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TimestampSince previousGamewildcard's comment
Apr 23 10:00:36 Rhythm Jumper ♥ 0 Awesome game! I found myself nodding with the beat while avoiding the flames, this is an amazing concept. Certain songs however were a bit hard to follow as melody and beat kinda got mixed together IMO. Despite that I kept playing it for longer than I expected. I would suggest adding multiple jump buttons, I would've preferred to use the left mouse button to jump for example. Again, well done!
Apr 23 10:14:31 13m 55s PongCraft ♥ 1 This pong/resource-gathering concept works beautifully! I find it hard to get the ball past the ai though, then again the best way to win is by launching soldiers towards the opponent. It could perhaps be expanded by making it so that players can block the opponents soldiers by eg. choosing to block them instead of the ball. Playing the game and collecting resources feels satisfying. Well done!
Apr 23 10:42:45 28m 14s Rythm is Lava ♥ 3 This is the kind of game that makes me look at my own games and say: "I have a lot to learn". Amazing sound, gameplay, feel etc. You should feel proud of this project!
Apr 23 14:35:24 3h 52m Alchemist Adventure ♥ 1 Nice game! I got to the end eventually through trial and error. In my personal opinion I think the use of the bottles and the effects they have on enemies and the environment should be a little bit more grid based, for example: Always put the bottle in the middle of the tile and have it affect each tile arround it, now it falls exactly where the player is which means it becomes harder to see exactly which enemy is affected by the explosion. Aside from that small nitpick everything else was glorious! I especially like the sound effects and the pixel art, great job! 👍
Apr 23 14:49:06 13m 42s Dungeon Scrawl ♥ 0 I could sadly not finish it since the bug sometimes made me stuck in one place... But bugs aside I think this is the best typing game I have ever played! I could easily see this be used as a writing excercise in schools i.e. a beautiful example on how to use games for educational purposes! It could be expanded by adding levels that use only certain words for grade student and with further tweaking it could start training the player by using words that the player find difficult. Like saving certain words that frequently are misspelled and using them more and more in order to gain mastery of the typing-dungeon-crawling-skkills within all of us. Fantastic work!
Apr 23 15:30:02 40m 56s SNAK3 ♥ 1 I played untill I lost (at 77000 points) and I wish I could continue if only I had more time!Excellent entry!
Apr 23 17:42:09 2h 12m Dance Duel Cowboy! ♥ 0 A really polished project, I also like the animations. I found the rhythm to be a little hard to follow on the second level though. Perhaps if there was a bit more tolerance on input delay or maybe more feedback on input? It might be a subjective thing. I would also like to see the feedback words (awesome, good, bad etc.) closer to the bottom of the screen since my sight is mainly focused on the star. But other than that, good game!
Apr 23 18:22:26 40m 17s Space Chess ♥ 1 I never could've guessed chess and space-invaders fit so well together! The amount of content is stunning given the timelimit. Well done! You could just release the game on mobile and pc right now!
Apr 24 06:26:45 12h 04m PE@CE ♥ 1 Fantastic game! Only small nitpick I have is that since the player is floating a little bit, it makes precicion platforming a little bit harder, but it might be intentional to add dificulty. it is impressive how much you have made under 48 hours!
Apr 24 07:11:11 44m 26s Tempo Quest ♥ 0 I could not find my way back to the beginning once I had all the hearts... But this game is insane, how did you manage to create such a massive world under this time limit? The only problem I had was that sometimes enemies would cover up the music arrows i.e. I couldn't see what I was supposed to input. Other than that I would say this is a finished product! YOu could easily release this today. Good job!
Apr 24 07:25:59 14m 48s Travis Beacon Teaches Fighting ♥ 1 The animations, artstyle and concept is really great! I love to be reminded of how bad I am at typing :D. I think the game would benefit by having music that is a bit more "catchy" and making the inputs follow the beat more. Considering the time-limit, I find the amount of content here impressive.
Apr 24 08:32:44 1h 06m Chord Run ♥ 1 Nice idea. I noticed that moving place while jumping doesn't play any sound (perhaps jumping could play a different sound?). The spawn point when respawning is also a bit too close to the obstacles when you respawn. I would also want more of a top down view to give a clearer view of the level itself, but that's just my opinion. On the more positive side it felt like I was playing piano the whole way through. The ability to change to the lane you want instantly instead of having to press left two times to get two steps to the left is brilliant and with more lanes you could make the player play complicated music pieces (hard mode maybe? :D). It was fun to play to the end!
Apr 26 19:27:09 58h 54m Avenue Brawler 2.0 ♥ 0 As others have, I like the music. There is just this humor to it that makes the game worth playing (even if that session doesn't last very long). Some small things I would like is for the previous command to dissapear after use (from the input bar) and possibly some kind of ability/mp system that prevents players from spamming strong attacks, unless the game works with the rock/paper/scissors principle. Opening this game put a genuine smile on my face! :D
Apr 26 19:40:13 13m 04s Text Fight Club ♥ 0 It certainly has... balls? I like the idea of inventory management in this. I think it also could be categorized as a puzzle game because of it. The music is a bit loud and maybe a bit repetitive? lowering the volume could probably fix my issue with it. Then again, the sound in my game isn't really anything to be proud of. Very interesting idea and execution, fun game!
Apr 26 19:51:05 10m 52s Don't miss the Bus ♥ 0 The humor in this is the real draw for me. The visuals of showering, brushing your teeth and jumping for your breakfast made me laugh so hard (not to mention that poor alarm clock XD)! If and when you add sound fx to it I hope you choose to maintain the same comical tone as the visuals have! impressive work!
Apr 26 20:08:46 17m 41s GattaZoid ♥ 1 I have a soft spot for games that try to implement music into the gameplay and in that regard I think what is here is amazing! The rhythm and the way it seamlessly blends with the background sound is brilliant! I did however find it dificult to judge exactly where the player avatar was and as a result I colided with the obstacles. This is a type of game that I would like to see more of. Also the visuals are perfect for the games tone, great job!
Apr 27 11:08:37 14h 59m Click Race ♥ 2 Interresting idea! You could probably expand this concept by allowing different sorts of platforms to be purchasable in diverging pathways. Coin manageing and platform prize balance might need some re-balancing so that a player doesn't need to wait idly on a platform while clicking on the get coin button. Good job on the visuals as well, they look really polished!
Apr 27 11:37:36 28m 59s Falling Labyrinth ♥ 1 I have never played a game like this before, the mix of tetris and doom-like dungeon-crawling is just so well done here. To add to the criticism I would like some kind of bump sound or something when enemies appear, now they just pop up and when I was consumed in dungeon building I did not notice them immediately. You should have no problem selling a game like this (if you choose to sell it), well done!
Apr 28 09:08:40 21h 31m TS 3001 ♥ 0 The graphics were nice, controlls and the way you added the controll tutorial in-game was nice (so that the player doesn't need to read the documentation for controlls!). I agree with @niborious on the right-clicking for bomb activation, it could potentially add to the puzzle design. You did not have any sound in the game which is ok but I would've liked some sort of explotion sound for the bombs and a shooting ound. Other than that the game is well made and fun to play, good job!
Apr 28 12:28:48 3h 20m About Love ♥ 1 The music and clean visuals are breathtaking. The theme of love is done in a way I have never seen before. It is a simple love story, but the mechanics make it so much more, it is possibly the best love story in a game I have ever experienced. The cutscenes portray what is happening so well that the game wouldn't need text to explain the situation and the emotional weight to each level. This is a stellar example on how to use mechanics for storytelling, Masterfully done!
Apr 28 12:54:55 26m 07s Tsun Tsun Button Mash ♥ 1 The game is obviously nsfw and there is nothing wrong with that. I think the mechanics of gathering followers and training to impress the waifu works well, you could probably expand it with a more indepth story of college life to make the gameplay a bit more complex. I like the text bubbles and as others have said the text is sometimes too small to read, also as the gameplay is mostly spamming clicks I would try to make sure the player doesn't miss a piece of dialogue while spamming click (happened during one of the challenges). Interresting title though, well done!
Apr 28 20:21:02 7h 26m Real Time Tower Defense ♥ 0 I agree with @Willops on the indicator, I found it difficult to controll the units in the game. Some balancing could also be done, I built my turrets directly outside the castle and the ai could't penetrate my defense. The 3d-work is good! The idle-animations and walk-cycles were well done. I can see you put down a lot of work on the game overall, the theme of rts and tower-defense is certainly interresting. Well done!
Apr 28 20:39:40 18m 38s Shoot the Notes ♥ 1 I like the idea. I'll try not to repeat the criticisms in this thread but... the music got a bit repetitive. IMO the orange bar where the notes are accepted could be moved further towards the middle of the screen so that the scene and the rhythm bar can be seen as a cohesive whole. Certain notes could be colored differently to require right- or left-clicking (depending on color). Nonetheless the combination of rhythm and point/clicking is still executed well here, and under 6 hours no less. Impressive!
Apr 29 16:27:29 19h 47m Blind Faith ♥ 1 I like the artstyle and music, the game has some really interesting ideas. The concept of faith is something I rarely see in games so the ideas are refreshing. As others have pointed out I think the game should explain what the player is supposed to do better, you do have the description here, but an in game explanation of what the game is would be better. The mechanics could maybe also be explained further. I can see you have put down a lot of time on the world and the mechanics, good job!
Apr 29 16:44:17 16m 48s Modern Fairway 4: Spec-Ops in the Rough ♥ 2 original idea and good taste in music! If there was an option for sensitivity I unfortunately missed it. A lot of fun albeit frustating at times, well done!
Apr 29 16:51:03 6m 46s Witch's Escape ♥ 2 Fun game! I wish it sped up faster but that is all the criticism I have. Top notch sound design and artwork!
Apr 30 10:25:47 17h 34m Tiny Crusader ♥ 0 Amazing sprite art and ideas, well done!
May 9 07:54:10 213h 28m TBFTWorLD41 ♥ 1 Good aesthetic and visuals, really impressive! As others have said I found it hard to figure out what I was supposed to do, I get that I am a dinosaur and have to eat to survive but is there something else I am supposed to do? I also noticed that you show the creatures names on hover which is a good way to throw some educational info into the game, nice! I noticed there was a voice in the background but I couldn't quite make out what it was saying, what was the thought behind it? The controlls where also a bit weird as the avatar sometimes moved when I hadn't given any input. Overall I would say this is a very polished game that could benefit from some sense of direction, or rather some kind of objective for the player to strive towards. Other than that, well done!
May 9 08:08:30 14m 20s Pizza Chef ♥ 0 I found it fun and challengeing to remember what pizzas where ordered. I was actually pretty hillarious to see the avatar run out of the kitchen with pepper and bacon to see what was ordered :D. Only criticism I have is that sometimes it gets hard to see if there is for example pepper on an order with many ingredients, the ingredients should, IMO, stand out more from each other so that they don't blend together which would make the "remember this order" more fair so to speak. Other than that, this is a fun entry!
May 9 08:18:34 10m 04s Flappy Nerd ♥ 1 Got 36 points, this is a very interresting idea and execution. Getting into the rhythm of waiting and tapping is fun and beating the highscore feels good. I noticed that despite the turnbased nature it was still hard to predict where the avatar would end up, waiting a second time in succession makes you fall further that the first time for example, but I guess that is just how the physics work. I played it longer than I anticipated, fun game!