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Feedback comments for LD42
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| Timestamp | Since previous | Game | wildcard's comment | |
|---|---|---|---|---|
| Aug 13 19:01:05 | Ultimate Boss Battle of Doom | ♥ 1 | That last phase was insane! The polish is very well done, the design fits the theme and the sounds provide good feedback. The graphics are also of a very high quality. One nitpick is that while the screen shake and all forms of feedback feel satisfying, I thought at first that jumping on the slimes would kill them, that was not the case (unless I got it wrong?). I would say that the feedback when jumping should perhaps appear only when you jump on the interactable objects (good objects to jump on?) and be "smaller" otherwise. That is only my opinion though. There was also a small bug where the character appears over the floor tiles while falling to his death, but that doesn't affect my opinion of the game. Very well done! | |
| Aug 13 19:19:09 | 18m 04s | Rumble | ♥ 0 | Very simple, clean and nice concept/design complementing the theme. I got to 24 points and there is a certain urgency that I felt as the walls closed in. There were times when I felt that the movement was a bit too fast and one bug where the player constantly ran in one direction (might be because I let my mouse exit the screen at a bad time?). The old-school look made it feel like I was playing an old, classic atari game(thank you!). Well done! |
| Aug 13 19:42:34 | 23m 25s | shipme (Starbase Shipping Simulation) | ♥ 1 | The pop-ups are quite annoying once the game gets more hectic and I also had problems with actually getting the crates with my mouse because of the precision required. But aside from that this is a beautiful little game, I enjoyed the soundtrack, design and challenge of the game. It wasn't immediately obvious to me what I was supposed to do but I catched on pretty quickly. I also enjoyed the space atmosphere! Very well done! |
| Aug 14 11:27:21 | 15h 44m | Guardian Of The Tengri Mountain | ♥ 0 | I really like the visuals and animations, it looks very professional! It took me some time to understand what I was supposed to do but I think the idea is solid and fun once you get the hang of maintaining mana and food. Some kind of feedback to show how far the player is from dying would be nice. Good job! |
| Aug 14 11:49:27 | 22m 06s | Eject Tape | ♥ 1 | I can't say much of what hasn't already been said, well done on an surprisingly touching game! |
| Aug 14 12:12:41 | 23m 14s | Defrag | ♥ 0 | Great game! I did run into one bug when I jump outside of the current area but that is just a bug. Really enjoyed the music, art style and idea, it was challenging to maintain a concept of direction as the areas rotated. Well done! |
| Aug 16 07:47:24 | 43h 34m | Beaver Pitch | ♥ 0 | I really like the idea of protecting you logs from other beavers, Perhaps the game could have benefited from a few other obstacles like forcing the player to only move on the logs, that way the AI could shape the level and make the player choose how to reach the other beavers, ant the game ends once the flood opens up. I really liked the AI that started running away when I approached them. I am impressed you managed to do all this with a lisp gamekit. Well done! :) |
| Aug 16 08:02:07 | 14m 43s | Running Out Of Space | ♥ 1 | I really like the sound and artwork! The enemies and boss could use a health bar or some way to portray how much hp they have left(unless I just didn't see it?). The controls are a little too heavy for this, perhaps you could increase the acceleration to top velocity for the character and zoom the camera out. The shooting button should probably also be placed somewhere other than the F key. Other than that it is a good first game, well done! :) |
| Aug 16 08:35:44 | 33m 37s | The Post-Grocery Conundrum | ♥ 1 | A very nice entry! I really enjoyed coming up with creative assemblies in order to make everything fit! the quality of the visuals and music are top notch! IMO the upbeat, happy bg-music should maybe be made a bit longer so that the repetitiveness of it doesn't become apparent/annoying when playing the game for long periods of time. The collision detection is also very impressive, it seems to be down to the pixel, and the physics is also something I wasn't expecting. Well done everyone! :) Edit: I forgot to mention, The font looks nice, but when it is small and the text includes a lot of characters it becomes a little hard to read for me (I did like the references/jokes in the food descriptions though!) |
| Aug 16 09:10:02 | 34m 18s | The last witch-knight | ♥ 0 | Did you code this in c++? That is amazing! How did you get this done in 48h?!?? This is obviously very impressive work but I have a few issues with the controls, I would have preferred to be able to aim with eg. the mouse as shooting in the same direction you are moving makes the game a bit too difficult IMO, the controls with Z, X for dashing, shooting respectively could probably have been mapped better since I frequently forgot which one does what, it might of course be because I needed more time to get used to them, but I would've preferred another scheme. That being said I absolutely love this game and the polish with the visuals and the sounds you managed to get in such a short amount of time, extremely well done! :D |
| Aug 16 11:59:34 | 2h 49m | PLS Grandma STAPH | ♥ 1 | Completely relatable. I enjoyed the humor and clean artstyle, the music fits the game and the LD theme is used wonderfully here. Well done! :D |
| Aug 19 18:09:40 | 78h 10m | Flash Flush | ♥ 1 | Interesting game! I like the music and the 3d-models. good job! |
| Aug 19 18:13:33 | 3m 53s | Climb | ♥ 1 | Nice idea to have the game spawn items to climb on. it perfectly complements the theme! Well done! |
| Aug 19 18:27:02 | 13m 29s | Spatium | ♥ 1 | You have a good game here! You could probably create a simple level generator for this game and launch it. Well done! |
| Aug 20 09:27:41 | 15h 00m | Crushing Depths | ♥ 1 | Simple idea and good execution, I like how the player is incentivized to play the game with as little space as possible. I think this would make a great mobile game! Well done :D |
| Aug 20 09:53:10 | 25m 29s | Acid Sink | ♥ 1 | I loved the music and graphics, the polish here is also very great! The jumping could perhaps use some tweaking. I found it hard control the wall jumps, I might've preferred the acceleration of the character to be a little faster so that you reach top-speed faster. Right now the character wall jumps automatically if you hold down the jump button, I think it would feel better if you jump to the wall, get stuck to it(maybe slides down at a slower speed than falling speed) and then need to press jump a second time to wall jump, but that could just be a matter of taste. The minimap could also perhaps be made a little bigger so that it is easier to navigate the level, make it a bit transparent too so that it doesn't obscure the area it covers. It could alternatively be positioned slightly closer to the center, or in one of the lower corners of the screen(unless this proves to be a blind spot) so that it doesn't cover any part of the upper area where the player searches for a "destination" so to speak. But these are minor things, overall, I'd say you have a great game here :D Well done! |
| Aug 21 13:38:54 | 27h 45m | Light Towers [WEB] | ♥ 1 | Interesting game! It took me some time to understand what I was supposed to do but I managed to score a few points in the end. the colors could perhaps be made a bit "bigger" to clearly show which one the player is supposed to choose(that is, make the squares be more colored rather than black and colored around the edges), the choise of colors should perhaps also be a bit more diverse, white and cyan for example appeared similar to me. A better choise would, in my opinion, be: red, green, blue and white where the colors differ in contrast(although the red and yellow colors work well as is). |
| Aug 23 08:06:47 | 42h 27m | Reverse | ♥ 1 | I had a similar idea but not as well established as this! I was amazed when I realized I had to shape the levels in order to reach the goal, i.e. The level design is superb! I also liked the sounds and how the pitch increased/decreased as I traveled up and down. Well done! :D |
| Aug 23 16:47:11 | 8h 40m | Calorie Killers | ♥ 0 | Good game! I killed 64000 calories, I would be great if the player got perhaps other powerups the more you eat, like a stomp attack to damage nearby calories. Now the projectiles get bigger but I didn't notice if they also kill more calories. Perhaps letting the projectiles pierce a certain amount of calories relative to the size of the player? Well done! |
| Aug 23 16:58:03 | 10m 52s | Space Defender 2000 | ♥ 1 | Nice, the graphics look great! Do you use some kind of shader to make it murky-like? The animations and the feel of the game where better than I expected, the sound is also great and music fits the atmosphere perfectly. Well done! |
| Aug 24 09:46:50 | 16h 48m | King Midas | ♥ 0 | Interesting use of inventory and path-restriction. I would've liked to see some kind of feedback when attacking the enemies, same for taking damage. Otherwise, well done! |
| Aug 24 13:03:39 | 3h 16m | Polygon Bash | ♥ 1 | I got to about 5600 points. Extremely addictive gameplay! It is somewhat easy to simply stick to the wall for a while and shoot(that's how I got to my score). Perhaps add more spikes in the walls to make it harder, though it is still very challenging. Good execution on the theme too! Well done! |
| Aug 24 13:32:52 | 29m 13s | If you shoot the space gets smaller | ♥ 0 | I managed to stay alive about 56 seconds (wave 6). I liked the sound effects, very humoristic :D Controlls where a little floaty, I think this is because you use GetAxis("horisontal") and vice versa, I would prefer a bit less floatiness, which should be obtainable by using GetAxisRaw("horizontal"), unless you want the game to be controlled as is. The collider on the player appeared to be bigger than the player was, so I took damage when I was close to the enemies, but not really touching them (although this might be because of my computers performance...). I also would've liked a little screenshaking or more feedback when I took damage, the damage sound is amusing but it wasn't always apparent if I took damage(other than the UI which decreased health by one each hit). Otherwise good job! You have a good structure on your source btw! |
| Aug 24 14:37:22 | 1h 04m | No Space In My Stomach | ♥ 3 | Great game! I found that I sometimes couldn't jump from platforms that were moving downwards. Interesting take on the theme though. Btw, I think you could easily make a horror game using the same artstyle, it kinda has that nice, creepy complexity to make it work. Well done! |
| Aug 27 16:07:42 | 73h 30m | Get Off My Lawn | ♥ 1 | GET OFF MY LAWN! I liked the polish and design of the game, the jazz music is also well made and fits the atmosphere of the game perfectly, well done! |
| Aug 29 10:51:50 | 42h 44m | Clutter Dungeon | ♥ 1 | Your graphics are well done and the sound fits the game well. I would've liked some kind of feedback when you have to select and put out things, it was quite unclear to me what I was supposed to do, but I got the hang of it after some trial and error. The game is impressive considering you wrote it in C, well done! |
| Aug 29 11:00:43 | 8m 53s | CLAMPRESSOR File Archiver | ♥ 1 | Well defined gameplay and exceution. I like the 3d models for the Icons and the mobile setting. Well done! |
| Aug 29 11:11:31 | 10m 48s | 𝕴𝖓𝖋𝖊𝖗𝖓𝖔 by D A N T̵E̷not so Brown | ♥ 1 | cool idea, I think you should probably change it so that the obstacles aren't spawned so that they just pop up, now they appear seemingly out of nowhere and the speed of the player is too slow to actually avoid them. Some background-picture would have helped the player see more exactly where they are, now it is a little hard to see how fast you are falling. You really only get a sense of your speed once the obstacles appear and then you take damage. The font is cool though. Still, you got a lot done in 6h, which is impressive. Well done! |
| Aug 29 11:21:53 | 10m 22s | Raise the sea | ♥ 1 | The game is surprisingly depressing in the best way possible. I like the effects and events that you managed to create (like making the iceberg melt). Add the message is strong(although I'm unsure how defiling the water makes the ice melt). The aestetic is very professional looking actually, at first glance it looks like something you quickly threw together but you use it so well that it looks fitting. The game also felt good to controll. Well done! |
| Aug 29 11:26:49 | 4m 56s | Shrink | ♥ 0 | This would make an excellent mobile game! Well done! |
| Aug 29 11:36:02 | 9m 13s | Oh no! The sky is falling and we are still fighting a ridiculous balloon battle! | ♥ 1 | Interresting game, I would have liked an AI opponent, bit in the interrest of time I understand why there was none. The art is well done and the music fits the strategic nature of the game. Nice use of theme by reducing space each turn! Well done! |
| Aug 29 11:48:14 | 12m 12s | Closed Trail | ♥ 0 | I like the level design and the idea, it fits the theme well, the movement needs refining hovewer. With more polish it could become a very interresting platformer! |
| Aug 29 16:44:34 | 4h 56m | Personal Space | ♥ 3 | Extremely fun game! The design and excecution fit the theme perfectly and the 3d graphics look good! I really liked the sound, especially the music in the background! I unfortunately got stuck later, and when I tried to reset by making the player fall down I really got stuckCapture.PNG but that is a small bug, the game itself is great! Well done everyone! |
| Aug 29 17:05:55 | 21m 21s | Dr.Zallynzky | ♥ 1 | An interresting and well polished entry! I like the artstyle, (nitpick incoming)but you might want to be careful not to mix the background with the for ground too much, there is some contrast to it now, but I would appriciate a bit more, just so I can clearly make out what belongs to the level and what doesn't. Well done everyone! :D |
| Aug 29 17:28:21 | 22m 26s | Running Away | ♥ 1 | Perhaps I SHOULD go back and face life. Well made game! :D |
| Aug 30 07:15:45 | 13h 47m | Trapped Dwarfs | ♥ 1 | Great job on the intro! The game feels good to control and play, you could potentially highlight the block that the dwarf will attack to show the player if a block will be hit. The use of relics is also quite good. Well done! :D |
| Aug 30 11:31:16 | 4h 15m | Maze Runner | ♥ 1 | 10h? That's impressive! I like the interpretation of the theme that the "space" is the visual area, you could perhaps do a little bit more with it to say, obscure the vision of the player. An interresting idea would maybe be to allow the player to draw things on the screen, like numbers for a password or something. That way the player will obscure the screen with their own "doodles" of clues to get through the maze. I also appreciate the well polished start screen, well done! :D |
| Aug 31 20:09:17 | 32h 38m | Globulator | ♥ 1 | You could easily turn this into a game you have to play in med-school. This is a very interresting edutainment game! Well done! |
| Sep 1 15:34:06 | 19h 24m | Space Waste | ♥ 1 | When I scrolled and it zoomed out to view the galaxy I was sold. Well done! |
| Sep 1 15:51:42 | 17m 36s | Slime Janitor | ♥ 0 | Those shadows look amazing, i like the designs of the stages, they are quite challenging, well done! |
| Sep 2 14:14:46 | 22h 23m | Beater | ♥ 0 | Cool visualizer, it is a little unclear exactly how input manipulates the pitch, but it looks nice. The music is also great! |
| Sep 3 17:24:16 | 27h 09m | Leaving Room | ♥ 1 | Cool use of theme, I had fun trying to solve the puzzles, they are quite challenging. The story is very good! Well done! |
| Sep 4 16:49:44 | 23h 25m | The Screen Saver | ♥ 1 | Very interresting idea to use the game window as the "space"! The polish and effects added much to the experience and shooting felt strangely satisfying. You might want to implement a position limit to prevent the player from walking outside the screen, but aside from that, well done! |
| Sep 4 17:04:13 | 14m 29s | Starship Panic | ♥ 1 | Nice, it took a while to get used to the controll scheme and to grasp it all, but I got the hang of it! I like the use sound and art but the controlls could perhaps be tweaked, the qe and wasd layout doesn't work for me very well since I like to move and act at the same time. Perhaps left shift for button presses and junk-gathering. There is a lot of game here, you must have worked hard! Well done! :D |