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wildcard

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TimestampSince previousGamewildcard's comment
Apr 29 15:41:38 Flowaz ♥ 1 Very pleasant to play. The artstyle is simplistic but the way things move and the animations where characters react to/ use the things you give them are very well done! I like the music, it reminds me of Nujabes, the atmosphere is very relaxed with it. The theme is honored by representing petals on the flower right? That is actually pretty clever! Good game!
Apr 29 16:20:28 38m 50s Timezone ♥ 1 The game is quite hard, I think the first level could be made easier by giving more time to the player, now you just automatically die if you try to attack enemies directly, but maybe you were going for that "in your face" difficulty. The artwork and music are on point, this feels like a legit complete game you can sell somewhere! Everything is so well polished and executed (aside from the immediate difficulty spike in my opinion), it feels nice to shoot, jumps have a good sense of control/weight and the level design is nice. Well done!
Apr 29 16:50:43 30m 15s TheAmmoLife ♥ 2 Interesting take on the theme! I would suggest to add a button for buying bullets on the keyboard like e for energy(or something) that way I can keep aiming while buying bullets! I really like the background as well, looks really nice! The aesthetic really stands out here! Well done!
Apr 30 04:40:31 11h 49m Worth a Coin ♥ 1 Nice game! I really like the athmosphere you create by having cars run by, the light they emit and the sound when they pass you! Great job everyone!
May 2 20:20:15 63h 39m Blood and goods ♥ 3 I really like the tone of your game! The music adds a lot and the mechanics fit the theme very well! It would be interesting to see how you expand on this(if you choose to)!
May 2 20:26:14 5m 59s Anthill ♥ 0 The minimalist visuals really makes the game seem polished! I really like the animations you have with the UI elements. The gameplay is so simple yet addicting for some reason. Good job!
May 2 20:38:16 12m 02s Bloodletter ♥ 1 Your experience with visual design and modelling is evident here! The smooth gameplay makes it very fun to move around and shoot. You also added quality of life stuff like settings and difficulty modes. Impressive, Well done!
May 2 20:50:36 12m 20s Green Goo ♥ 1 Interesting use of the tech stack to use multiple physics objects. I really like the strategy/management aspects here, moving the bots feel nice too. I also appreciate the added story to the game, it gives good context to what the game is about. Well done!
May 2 20:59:45 9m 09s Your life is currency ♥ 0 The idea is certainly something I think more cart-racing games can learn from. Often you collect coins or something in those games for not immediately apparent effects. But your game includes a health system and all. The use of pixijs is also pretty impressive, well done!
May 2 21:04:36 4m 51s TimeForYourSouls ♥ 1 I'm impressed you managed to implement a reverse mechanic this well. The effect looks awesome! Well done!
May 2 21:10:52 6m 16s Peak Myths ♥ 1 I especially enjoy the voice acting, sound effects and years of my life spent on getting lootboxes XD Well done!
May 5 18:23:48 69h 12m Powerless ♥ 1 Nice game! I really appreciate the small easter eggs in the artwork. The sound is also well made and used. I also really appreciate the hacking minigame here, it feels nice when I press the keys. Sometimes when I move the character would keep going full force in the direction I was going, even when I changed movement direction. I would also appreciate a higher frequency on the shooting and perhaps a bigger bullet hitbox. Aside from those gripes I also like your take on the theme as health being energy for a robot. Well done everyone!
May 5 19:24:50 1h 01m Till Breath Do Us Part ♥ 1 Great, solid game here! Nice idea to make oxygen into currency for bying weapons. I would like to move a little bit faster though to make exploration a little bit quicker. It would also be interresting to utilize the top down perspective to implement simple stealth. You could have a collider of varying size(depending on the enemy type) in front of the AI, and they start shooting only if the player collides with it(or if they take damage from a player bullet). I like the beat in the music, nice variation between stages too by the way! Well done!
May 5 19:42:38 17m 48s Seaway ♥ 0 Mood is amazing, the sound is on point and the visuals are stunning, I have nothing critical to add here. Well done!
May 19 09:17:36 325h 34m Darkling ♥ 1 Very nice atmosphere and gameplay, you deserve praise for the main menu as well, it's surprising how well it can turn out with a few extra animations! The upgrades between waves were also interresting, though sometimes enemies would spawn behind me, causing me to take damage. This of course forced me to focus more on attack. Really nice game!
May 19 10:47:33 1h 29m Zoltan's Idea ♥ 2 Quite funny! like how you actually change the sprites based on which cat you choose, the stats are quite interresting too. What you have made is a game consisting of many smaller games. Well done!
May 21 18:51:07 56h 03m BloodKeep ♥ 2 Good job on the atmosphere and AI design! I found the idea of blood as currency was well implemented here! Good job!
May 21 18:55:39 4m 32s Heartful Decisions ♥ 0 Interesting idea, I don't have much to add here, but the purple text is kinda hard for me to read, would perhaps be better if it was black or maybe white. Good job!
May 21 19:06:35 10m 56s Assault on Crown Archipelago ♥ 0 I am amazed! The amount of content here is aweome, if I have to pick anything to praise, it is the level design. You have made small levels that reward exploration and curiosity. it goes without saying that the sound and art also add a lot to the game. Well done!