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Feedback comments for LD44
pequenodev's games and stats for all events →
| Timestamp | Since previous | Game | pequenodev's comment | |
|---|---|---|---|---|
| Apr 30 18:33:40 | Generator defense | ♥ 0 | Oh my God that music, feel the action : _D Great job, dude. | |
| Apr 30 21:00:36 | 2h 26m | Lost In Limbo | ♥ 1 | It looks pretty simple and funny to play it. Nice work mate. |
| Apr 30 21:18:41 | 18m 05s | Cyborg Highway | ♥ 1 | Loved the idea |
| Apr 30 22:46:00 | 1h 27m | Aging Toads | ♥ 0 | Loved the art and music, maybe a little bit frustrating along time. Anyway, very nice job dude, great result. |
| Apr 30 23:21:03 | 35m 03s | Blood Rite | ♥ 2 | Loved the concept, music and artwork, all about this fits very nice. All seems works fine keeping simple and very effective. Great job in jam, dudes, I have enjoyed :) |
| May 1 01:38:55 | 2h 17m | MONGR | ♥ 1 | Nice concept, i missed a faster GUI for checking the materials but its funny anyway. Great job! PD: I lasted 5 days and 4 hours, hehehe |
| May 1 14:37:15 | 12h 58m | Styx It To The Man | ♥ 1 | Great concept and sweet atmosphere, I loved how you worked fog and lights, keeping a cartoon style. Great job mate! |
| May 3 20:50:00 | 54h 12m | Lifeforms In Space | ♥ 1 | Nice job dudes, you have a nice and scalable TBS game prototype working on. Liked how you gave it that retro atmosphere with sounds and art, and simplicty of combat system design. Will you keep working on it? Good overall and great jam! PD: You forgot link your Ludum game site in your post, you have posted the game direct link ;). |
| May 3 21:21:46 | 31m 46s | Prostage | ♥ 2 | Hilarious concept, and great idea. Maybe you could adjust a bit the proyectile speed, it keeps in air along few fps and its hard to predict. Very nice overall mate, have you tested another field shapes? |
| May 8 19:57:49 | 118h 36m | NecroBlood | ♥ 1 | Great job, dudes, simple and funny. I just have to take more vamps next time.. Never enough : _D |
| May 8 20:26:50 | 29m 01s | Jamsterdam | ♥ 1 | Sweet entry, mate. The game feels very special, loved how you comes in slowly with credits, camera transition and player joining the band; its just a brilliant concept. Sound procedure mechanic keeps simple but it looks working great, maybe you wanna scale it. Funny and pleasant experience, great job! |
| May 8 21:07:45 | 40m 55s | Plunderlings | ♥ 3 | Good idea, maybe its asking for scale to few more levels. Jump control in HTML5 was a little bit clumsy for me. Anway, great job! |
| May 8 21:18:34 | 10m 49s | Mahouflask | ♥ 1 | Funny game, maybe could be a bit bigger the field so you can use better the space. Great job, mate. |
| May 8 21:30:13 | 11m 39s | utsvulten | ♥ 0 | I dont know if its disturbing or amazing, maybe both, but I cant stop playing it. |
| May 16 00:14:11 | 170h 43m | LIFE Corp | ♥ 1 | Simple and funny idea, loved humour in text and mood u gave some elements. I played it in HTML5 and some movements seems a bit bugged. Keep on and great job! |
| May 16 00:28:06 | 13m 55s | Life Merchant | ♥ 1 | Fantastic game. Loved the concept, puzzles and mood. I finished it and keep hungry hehehe.Nice job dude! |
| May 16 00:57:03 | 28m 57s | Collecting Really Nice Cats! | ♥ 1 | Epic sounds and mood. I did 19/20 two times, (damn kids, im gonna say their parents!) Hehehe, great job mate, it was funny. |
| May 16 19:10:20 | 18h 13m | Daybreak Inn | ♥ 1 | Oh dude, great idea. Chill music and nice gameplay, its easy to keep and play. Loved concept and mood, i think you can do much things with it, will you keep working on it? Ill be playing it later for sure :D. Great job! |
| May 16 19:18:55 | 8m 35s | Unbalanced Silly Slot Game | ♥ 1 | Interesting mechanical idea, I felt for sure preassure when grandmas came on me, hehehe. Maybe a bit hard to catch at beginning due to rules complexity, but it works fine. Great job! |
| May 16 19:43:11 | 24m 16s | Take them with you | ♥ 2 | Funny concept, loved that little bots and meaning u gave their death. They 're cool, remember me WALL-E :_D Grea job dudes!walle.gif |
| May 16 20:08:55 | 25m 44s | Sick Business | ♥ 1 | Great game. Loved concept overall, music, mood and metagames are awesome too. It seems like 'Papers please' when you have to choice between ethic or your job, and how game throws you in preasure. Mechanically it works fine too, funny and interesting idea. Nice job dudes! I finished in jail with 23 patients, 4 deaths : _D, i'll improve myself later scoring.png |
| May 16 20:53:39 | 44m 44s | Tough Business | ♥ 1 | Fluid game and nice mood. Congratz for your compo mate, good job! |
| May 16 21:04:48 | 11m 09s | Lifetime | ♥ 1 | You got a very nice mood, I loved some of your game design chooses (to hide ammo is key to mantain uncertainty, i think). Its funny, maybe you would make a scoring panel at the end in order to make it more additive. I got the third wave, :_d. Great job dudes! |
| May 16 21:11:40 | 6m 52s | Calienows | ♥ 2 | Funny and good mood, loved the poly style. I came back to play it again, it seems now would be great against a friend hehehe. Nice job! |
| May 16 21:32:35 | 20m 55s | Soul Builder | ♥ 2 | Oh dude sweet game, i enjoyed it too much. Loved the drag and drop design and minimalist visual style. Just a pleasure, i finished it and keep hungry :p Good job! |
| May 16 22:14:03 | 41m 28s | DEADline | ♥ 1 | Very cool, both the idea and the presentation. Also its too much additive, great compo job! PD: maybe playing without a cigarrete at fingers would was better for me :_D |
| May 16 22:44:33 | 30m 30s | Yodin Defense | ♥ 1 | Great entry mate, prototype looks cool and works fine. Maybe you could balance the dificulty and implement some late game. A detailed description of each function in game would be wellcome too :p. Well job! |
| May 16 23:34:10 | 49m 37s | invertebrae | ♥ 1 | Oh dude, really a great narrative job and puzzles design. It would be nice to replay for me again, havent finished and I wont read the guide! : _D Well done! |
| May 16 23:50:42 | 16m 32s | Knit Worth | ♥ 3 | Hilarious concept, nice mood and fantastic gameplay. Music theme is a nice choosing with the style and story, and some details like seeing TV across the grandmas eyes is as fun as it is disturbing. Timing is great and controls worked fine for me in WebGL. I maybe missed a fair alert when a target becomes negative, i allways wrong first touch after it switches. Nice job dudes, unforgettable style. scoring_3.png |
| May 17 00:56:42 | 1h 06m | Coin Puzzles | ♥ 0 | Finished it, I liked too much some of the puzzles but it could be a bit more polish in controls and mechanics like fans (maybe it take long time going up and down). Anyways, fluid game and interesting challenges. Great job mate! |
| May 17 14:03:08 | 13h 06m | Seeds Of Life | ♥ 1 | It becomes funny and fluid. Maybe the concept theme is a little bit messy for me, and sprite animation could be polished in order to support movement and aiming. I enjoyed it, great job dude! |
| May 17 14:25:39 | 22m 31s | Noobmancer | ♥ 1 | Awesome mood and funny mechanic. Camera would be polished, maybe moving automatically in order to support core skill and character movements (in some parts of levels you has low vision field for next platform jump). Finished but still hungry, will you keep working on it? Great job! |
| May 17 16:02:58 | 1h 37m | Hammed Robbery | ♥ 1 | Cool entry and funny concept (Hammers with ears and that messages were hilarious : _D). Level desgings are great and take you some time to complete treating to pick all moneys (specially the lassers one hahah). Nice mechanic and well scaled too. Ive finished game but it seems my name is too large and shown me it cropped out of frame, i'm not sure what rank i achieved D: Maybe you could make the initial messages a bit more fluid, when pork dies you may wait a bit time to skip them. Well jam, mates! |
| May 21 14:54:52 | 94h 51m | Debtors' Arena | ♥ 1 | Great job with mood and game cycle, I like the animations too but playability is a bit lacking due to its slowness (sometimes you have to wait long time until last movement is ended to start another command). Fighting games are hard to develope because these require a hard work in controls and timing, so maybe you would keep improving it. Some visual and sound feedback would be nice too, so we have more information when we hit on target. Nice jam, dude! Maybe as a gladiator I cant use spear : _D ill hold with sword next time hehehe scoring_2.png |
| May 21 15:24:16 | 29m 24s | Slime, music and portals | ♥ 2 | Loved the colors you choose and its minimalism. Great job! Windows build is OK but WebGl version didnt work for me ): |
| May 21 19:13:53 | 3h 49m | The Curse of Jen-Rah | ♥ 1 | You have a narrative videogame estructure, maybe you would implement some mechanics or force player to decision making. It looks too simple for now, more like a visual novel than a classic interactive videogame. Anyway, great storytelling, the plot is well structured and you paid attention to some interesting details (I loved positioning the character right under his portrait and how scene blending looks). Nice job! |