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legavroche

Feedback comments for LD48

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TimestampSince previousGamelegavroche's comment
Apr 27 03:33:34 Inner Pieces ♥ 2 Really interesting concept involving the human psyche. I liked how each colors represented a type of emotion and it sorta gave me "Inside Out" vibes. I found myself getting stuck at certain times though due to the creation of moods around me. Not sure if that was intentional but I think having a way to break out from that situations would be nice.
Apr 27 03:42:54 9m 20s Jojo's Treasure ♥ 2 Really enjoyed the art style. The interactions between the player and the enemies were fun, but I felt that the digging to find ladders and keys were a bit tedious. I would've liked some sort of indicator or sound effect to let me know if I close to the vicinity of a key or ladder. Maybe something like a metal detector item would be nice? Hope to see you take this game further!
Apr 27 03:53:00 10m 06s Inner Demons ♥ 1 Really liked the concept and environment. I found the combat and platforming a bit tough to get use to as it was hard to gauge the colliders. I think improvements on that side would really refine this game
Apr 27 04:09:10 16m 10s Gone Fishing ♥ 4 Loved art style and really enjoyed the calming atmosphere of the game. The gameplay was simple but fun. If I could make a suggestion though, I would've liked to be able to speed up the reeling up of the rod if I hooked the max amount of fish for my rod.
May 12 02:33:25 358h 24m Neptune's Whispers ♥ 1 Really liked the music and overall style, but as others mentioned, I found it tough to control the shooting. It felt like sometimes it would launch the other harpoon and not the one I intended. Not sure if I missed this, but I also think there should be some mechanic to refill the air gauge when deep in the caves to avoid needing to constantly resurface as that breaks the fun explorative aspect.
May 12 03:00:36 27m 11s In Search of Sigmund I ♥ 3 I enjoyed the explorative feel but felt that the constant backtracking to upgrade detracted from that. Not sure how one can design around that while still keeping the game balanced though. Good job, I liked this entry!
May 12 03:06:38 6m 02s Vile Things ♥ 1 Really enjoyed the gameplay. It was simple but very fun due to the variety of enemies. The audio and art really fit together. Great job!
May 12 03:12:49 6m 11s Tic-Tac-Run! ♥ 1 Gameplay was simple but fun. There were cases were the obstacles were just unavoidable though due to how close they were. I think fine-tuning the game balance can result in much improved gameplay with what you currently have.
May 12 03:17:14 4m 25s DrillTillDeep ♥ 1 Great entry! I enjoyed everything from the gameplay to the visuals and audio. If I could make a suggestion, I think having some powerups like one to let the user drill through rocks could add some nice variety.
May 12 03:23:31 6m 17s Worm Rampage ♥ 1 Simple gameplay but really fun. I enjoyed the fluidness of the movement. I would've liked to see some movements from the helicoptors or maybe even some objectives while we were in the dirt in order to vary the gameplay.
May 12 03:43:03 19m 32s Alice's fall ♥ 1 I felt the game was a bit unforgiving as there was very little time to react once you see a platform underneath you. Maybe it can be balanced by having the collectables increase the lighted area for a duration when collected?
May 12 03:49:20 6m 17s Dwarf Bros ♥ 1 Really liked the visuals. That combined with the gameplay gave me a lot of nostalgia from some of the gameboy games I used to play. Great entry!
May 12 03:52:07 2m 47s Well ♥ 0 The game was a tad too dark imo, and I had trouble seeing it clearly. I know you said that you didn't have much time so I assume the level was incomplete, but I wasn't able to progress pass the first level
May 12 04:00:43 8m 36s Deeper ♥ 1 Simple but fun gameplay. The only thing I felt myself wanting was the ability to move quicker and I think it would feel more natural to move using the keyboard.
May 12 04:12:46 12m 03s Descending ♥ 2 This game is so incredibly polished. Everything from the sprites, animation, audio, etc just ooze quality. The attack sounds were a bit too loud imo and became a bit grating over time. I also felt the movement was too floaty. The acceleration from sideways movements was difficult to judge and I found myself hitting into enemies often.
May 12 04:20:01 7m 15s The Moore Contingency ♥ 1 Really cool concept, one of the most creative that I've played so far this in this event. The controls took a bit to get use to, but once I did, it was really fun!