odd, but thats just the story! Really loved the GB implementation, the narration was presented nicely, and the game didn't feel too long to play. It was a good effort to combined different game mechanics into the one. Good work Gilokk!! |
| Apr 30 21:26:58 | 5m 06s | Beepo's Shop | ♥ 1 | DRUMS! Your game was good fun, so sorry that I am about to say this - but the drums was a highlight for me! Glad I completed the game, I had not played the game it was inspired by - but yeah - felt nice having to balance going deeper with the ability to return to the surface. Would be good if there was a benefit to planning tunnels strategically. |
| Apr 30 21:32:07 | 5m 09s | Disco Inferno | ♥ 3 | Really nice mood, visuals and audio. The game mechanics were fine, it was enjoyable, though maybe not super deep. It was a really nice length for a game gam entry. The characters were great and really well conveyed. The controls felt good. The old screen effect was decent, but I couldn't decided if it was an improvement or not. Good colour palette. |
| Apr 30 21:33:47 | 1m 40s | Masseuse you Loose | ♥ 4 | Today I quit my job as a game developer and enrolled in the Shiatsu Masseuse academy. I owe you my future success. Thanks. (PS: really great game, I'm envious of the scope and engagement that you've packed into this wonderfully silly game) |
| Apr 30 21:35:46 | 1m 59s | How Deep is Your Love | ♥ 7 | This was great! I completed it first time and the ending was very satisfying. It was a bit of a mish mash of visuals, but ultimately it was an experience I will remember after this week - and thats a great achievement. |
| Apr 30 21:37:42 | 1m 56s | Search for the Quacken | ♥ 0 | I am glad I played til the end! A treat! The bubble vfx were a really good touch - added a lot! I liked the idea of upgrading your equipment too, and that it almost worked like a metroidvania - meaning you could explore areas that you were previously restricted from due to the depth restriction. The enemies were nicely done too <3 |