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legavroche

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TimestampSince previousGamelegavroche's comment
Apr 21 02:43:21 Keep Running! ♥ 2 Awesome game! Took a bit to memorize the actions for the 3 buttons, but once I did I was able to get a good rhythm going. Would love to see more levels in the future, next job!
Apr 21 03:03:45 20m 24s Garden of Error ♥ 1 Love the concept and really nice art! I wasn't too fond of the out-of-bounds death, since it felt pretty challenging already. Great work everywhere else!
Apr 21 03:17:22 13m 37s CampFire ♥ 3 Hey it look's like the exe file was deleted? Would love to give it a shot once it's back up!
Apr 21 03:22:49 5m 27s Pyro Peril ♥ 1 The art was amazing! Really liked the slide mechanic, but I felt the arrows were a bit too fast and I think I would've liked to see some invincibility frames since I got knocked into multiple obstacles and died lol. Great job!
Apr 21 03:45:02 22m 13s Inverted Dungeon Crawler ♥ 2 The idea was cool, but like others mentioned, I couldn't get past the first round. It seems like the best option for the turret was in the center of the map but even that wasn't enough to stop him. Would be interested in seeing where you take this idea though, good luck!
Apr 21 04:02:35 17m 33s the Isle ♥ 1 The graphics were absolutely amazing, and I'm really curious on how you did that effect with the smoke. Also a really interesting approach with the theme!
Apr 21 04:40:45 38m 10s Adrestia: Sublime Balance ♥ 1 Really ambitious concept and interested to see where it goes if you choose to continue working on it. I had a bit of trouble discerning what all the different skills and abilities could do, which caused me to go with a trial and error approach. Would like to see the information be presented in a bit more digestible manner, like maybe a popup when you hover over an ability in battle to get more information of the damage/heal/etc.
Apr 21 05:02:57 22m 12s Vote Jack! ♥ 2 Really good choice of audio and I loved the pixel art. It took me a while to realize that I had to wait to see their actions as I was just shooting all the black silhouettes haha
Apr 21 05:07:17 4m 20s Egg Drop ♥ 1 Oh? You're approaching me? Had a great time with this, and really enjoyed the art. I think if this was expanded to 4 players and with a few items/powerups to add more gameplay variety, youd have yourself a great couch co-op game. Hope to see you guys expand upon this!
Apr 22 00:34:34 19h 27m Etiolation ♥ 2 Great idea and execution! Giving us an object to throw and protect really helped expand the puzzle aspect. Awesome job!
Apr 22 02:34:17 1h 59m Turtle Team ♥ 0 I like the idea, but I felt that it needed a bit more. Maybe a mechanic to somehow fend off the shark would be interesting. Also I noticed the later part of the game didn't have the shark attack anymore and I was only able to wait it out till reaching the goal line. I think shortening that last part or adding something to vary the gameplay would really help. I really liked the art, the turtle with the food dangling in front was cute!
Apr 22 03:04:05 29m 48s Tumbleweed ♥ 3 This was the most visually impressive game I've played thus far! The only thing I had gripe with was that the wind seemed to be unresponsive at times, and I wasn't sure if there was some meter that kept me from using the wind successively.
Apr 22 04:08:50 1h 04m Econaut ♥ 2 Splendid art and gameplay. Had a blast with the game but wanted to leave some suggestions. I thought the ice ended up being useless since the stones replenished the life of the tree anyway. At first I thought that I was running out of air due to some time limit but later realized it was because I was in the black area. I think having the ice stones be pockets of air and introducing an air gauge mechanic might give more purpose to the ice. Overall, great job!
Apr 22 04:48:41 39m 51s The Forest Below ♥ 1 Really cool game, reminded me a lot of kingdom which I really enjoyed. The atmosphere was amazing, loved the artstyle and the use of the god rays. Some things I would've liked to see were more spirit types and I noticed the background kinda shifted with you as you moved. Great work in such a short amount of time though!
Apr 23 03:06:32 22h 17m Turtle Daddy ♥ 2 This was an extremely well made game! I enjoyed the hectic-ness of the later waves, the gameplay really made me feel like Captain America!
Apr 24 22:03:19 42h 56m Brainstorm ♥ 1 I like the concept but had some thoughts on gameplay as I was playing. I felt the colors were straining to the eye since it was so brightly colored, maybe tone that down. Also I did not see any feedback on score or lives. No matter what I did, I did lose lives nor gain score. Its an interesting idea, but I think it requires some more work to flesh out the gameplay aspects.
Apr 24 22:18:51 15m 32s Automata ♥ 1 Really well-polished entry! I enjoyed the gameplay, but like others mentioned, the platforming with acid was tough and having a checkpoint system would be a welcome addition. The robot models, especially the third one, were really cute!
Apr 24 22:35:11 16m 20s Fish in Peril ♥ 1 Really cute game! One suggestion I had was enlarging the cats click radius to make it a bit easier or maybe ramp up the difficulty by making the cats start a bit slower to ease players into the gameplay. I think adding a few more gameplay elements like alternative methods of dealing with the cats could really take this game to the next level. Good job, and hope you continue working on it!
Apr 24 23:08:11 33m 00s STASIS ♥ 1 Awesome entry with really good set pieces. I got GLADOS vibes from OLEC. The only issue I had was that the ending part kinda confused me at first. Not sure if I might've missed an instruction log that said to disable the 4 server racks. If so, then disregard that comment, but if not, I think I would've like to have some instruction for that in the logs. Great entry, and I hope you guys expand upon it further!
Apr 24 23:18:31 10m 20s Beetle Blast ♥ 1 I see a lot of games starting too difficult or starting too easy and never adjusting. This felt perfect in the difficulty ramp up. The only thing I think I would've liked to see was some powerups to add more gameplay variety, maybe in a post-jam version if you guys plan to continue working on it. Great job!
Apr 24 23:32:08 13m 37s Cyto Killer: Save Our Cells! ♥ 1 This was a really ambitious entry. I was surprised there were so many levels with such varied mechanics. The only thing I had a suggestion on was that the levels seem to stall, and I couldn't figure out how to proceed. I think it was the bacterial level where the bacteria no longer spread, but I had no ways to deal with them.
Apr 24 23:51:48 19m 40s Vestige ♥ 1 The game was really hectic and fun, but the only suggestion I had was to have the shield point in the direction of movement. I found it a bit cumbersome to have to let go of the mouse button and reclick each time I wanted the shield to face a different direction. Other than that, great work! I found the use of the platform being the player's health very innovative, and I enjoy mechanics that punish player mistakes.
Apr 25 00:12:26 20m 38s The Dark Cave ♥ 1 Really interesting mechanic with the sound. I'd like to see what else you come up with for future level in terms of incorporating that within the gameplay/puzzles. Great job, really liked the art style! Really reminded me of Limbo
Apr 25 05:10:36 4h 58m Serveryard ♥ 1 The gameplay isn't bad, but it is brutally difficult. It seems cutting down the trees only give me 1 plank each, so I assume I need to get near 40 to protect the pc from the rain. In the game's current state, I'm not sure if that is doable. Like others mentioned, I also wasn't able to refill my canister at the same rock upon using it. I see a lot of promise in this game though, and would like to revisit it. I do wanna finish by saying that this is very impressive as a compo entry, and I hope you continue refining it.
Apr 25 05:25:11 14m 35s Droplet Dodge ♥ 2 I also found the horizontal movement tough to control. But also one thing I would've liked to have was a score system maybe in the form of a timer, so I had an idea of how well I was doing in each playthrough. I think adjusting the movement and adding some high score system can really go a long way for your game.
Apr 25 05:38:12 13m 01s Orbshot ♥ 3 Great game! I had some small suggestions on gameplay that I personally would've liked to see. I think your game has all the proper elements but I would've liked a bit more control in order to plan out my actions. One suggestion that I think can help with this is to have the ball velocity be based off how far the user drags the mouse instead of having it adjust back and forth by time. Great work overall though, the game felt at its best when the ball ricocheted in just the right way to cross a tunnel!
Apr 25 05:50:20 12m 08s Brawnfire ♥ 2 Loved the art style and audio. It really did remind me of the 90s! It was hilarious to me that you can throw the humans into the fire and I was pleasantly surprised by all the enemy variety. I'm not sure how you could balance this, but I found the ending part to be really difficult since they crowd around you and get in the way of your throws.
Apr 25 16:32:07 10h 41m Jake, Zack, and Chad's Day Out ♥ 2 Loved the concept and enjoyed the game overall. I enjoyed the sidetasks given to the player to balance protecting the pet. Some things I would've liked to see was maybe a quest log tracker of some kind that shows the current objective. Sometimes I found myself missing dialog and not knowing what I was suppose to do next. In terms of gameplay, I didn't really enjoy the pickup and drop command in order to perform an action. I think applying that mechanic to just items would really help streamline the gameplay. For example, not having to drop the bubbles in order to turn on a bath. And to streamline the pickup mechanic I think I would've liked to see an exchange system, like if you tried to pick up the shovel while holding the pet, it would just swap the pet with the shovel. Overall, great job and I hope you expand upon this game!
Apr 25 16:44:13 12m 06s Journey to the center of the body ♥ 1 This was a really good concept. I liked seeing the depiction of the clogged arteries with the junk food. Some things I wanted to see in gameplay though were to have each enemy maybe move or even attack differently. You have a lot of different designs for enemies which is awesome, but in the current state, I feel like I've seen all the game has to offer around level 1 or 2 since there's no change in gameplay. Maybe you can add like an enemy that shoots a slow projectile, or maybe an enemy with a shield of some sort to add more variety. All in all, I think you have the foundations for something really fun, and I hope you choose to expand upon it further!
Apr 25 16:55:19 11m 06s Keep Him Alive ♥ 1 Really enjoyed the art, reminded me a bit of the top down Zelda games, especially with the sword animation. I wanted to share some thoughts on what I would've liked to see in the combat system. First, it was pretty punishing and I didn't know how much health I had. Second, I think adding some sort of knockback system can really help balance the combat and provide the player more feedback. I think the difficulty really stems from them still being able to charge at you even when you hurt them, which makes it hard to time when I can attack safely. Great concept though, hope you expand on it further!
Apr 25 17:04:12 8m 53s Hungy Hungy Dwagons ♥ 2 Made it to the third wave but then they were moving too quickly haha. Great entry, especially for a compo! Some things I noted: the top lane dragon was blocked by the mom so I didn't actually know there was a baby up there until a the steak made its way to it. I think having the player lose when they lose just one dragon is a bit too difficult. I personally would've liked to see them act as score multipliers, so like if you had 3 babies surviving, your score would be multiplied by 3 for example. All in all, really enjoyed it!
Apr 25 17:29:08 24m 56s Keep the Love Alive ♥ 0 I really like the concept and glad you also included an AI option. The art style is minimalist but fit the game perfectly.
Apr 25 17:46:27 17m 19s Light from a star ♥ 1 One of the most innovative games I've seen so far. At first the gameplay frustrated me, but when I changed my mindset to think of it as a puzzle, it was a lot more enjoyable. Great entry!
Apr 25 17:56:02 9m 35s Kaoamaru Kaiju ♥ 1 Loved the ps1 style graphics, really brought me back to my childhood. Gameplay left a lot more to be desired, but I know you have a lot planned for the post-jam version, so I eagerly await that. I liked the route that you went with, and would love to revisit it in the future!
Apr 25 18:23:17 27m 15s Shapes ♥ 1 Really challenging, but it felt good once I got a hang of the warp mechanic. I think adding just a bit of a slowdown on the fall after the warp could really make it more accessible. I got to the part with the yellow sphere but I wasn't sure what to do at that point? It seems my life was draining really quickly at that point and I would've liked a bit more guidance at that point. Great job overall!
Apr 25 19:06:29 43m 12s Gate Ball ♥ 1 The game felt at it's best when I was able to lineup a shot and then the ball positioned itself right onto another gate, but those moments felt few. I think part of it was the difficulty of hitting balls that were currently still rolling. I found myself missing a lot of times even when it looks like it was perfectly lined up. If you refined the controls then I think you'd really have something special. Good job!
Apr 25 20:09:43 1h 03m Intergalactic Space Turtles ♥ 0 This was a really innovative concept, but playing as the engineer felt counter intuitive since the ship was still being shot at and could take damage. This feels like a really good foundation for a coop game though, where P1 is the ship and P2 the engineer.
Apr 25 20:19:59 10m 16s Prism of Science ♥ 1 Short but sweet! The graphics, mood, and audio choice was great and made the chomping action really satisfying to use. The only area I could really nitpick was the platforming segments. The horizontal movement felt a bit floaty, so it was hard to properly move how I wanted. This wasn't too bad for most the part until I reached the end area. Overall, really good job and I'm excited to see what you come up with in the post-jam version!
Apr 25 20:33:27 13m 28s Irving Forrest Technologies and [REDACTED] ♥ 0 This really reminded me of Stanley Parable, which is great! The scenarios provided were hilarious
Apr 25 20:40:19 6m 52s Faire L'Amour aux Plantes ♥ 1 Hilarious concept, and I loved the visuals and art style. I think I found a way to cheese the game though. If you just click the new plant, it'll eventually grow and then you get the cutscene and can reset all their timers. Also I would've liked some other button or key to restart the game, since players are already clicking the mouse like mad and it was very easy to skip the ending screen with a unintended click.
Apr 25 20:54:45 14m 26s Guard'ner ♥ 1 Awesome game! It was pretty difficult keeping all 3 alive at the same time, but when I was down to 1 plant, it became a bit too easy. I think introducing some additional mechanics when the player gets further would be welcome. Like maybe the pump gets jammed at some point or bugs can eat through the umbrella so it doesnt lower temperature as much might be interesting mechanics for a post-jam version. Overall, this was on of the most polished games I've seen, great job!