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Feedback comments for LD43
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| Timestamp | Since previous | Game | legavroche's comment | |
|---|---|---|---|---|
| Dec 4 01:09:03 | Mary had some lamb to spare | ♥ 1 | Loved the music and the art! I liked that the enemies signaled the direction of their attack. Nothing felt too unfair. If I had to suggest a small improvement though, I think I would've liked a visual cue to show that Mary was being injured (maybe like a red flash). There were times when I played and didn't notice that I was getting damaged. Other than that, great job! | |
| Dec 4 02:12:21 | 1h 03m | Blasé | ♥ 3 | Awesome use of sound. I really felt the impact from the progression of the melody as the days went by. Not sure if it's a bug but I made it to the boss but was unable to progress from that point. Great work though! |
| Dec 4 02:39:39 | 27m 18s | TAMUTU | ♥ 1 | Challenging final boss fight, but very fun! Am also curious if you guys planned for something else with the 1 hour path. Really enjoyed the use of cheery art on the surface, made it that much creepier |
| Dec 4 02:47:39 | 8m 00s | As Of Yet Unnamed | ♥ 2 | This game had everything. Gameplay was really fun and the art and sound fit it well. We had a similar interpretation of the theme (having agents protect the president), but your execution of this idea was amazing! |
| Dec 4 03:42:10 | 54m 31s | Cult Fever | ♥ 2 | Great art design! Song was a bit tough, I think I would've liked to see something a bit easier while I was getting use to the controls. Good job! |
| Dec 5 00:12:18 | 20h 30m | Ascend | ♥ 1 | Loved the relaxing atmosphere created by the art and music, it really caught my eye. As some other mentioned, having some more interactivity with the world would be nice. Excited to see what comes from it if you continue working on it! |
| Dec 5 00:30:57 | 18m 39s | Triumph Tribute | ♥ 3 | Holy production value... loved the art style and the amount of work put into it with the cut scenes and different classes/mechanics. I thought the sacrifice mechanic was too punishing since it sacrificed a character as soon as I entered combat. I would've like maybe a risk/reward system. Maybe like if you choose to kill something, then you sacrifice a team member but get some buff. Or maybe you can run away, and protect your team members, but then you get hit with a debuff. The game has great potential, but I didn't feel there was ever a need to enter combat so it became more of a dodging game to reach the boss. Great work though, I look forward to your post-jam version if you guys choose to continue working on it! |
| Dec 5 01:14:49 | 43m 52s | Fraction | ♥ 1 | Was excited to play it based on the concept. I think your idea was innovative and really fit the theme, but, like others, I had a hard time playing due to the lag. I hope you continue working on it though, it's a promising idea! |
| Dec 5 02:08:02 | 53m 13s | The Mist | ♥ 2 | Man I loved the artistic theme in this game. It was simple, but it worked so well with the premise of the game. The gameplay was enjoyable too and I'm excited to see what additional features you guys will add in its continued development. Great job! |
| Dec 5 03:29:37 | 1h 21m | Unbearable diet | ♥ 0 | Really cute art! The swiping feels unnatural on pc, but I can see this porting well to mobile. I also would've liked the difficulty ramp up to be a bit faster as it was starting too slow in the beginning. Great job other wise! |
| Dec 5 03:59:43 | 30m 06s | For The Greater Good | ♥ 1 | Awesome interpretation of the theme and innovative gameplay. Game ramped up well in terms difficulty. Nothing felt unfair. Great work! |
| Dec 5 04:01:53 | 2m 10s | Trailer Trashed | ♥ 0 | Would love to play it, but am waiting for the windows build. Please let me know when it's up |
| Dec 5 04:08:41 | 6m 48s | Running Low | ♥ 1 | It got really tense once there were enough spawns at once on the map, but as @benburgh mentioned, the enemies spawning in the same location made it feel somewhat repetitive. It's got potential though, and I think it has room for more variety of enemies and different gun types in a post-jam version. Great job! |
| Dec 5 05:01:56 | 53m 15s | Ethereal | ♥ 1 | Awesome effort! The minimalist art and music really worked well together. I'm interested in knowing what your original vision was for this as you mention that you could've worked with the theme better if given more time. I thought the puzzles were challenging enough, and I hope you continue working on it to reach the vision that you had for it. Great entry! |
| Dec 5 05:11:29 | 9m 33s | Bloop Bloop! | ♥ 1 | Loved the 2d art that you had and I think adding that type of texture onto the spheres would've made it really cute. I think I would've liked to see a way to replenish the bloops as a lot of them would naturally fall off the platform on their own. At some point the game slows down since there weren't enough bloops for combos. Overall, it was a great entry that can be even better with a few more mechanics. Hope you continue working on it! |
| Dec 5 23:41:59 | 18h 30m | Saving Oskar | ♥ 2 | It was a fun game with a really nice artstyle. One thing that I would've liked is the ability to still attack while the text was going through. It felt like an unnatural breakpoint in the gameplay. Otherwise, great job! |
| Dec 6 05:03:34 | 5h 21m | Demon Queen's Possessions | ♥ 1 | Made it to round 11. This was an awesome game and I'd like to share some ideas on what I think could help improve it. The sacrifice mechanic was well done, but since we couldn't sacrifice a higher level for a lower level (for example, I tried giving up the goblin that was 2 stars for the goat that was 1 star), I would have no idea what units I'd like to keep or get rid of for the next round. In my next few playthroughs, I got a better idea, but that was more through trial and error. I think if you have some sort of display to show the next group of enemies, that could open more strategic play in terms of saving possession for later rounds. Overall, that was a great game! |
| Dec 6 05:15:08 | 11m 34s | Martyr | ♥ 0 | The game was good, but there were many more enemy encounters than traps/boxes, so I found cycling through all the characters to get back to Henry was cumbersome. The idea is good, but if you can find a way to streamline the swapping, then I think it'd be that much better. Great job! |
| Dec 6 05:37:01 | 21m 53s | Missing Parts | ♥ 3 | This was a great interpretation of the theme. The sacrificing body parts and having it impart the robot was really innovative, and it made me think out the specific order that I should use when solving the puzzles. Awesome job! |
| Dec 6 05:47:37 | 10m 36s | ImminENT Danger | ♥ 0 | Good job with the gameplay and art! I have some feedback in regards to the game difficulty though. I felt that the small ents were really difficult to see and hit in comparison to the large ents. The large ents also die with one shot like the small ents, so they're much easier as an enemy type. Maybe they can be given more health and balanced to be much slower. I think doing so will provide more diversity in the gameplay and a sort of risk reward mechanic of trying to delay engaging the large ents by running away but the longer you keep them alive, the more difficult it'll be to defeat an entire group. I also would've liked to see the ents' movement take into account the trees as it was hard to predict where they were coming from since they could walk through trees. Overall, this was a great entry and I hope this feedback helps in your post-jam version! |
| Dec 6 05:57:02 | 9m 25s | Superstar | ♥ 1 | Really interesting mechanic and great art, really meshed well together with the theme. Great job! |
| Dec 6 06:03:28 | 6m 26s | Cull the herd (HTML Game) | ♥ 2 | This game had a lot going for it, and I think if you had a bit more in-game guidance for players then the experience could be much better and smoother. Overall, I think you have a great framework to work upon and I hope you continue working on it post-jam! |
| Dec 6 06:37:34 | 34m 06s | BOBA | ♥ 0 | Wow.. first time playing a game with this type of premise. Really nice art and I liked the transitioning stages with the different cups. Great job! |
| Dec 7 00:42:18 | 18h 04m | Follow Me | ♥ 1 | Saved 18 people. This was an awesome idea for the theme. The graphics were simple but it matched really well with the bit audio. The level had a good amount of challenge to it. It ramped up very fairly and I liked how you included the instructions within the game rather than just through a control menu. The only thing I wished this game had were more levels to play. I hope to see this as a full game at some point. Great job! |
| Dec 7 00:49:42 | 7m 24s | AkimBear | ♥ 1 | This was a fantastic game. Really fun gameplay and great art. I've got nothing else to say besides great job! |
| Dec 7 01:08:23 | 18m 41s | Cat-Astrophe | ♥ 1 | Amazingly well polished. The art, music, gameplay... all of it was really well done. The only thing I think can be improved was the climbing mechanic. The cat would slowly decelerate on the ladder rather than completely stop when I stopped providing input. This threw off my timing many times. Other than that, amazing job well done! |
| Dec 7 01:17:33 | 9m 10s | SQUARES | ♥ 0 | Gameplay was simple, but really fun. The difficulty jump made it feel like we were forced to use the bigger gun since they had so much health. I think one thing that could help give the player more choice is to sacrifice points to upgrade their current gun. That way, players still sacrifice points but still have a viable gun that fits their desire playstyle. Great entree! |
| Dec 7 01:28:51 | 11m 18s | The nightmare | ♥ 1 | The atmosphere was great. I got tense right from the opening scene. I got a bit stuck after I got my third note, I think having some sort of hint system that highlight points of interest could make this game much better. Great job! |
| Dec 7 01:41:36 | 12m 45s | Damn Grinches | ♥ 1 | Really nice art and music. A game that's perfect for this time of the year! |
| Dec 7 01:51:23 | 9m 47s | Bob the Reaper | ♥ 0 | The art was charming and I liked how you balanced the swapping by making the coins obtainable by only one of the two forms. The puzzles and platforms were nice, but I found the movements were a bit too "floaty" in my opinion. Great job overall! |
| Dec 7 02:02:04 | 10m 41s | Wastage | ♥ 1 | Really nice game. I enjoyed the slight puzzle elements with finding substitute ingredients. Also really nice looking models :) |
| Dec 7 02:28:19 | 26m 15s | For Brain ! | ♥ 1 | Loved the art style! Really added to the humor of the game |
| Dec 7 02:36:46 | 8m 27s | Triag'd | ♥ 2 | Really fun game! I would've liked more of a challenge though as the game progressed, because the upgrades made the later levels really easy. The art and humor were spot on, great job! |
| Dec 7 02:50:29 | 13m 43s | My Little Daily Sacrifice | ♥ 2 | Really loved the graphics of this game and the humor with referencing bitconnect. Great entree! |