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Feedback comments for LD40
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| Timestamp | Since previous | Game | zgragselus's comment | |
|---|---|---|---|---|
| Dec 5 02:54:43 | Hotel Nero | ♥ 2 | While the idea is interesting and visually the game is somewhat specific - and I like it ... I've found two items that made the game extremely hard to win. One of those was collision detection and character movement. It tends to be easy to get stuck on corner, which means you lose time, which means you can't get people out fast enough. The second was picking of the characters - there is no visual identification you can pick them (e.g. when you enter picking range). What I absolutely loved was the main menu and user interface (as it is often the last thing I do in game). I'm always struggling with making good looking user interface, and you have absolutely stunning one. Keep up the good work! | |
| Dec 5 03:01:47 | 7m 04s | Gas or Pass | ♥ 0 | Good job on almost compo entry. The controls were something unusual (or at least to me), but I enjoyed it. Fuel could have different texture or model (I didn't realize what is fuel and what is obstacle on the first run, and died ... yeah, 'git gud' on me). Keep up the good work! |
| Dec 5 03:25:09 | 23m 22s | Weeb Runner | ♥ 1 | So, the game mixed things I like - weebs - and things I don't like that much - 'jumpin/runner' game. But hey, why shouldn't I give it a shot. The graphics are interesting, I like how protagonist gets fat after hamburgers. I didn't manage to beat the game of course (I'm terribly bad and button mashing and precise timing), but I enjoyed it for the part I was able to beat. |
| Dec 5 03:30:46 | 5m 37s | Heart Of Stone | ♥ 1 | I've tried launching and playing the game, but neither Tutorial nor New Game does anything in the menu. |
| Dec 5 03:40:04 | 9m 18s | Shoot and Die | ♥ 1 | I really like this entry, adding 'switch camera' really distinguishes it from generic top-down shooters, and the graphics is well stylized, animations are smooth. When I started first level I thought like 'that is easy', and then the big one appeared. As I didn't realize there are power ups and grenades I had to run and shoot until the time was gone. Anyways power ups are also cool addition to the game, and made it even more fun to play. What could really improve it more is if first person aiming head any impact (giving headshots to those minions would be satisfying). Keep up the good work! |
| Dec 5 12:58:13 | 9h 18m | Space Dominator | ♥ 2 | Quite an interesting simulation you've created. The balancing is done well and requires to wait for enough resources to be able to colonize - although waiting too long and your population over-breeds. As for execution, I did like audio and graphics in the game. It suits the game well. I was missing some button to execute people for resources, it would make the game a lot darker and allow you to get back after you get beyond point of no return. And yes, I've put whole race into oblivion in just 6 minutes! |
| Dec 5 13:12:07 | 13m 54s | Attack of the Elvis | ♥ 2 | Great game. Graphically, the towers look very good. Elvises too - they have nice cartoonish feel. The map seems a lot simpler compared to the previous mentioned. Although I know how hard it can be to put a map together and make it (visually). Note, the coins have front-face culling (instead of back-face) - is that wanted behavior? I missed some kind of rock'n'roll music in the background. And of course, I was able to bug myself and let cannon throw me out of the map! bug.jpg Keep up the good work! |
| Dec 5 13:22:44 | 10m 37s | Sally's Dark Adventure | ♥ 1 | Oh damn! I should stop eating cookies. You put a nice story into jam game, I really appreciate that - as I always had problems creating story-driven games for jam (simply because of time scale). The boss fight was way too easy in my opinion (you could just click and wait for killing). Adding some hit-zones to kill enemy faster (or in this case to literally 'cookie the enemy into oblivion'), would improve it a lot. Keep up the good work! |
| Dec 5 13:29:22 | 6m 38s | Welcome to Mars | ♥ 1 | Damned people, I hope Mars was indeed happy in the end after I did what I did - I eventually killed them all (once there was too many to handle)! The game suits perfectly to the theme! What I missed was a bit more explanation for Volcano (that it kills everything on whole side of planet). I've used it on first believing it will destroy just factories - and majority of population was gone! |
| Dec 5 13:38:13 | 8m 51s | Frostbite | ♥ 1 | The game feels really polished, apart from movement being somewhat hard. Graphically it is amazingly cute, and effect of getting more 'snowy' is beautiful. The animations are cute, and the music somewhat fits the gameplay (although tends to be quite loud - but maybe that was just sound setup on my side). Amazing work for 1 man team. Keep up the good work. |
| Dec 5 15:04:09 | 1h 25m | Drunken Soviet | ♥ 0 | Game is interesting, but literally unplayable in window due to one thing - the mouse cursor is not focused on window and can get out (which is super annoying). The drunk effect was epic though, and yes I had screen so blurred that I wonder how I was able to kill anything. Keep up the good work! |
| Dec 5 16:01:17 | 57m 08s | Courier Springs | ♥ 3 | Interesting game, the balancing is well done (at least for first few days). The graphics and audio were good. Although I had a bit troubles with vehicle controls (yes, I flipped around way more often than I should). Anyways packages delivered! One thing that could be improved is camera controller, let me show you: bug.jpg The camera could do a raycast to see if something is in front of it - and move towards the truck. This could prevent such situations where truck is not visible. Although this totally happens only when you follow roads! It was actually quite fun for those few minutes. Keep up the good work. |
| Dec 5 16:21:57 | 20m 40s | Fisherman's Estafette | ♥ 1 | Understanding how to control was tough (especially when the descriptions in menu are wrong), but after a bit of trying I was able to play it finally. There is a problem in performance, whenever fishes are thrown to the ship, framerate decreases - and quite a lot. Not sure why, as it is just few objects. Visually the game is pleasing, yet nights are a bit weird - too little light, yet the sky dome is too bright. Maybe a bit more ambient light could solve this? As for music, it is really good and fits the game well. Keep up the good work. |
| Dec 5 20:33:51 | 4h 11m | Don't Frag 'em All | ♥ 0 | And I've played few rounds too. So, first of all - I didn't really like the shooting in all directions (with arrow keys). I feel the game is way too easy with that. It is possible to be blocked by your own bullets, not sure if intentional or not? I wasn't able to bug it though (but well, I tried!). Visual indication to where enemy is would be good, also enemies were really hard to see on the floor (they have similar color), and I died few times due to that (yeah I know... 'git gud' on me). Anyways I enjoyed it, it was quite polished in terms of gameplay, and I liked it! Keep up the good work. |
| Dec 6 02:54:10 | 6h 20m | The Exploding Factory | ♥ 0 | Fun game, difficult. Congratulations for making a game for compo! Keep up the good work. |
| Dec 6 03:49:02 | 54m 52s | Manifold Complex | ♥ 1 | I liked the game, although there was something disorienting when introducing the third degree of freedom for rotation. Keep up the good work! |
| Dec 6 03:53:00 | 3m 58s | Coffee Run | ♥ 1 | The game looks extremely polished to me. Timing is good (compared to other 'jumping' games) and audio-visually fits together with the gameplay. Keep up the good work. |
| Dec 7 00:40:23 | 20h 47m | caffeine trip | ♥ 2 | The psychedelic level is ... interesting. Twisting platform and moving white platforms are really interesting (after rather boring start). Graphically the game looks OK, and audio fits it (especially thy level when the protagonist is drugged). I didn't get further though, my jumping skills are way too low. Keep up the good work! |
| Dec 7 00:44:46 | 4m 23s | Trapped | ♥ 0 | While the idea is nice, it is extremely hard to orient in the level (there is way too strong fog effect). Enemies are also under the effect of fog, so they are hard to distinguish. Lack of strafing makes the game different. Not a typical FPS, but seems frustrating to control (especially after everyone is used to do strafing these days). Other than that, it scared the hell out of me and I've enjoyed it. Keep up the good work! |
| Dec 7 00:50:27 | 5m 41s | Askipaouf | ♥ 1 | Congratulations on using your own engine. It misses shooting mechanics a lot, that would make it quite cool game. The music doesn't really fit the game, but is interesting. I did like it (especially for using your own engine). Keep up the good work! |
| Dec 7 00:56:22 | 5m 55s | ToggleGoggle | ♥ 0 | The idea is very interesting and well executed. The screen-space effects were quite cool (especially the bloom!). I like the entry and the narrative in there. Keep up the good work. |
| Dec 7 01:01:58 | 5m 36s | Hero Human Man-Pirate | ♥ 2 | The game is incredibly hard, even though straight forward - it is incredibly hard to beat. I didn't make it through the game. The voice acting and music was very good, actually this is the first game I've seen this time around with voice acting so far. Good job! Keep up the good work! |
| Dec 7 01:06:38 | 4m 40s | The More the Bloodier | ♥ 1 | The gameplay is strange, I would expect some block mechanics and various attacks (strong/fast). But one could just go to enemies and click them to death. They hit quite hard though and after few ones you will eventually die. Anyways, it is quite nice base concept - it requires a bit more polishing, although which game on jam/compo doesn't right. Keep up the good work. |
| Dec 7 01:11:34 | 4m 56s | Sugarplum Summit | ♥ 2 | One of the shoot-em-ups I actually really like and enjoyed. It is also well polished! Keep up the good work. |
| Dec 7 01:28:57 | 17m 23s | Just Another Day | ♥ 1 | The idea is really good. Adding voice over for that would be seriously awesome. Keep up the good work. |
| Dec 7 01:36:09 | 7m 12s | [Web] A Lot of Dead Space | ♥ 1 | Oh, this reminds me of some work I had some time back (really!). The game is awesome! Keep up the good work! |
| Dec 7 01:56:24 | 20m 15s | The Invasion of Robots | ♥ 1 | It is quite accomplishment to work from scratch! Congratulations on that. The concept itself is basic, but good. I liked it. Keep up the good work! |
| Dec 7 01:59:45 | 3m 21s | The worse it is | ♥ 1 | Great shooter, downgrading is cool. I was able to survive just few rounds though. Keep up the good work! |
| Dec 7 02:05:40 | 5m 55s | Tiny Empires | ♥ 1 | It's quite cool concept that is well-balanced. Few ideas that could be used to extend playability: - making prices go up and down (supply/demand model) - upgrading buildings - forcing player to actually move units around (other units didn't really spawn or endanger me at all) |
| Dec 7 02:12:39 | 6m 59s | Zurvival of the Fleshest! | ♥ 1 | An idea is good, the UI tends to be confusing - but once you get handle of it, it's okay. The music is really good, and concept really works. I had fun while playing this and that's good. Keep up the good work! |
| Dec 7 02:16:03 | 3m 24s | Raccoons 3D | ♥ 0 | Congratulations on making software rasterizer work, that is huge accomplishment. The game itself was quite enjoyable and reminded me of good ol' Doom. Keep up the good work! |
| Dec 7 02:37:41 | 21m 38s | Tax Evasion Hero | ♥ 2 | A graphically very nice experience, shattering items looked really good and reminded me of my LD38 entry (with Voronoi shatters). Keep up the good work! |
| Dec 7 02:46:28 | 8m 47s | Keep them under control!!! | ♥ 1 | Oh my, the game is addictive. The idea is really interesting and great. I loved the concept - it could be especially good for touchscreen devices (instead of just mouse). Few points: - it requires a tutorial, I didn't know how to grab minion first - until I died about 2 times trying various things - there is no visual feedback of fences on resource (or maybe I used them wrong?) - minions doesn't show direction where they go (although their 'character controllers' were rotating), although that might be because I'm used to put direction on character controller Congratulations on making the game and keep up the good work! |
| Dec 7 02:53:11 | 6m 43s | Houston, we have a problem! | ♥ 0 | So, taking Soyuz-MS on the Moon is a task for true kerbals, not just mere men - that's the problem and that's why there were all the accidents on the route! Anyways I liked the game a lot. I've typed 'covfefe' instead of 'coffe' more times than Trump and completely enjoyed this experience. As for few things I missed: - music - radio sounds and voice coverage, that would make this game really good - actual Deep Space Kraken Anyways keep up the good work! |
| Dec 7 03:00:17 | 7m 06s | 2030: Trump's America | ♥ 1 | Fast paced, hard, radioactive... it missed just one thing from perfection... It missed Alex Jones, the living meme, and his voice on radio praising the sun... uh sorry (I forgot that I was gittin' gud earlier today) ... praising the Trump. Now jokes aside, I enjoyed the game. Even though it was too fast paced to me, the movement was good. I thought that laser doesn't really deal enough damage and some colliders are missed, but that might have been just the feeling. The helicopter mechanics can't really be used too much in so fast game. If the pace would be slower, people would probably try it more. Congratulations on making the game though! |
| Dec 7 03:07:26 | 7m 09s | Crowd Control | ♥ 1 | While the graphics were simple and conceptual, they were also absolutely clear. Even "easy" level takes quite long to beat though, so I didn't even finish that one. Adding few more special powers (to attract more people, or silence opposition) could improve that. Other than that I liked the concept, it was quite enjoyable. |
| Dec 7 03:19:14 | 11m 48s | Werewolf Village Attack | ♥ 4 | While the idea and concept is good, the game is extremely hard to play. As said previously - the wolves run literally form everywhere and even bringing a single citizen to cathedral without dying is hard, really hard. Bringing second one is close to impossible. The mood and atmosphere is great on the other hand. So technically it is just about balancing (which is very hard to do in limited time for jam). I noticed (from previous Ludum Dare events), that it was far better when I let my friends and/or relatives play the game and tell me what they didn't like in balancing. Even just few hours before the deadline, it still can help to improve balance and to increase or decrease difficulty. Overall, I liked the entry. Keep up the good work! |
| Dec 7 03:30:10 | 10m 56s | Hebe the ScOre Hunter | ♥ 1 | Implementation is good. Game is fun. Some balancing needs to be done though - enemies can easily catch you even with 2 items (not even talking about 5). I enjoyed it a lot! |
| Dec 7 03:39:32 | 9m 22s | Don't Drink Drive Simulator 2018 | ♥ 1 | Game is great, I did around 2000 on Moonshine difficulty, but high score said 0. Is that a bug? Anyways, keep up the good work! |
| Dec 7 03:42:48 | 3m 16s | Debt Dump | ♥ 0 | The concept and plot of the game is amazing. The controls WASD and mouse for direction felt weird, although one can get used to it after a while. Congratulations on making the game! |
| Dec 7 03:54:22 | 11m 34s | Librood | ♥ 0 | I loved this one, actually one of the best entries this time. The mood and narrative set here is perfect, along with storytelling. It was somewhat slow-pacing, but the story was well set. I also loved the character and movement - impressive work for 72 hours jam. |
| Dec 7 04:02:40 | 8m 18s | Slightly annoying traffic | ♥ 2 | Just a typical day on Russian roads. Yeah, that could describe my first attempt. Also my second, third and so on. The game is well polished and catchy. Keep up the good work! |
| Dec 7 15:21:09 | 11h 18m | Santa's Delivery Service | ♥ 1 | The art was really nice, it set up the mood. Now for the gameplay: - while interesting, vehicle controller doesn't feel correct, the engine is just way too underpowered, as you could get stuck (e.g. not having enough torque to move up the hill), based on the vehicle model (looking like truck into hard terrain - old Tatra V3S or Kamaz) - I expected to have enough torque to accelerate up into hill - while the truck actually doesn't have torque to move up - colliders, they way were too overshot; I got stuck few times due to hitting a collider of lamp (while not hitting the lamp), and due to low engine torque the only option was to restart level (as you're unable to gain the speed again) - presents jump way too much, they seem to have almost no weight ... although I assume that is intentional for the gameplay I did enjoy it, yet the first two were kind of frustrating (restarting level over and over few times just because of hitting the collider). Anyways, as for this being a jam game - it is well polished and feel quite complete. I really liked the entry! Keep up the good work! |
| Dec 7 15:32:55 | 11m 46s | Mineself | ♥ 0 | I did like the concept. I tried also the post-jam version where I reached up to 444, now for the bugs: - the game doesn't finish. Time just runs up and you play on - would it be possible to re-set those miners and try to set it up again? Especially when you crash them - fast miner did disappear while setting it up, when moved to the mine and waiting for it to get full The mechanics were quite cool, and indeed fits perfectly to the theme. Keep up the good work! |
| Dec 9 00:49:55 | 33h 17m | Tycoon of the HighSeas | ♥ 1 | Simple bare game that seems rather slow. It is good as a concept and bugless, but requires additional mechanics to keep player playing... Adding pirates or some other encounters could improve that Better economic model (more goods and making them more expensive/cheap based on supply/demand model) Etc. Anyways nice start and I appreciate it is completely bugless. |
| Dec 9 01:04:26 | 14m 31s | Capture the Essence | ♥ 1 | The game is nice, although difficulty level gets up way too fast and it becomes way too hard. There is not enough feedback when dying/killing and for falling platforms. Also dying out of spawning on wrong position (on falling platform) is wrong. By feedback I couldn't see the 'essence' effect first, on the second run I could see the effect... weird, might be something wrong on my hardware side though. |
| Dec 9 01:13:39 | 9m 13s | Can't Save Them All! | ♥ 1 | I absolutely love the running animation of the superhero! |
| Dec 9 01:31:17 | 17m 38s | Cat Clicker | ♥ 0 | Kittens, kittens everywhere. |
| Dec 11 20:19:45 | 66h 48m | Drugtopia | ♥ 3 | The controls become really hard and the drugged effect is cool. It was fun to play. |
| Dec 11 20:32:16 | 12m 31s | Loot Box Simulator | ♥ 1 | EA-games simulator (aka Look box simulator) works really well! I had more fun than in Battlefront 2. Anyways I absolutely love this as sarcastic reaction to state of some companies in game business and keep up the good work! I had fun for quite some time! |
| Dec 11 20:40:19 | 8m 03s | ALL Your Cats | ♥ 2 | Damn, I couldn't bear kicking incoming cats of the fence so I got swarmed quite quickly. The game has lovely graphics and audio, and the gameplay is fast-pacing and quite fun to play. Fits the theme perfectly, so I can say just... Keep up the good work! |
| Dec 11 20:54:48 | 14m 29s | RAILWAY | ♥ 1 | The game is actually quite interesting. Adding some semaphores it could be quite cool simulator. I really liked it and it reminded me of good old Transport Tycoon. Keep up the good work! |
| Dec 13 03:18:48 | 30h 24m | This is not a normal village... | ♥ 0 | The game is interesting, while adding a story in there is quite an accomplishment, it feels unfinished (yes, there is closure... followed by application exitting). I was expecting more, to figure out who you are and why are you doing that. But yeah, it's a jam game. Anyways I liked it, keep up the good work! |
| Dec 13 03:24:18 | 5m 30s | A Spark of Light | ♥ 1 | Atmospheric and ambient, it builds up the mood. The problems I had were the controls, it was controlled somewhat 'non-smooth' and 'laggy'. It was running smoothly, but the input lag was there. Making the game quite hard to control. The idea is quite new and it misses some kind of high score. Keep up the good work! |
| Dec 13 03:43:28 | 19m 10s | A Hero's Burden | ♥ 1 | The game is really nice, the storytelling was done well, voice too. Amazing! Keep up the good work! |
| Dec 13 03:48:29 | 5m 01s | Untouched | ♥ 0 | While the setting is nice, there are few flaws in the game: - Clicking on the factories doesn't realiably kill them (raycast doesn't detect hitting factory) - Game gets quite boring after short while (factories doesn't really swarm you that much, and trees are getting removed slowly) - Misses some events or unique powers to make longer play time Apart from that, I did like the mood and settings. The idea is there, and that counts (for game jams anyways), where you can't implement everything perfectly (due to limited time) Keep up the good work! |
| Dec 13 14:50:41 | 11h 02m | Too Much Slime! | ♥ 0 | I actually liked the concept, getting bigger and bigger. Too sad I'm way too bad in platformers (and I generally hate them - due to controls), and I was unable to beat level 2. The art is okay, the tutorial has steep learning curve, but it was good. Also I remember how making a tutorial can be challenging - we did so in LD 38. And you never make a perfect one. All in all the growing was cool, the machanics of shooting under you and boosting yourself makes this quite playable and the game feels quite polished! Keep up the good work! |
| Dec 13 16:51:18 | 2h 00m | Ed's City | ♥ 2 | The idea is neat, although there are few flaws/notes/additions: - You're not instructed how to control/what to do in a game at start, before realizing what is on screen you lose! This will lead into players just closing the game (of course not on LD, but normal players would just quit) - When building there is very little feedback about where the building is going to get placed (or whether building is going to be built at all) - Once you build few items, the game gets extremely repetitive - and boring. There is no mid or late game. Adding events and buildings to unlock would help here a lot - I'd introduce cables/energy transportation or pollution, that would require more careful planning, instead of just literally dumping any objects anywhere I know this is for game jam - so it's technically a prototype - and what I've written would surpass any time-range for it. But could point you in what I'd enjoy more (which is, again, highly subjective). Keep up the good work! |
| Dec 18 12:55:34 | 116h 04m | Captain Capsize | ♥ 0 | The game is polished, but the controls are making the game extremely hard to play. I was unable to make it past few islands - and after few retries it was really frustrating to go on. The idea of steering when moving things is neat, but as the camera shakes and it's not visible WHERE you're going, you instantly crash into island. Also cannon (used to steer) when falls through ship means you died, and it does it so often (like every 4th or so grab). |