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Feedback comments for LD46
MrChippy's games and stats for all events →
| Timestamp | Since previous | Game | MrChippy's comment | |
|---|---|---|---|---|
| Apr 21 12:18:51 | Bard: Keep the Story Alive | ♥ 2 | The art is cute and polished looking. I liked how there were a bunch of different characters everywhere. The pixely sound is also very tasteful and fitting. I really like your usage of the theme and mixing together typing and memory games is an iteresting idea but it isn't really that fun to play. I wanted to see what was at level 20 but really lost interest after level 5. | |
| Apr 21 20:12:58 | 7h 54m | Iguanathon | ♥ 1 | It took me 3 attempts and 40 seconds. The models and shaders look really nice and put together. This was a fun little game, nice job! |
| Apr 21 20:26:59 | 14m 01s | Keep it Olive! | ♥ 2 | Low-poly, trap beats, and rock throwing are all things I greatly appreciate. Everything felt fairly smooth too. With a game in this style it probably would be good to add some sort of ending goal, even if it's just a timer, to keep things from getting really frustrating when the game become impossible(not sure if I got to that part of am just bad). I got 227 points. |
| Apr 21 20:46:11 | 19m 12s | Guard'ner | ♥ 1 | I survived for about 2:33 The art is extremely nice looking. I especially like the water color looking tree in the background. The flowers also have a lot of personality. does make it kind of sad when they die tho :c |
| Apr 21 22:11:26 | 1h 25m | CaveFlame | ♥ 1 | Mood is 5/5 For how silly the art graphics are this got me fairly tense a few times. I jumped a little the first time I noticed there was something in the pipe room. The mid-way point was really fun and intense. How slow and boring the beggining is makes it kind of annoying after a few attempts though. One suggestion I have is to make arrows of something to indicate where the next room is. It was kind of confusing which side I was supposed to click on to go to the other screens. Overall it was a pretty good take on the fnaf-type survival horror game. |
| Apr 22 14:27:56 | 16h 16m | Flop, Drop, and Roll | ♥ 2 | This is a very creative and simple but challenging mechanic. I thought the fire was a really good idea. One thing I would suggest is making the button bigger. I had to click around to get the mouse right on the collision box a lot, which is frustrating for a game that relies so much on precision and timing. |
| Apr 22 14:53:11 | 25m 15s | Orcs v. Trolls (HTML5) | ♥ 1 | The choices were a good idea. I really liked how everything was a little ball. The strategy that seemed to work really well was picking meditation and spamming orcs near the troll hut. Of course, if I didn't get that power up one of the times it would have messed me up. That made for a fairly good risk vs reward system. |
| Apr 23 00:18:20 | 9h 25m | Keep It Ticking! | ♥ 3 | That was really fun and chaotic. I couldn't get past page 3 because the clones started to be really buggy (some just didn't spawn at all some times) but I had a lot of fun with the concept. I especially liked when they all bounced on top of each other and you would bounce around everywhere. |
| Apr 23 00:25:14 | 6m 54s | It's Just a Burning Memory | ♥ 1 | Defenitally had a creepy atmosphere to it. The impations made it feel a bit anxious too. Good job! |
| Apr 23 00:34:02 | 8m 48s | Life of the Party | ♥ 0 | I like your use of the theme. It was all fairly well written too. Also some of the music was really good. |
| Apr 23 20:15:33 | 19h 41m | Save Frijole! | ♥ 1 | Good idea for a game. Everything was very simple and fit well for a jam game. The level design was a bit rough in a few places (some parts required a good bit of guess work and were kind of tedious) but that's usually the case with jam game. Overall this was a pretty good entry. |
| Apr 23 20:25:36 | 10m 03s | Kaoamaru Kaiju | ♥ 1 | Loved the floating island. Xen in half-life was the first thing to come to mind when I saw this. The song also had a very unsettling mood which worked well. Of course there isn't much going on but what is is all really good. |
| Apr 23 20:34:46 | 9m 10s | MandaTrouble | ♥ 1 | I really like the idea of open tower defense. This is also a very solid use of the theme. It would be nice if enemies didn't appear immediatly because the thing your protecting gets surrounded before you're able to place down the tower. |
| Apr 23 20:56:04 | 21m 18s | Aviarium | ♥ 1 | Great mood and art. This made me realize that I really want a bird simulator mixed with wii sport island flyover. Everything felt very balanced except for the camera. Sometimes it was kind of awkward figuring out where you were going. For how low res it was the crabs and sticks were very visible. I really liked the crab model and the bird bouncing animation. |
| Apr 24 18:54:35 | 21h 58m | Burning Bright | ♥ 0 | That was really fun. The speed of everything felt very balanced. The boomerang was also a pretty creative idea for an obsticle. This felt more like a real arcade game than a LD entry, good job. |
| Apr 24 19:09:49 | 15m 14s | Headquarters | ♥ 1 | I really liked how the units moved together. It's a good idea that could probably be made into something really fun if fleshed out a bit. The chilled out music was nice too except for the bassline, which sounded kind of ugly. |
| Apr 24 19:18:06 | 8m 17s | Hive Preserver | ♥ 1 | This was really good. Graphically and sonically it felt very half-life. I'm really impressed by how polished it all is in a 72 hour period. |
| Apr 25 12:46:09 | 17h 28m | Ant | ♥ 1 | I really like the art. The puzzles were well-done too. Your added obsticles were interesting but understandable. The puzzles got too hard for me around third cactus level but I never felt like I didn't understand how the game worked. |
| Apr 25 13:36:07 | 49m 58s | Lone | ♥ 2 | Excellent audio and atmosphere! This was an interesting idea for a game. The candle looked really nice too. Good job. |
| Apr 26 19:57:59 | 30h 21m | Candle in the rain | ♥ 1 | The mood and graphics were interesting. The movement was painfully slow. It made trying to explore the map really annoying. |
| Apr 27 19:18:41 | 23h 20m | Hacker Boy | ♥ 2 | Great Job. Way too hard for me so I guess I need to get gud but everything seems very polished and throughful. This is the one game where I feel that the Inconsistantly sized pixel art fits with the overall feel of the game. All the audio was really good, especially the clicks. |
| Apr 28 16:36:14 | 21h 17m | The Fading Fire | ♥ 1 | The flame and water dropplet were both pretty cute. The shrinking mechanic was pretty good too. I would be pretty happy with myself if this was the quality of my first jam entry, so good job. It seems that the collision issues are being adressed a lot so I'd like to suggest working on level design. The precise jumps and areas where you can fall onto a lower area make the level really awkward and maze-y (which is what almost everybody starts off doing). Learning more about level design and making more thoughtful levels will add a huge boost in quality to your game. |
| Apr 29 11:38:04 | 19h 01m | Enkindle | ♥ 1 | This looked and sounded very nice. The models all seemed detailed and fitting. The music was pretty good too, although really repetitive. The lighting levels were also very nice looking. It seems like the actual gameplay is kind of lacking. I appreciate that you made the game a balanced difficulty, but that mixed with the stagnant difficulty makes the game get really repetitive after a minute or two. |
| Apr 30 11:46:02 | 24h 07m | Tracer | ♥ 1 | Excellent game. I loved the look of the tunnel and the controls felt really good. I started out on easy because I am a small baby but after my first attempt I switched to hard. I couldn't get that far but the speed felt more balanced and interesting. I'd suggest adding screenshake. It would make things feel a lot better when you hit into obstacles. This was really good. If you put it on mobile I'd play it a lot. |
| Apr 30 11:52:49 | 6m 47s | Spider's Food | ♥ 1 | Good job. It was extremely simple but pretty fun. It did feel kind of up to chance at the later levels. The collisions mixed with how fast and chaotic everything was made me disregard the bouncing obsticles and just hope I'd get there without hitting into one. |
| May 1 18:54:51 | 31h 02m | Touch it! Do it! | ♥ 1 | That water sounded C R U N C H Y I have a soft spot this kind of map/art style so I actually really like that. I can see what your going for and it was kind of cool seeing the different cube enemies behaving in different ways. |
| May 2 18:23:38 | 23h 28m | @73N: KEEP. HIM. ALIVE. | ♥ 1 | It looked and felt very polished. The systems seemed fairly indepth for the time constraint. Like what everyone else is saying the text and placing system were a bit of a challenge. Maybe I didn't understand something in the game but it seemed like I was going to have to wait at the one gold pile to get the nine gold for the circuit board since there was only one gold pile. |
| May 3 16:21:41 | 21h 58m | Insanitus | ♥ 0 | Nice job. Everything felt really good. Even though some of the platforms were really small they didn't feel unfair or annoying. I tried 3 times but couldn't get past the one high up orb. Maybe the orbs respawning after a while would be a good idea. That might get rid of some of the challenge to the mechanic but for jumps that rely on the orb the current system is way too unforgiving. |
| May 4 11:37:07 | 19h 15m | Propagate | ♥ 1 | Great use of the theme. This is a really good idea that could be polished and expanded on. I got to 72 seconds. |
| May 4 12:44:13 | 1h 07m | Message | ♥ 2 | This was a cute little platformer. The theme idea was fairly creative and everything sounded pretty good. The movement was pretty awful due to how slippery it was. Besides that it was just a fun little game. good job. |
| May 5 17:40:17 | 28h 56m | The Eighth Letter | ♥ 1 | The music and art were really good. The writing was fairly good too but I don't entirely understand how the endings work. |
| May 6 12:01:05 | 18h 20m | Orb Defender | ♥ 1 | This is one of the funnist entires I've played. I tried it 4 times and would probably play it some more if I didn't have other things I have to do. Shooting with the snipe rifle and explosive launcher in particular felt really satifying. The robot AI seemed to work well. The graphics looked nice and the particles were really good. The HUD could use a little work, I thought the gun icon was just a big gun I could pick up for a few playthroughs and it would be nice to have a healthbar for the orb. The game was really difficult but it didn't come across as annoying or unfair. The best I got was to level 15 before a bunch of minigun robots got me trapped in the corner. Screenshake and audio would make this game feel even better. Great job! |
| May 7 14:16:38 | 26h 15m | Bonded Crusaders | ♥ 0 | Good idea for the theme. I liked the art style. It kind of reminded me of Kirby. It was kind of confusing but enjoyable. |
| May 8 17:51:33 | 27h 34m | "Life-Saver" Bot | ♥ 1 | This was a cute game. The screenshake and shooting felt pretty good. I found the art a bit endearing even though it clearly wasn't that great. The level design and controls were a complete mess. The controls were really wonky and hard to get used to. The levels weren't set up that well and as everyone else is saying, two of them are not beatable. |
| May 11 20:49:36 | 74h 58m | Hatch The Plat | ♥ 1 | Nice job. The plats looked nice and the egg mechanic was a good idea for the theme. The art was really good except for the cut-offs on the grass tiles. |