Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → wildcard
Feedback comments for LD43
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| Timestamp | Since previous | Game | wildcard's comment | |
|---|---|---|---|---|
| Dec 3 22:41:58 | Chess for Dummies | ♥ 2 | I think I reached a bug at level 9, I clicked on one of the pieces and the game stopped taking input. I will post an image showing my session, hope it helps. The game is very addicting and fun to play, it feels satisfying to gather coins and the animations each piece has is very well made! The game would fit perfectly on mobile(and I see you have designed it with that in mind). Personally I would like to see the number of coins needed to reach the next level on top of the progress bar. I think that will allow players to think more about what their next move should be. The effect that each piece has on one another could perhaps be better explained, now it feels like things happen randomly(but that might be intentional). I can understand why that would be difficult however since the game certainly is playable without that explicit knowledge. Very good entry!feedback.PNG | |
| Dec 9 18:33:51 | 139h 51m | Ice Runner | ♥ 0 | This is a very well made game, I like the level design, feel and overall artistic look of it. In the last level I think it is okay to include "cheaps" deaths(like falling into a spike pit without seeing it from above) if you include more tries in the level. I had to retry the last level a couple of times(but that's just because I am bad at platforming). There is also a way to stay attached to the walls if you apply force towards them, I don't know if it is a feature or a bug but it meant that I could stop mid-fall by attaching myself to the wall and see what was below me. Overall a very good and successful project, well done! |
| Dec 9 18:49:08 | 15m 17s | HYPERFIGHT | ♥ 1 | Nice game! The game controller option is much appreciated and the controlls are very nice and responsive. I get that the theme is utilized with the "points" but it could've been used perhaps a bit more, the notion of sacrifice wasn't really apparent to me. Some more sound effects would also be nice like swings and punches (Your voice acting was good btw!). The art is also very well made. Good work! |
| Dec 9 18:59:40 | 10m 32s | Sacrifice Department | ♥ 0 | I really like the visuals and controlls, You've managed to make hitting things feel responsive without sound. That being said, the use of sound would've helped the game a lot. I also like the humor in the artstyle. A few more levels would be desirable but the fact that you have left me wanting more speaks volumes about the quality that is present here. Well done! |
| Dec 9 19:11:55 | 12m 15s | Santacrifice | ♥ 1 | Well done! I like the sound effects and voice work put into this. The controlls feel good but sometimes it is too easy to loose controll and start gliding. You could maybe pan the camera slightly wowards the mouse to give the player more controll of the camera (whough that may cause too many problems with aiming in general). It would have been nice to have some kind of shield(if there was, I didn't find any) to avoid the meteors when god is unhappy. The pacing should perhaps be made a bit slower because it feels like god gets unhappy a bit too quickly(then again I couldn't kill the santas quickly enough, so it might be player error). Other than that, I like what you have made here! |
| Dec 9 19:45:48 | 33m 53s | Roguedare Ludumlike | ♥ 1 | Your game is really good! I like the artwork and the sound effects all blend together really well. The game seems to me like a mix of classic DOOM and Minecraft(without the crafting part). Some problems with the dungeon I had was: -The enemies sometimes spawned directly in front of me or directly at my side, making me take damage. -The constant sacrifice of hp combined with the limited amount of hp potions obtainable in a run makes the game a bit too difficult, I think it would've been interesting to have some kind of random hp drops from enemies. That way the incentive to kill enemies is higher and not only to unlock the doors. -The first person perspective and the somewhat small enemies that constantly go towards you makes combat a little bit frustrating, enemies that attack you from a distance could've been an interesting challenge (but I realize that would require a bit more work). Aside from that I really enjoyed the polish here, you managed to get a lot done in time for the deadline! Good work! |
| Dec 25 13:48:59 | 378h 03m | The Missing Piece | ♥ 1 | You have a really well done platformer here! The chaos that occurs in certain levels is hillarious :D Personally I would like the gravity to be a little bit weaker so that you don't fall quite as fast but that is just me. I really like the sketch book setting adn art style, it really sells the whole game for me. The sound is good too! |
| Dec 25 13:57:49 | 8m 50s | Balloon Dum Dare | ♥ 1 | Nice idea and good excecution! I think you could decrease the time it takes to inflate baloons to speed up the process of getting all the baloons together. Good job on the game! |
| Dec 25 14:10:50 | 13m 01s | Slime Patrol | ♥ 1 | Your sprite work is top notch, the game looks very good! I think in terms of phasing the enemies should perhaps die a little faster, or have other attacks that make them a little bit more interresting because now I just avoided the enemies through the level and got to the next one fairly easily. I can see you put a lot of effort into the levels and there are of course multiple enemy types but I think you could have done more with less here. I think you could make the levels smaller/shorter for example. Very nice entry nonetheless! |
| Dec 30 10:08:01 | 115h 57m | Pyres | ♥ 0 | Cool game! I really like the graphics and the sound quality, great work on those! The events and how you add some graphical effects when you move on the map is also very interesting, you could probably make a very good narrative experience out of this. Battles could perhaps be made a little bit more interesting, now it is just numbers going down. I think the phasing would be improved if the armies were smaller and walking across the map was sped up a bit, then you could make more events on the map where certain events not only decrease or increase your armies quantity but also increases morale to make them fight better next time or increase their defense etc. Overall you have a great sense of polish and good mechanical promise here, well done! |