tommeh 2020-04-21 13:31
Surprisingly fun! I can see this game being great if you keep working at it. Good luck!
Foon → Ludum Dare Explorer → LD46 → Orcs v. Trolls (HTML5)
By david-greene
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2322 | 2.86 | 21 | |
| Fun | 1727 | 3.07 | 21 | |
| Innovation | 1993 | 2.86 | 21 | |
| Theme | 2487 | 2.42 | 21 | |
| Graphics | 2310 | 1.86 | 21 | |
| Audio | 1439 | 2.68 | 21 | |
| Humor | 1740 | 2.36 | 20 | |
| Mood | 2124 | 2.76 | 21 |
Surprisingly fun! I can see this game being great if you keep working at it. Good luck!
I love the choices between the levels, such a rouge-lite feel. Nice game overall. The mana generation is kind of bugged though... Good work. Also, if you used Unity 2020.1 and failed to build for HTML5 without development build, you can turn off the compression in publishing settings.
Fun game! Also really enjoyed the choices between missions which made for different playthroughs each time.
@arqcenick - the mana generation is intentionally slow. The idea is that you should have to think about when you use your spells. One strategy that I've employed is to use the spells to "push" to the end... sort of a tempo play that lets you get ahead and stay ahead just long enough. It's basically the only way I've found to reliably beat level 10 as the AI increases start to overpower you around level 7ish.
It was fun but i found it a bit to easy (i only got my hut touched at the start) and visualy it could work like it is now i just didnt like the color that much.
The choices were a good idea. I really liked how everything was a little ball.
The strategy that seemed to work really well was picking meditation and spamming orcs near the troll hut. Of course, if I didn't get that power up one of the times it would have messed me up. That made for a fairly good risk vs reward system.
A fun game but a bit too random which holds it back a lot, it seems very scissors paper rock where certain units can either do nothing to others or 1 hit them, it feel frustrating to get 1-2 big minions then they instantly get 1 shot by certain types of enemies. It also seems like the end of level upgrade RNG is the main decider if you will win or not, with faster spawns and more max minions making it far easier to win.
Awesome game
Good 3D game.
Fun game
I never managed to make it past level six, but I enjoyed playing through a few runs, varying my strategy of which power ups to get. I feel that this game would be improved if it did more to involve the player (or at least add a fast forward button to minimize the bits where the player has little influence) - if I ran out of mana, it regenerated so slowly that it seemed like I could no longer really participate in the battle and was just kinda hoping things would go okay. Similarly, for the power-ups, there was a lot of talk of specific technical things (e.g. max # of minions, attack damage, max health, chance of big minion), but, far as I could see, no way for the player to quantify these things to make a meaningful decision or understand what was weak in their setup - showing a lot more to the player would enhance the experience, especially since I think that the base mechanics here are solid. The music and sound-effects were great - they definitely made watching the battles way more fun.
Did you make the music or was it pre made?
There are a lot of such games based on the story of the Lord of the Rings movie. These orcs and trolls are reminiscent of the Lord of the Rings movie. I love this film and consider it a masterpiece. I remember when I first saw this movie, I was about 17 years old. I was very impressed with this film and was looking forward to the release of the following parts. For the first time, I recently decided to read the printed version, that is, a book. In principle, there were no significant differences, but reading this, everything is perceived differently. You pay attention to those details that you overlooked before. I hope that you will have a great game. I will be happy to test it.
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