dignz 2018-04-26 07:29
Nice little game. Didn't find any difference in the map which meant that I only played it through twice and died around level 5 due to lack of funds. Probably a way to get further, I don't play a lot of tower defence games!
Foon → Ludum Dare Explorer → LD41 → Text Tower Defense
By earthensky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 3 | ||
| Fun | 2.50 | 3 | ||
| Innovation | 2.50 | 3 | ||
| Theme | 3.00 | 3 | ||
| Graphics | 2.50 | 3 | ||
| Humor | 2 | |||
| Mood | 2 |
Nice little game. Didn't find any difference in the map which meant that I only played it through twice and died around level 5 due to lack of funds. Probably a way to get further, I don't play a lot of tower defence games!
Wow, ok. I was so annoyed at it and its unconventional interpretation of tower defense mechanics (where basically the only thing that mattered was cooldown and having two distant parts of the road in range) that I had to find out decisively whether it was even possible to finish the game or not.
The verdict, after 10+ attempts: It's possible, but barely. https://i.imgur.com/q9Z0C7l.png
I found that there was an _extremely_ narrow strategy that could win. In the early game, tower placement has to be on a very small set of tiles; I found the only way not to enter a downward spiral starting with wave 4 and continuing in waves 6 and 7 was to build my first three short-range towers in a very specific part of the map. After that, short towers had to be ditched completely (at a very specific point - I think it was wave 12 or 13) and long towers placed very carefully in the outside positions, moving inward, or else they would be overwhelmed by the number of enemies.
The game did at least get me invested enough to spend a respectable chunk of time trying to puzzle it out, but it would have been more enjoyable with just a little bit more leeway in tower placement.