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PeachTreeOath

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Aug 13 21:11:43 Scrapocalypse ♥ 1 One issue I've seen in almost every twinstick game made for an LD is they don't know how to break up the gameplay enough. It's usually just basic circle strafe runaway tactics and that's it. This is the first one I've played where you actually had to think about your routes and how you were going to spend your time. Wave 8 was where it really kicked in and I could see where this game shined. Having to figure out which blocks to push and how, while making sure I had good shooting angles at the robots was super fun! Fantastic variation on a genre that is kinda stale imo. I can survive til wave 20 or so only cuz there's a bug where my movement gets locked and I'll run into zombies, or maybe it's not a bug and I just keep clicking off the html5 section lol. Either way, great job and awesome work for a first LD.
Aug 14 05:07:05 7h 55m A Blob's Life ♥ 1 I was ready to come here and post that there's no way you beat your own game but after a few more tries I really got the hang of rodeoing the neutral blobs around and finally got it for a super satisfying win. The game is really fun, the odd controls made it interesting trying to corral things and trap them correctly. I felt like the game was basically over if half the screen was taken up, so I had to made sure my opening was close to perfect. You really succeeded in making the pink enemy a super scary threat. Even getting mildly close to it made me really nervous and I had to make sure there were plenty of other guys for him to aggro first. All in all a really good way to take the theme to the max with the sense of claustrophobia + very tough difficulty level.
Aug 14 05:51:35 44m 30s Spaceabon ♥ 2 I really liked how you got faster and faster as you played the game as you started to recognize patterns and realize where you could and couldn't move. My favorite puzzle game is Tetris Attack because it has a huge speed-skill ceiling and I saw hints of that concept while learning your game which is great. The level design is interesting, I wonder how you came up with that? I know I would personally have been lazy and probably just made a big square to play in, but I think you had some more ideas in terms of constraining the player. TBH I did feel like there needed to be just one more mechanic to keep up the longevity of the game but I don't know what, perhaps some kind of chaining system but that doesn't really fit here. I think you did a great job putting together something with a high skill ceiling with just a few mechanics, always the sign of a good puzzle game.
Aug 14 16:43:23 10h 51m Save the dudes ♥ 3 Hey fellow iceberg game! I love the effect of the sinking ice, it looks amazing for 2D (we had to rely on 3D for our stuff). The game is simple but I liked how you really playtested it a lot and made the levels have tight requirements. A couple obstacles to make the problemsolving a tad more challenging would've been cool but I really like the challenge presented in the game already. Nice work!
Aug 15 03:06:12 10h 22m SnowOut! ♥ 0 Nice ideas here, I kinda wish the monsters spawned a little more frequently so make the r-clicks a tougher decision to make on the fly. I was able to plan out and maximize the reloads decently as is. I disagree w some above comments, I actually really liked the moving platforms (I didn't know r-click was a mechanic on first play), but I thought it added a lot of variance to how you moved on the platforms. Without it, you could just keep 1 patch alive and keep abusing that, but in your version you had to keep some width to the paths in order to not get blocked by a raised platform. Very nice game design touch!
Aug 15 04:27:06 1h 20m Brain's little symbiont ♥ 1 Played it through twice hoping to get a true ending lol. I actually liked the world you created, it was pretty engaging and I looked forward to how you tackled each part of Dr McSneer since you made each one pretty different. I'm interested in what you think about Bitsy, it's the first time I've heard of it. Did it have any limitations to you or was it perfect for your scope?
Aug 15 04:47:56 20m 50s When Life Gives You Lemons ♥ 1 My first thoughts were pretty shared by others here already so I won't go into that too much. Amazing intro/gfx but could use some more mechanics in gameplay. One thing I really want to highlight is the amount of personality you put into the characters. The scared/awkward main char, the wobbly small minions, and oh god the tall minions. I don't know how you guys even came up with that animation lol. Impressive entry and it really makes other artists want to step their game up.
Aug 15 05:11:21 23m 25s Champion Chowdown ♥ 3 Argh I keep telling myself to put an in-game tutorial like that at the start screen and always forget til I see someone do it well! Seriously there are so many nice little touches that you did right here. The eaten enemies showing up in your stomach, the forgiving difficulty (I was deathly afraid of dying and restarting the whole thing, especially on the archer stage), and the fantastic final level where you drop your guard and go ham on everyone. I am extremely impressed with this game and I can't find too many faults. At first I thought it was a little too far away from the theme (a lot of other twinsticks this LD have had the playspace shrink), but then I realized you're doing the same by making your hurtbox grow so you did well there too. Awesome job, one of the better entries so far.
Aug 15 05:26:28 15m 07s Freezing Sky ♥ 1 Wow, can't say I've ever seen a game like this (maybe I should buy Frostpunk if it's similar...) but I love the concept, it's really inspiring. The idea of continuing to build a city as a wave slowly swallows the backend. I could see a lot of potential with this if it had tech trees and further mechanics. Unfortunately I couldn't figure out why I couldn't build new buildings in the lower levels. I know that's how the game is supposed to play since I can see the build outlines but something was preventing me from building, maybe it's cuz my resolution prevented me from clearing out the side-rocks? Not sure. The graphics could've used a bit more uniformity but I actually really liked the color scheme. It was a bit surreal and just kinda gave off a pretty intense mood, especially once the sun rose. SUPER ambitious game for a solo effort and some true potential for further work.
Aug 15 05:45:37 19m 09s Mindblocked ♥ 2 First off, the primary reason I kept playing and even went for some coins was cuz the music is totally awesome. I definitely disagree with what others have said about this being a derivative work. I've never seen a game in this genre that had half the elements you had. One thing I always disliked about the genre was that the solution usually is pretty easy to see. However, since you have the snake mechanic + so bombs and ESPECIALLY the teleporter, it made it really hard to parse out the answer just by glancing at it. Level 12 was the one that shined the most to me. I liked that you had to wrap yourself a few times to build a proper wall and then go from there, which fully utilized your mechanic and made it stand out from other similar games. Amazing work on the game and making it full fledged with multiple levels!
Aug 15 06:03:26 17m 49s You Shoot Walls ♥ 1 One of the more unique twinsticks I've seen in an LD. So far I've mostly seen games where the walls just collapse on you rather than you create one. I think it's a really clever idea, though could use some polish on execution. I just kinda shot people at point blank to create either no wall, or a tiny wall. There's nothing wrong with this but the enemies do spawn a bit too slow in this scenario. One or 2 more mechanics would go a long way here, but solid foundation regardless.
Aug 15 06:16:36 13m 10s Daycare Dilemma ♥ 3 You guys have great branding, I always remember who you are once I see that logo pop up lol, especially since you're one of the very few that do it. The screenshots and instructions were intimidating at first but I was happy I had no trouble jumping into the game. There was only a small delay in scanning the belts for the required items and then quickly finding the item in the shop if it was missing, which wasn't too bad after the first few times. Graphics, music, presentation, top notch stuff as usual. I just really wanna give a shoutout to the innovation in this game. You took a time management game and really painted over it in your own style and gameplay so it really stands out.
Aug 16 06:10:51 23h 54m Dead Zone ♥ 1 I didn't mind the different controls. Tbh there are already a lot of twinstick shooters this LD so the controls changed how I played, where I had to keep my angle stationary and adjust position rather than run and gun with normal controls so you needed a different strategy. The game is definitely pretty challenging and I'm glad you put screenshots of what the later levels look like cuz I had a hard time getting there lol. Good job for a first jam, the only thing you should consider in future ones is to make it more forgiving so players can get to see everything you've done.
Aug 16 06:50:26 39m 35s Dogs on the Bed ♥ 1 This is definitely one of the most eyecatching games I've seen on any LD frontpage lol. Really clever theme, dare I ask it's inspired by real life events? The gameplay is pretty straightforward so I really like the time constraints you put on the player, it forces them to make some hard optimization choices. Nice entry, I'm pretty sure you'll score well in the humor category.
Aug 16 07:07:08 16m 42s Kingdom of Spades ♥ 1 There are 2 genres I'm impressed at seeing in an LD: RTS and fighting game. I think I've only seen 1 of each in the past few years... The ambition is admirable and it's unfortunate there isn't a Rating for elegant code :). I ended up where Tony was which was staring into the abyss of the hole I had made, pondering my life and soul. Hope to see the updated version soon, I'll definitely give it a shot!
Aug 16 07:28:38 21m 30s Drilling for Treasure: Free to Play Edition ♥ 3 Holy team size! I've been there before and I know it's quite the challenge coordinating all that so props so whoever lead this. Really solid art both in-game and in the popups, and even the subtle motion in the main menu shows your attention to detail. I'm curious what you guys had planned for the full game, were the resources for just upgrading your avatar or some actual basebuilding? I imagine the former cuz managing a base with all that flying around would be pretty nasty. Good job overall, I'm sure you guys knew where to tighten up gameplay but just didn't get around to it.
Aug 16 07:59:22 30m 44s Climate Change Simulator 2018 Chinese Hoax Edition ♥ 1 You guys tortured me so much trying to beat this game! Everytime I got a lucky streak of bear attacks I had to put in like 2 cities as punishment. This game is fun and stomping out the numbers is really satisfying. The cards feel a bit skinner box-ish as I kept playing trying to see if I could get a good run and finish the game but I actually never did despite putting in a good amount of time. Gratz on making such a deep game in this time. I really liked the change of pace, this game is pretty unique compared to others in this jam and an excellent take on the theme. Perhaps I'll revisit this near the end of voting when I have more time and finally knock it out~
Aug 18 04:27:26 44h 28m worm.exe ♥ 2 Zeriver's review is spot on, the difference in points really helped shake up gameplay and force you to make decisions. I will say I thought the game was dragging on a bit until the first worm came (and I accidentally let it run too long). The pacing was much better around that time, I think you could shorten the early section a bit as players shouldn't need too much warmup time on this. I like the overall aesthetic and I've always found it funny how VLC picked one of the most recognizable objects in the world as their icon, so I always think about that when I see one on the street...
Aug 18 04:39:29 12m 03s Survirus ♥ 1 Geez what a polished game... it looks incredible and it feels great too. Some definite Geometry Wars vibes here, you did amazing. The gameplay is really tight and reminds me of playing Stepmania doubles on keyboard lol, just mashing wasd and arrows like crazy. I like the decision making you have to make in the game as there's quite a lot of routes you can take at any time. I'll definitely follow you on future games and look forward to seeing what else you can do.
Aug 18 04:53:39 14m 10s Loot Keeper ♥ 1 You guys must've had a busy weekend to cram something like this out. I've come across a few inventory management games this LD but yours has been the best by far. The fact that you placed pretty limited time to actually move things around was pretty innovative, and gave a lot of tension in the early parts of the game. I'm glad to hear you guys are continuing work on the game, I think I speak for everyone when I say there's a ton of potential here and plenty of directions to take it, especially adding class systems or just expanding on the dungeon aspects. Great job and I expect this to place high!
Aug 18 18:44:58 13h 51m TCGD AntiVirus '98 ♥ 1 I love the throwback to Commando, probably a top 10 NES game for me. I also loved the Gauntletness of the game, which I guess is also a top 10 game for me. The pace of the game was good but the lower left sections seemed to be unusually empty, not sure if it was procedurally generated and I got bad RNG. You have some talented artists on your team, I look forward to future entries from you guys!
Aug 19 16:16:48 21h 31m Foggy raft ♥ 1 Super creative game that gave me a new experience. I played it at least an hour but never could beat it. I tried a lot of different strategies and items but only came close once. I like the decision making you force on the player as there's a lot of sacrifices you have to make. In fact I'd say the entire game revolves around careful sacrifices lol. The only frustrating thing for me was not being able to choose the path I took in the water, so running away from the Cthulu could really hard sometimes since I'd just run into rocks or a tentacle during the autopath. I love this concept and the dual screen usage though, I'm extremely impressed with what you made in a weekend.
Aug 19 16:35:26 18m 38s Tiny Colony ♥ 1 I actually really liked the speed of the jam game, I'm pretty used to RTS speeds so I loved the frantic clicking and resource assignment. With that said, I did get into the happiness pit of doom like others have, no matter how fast I clicked since it was very dependent on food RNG. It looks like you addressed those balance issues post-jam anyways but just thought you'd like to know my experience. I think it's a seriously cool concept, the idea of a fast paced city building game. Add in some more mechanics that require decision making rather than reaction speed and you could have a really unique offering here. Incredible job for a first LD!
Aug 19 16:57:03 21m 37s Gold Eater ♥ 1 So are you guys an actual game studio or what? If so, let us know cuz you always make some of the best stuff every LD. The game is unique and brilliant. You really have to plan out your routes and also be a sucker for punishment. It's like the Dark Souls of puzzle games lol. I LOVE how you make the players think on the fly since there's RNG that makes you take different routes and analyze the playfield during your playthrough. Even though I played for a long time I always had a sense of tension because the difficulty level was so high and you had all these moving tiles that gave you a sense of imbalance. Your games are so good and I really hope you become a full fledged studio if you aren't already one.
Aug 19 17:55:02 57m 59s Space Scrap! ♥ 1 Have you played Space Run Galaxy? This really reminds me of that but taking a management/building concept route instead. I think the others have already covered the obvious in terms of complexity and such, so I'm going to highlight some game design things instead. I think the concept is pretty awesome, to juggle a number of spaceship systems while making sure all your resources are being used properly. I liked that you forced the player to make some tougher calls on which system to build, and if you expanded on more modules that'd be even better. Perhaps making a game that had small supply chain economies could be interesting in this scenario. Great concept overall, polish and expansion will make the game match the idea!
Aug 19 18:04:20 9m 18s Claustrophobic Typist ♥ 1 Nice concept, I got 18 max myself. One thing I really like about this game vs other typing games is that you have a crazy amount of rare words in here so you can't rely on muscle memory. Did you intentionally find a rare word dictionary? lol is that even a thing? Another thing I really, REALLY liked about this game is that it's a short typing game. Wayyy too many typing games here take a long time to play, especially if you're a good typist, so I'll play like 5 mins and then get bored and quit. Great job standing out in a normally stale genre!!
Aug 19 18:14:57 10m 37s SunnyLand ♥ 1 Eyecatching game, the sprites definitely got a lot of people to click in here lol. I only understood the game once I took my time and saw the void encroaching on you. I surprisingly haven't seen this implemented yet this LD so props on that. The game is definitely on the easy side but I got what you're going for regardless. Some tweaking on balance and level design (perhaps a level that makes you go left first so you get really close to the void) can really push this further.
Aug 19 18:24:41 9m 44s Insufficient Space ♥ 1 This is the 2nd Bitsy game I've come across, and it also happens to be a surreal adventure game. Maybe there's some kind of connection with Bitsy users and artsy games lol. Sucks that you only had a couple hours this time around, I really like the games you make every jam. Either way, despite just using simple graphics, the color gave the world a unified look that doesn't look too bad. Also want to give props on learning a new framework and executing on it quickly. I'm sure Bitsy isn't terribly hard but that stuff adds up.
Aug 20 02:52:45 8h 28m Space Warehouse ♥ 1 There's been a few inventory/storage management games this LD, but the thing that stands out about this one that it's turnbased. I liked that it allowed for more strategy and decisions rather than just flat out reaction speed and tetris skills. I found myself stopping and thinking through a lot of options and I think that made it stand out against the other ones in the genre. Like others said, upgrades and stuff would make this super addicting. Great job on the design on this one!
Aug 22 02:56:43 48h 03m Stuck! ♥ 1 Oh boy, this is like any physics game I've made in the past, just with a good coat of paint on it lol. Great idea and surprisingly fun when you actually gamify the physics system like that.
Aug 22 03:20:26 23m 43s Last Piece ♥ 0 Gorgeous game, your UI is amazing and all the little attentions to detail really stand out, like the little highlights at the bottom of every button. Great start to a game, certainly some more buildings/economy/supply chain would help break up the late game meta but of course you did an amazing job with what you have given the timeframe.
Aug 22 03:28:29 8m 03s Cluttered Mind ♥ 2 Super engaging game, one of the most I've seen this LD, I'm impressed. It reminded me of Grow where it was just a puzzle box and the unlocking of parts just kept driving me forward. A lot of games you can just play a few minutes and be like "oh okay, I get this game. Next." but your gameplay and presentation just kept surprising me. Great job on a really unique entry!
Aug 22 03:41:13 12m 44s Legacy ♥ 1 Tbh at first I think this would mostly be a fantastic looking game with less substance only cuz other entries like this tend to be like that. You very much surprised me however. I thought you did a great job exploring all kinds of gameplay themes with just a few mechanics. Very Braid-like in how you were exhaustive in showing the different ways you could play with the world. Of course the atmosphere and graphics were a cherry on top, but I'm glad you have a very solid game foundation here.
Aug 22 03:51:36 10m 23s Days to Come ♥ 1 Super impressive amount of systems here for a solo entry. Like others have mentioned, the battle system was pretty rough so I also tried my best to run around enemies while recruiting and looting as best as I could. I actually really liked the recruiting system. There aren't many rpgs where party members are as easily gained yet expendable as this one so I thought that was a neat system. Tbh I wouldn't even know where to start if I was doing a similar project, there's just so much to it lol, even something as small as the boat probably ate up some good hours, nice job.
Aug 22 04:01:43 10m 07s Over-encumbered ♥ 1 Cute game, I really liked the pace of the game. If it was less frantic it would've been a bit of a drag. The gameplay is nice and simple, though it would be nice to have more of a choice in the run. The current one is whether or not to hold onto gold, which is an interesting one, but the rest are more of a reaction game. I really did like the protagonist though. There are way too many of these RPG runners that just have a knight. Good job shaking up the status quo!
Aug 22 04:08:24 6m 41s .S ♥ 0 Nice, clean game and great execution. I agree with others, be more forgiving on us and give us a rewind button next time lol, it was pretty rough.
Aug 22 04:13:27 5m 03s AL - A Choose Your Own Adventure ♥ 1 Excellent presentation, I haven't seen anything like this before. I loved the different ways you expressed the game through the medium, especially the part where the couch showed almost an inventory of items popping out. I'm curious, was this a framework that you guys used or did you roll it up yourself?
Aug 22 04:23:23 9m 56s Triage ♥ 2 Interesting game focused on decision making. I really liked how you had a limited amount of resources to spend on the more damaged folks, it made me hesitate and gauge if they really needed the help. The game (mostly cuz you had 4 options) reminded me a bit of Reigns, though it didn't quite have that gameplay. I think you could bring in some ideas from that game and expand on your concept to have choices that raise 1 resource, but take away from another. Or save one group but hurt another. Really a great start to something unique.
Aug 22 04:40:26 17m 03s Take care of her ♥ 4 Amazing game, bravo! I'll be completely honest, I don't like to read too much text in games so I started skimming and just blowing through all the screens on the first playthrough. I sensed something was there though, and once I got to your final screens it definitely caught my eye and I realized I had just skipped through something profound. I replayed the game, read everything, and made all the hard choices you wanted the player to think about. Really great ideas and story here, it was very touching and makes you think about your own life. The presentation was fantastic and I loved how each card was its own scene, w color scheme and music and everything. I apologize for skimming over the first playthrough, I could've missed something great here!
Aug 22 04:56:03 15m 37s Ultimate Heat Death ♥ 0 Have you played Tinertia? This reminded me of that, but a more floaty, explorey version of it. I was actually pleasantly surprised when I climbed on the ceiling for the first time. Totally didn't expect that, probably because I failed on the side climb so much earlier lol. I did a decent amount of leaps of faith later in the level and it scared me every time since there's the death pit in the beginning, but luckily you placed some forgiving platforms there and I didn't need to restart the game lol. The concept is solid, I think you scared players properly in the beginning and I always had a sense of tension even if I felt like I was moving pretty fast.
Aug 22 05:01:54 5m 51s Mismatch ♥ 0 Pretty challenging game, I guess we're all used to matching same shapes and colors but not matching opposite shapes together so my brain worked a little slow on this one. I think the levels collapsed at a pretty good pace and kept you on your toes. The art and colors were solid and unified and gave off Super Hexagon vibes. Put in some blaring EDM and you could match that even more lol
Aug 22 05:14:56 13m 02s Blockage ♥ 1 Clever take on the theme, it became immediately apparent in the 2nd level when I was dumping the blocks on the other side of the room and going "oh crap, this is starting to block my actual grabs". I agree with most of these comments about tedium in the puzzle design, tightening that up will improve it a lot. Overall I think you did quite a bit for a compo game and it was fun to explore and mess with the physics to get solutions.
Aug 22 05:26:40 11m 44s High Castle ♥ 1 Agreed, this is like the proper sequel to Rampart lol. I liked how you expanded on the idea quite a bit, the enclosure system is cool and I liked how there was a sense to progression built in w the new towers and all. Very impressive for a compo game, there's a lot of systems here, from the pirates running around to the Tetris building system itself, no clue how you pulled all of that off in the timeframe. One of the more unique games I've played all jam, you surprise me almost every LD.
Aug 22 05:44:51 18m 11s RunnINN out of space ♥ 1 The look of the game is amazing, and I know you had to have come up with a lot of this cuz I can't really think of any precedence for it haha. The way you integrated the UI into the diorama world looks great, and I ESPECIALLY love that you threw your name and handle onto the grass as well (and tutorial!). I like how the battle world is in the backyard of the inn, and that you never actually leave the scene. Everything here is cohesive and again, feels like a nice little diorama. Great ideas here, very inspiring!
Aug 22 05:54:48 9m 57s Space Jack ♥ 0 Good take on the inventory management genre that I've seen a lot of this jam. It's been interesting to see what everyone's doing as the metagame to lay on top of the inventory system and you chose to have a decently hectic match game. I found myself mostly stocking up the smaller items and having 0 or 1 of the big items just cuz they took too much room. I didn't mind the drag and drop not being perfect, it actually gave me a sense of tension since I wasn't always sure if I could land the item on the person, especially if they were moving. I think that's a concept you could keep in further versions, having moving targets that are harder to land on. I really enjoyed the pace and challenge of the game, good job.
Aug 22 06:36:29 41m 41s Stop Climate Change! ♥ 1 Nice work on this one, we made a similar game but with a different flavor to staying on the ice. I thought the AI was quite effective, especially when it came down to a 1v1 I was hoping to bait them by the side but he beat me in the game of chicken lol. I was really glad you had the field customization options on the main menu. I definitely played around with that a bit and had a lot of fun seeing tons of penguins blasting off from the spawn location. I haven't seen that in any LD games and it gave it a nice sandbox feel. Cool game, try out our fellow climate change iceberg game!
Aug 23 04:09:43 21h 33m CubiCo ♥ 2 Amazing job on the game and working with such a large team, the level design must've been pretty nasty, especially the later levels. I do wish the earlier levels stepped it up a bit faster. I thought the levels were pretty easy and obvious, but I guess you always need proper onboarding, especially for an LD game. I really liked the variety of obstacles, you did a great job exploring all kinds of game directions with just the core mechanic.
Aug 23 04:14:42 4m 59s WearOut ♥ 0 Funny dialogue during the cutscene "running out of space" lol. Good job on a first jam but the balance could've used some tuning since I mostly spammed w on the right edge of the screen and did fine.
Aug 23 04:26:08 11m 26s VOXSOLAR ♥ 1 Beat the game fairly fast, easily one of my favorite games this jam. The presentation is brilliant, the graphics, the music, the transitions. I think what's most important was that you can truly play around in it like it's a sandbox. I didn't have to worry about choosing wrong, I could always revert and figure out another tumbler in the lock. I really enjoyed wrapping my brain around some of the puzzles and thought the game was super engaging. Definitely voting this one high, great job!
Aug 23 04:41:17 15m 09s Reverse ♥ 2 When I first played this game I thought "oh, yet another one of these platformers where I can't traverse backwards this LD". I'm glad you threw in that 2nd block when you did and I saw the true brilliance of this game. You did an amazing job wracking my brain in several dimensions, and the simultaneous play alone created a bunch of nice gameplay opportunities. Definitely one of the more well designed games this LD, you achieved so much polish and so many levels in such a short time.
Aug 23 04:48:03 6m 46s Build Build Build! ♥ 1 The best part of the game is definitely the beginning where you're kinda planning your next purchase and wondering what you'll need to do to optimize the build order. Like others said, the balancing gets out of hand pretty shortly afterwards and I end up spamming the final 3 buildings because of overabundance. Concentrate on that early game feeling and how you look forward to seeing what the next building will unlock and you can make an addictive game here.
Aug 23 04:51:42 3m 39s Meteor Shower ♥ 0 Woo I'm impressed with some of the scores people are putting up here. I feel like every time I do a good run I accidentally step onto a falling platform or get hit by a meteor and end it all. Agree w zeriver that you do a lot of little tricks to up the tension and make it feel like you could die any time, you did an excellent job with that part. Fun, tight controls and a good sense of fun game design, well done.
Aug 23 04:59:54 8m 12s Chroma Jump ♥ 1 I did it! Man that avatar is hilarious, I kinda liked how janky it was. I enjoyed the puzzles and I'm happy you didn't hold the players hand through how the platforms worked. I liked figuring it out on my own. You put in some clever ones in the end and I could really see the potential of this concept (as long as the player somehow got a bird's eye view of the full map). Pretty creative entry, I haven't seen one like this all jam.
Aug 23 05:10:16 10m 22s Raft vs Shark ♥ 1 Wow really challenging game! It actually requires a lot of situational awareness, like a bullet hell game almost. I thought this was extremely fun and could get to 69. Even though the concept is simple I thought this was a really innovative time management game with franticness to the max. Tbh I wanted to play more but my finger started getting tired from all the clicking lol. Great job, first 5 star for Fun I've given.
Aug 23 05:25:54 15m 38s Fluffy Tile World ♥ 1 Really challenging game, you put a lot of thought into the level design. The game kinda reminded me of The Witness where you had 1 core puzzle mechanic, but you explored it in different ways, not just in the puzzle but outside of it in the puzzles where you could walk outside of the boxes. Admittedly I wasn't able to finish the game but I sure tried lol.
Aug 23 05:34:43 8m 49s Tale of the Bagger: A Love Story ♥ 1 Super good game, I'm so glad you added a UI mechanic to show when the bags weren't compatible cuz I certainly started to lose it when you did double combinations. I'd love to have seen your brainstorming session or design docs cuz you kept surprising me every step of the way, especially when the illicit weapons came out lol. Not only did you fit the theme perfectly but you made a truly fun and frantic game, I'm very impressed.
Aug 23 05:44:07 9m 24s California Jane ♥ 1 Unbelievable polish, you guys basically made a full game here haha. You guys have to be pros in the industry or something. I've seen several games of this genre throughout the jam, but you kept adding surprises throughout the game with some really clever ideas. This game is very inspiring and it makes me want to step up.
Aug 23 05:56:06 11m 59s Chickens & Elves ♥ 0 Pretty unique game. It also took me a while to figure out what to do at first but afterwards it snowballed fast. The presentation is great and it looks like you were already prepping to have this go on mobile since it fits very well on those screens. You put a great coat of paint on everything and it looks professional. I thought you did a great job of balancing and creating tension with the chicks spawning so fast and impressed with the systems you accomplished.
Aug 23 06:02:11 6m 05s Zero Star ♥ 1 I think with some tweaks you could have a really intense game here, with some tightknit dodges and gunplay (barrel rolls of course). Looks like I discovered what others did which was hold a direction and get through haha. It's nice that you're still doing updates, I could see some good paths for this game to go.
Aug 23 06:07:05 4m 54s Pathcloser ♥ 1 I ded too many times :o. I've seen a decent amount of this game type throughout the LD and it's always interesting to see how the authors interpret it. Your game ramped up the difficulty and mechanics pretty fast and I liked that. There wasn't too much handholding and you gave us a lot of tools and obstacles to play with early on so I'm grateful for that, especially after having so much practice with similar games. I wonder how much time you even had to code the game given all the level design you did, normally these games have several authors, with people dedicated to level design so I have to well done on that.
Aug 24 03:25:31 21h 18m Housebreaker ♥ 0 Agree w psychead, I've always found the Elder Scrolls rucksack minigame and interesting, not necessarily cuz of the action itself, but because you start to develop a natural sense of value/weight just by glancing at a room, a sort of 6th sense. I like the idea of focusing a whole game on that mechanic and would love to see this taken further.
Aug 25 16:22:33 36h 57m Tiny Kingdom Builder ♥ 1 First off, when I first loaded the game I was immediately reminded of this theme: https://www.youtube.com/watch?v=BuBQJ3eeCT8. It may be a bit of a stretch but the structure and notes just reminded of it a lot, and that's a good thing :) It's rare to see a new type of puzzle game on LD, much less a new AND fun one. I think you did a fantastic job creating something simple but with a high skill ceiling, all the elements of a great game. Even if you didn't polish it up I would've been very impressed, but you slapped a nice, juicy coat of paint on top of it anyways. I think my only criticism for the game is that I would've liked the right clicks to be able to be hit with no downtime in between so I could make faster plays like puzzle games of old. I was still impressed you even implemented left-click + right-click though so I guess I can't complain. Great job.