Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Sophie
Feedback comments for LD41
Sophie's games and stats for all events →
| Timestamp | Since previous | Game | Sophie's comment | |
|---|---|---|---|---|
| Apr 23 12:16:02 | Tales from Avanor | ♥ 0 | This is pretty cool! It feels a lot like a turn-based clicker game. It only took me a few minutes to run out of content, though. I would be interested in an expanded post-compo version that adds a little more complexity, and a reason to keep playing after the first 20 or so turns... I'd also like to suggest trying out my compo entry, [¶City](https://ldjam.com/events/ludum-dare/41/city)! I combined two very similar genres, though came up with something that plays a lot differently. | |
| Apr 23 12:57:19 | 41m 17s | 4F - Faith, Forests, Fire and Floods | ♥ 1 | It was satisfying exploring and learning how the different cells interact! It was interesting trying to find ways to use fires and floods to make the land more habitable, without destroying settlements in the process. |
| Apr 23 13:02:13 | 4m 54s | Stealth Casual Farming Simulator | ♥ 2 | This is a cool concept! I think this genre combination has some potential.. I'm now convinced that I could really enjoy a more fleshed out stealth game + farming sim. |
| Apr 23 13:12:42 | 10m 29s | StarClick: RTS + Clicker | ♥ 1 | The game is really good-looking, and it sounds pretty good too! I had fun while it lasted, but this game quickly brought my very reasonably-specced OSX laptop to its laggy knees in Chrome, Firefox, and the downloaded version alike... |
| Apr 23 13:26:11 | 13m 29s | Bob Ross Adventure | ♥ 1 | My stats page after the regular levels: https://i.imgur.com/LrAsO52.png I finished the first bonus level, and then kind of noped out when I realized there were more like it... |
| Apr 23 18:29:31 | 5h 03m | Colony Sniper | ♥ 1 | Ha, the noises the aliens make is really amusing. This is a pretty cool game! |
| Apr 23 18:40:43 | 11m 12s | Spellbowl | ♥ 0 | Um. I was really interested in the look of this game, but when I tried to play it I could not figure out how to *do* anything. I found I was able to drag some fireball cards around, but no matter where I dragged them to or what keys I pushed, they always just went back to the bottom of the screen without anything else happening. Eventually I got a game over, since nothing I did hurt or stopped the enemies. |
| Apr 23 18:47:13 | 6m 30s | The Matter at Hand | ♥ 1 | ...I kept getting really annoyed at how cleverly some of the hands were designed to lead you to one solution and only later let you realize it was an incorrect one. I mean, it's clever and I respect it, but I personally would have enjoyed the puzzles more if I could have actually seen all of my cards at once instead of having to fiddle around with them so much. |
| Apr 23 18:51:59 | 4m 46s | Text Clicker | ♥ 0 | Not gonna lie, I'm kind of impressed |
| Apr 23 18:57:36 | 5m 37s | Restructive | ♥ 1 | I really love this! It's not a game as much as a small experience... when I couldn't figure out how to do anything other than destroy and knock around the couple of buildings at the start I, in boredom, went on to destroy everything ahead, and was astonished and pleased to see what was at the end. |
| Apr 23 20:08:28 | 1h 10m | Conquer a chef's heart | ♥ 4 | I finished the game! https://i.imgur.com/AaUAOUG.png That was pretty enjoyable. I related to the protagonist in that I also make falawful jokes. |
| Apr 23 20:15:26 | 6m 58s | 土星の台頭 - Saturn Rising | ♥ 1 | I can tell that some effort went into this! The result is confusing to play, though. Why does one character fall to the bottom of the screen? Why doesn't shooting the red enemies seem to do anything? What's up with the city in the bottom right of the map, and how do I cross the bridge north of it? All in all a surprisingly weird experience |
| Apr 23 20:19:46 | 4m 20s | Card Royale | ♥ 1 | An interesting concept, though the enemy always regenerated health faster than I drew aim and shoot cards... |
| Apr 23 20:24:57 | 5m 11s | Zombie Tycoon | ♥ 0 | I really like the atmosphere of this, and the delivery of the commentary lines. The gameplay itself wasn't very engaging though... |
| Apr 23 20:27:59 | 3m 02s | Roguespector | ♥ 1 | The graphics are excellent! The gameplay doesn't feel very balanced, though |
| Apr 23 20:31:34 | 3m 35s | Beat Aliens | ♥ 2 | Ha! That was fun. I like the EDM-y theme. If this game taught me anything it is that I absolutely cannot keep a beat with my thumb (on the spacebar) while trying to aim (with wasd) Maybe if you could optionally click to fire..? |
| Apr 24 08:12:04 | 11h 40m | Deal 'Em Up | ♥ 0 | The idea is pretty cool, though I have to agree with the previous commenter that the controls were clunky |
| Apr 24 14:49:09 | 6h 37m | Turret Defense Hero | ♥ 0 | I found that the optimal strategy seemed to be always mashing all the turret keys at the same time, since there wasn't any penalty for pressing a key at a wrong time, and it was much easier than changing what keys were being pressed. It was just tedious without being very much fun... As for lag on enemies dying: Yep me too. |
| Apr 24 14:53:51 | 4m 42s | Stop 'n Go Racing | ♥ 1 | I think I made one circuit and I stopped playing when my car flipped on its side and I couldn't move anymore. It's interesting as a proof of concept? But it doesn't seem to have any actual gameplay, just driving on a small linear circuit (with some difficulty)... Clever name, though |
| Apr 24 14:58:45 | 4m 54s | Siege Of The Cloud Empire | ♥ 0 | The web version, when loaded is just a blank brown screen for me. I tried downloading the win64 version, but I get this error: https://i.imgur.com/b9KYITX.png (I don't normally have problems running Unity games...) |
| Apr 24 15:14:22 | 15m 37s | Candy crush your own adventure | ♥ 1 | Did I just... die? http://puu.sh/A9FUx/e6e587bf7e.png I was not expecting this Perhaps you could have made the player wake up in a hospital, or something, instead of ending the game? I'm not invested enough in the story to do everything over again... |
| Apr 24 15:23:55 | 9m 33s | TRPG Meets GAMES | ♥ 1 | It's cool that there are a bunch of minigames mashed into one whole, but I really think it would have been better to have fewer, more polished minigames. The physics in breakout was baffling, the AI in pong was almost unbeatable, the pacman game gets really hard really fast... I won the pacman game once and the clicker didn't seem to even have a fail state? I like the concept of a TBS where combat is done with different minigames for different characters, but personally I wasn't able to enjoy this implementation at all :/ |
| Apr 24 17:37:20 | 2h 13m | Marco Polo | ♥ 1 | I... won? https://i.imgur.com/rpMH5ND.png That was a surprisingly engrossing game. Good job! |
| Apr 24 17:47:18 | 9m 58s | Matching Towers | ♥ 0 | Um. I kept clicking around the tiles in the left part of the window, and nothing happened. I died completely ignorant of how to construct towers. Perhaps you could include an explanation of the interface somewhere? Anywhere? ...As I was about to post this I went back to the game for one more attempt, and I managed somehow to gain a tower. I don't even know how or why and I can't reproduce it. This is really irritating. |
| Apr 26 09:12:05 | 39h 24m | Street Chess | ♥ 1 | I beat the final boss https://i.imgur.com/W5wOtHa.png holy crap this was the most fun I've had playing an LD entry so far It was really easy to win once I got the hang of it, but still fun |
| Apr 26 09:54:35 | 42m 30s | Excessive 2: Excessively Incompatible | ♥ 1 | I appreciated the writing, though as other commenters have pointed out it's smaller in scope than the sort of thing one expects to see as a LD entry (the typical scope of which is already pretty small) |
| Apr 26 10:01:10 | 6m 35s | RTHM | ♥ 1 | Awesome! This is the best rhythm entry I've played so far |
| Apr 27 07:47:06 | 21h 45m | Age of Spires IV (Text/Console + RTS) | ♥ 1 | I like the design of this game! I wouldn't have expected as simple mechanics to be able to produce an interesting RTS, but I think you managed it. My only complaint is that while the interface looked cool, it was annoying to use at times and the learning curve on it was rougher than it could have been. |
| Apr 27 07:55:52 | 8m 46s | Need for Seeds | ♥ 1 | 3,196 on my first try whooo that seems like a lot of seeds https://i.imgur.com/KtEsjE2.png I enjoyed this! I really liked the way the tractor was controlled. I do think it could have kept my attention for longer if it had an AI opponent, or checkpoints, or _something_ to break up the seeds and stumps in between; the gameplay is pretty bare-bones as it is. (Which, granted, is to be expected when you make something in 48 hours. But still!) |
| Apr 27 08:01:29 | 5m 37s | FarmPunch | ♥ 1 | Short, but I liked the idea and your art was charming! I was so sad though when the "GAME START" text showed and there wasn't an announcer voice to accompany it... |
| Apr 27 08:15:30 | 14m 01s | Oregon Trail: Hot Pursuit | ♥ 0 | god dammit https://i.imgur.com/AJaD5DF.png I really like the art and the music! I can't personally say that I'm a fan of Oregon Trail style gameplay though :( |
| Apr 27 18:01:40 | 9h 46m | Towered | ♥ 0 | This is a cool game, if very hard to lose. Though I don't think I would have described tower defense and turn-based strategy as incompatible genres... |
| Apr 27 18:15:53 | 14m 13s | Brick Clicker | ♥ 0 | heh, I enjoyed this way more than I should have https://i.imgur.com/y67Cdi5.png I think you should expand this into a post-compo version! the concept is really neat and it could be an even more fun with more content and balancing |
| Apr 27 18:46:56 | 31m 03s | Fishy | ♥ 1 | ... well, I got the ring. I played for a few minutes, and after that I trained a highly advanced AI to play for me until I had $100,000. (You can see an explanation of how this sophisticated AI works here: https://i.imgur.com/ahg6Ewg.png) I discovered that, to get enough money to purchase the ring, you will need to type `cast` approximately 1,000 times. I guess this is a game? Technically? I think it might have been more definitely a game if you could ever do anything to accelerate the rate of money gain |
| Apr 27 19:43:01 | 56m 05s | Realm Guard | ♥ 0 | Wow, this is a really good use of the theme. I certainly would not have expected a tower defense + deck-building game to work very well, but this is awesome! The towers could use a little more variety, might be nice if they could be upgraded... typical stuff one just doesn't have time to do in one weekend, really. But perhaps if you work on this some more, that could be some excellent stuff to add. Wave 13 was definitely disproportionately difficult, actually after it killed me in my first game I think it was the only level where even one enemy got to the end in my second game. Here's the setup that got me through all 20 waves... https://i.imgur.com/HJEWrrb.png https://i.imgur.com/ulcfn7x.png |
| Apr 27 19:57:49 | 14m 48s | Runnervania | ♥ 1 | Oh hey I beat the casual mode https://i.imgur.com/OYVyvnU.png Not even going to try the hard mode. It was already difficult to a point of being a bit frustrating for me at times It's a cool concept but other players will probably enjoy more than I did, since I tend to be bad at runners and other reflex games. Kudos for including different difficulty levels though! I appreciated that I could play on a setting that wasn't too much for me. |
| Apr 27 20:13:34 | 15m 45s | Pill-Boy's Text Adventure Platformer | ♥ 0 | I can see why these genres don't go together... wow that was not a fun game. the jump timing was so picky, which would have been moderately annoying even if I didn't have to type "jump" without making a hasty typo every time I needed to clear a new deathtrap (in which case it was really irritating) I had to redo the last level because "exit" didn't work and then I ran into an enemy before I could "stop" and figure out what the hell went wrong, which did not add to my enjoyment of the game https://i.imgur.com/F7Z87Xd.png |
| Apr 27 20:20:39 | 7m 05s | Battle of the (Mostly) Brains | ♥ 0 | ???????????????????????????????????? https://i.imgur.com/gnIWJHk.png I still have not got the slightest idea how the finger flicking bit was supposed to work NaN/10 I have no idea what just happened, and you really ought to have either submitted the game as a jam entry or not used this music |
| Apr 27 20:28:11 | 7m 32s | HardlyCold() | ♥ 0 | I liked the music, and the art was pretty, but movement was extremely tedious and then I couldn't work out how I was meant to get past the enemy in the second level. At first I was expecting it to only move when I move, which I thought would have been quite sensible game design, and I was dismayed to see that this was not the case. I might have got lucky eventually, but I just wasn't interested in playing any more levels if futilely trying to type directions fast enough to evade enemies was going to be a core part of the experience... |
| Apr 27 20:36:21 | 8m 10s | Clicker Farmer Survival Sim | ♥ 0 | I can't play on Windows 7 in either Chrome or Firefox due to lack of support for the (presumably emoji?) characters you used https://i.imgur.com/kfmycKk.png |
| Apr 27 20:49:54 | 13m 33s | Text Tower Defense | ♥ 1 | Wow, ok. I was so annoyed at it and its unconventional interpretation of tower defense mechanics (where basically the only thing that mattered was cooldown and having two distant parts of the road in range) that I had to find out decisively whether it was even possible to finish the game or not. The verdict, after 10+ attempts: It's possible, but barely. https://i.imgur.com/q9Z0C7l.png I found that there was an _extremely_ narrow strategy that could win. In the early game, tower placement has to be on a very small set of tiles; I found the only way not to enter a downward spiral starting with wave 4 and continuing in waves 6 and 7 was to build my first three short-range towers in a very specific part of the map. After that, short towers had to be ditched completely (at a very specific point - I think it was wave 12 or 13) and long towers placed very carefully in the outside positions, moving inward, or else they would be overwhelmed by the number of enemies. The game did at least get me invested enough to spend a respectable chunk of time trying to puzzle it out, but it would have been more enjoyable with just a little bit more leeway in tower placement. |
| Apr 27 21:21:21 | 31m 27s | ViolenceWar: The Reckoning - An Interactive AAA Adventure | ♥ 0 | I can't believe I cranked the thing 25 times, clicking on these finicky labels that almost never worked the first time I don't know what else I expected sigh |
| Apr 27 21:27:30 | 6m 09s | TextUnkown's AdventureGrounds | ♥ 3 | That was... something. I looked and the source and felt less bad about quitting after seeing that's just how the game ends, regardless of player action. Welp |
| Apr 27 21:36:17 | 8m 47s | Dungeon of Amplidi | ♥ 0 | Huh, that was really interesting. It reminded me of a game I played some as a kid, in which you didn't quite build a dungeon but it was revealed in a way that felt similar. It's small, but I like it! |
| Apr 28 06:17:33 | 8h 41m | Punk at the Opera | ♥ 0 | Nice! The music is great, and I like your interpretation of the theme. The controls could feel a little wonky at times (even using my xbox controller) but it will still fun to play https://i.imgur.com/KTO86Gm.png |
| Apr 28 06:37:26 | 19m 53s | Similize the Savages | ♥ 1 | aaaaaaa damn these guys https://i.imgur.com/UyapFIg.png That was fun! I liked the sharp humor of shooting cavepeople and destroying their homes in order to _:・゚✧\*・゚✧civilize\*✧:・゚・゚✧_ them. I would've enjoyed a little more in-depth city sim, though from my own city sim entry I know how difficult it is to do that in so short a time... |
| Apr 28 18:06:16 | 11h 28m | Witchbeat | ♥ 0 | It's so easy to get cornered by those green enemies, and then it's all over, and now after the second time I really don't have the heart to start all over again I like the music and the characters and the idea, but going from max hearts to none about three seconds after entering a room and thereby losing all my progress is the opposite of fun |
| Apr 28 18:25:41 | 19m 25s | A Virtual Friend | ♥ 1 | I think mine had a bug? I think it was haunted uh https://i.imgur.com/tRJL5yc.png uhhhhhhhhh https://i.imgur.com/GkRXARY.png UM??? https://i.imgur.com/4ThnzX5.png |
| Apr 28 18:38:07 | 12m 26s | Astral Fantasy | ♥ 0 | I really liked how the game looked and controlled, though I wasn't entirely clear on how leveling up worked, or how I was supposed to ever manage to not get hit by enemies The gameplay reminded me of an old shareware game called [Critical Mass](http://www.windowsgames.co.uk/critical.html) |
| Apr 28 18:46:50 | 8m 43s | Date Attack - A Dating Simulator Idle Game | ♥ 1 | That was... really fun actually Though I didn't feel that my ending was so very terrible as the game said it should be. I really haven't played either PUBG or Fortnite and don't have any strong feelings about my partner's preferences in that regard https://i.imgur.com/OKcc6y1.png Excellent work on your first ludum dare entry! |