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Feedback comments for LD44
Sergi Montaner's games and stats for all events →
| Timestamp | Since previous | Game | Sergi Montaner's comment | |
|---|---|---|---|---|
| Apr 30 00:25:26 | Live your cards | ♥ 1 | Its nice that you put the effort to illustrate all the cards. The music and sounds are relaxing. I'd like to have an objective to beat, if not, just doing an score feels a little bit dull. PD: I helped charity at the age of 7 and invested in the stock market at 15. xD | |
| Apr 30 07:37:15 | 7h 11m | Nebula Rush | ♥ 0 | Hi, the movement was a little sluggish (compared thith the enemy bullets) but the concept of killing enemies making their bombs explode is brilliant. I liked it very much an it is very original. About the upgrades, It's cool having so many options but I didn't know how much money I had to pay the initial upgrades. I lacked context at this point of the game. I also liked the idea that upgrading the game was like a minigame but it was not very clear why was I playing that game or what would happen if I lost. The art and the music are cool too. Congrats! |
| Apr 30 07:46:05 | 8m 50s | A life well spent | ♥ 1 | Hi! Congrats for this entry. The game is very intuitive to play. It had fun when I had to hurry to finish lunch because there was work to do. And the words that you had to type were the typical meeting jargon of my office. I'd like to be able to chose between two options. Because If not, I feel that the fun/money score ratio that I will get is quite random. |
| Apr 30 10:32:52 | 2h 46m | Dr. Lud Umdare's Revenge | ♥ 0 | Nice character art, epileptic background and retro sounds. Everything kills you with 1 hit, so in my opinion there is little risk in sacrificing life for upgrades. |
| Apr 30 12:48:16 | 2h 15m | Loose Change | ♥ 0 | The idea of being a less expensive coin each time is cool. At some point the coin gets bigger. Its weirs, I guess in your country it makes sense, but for me I would have expected the coin to always get smaller or change color. Maybe if all cons had the printed value... Don't know. About the physics: Its cool when it accelerates in the slopes, but the jump feels like it is underwater. |
| Apr 30 21:42:05 | 8h 53m | 300 Hearts for Escape | ♥ 3 | I'm not much into grindy trading games. But the artwork is very nice. It reminds me of Monkey Island |
| Apr 30 22:00:03 | 17m 58s | Saxman Gold | ♥ 2 | Motivational poster and agile seminar for the win. |
| Apr 30 22:14:55 | 14m 52s | Guttula (HTML) | ♥ 1 | Nice game. I don't get the mana thing either. The map art is poor compared to the cute character and cactuses. Anyway, the game plays very nicely. Also thanks to upload a web version of the game. |
| Apr 30 22:31:06 | 16m 11s | utsvulten | ♥ 0 | I love this kind of f**** up games. The art is precious. |
| Apr 30 22:41:30 | 10m 24s | Rashness | ♥ 2 | The best gameplay I have tried so far! Amazing and super polished game. Congrats. The the only negative part is that the pay with life stuff could be better justified. |
| Apr 30 22:48:59 | 7m 29s | Escape from Hell | ♥ 1 | The initial zone art is outstanding. The dunegon not so much. Couldn't kill the boss but had a great time playing. |
| Apr 30 22:54:15 | 5m 16s | Idle Idol | ♥ 0 | Love the art and the squared island. The click sound was cool too. Didn't understant much the lose condition. What does it trigger the countdown? |
| Apr 30 22:57:41 | 3m 26s | DISREGARD LIFE, ACQUIRE CURRENCY | ♥ 1 | Nicest thing ever. Movement feelt right, but I didn't know what to do. I don't think it is necessary to show life with 4 decimals. |
| May 1 21:14:46 | 22h 17m | Toy Store | ♥ 0 | The game is fun and the life/bullet mechanic is easy to understand. Good job. Its difficult to se the characters in the background. I would reduce its contrast. Also the invisible collision walls maybe shoud be placed ad the edge of the screen. The art is very similar to pixar :s |
| May 1 21:22:31 | 7m 45s | Hell's Factory | ♥ 0 | I had a bit of trouble moving organs between layers. But the game is original and I love the concept. Why can't real doctors just rotate stuff so its better organized? |
| May 1 21:30:14 | 7m 43s | Dr. Ectomy | ♥ 1 | I hat trouble moving stuff between layers. The game concept is really cool. Why don't real doctors rotate organs to better organize space? |
| May 1 21:52:41 | 22m 27s | Charger | ♥ 1 | The game is not very original but feels well rounded and quite polished for the amount of time you got. Congrats for it. I don't see the theme anywhere, but that was not mandatory anyways. Keep it up. |
| May 1 21:56:42 | 4m 01s | Fluffender | ♥ 1 | The game is a little bit slow for my taste. Anyway, nice well rounded entry. Also love the programmer art. Paint power! |
| May 1 22:04:01 | 7m 19s | Blood Bot | ♥ 0 | Nice shooter. It was a bit hard to play on a laptop but I managed to kill some enemies. Good job |
| May 2 11:22:01 | 13h 18m | PANDEMONIUM: A Card Game | ♥ 1 | The mood is perfect. The gameplay is very simple and quite good. At some point at lost because I sacrificed my last card to his last card and I though both were going to draw (and I had more cards). So it's even more complex than just going for the most beneficial maths. |
| May 2 11:29:23 | 7m 22s | Warlock Cardgame | ♥ 1 | The game is very polished and works well. Artifacts could be easier to see. Maybe different card layout?. I agree with all the comments that playing all cards is the winning strategy. Maybe add more risk/reward cards? |
| May 2 12:05:44 | 36m 21s | D.R.I.E.D. | ♥ 1 | Very immersive, I imagine the music and sound help with it. The game reminds me of Faster Than Light. I liked the art very much. |
| May 2 21:34:13 | 9h 28m | Overburnt | ♥ 1 | Its easy to enter in flow with this game as you never have time to stop. I didn't pay much attention to the fatigue since the rest of the game is stressing enough to keep me busy. Very nice art btw. |
| May 2 21:48:30 | 14m 17s | Precious is Life | ♥ 1 | The game looks cool and has gameplay that is worth playing but I agree that the UX is not the best. Appart from what have already been told, I was expecting to be the guy on the left fighting something in the right. It's something a gamer takes for granted. When the life bar is full it looks just like a piece of background art. It took me a while to find out it was a life bar. It is not clear what enemies can I attack when there are 2 lanes. First time you play and have to summon an enemy it is not clear which type of unit it is (melee, ranged, flying) I love the hippy rabbits :D |
| May 2 21:58:12 | 9m 42s | Dead Frog Tell No Tales | ♥ 1 | This is the most original take on the theme I have seen so far. The gameplay is quite simple but works like a charm. The music and the frog sounds are super moody. The art is very good too. The only thing I found strange is this combination of time pressure and puzzle. Also at the beginning I didn't know what makes the character star moving. Now I know it is moving 4 tiles, but it is quite arbitrary and is not explained anywhere. (if it is I didn't notice :p) |
| May 2 22:16:56 | 18m 44s | Fateful Dealings | ♥ 1 | Very nice. Super moody game, and amazing setting, with the table, the cards, the rain, etc. It remembers me of the phone game Underhand. The worst part for me is that I didn't know what to do to get a better score. The scoring felt random to me. |
| May 3 13:19:34 | 15h 02m | RAD MAC | ♥ 1 | Nice graphics and music. The blood particles are crazy and the trail marks in the road super cool. The turning the card was a little bit hard for me to get right. Maybe you shouldnt start with such a sharp angle at the beginning of the game. |
| May 3 13:30:45 | 11m 11s | Knit Worth | ♥ 4 | Hahahahaha this game is awesome guys! I love how the voice and the music merge together. It's the best part. The gameplay is addicting and easy to grasp. I felt the difficulty was in the sweet spot. This game could have been rythmic (if it is I didn't notice, but I tried to play at the same pace as the music and it was fun) The intro scene is amazing and disgusting at the same time. The sounds when hitting neurons give good feedback. One of my favorites so far! |
| May 3 13:37:49 | 7m 04s | Delta Fighter | ♥ 1 | Very nice little shooter. It is simple but works like a charm. Special kudos to the controls, I like how the ship moves. I didn't feel the theme was incorporated at all until I read the game description. It could have been more evident. |
| May 3 13:50:38 | 12m 49s | The dangerous life of an indie dev | ♥ 1 | Who needs music? hahahaha, that's what happened to us. The game was very funny. Nothing special gameplay wise but It has charm and the options were fun to read. It is difficult to notice the numbers on the bottom left, didn't care much about them and won anyway. For one side its cool that it is easy(usually game jam tittles are hellish) by the other hand I would have given more importance and visibility to this stats. |
| May 9 22:28:46 | 152h 38m | Mana Loss | ♥ 1 | Hi! It's cool to see similar card games. I like that the game is similar to ours but focusing more on the summoning and trading creatures. The game works fine, so congrats. The UX could be better. I understand that you had little time for the game, but here you are some feedback. +Just starting the game I expected to be able to summon some creature. I couldn't because I had to press space to go to a different phase. Could you implement the same game without manually handling the phases? Maybe like hearthstone where you can summon and attack in any order during your turn. +Why can I only summon 1 creature in my turn? It's not stated anywhere. I wanted to summon anything on my hand. I had the "mana". +Life is difficult to see. Too small. It would be more familiar if the characters were in the left. +There is no clue to see that a creature is damaged. +Was it necessary to visually show the draw and discard pile? It doesn't affect gameplay and produces confusion. Can I draw cards there? +The orange/brown background color was a little bit dull. +And, as other people say, more feedback would be welcome. Zoom, movement, etc |
| May 9 22:40:22 | 11m 36s | Lifeless space | ♥ 1 | The game is fun. Extra points for using Defold engine. White walls could be prettier. Regarding the frozen objects, it would be more fun if you have to throw particles to them, thus moving in the oposite direction. |
| May 17 22:07:06 | 191h 26m | Umbra | ♥ 2 | Nice graphics, but there were to many keys to learn for my taste. Z to hit? Wasn't there any better key biddings? On the other side it was super cool that the game had a contextual hint system to remind you of how to grab stuff and so. |
| May 17 22:11:05 | 3m 59s | Blood Money | ♥ 1 | It plays super fine in a touchscreen. It was difficult to tell how damaged an enemy was. At the begining I was shooting to an enemy and I thought it was inmortal or I should shoot from different angle. |
| May 17 22:20:39 | 9m 34s | Sick Business | ♥ 1 | I didn't have the patience for a full run but I tried all the minigames and I liked them a lot. Nice sense of humor there. Graphics are also cool. And the User Experience is super good, at any moment I knew how to interact with things. The only strange thing was that the minigames yoy could win or lose but it didn't seem to matter much. Also, the press intro to exit looks like it only works during an specific time window between tries which is weird. |
| May 17 22:25:50 | 5m 11s | invertebrae | ♥ 1 | Nice atmosphere and the verb actions were quite logical. But If you mess up the order of the words you are screwed. I couldn't find a way to remove or reorder words. |
| May 18 20:32:27 | 22h 06m | Grim Adventures | ♥ 0 | Congrats, the game is super smooth and the world is well designed. I know there is no time for much art, but changing the floor texture color to diferentiate the different areas would could have been cool. The jumping is a little bit floaty, but the air control works fine. The shadow is nice, but for a 3D platformer a simple dot shadow just below the character is more helpful in regards on where the character will land. Cool music. Also I liked a lot how the enemies perform their attacks. Its very easy to understand. |
| May 18 20:43:14 | 10m 47s | Sheep It | ♥ 2 | This is a very well rounded and polished game. Feels finished. The graphics and color palete have their own style. The controls are great. But some mechanics are not clear enough. I could use orbs to make sheeps follow me, but why I need more than one? Also the truck timer looked like a timer to end the level at first. |
| May 18 20:53:27 | 10m 13s | I D E N T I F T Y | ♥ 2 | I'm not into text based adventures but this one is very intriging. Good job! (haven't succeded yet) |
| May 18 21:02:27 | 9m 00s | Life Merchant | ♥ 0 | Very intuitive. I liked the gameboy feel of the game. Also the puzzles were interesting. |
| May 18 21:07:17 | 4m 50s | Blood Chest | ♥ 1 | I found the game very original. It's not the best use of the theme I've seen but I enjoyed the game a lot. Also the box art with the cute eyes or the moster face is super amusing. Kudos for adding a tutorial. |
| May 18 21:15:50 | 8m 33s | Cat Your Life on It | ♥ 2 | Amazing! This game is super crazy. The best russian rulete I've ever seen. Better than exploding kittens hehe |
| May 18 21:20:08 | 4m 18s | NecroBlood | ♥ 1 | Very nice game. The only drawback I see is that its difficult to understand the strenghts and weakneses of each unit (friendly and enemy) |
| May 18 21:24:05 | 3m 57s | LastSwap | ♥ 1 | The game mechanics are very original but I was so focused on doing the summon and potion combos that didn't pay much attention to the fighting. Also, It is difficult to understand which is the strength and weaknesses of all the friend/enemy units. The alchemy part was cristal clear. |